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Everything posted by biostem
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Question about persistent/click powers...
biostem replied to biostem's topic in Peacebringer & Warshade
I was able to confirm that rune of protection, when activated in human form, *does* carry over to Nova & Dwarf... -
I understand, but you also have to weigh the pros and cons of any decision. They did this when they made fitness inherent. They did this when they dropped the travel power requirements to 4...
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That doesn't address the root issue, which is not wanting to fling enemies everywhere...
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I mean, we're posting on a video game forum; It's ALL small stuff, in the grand scheme of things...
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It's not a perfect solution, but I'd wager that the number of players who actually want such extreme knockback is much smaller than those who want KD instead...
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Suggested QoL change - Pool Power Standardization
biostem replied to Zepp's topic in Suggestions & Feedback
Why isn't "don't take tough", not an option? Don't wanna "pay" by taking a prerequisite power, then skip the pool. Why is it always "let people have their cake and eat it too"? Build decisions have been made easier and easier as time has gone by. It seems people have no patience nor a willingness to make sacrifices for their builds. Maybe all the whiners should have to take fitness again and wait till level 14 for their travel powers... -
Another option is to change all knock powers to be < 1 mag; then players who actually want knockBACK can slot KB enh's...
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I wonder if adding "regular" and easily obtainable KB->KD SOs would be a solution...
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It's not there for YOU to determine who does or does not see that the post was edited; It's there for 3rd parties, who may or may not want to rely on your honesty about such things.
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Suggested QoL change - Pool Power Standardization
biostem replied to Zepp's topic in Suggestions & Feedback
Odd... that's not how I interpreted the post you quoted... -
If you could make a new Enhancement type, what would it be?
biostem replied to Draeth Darkstar's topic in General Discussion
But you have not defended your point. NO enhancement increases the end cost of any powers - there simply is no precedent. Heck, I could even see an AoE increase enh not increasing the max target count. We do have a rough equivalent, though, via the incarnate judgement powers, which do affect more targets as you rank them up... -
If you could make a new Enhancement type, what would it be?
biostem replied to Draeth Darkstar's topic in General Discussion
You can make some powers, which deal no damage, now do so. What % increase is that? There are also some "proc mule" powers that can take multiple. Regardless, none increase the end cost of the power... -
Suggested QoL change - Pool Power Standardization
biostem replied to Zepp's topic in Suggestions & Feedback
Well, CO's a different animal. Many powers have no cooldown at all, and your "armor" basically consists of 1 power. You can basically hold out a few levels and just use the equivalent of a nuke as your main attack. I'm not proposing that be implemented here in CoH, (there's a reason I'm here and not playing CO, after all...) -
Suggested QoL change - Pool Power Standardization
biostem replied to Zepp's topic in Suggestions & Feedback
You can definitely run into a "buffet-style" build, where you only pick out specific powers, (but in that case, the powers require X powers taken from within the same set or Y powers taken before from any sets)... -
If you could make a new Enhancement type, what would it be?
biostem replied to Draeth Darkstar's topic in General Discussion
If you put a proc into a power that causes it to deal more damage, (or any damage, if it wouldn't have done any before), the end cost doesn't go up... so why would it in this case? Really, the limiting factor is 6 slots per power - increase the AoE, but now it won't be as accurate, won't deal as much outright damage, be available as often, etc... -
It's called a "paper trail"... Seems like good record-keeping, IMHO.
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I almost feel like archery/nature or nature/archery would be more cliche, (thinking your stereotypical "ranger", here)...
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The idea for this set is that it provides a grab-bag of general utility powers, meant to expand a character's repertoire of powers and abilities, which are useful in many circumstances: 1. Hunter's shot: A basic ranged attack using a wrist-mounted crossbow, (use the animation that some Vahzilok or Knives of Artemis have) - dealing lethal damage, with a small lethal DoT afterward. 2. Decoy - You throw out a decoy, which generates a large amount of threat/taunts enemies. The decoy, though possessing a lot of hit points, can still be destroyed by enemies. 3. Healing Tincture - this would actually consist of 2 powers - the first can only be used out of combat, is interruptible, and actually creates the tincture. The 2nd is the tincture itself, and can be used instantly to heal yourself. You can hold up to 3 of these. Basically, the 1st power creates the tincture temp power for you, with 3 charges. It would replace any remaining charges with a fresh stack. 4. Hardiness - Through training, a naturally strong constitution, or maybe just good gear, you are more resistant to smashing, lethal, cold, and toxic damage. This would be an auto power, with lower resistance values than tough. 5. Emergency Shelter - you construct a simple shelter and campfire, which grants increased regeneration and recovery for all allies near it. The shelter can be destroyed, if attacked by enemies, however.
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If you could make a new Enhancement type, what would it be?
biostem replied to Draeth Darkstar's topic in General Discussion
I think there was an issue with how damage types were "baked" into the powers, which is why they went with the various procs, (especially in the case of the Incarnate Interface powers). -
It's been a while since I played a Kheldian, but I vaguely remember taking hasten on live then switching to Nova or Dwarf, and the effect carrying over. Is that also true for Rune of Protection from Sorcery? Anyone have any experiencing using this power in conjunction with Nova or Dwarf? How about Unrelenting from the Presence pool? Thanks in advance!
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I tend to agree with your sentiment; I know enough about the game and its underlying mechanics that I don't need to fuss around with actually playing a set to determine if the numbers beneath the hood would make it effective in my eyes or not. That being said, I have been pleasantly surprised with a few powers' having unique or fun animations, or how particular sets gel. To that end, I'll usually run said characters through my own tunnel farm a few times to see if I wanna stick with them or not...
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Newish player looking for suggestions for first dominator
biostem replied to KnaveOfSwords's topic in Dominator
I'm currently leveling and really having fun with an elec/dark dominator. The biggest selling points for this combination is that you get a self heal in life drain, a quick-recharging form of "soft control" via jolting chain, a location based AoE sleep to allow you to pick off the enemies at your leisure, a chain confuse later, and I rather like how the gremlin pets also use jolting chain. The -tohit from the dark powers also offers a bit of extra survivability. I also just like how many of the darkness powers look with the "soul noir" FX options... -
Suggested QoL change - Pool Power Standardization
biostem replied to Zepp's topic in Suggestions & Feedback
While I agree that I dislike taking powers I don't like or need, it is part of the cost-benefit analysis one must make when it comes to ultimately getting the powers you do want. Figuring out how to juggle the "must-have's" with the "like-to-have's" is a big part of the game. If anything, I'd like to see other options added so I'm not always looking to the same 2-3 pools on all my characters... -
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If you could make a new Enhancement type, what would it be?
biostem replied to Draeth Darkstar's topic in General Discussion
I would like to see a sort of "vampiric" set - whether a direct enhancement set or through set bonuses, that applies a buff to you that complements or compensates for the type of debuff you apply - so +def to you for -def you apply to the enemy, or the inverse, (so +res applied to you for -def applied to the enemy). I'd also like to see some unique flat +4 mez resistance offered, similar to how steadfast grants you +4 kb protection, (so one for holds, sleeps, stuns, etc). Oh, and another thought: One that grants you a portion of buffs you apply that are "ally-only".