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biostem

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Everything posted by biostem

  1. There are some pieces that have the metallic reflection on them. It's tough because, AFAIK, that sort of reflectivity/texture is baked into individual costume pieces, (unlike Champions Online, where they have different material options for the same piece).
  2. There's the beginner's luck bonus that helps in the early levels, and most enemies in that range are rather easy. Yes, you don't have a lot of powers to pick from, but that's alleviated by the P2W vendor's "prestige powers" and XP boosters. Yes, for an experienced player, those early levels can be tedious, but there are ways to speed past them. There are also powers to boost your tohit or power sets that have inherently higher base accuracy. Personally, I don't even bother slotting TOs, since you spend relatively little time in the pre-DO range.
  3. biostem

    SS/Dark?

    Dark armor has always been an odd animal - you have lots of tools to debuff enemies, but lack kb protection, (thus making you dip into leaping - acrobatics). You do gain fear protection, which is somewhat rare, and the self heal is nice. It's a very end-hungry set to run. Back on live, I used to toggle armor powers on and off a lot, and generally relied upon combat jumping and acro for most encounters, only toggling on the full suite if I really needed it.
  4. No, what I'm saying is that if you get hit with a bunch of defense debuffs, you can just up your defense to kind of counter it, (i.e. eat some grapes). If you get hit with damage resist debuffs, up your damage resist to compensate, (oranges).
  5. That still doesn't make sense - if you want to be better prepared for defense debuffs, eat more lucks. If you want to address damage resist debuffs, eat more oranges...
  6. Well, I have a few thoughts on this matter: 1. I could see adding a set of inspirations that basically act like power boost, in that they boost the buff/debuff/control effects of your powers. 2. It seems to me that, for instance, granting extra defense is how a luck combats defense debuffs. Having it grant both extra defense AND protection from defense debuffs seems kind of redundant. 3. There does seem to be an odd delay, in some instances, between the time you click on an inspiration and when it actually takes effect. 4. I could see being able to downgrade an inspiration in exchange for being able to select one of a different type. Cheers!
  7. I'm not at a computer where I can install the character planner ATM, but generally speaking, you can skip the 2 invisibility powers in illusion, and possibly fallout in radiation. Other than that, hasten really helps keep your phantom army up as often as possible. If you plan on doing a lot of soloing, then keep in mind that illusion may be a bit tougher to keep containment on enemies, (particularly bosses), since it lacks the mag 4 immobilize that many other control sets have. Still, you wouldn't need to tap into sorcery or another pool for a dedicated attack, since you have spectral wounds, (just slot your single target hold for acc & recharge, and spectral wounds for acc & damage so you kill enemies quickly and avoid the health recovery they eventually get from it).
  8. As the thread title states, could we please be permitted to use the ampersand (& symbol) in our character's names? Thank you!
  9. There's no need to be sorry - While I agree that a sentinel doesn't immediately spring to mind when I think of Stan Lee, you can definitely tap into your creative side and come up with a good reason why - maybe take energy blast and have them represent the sheer force of his Stan Lee's imagination, made manifest...
  10. Here here! That's kind of why I was leaning toward an illusion/radiation controller - the illusion part represents the heroes he can summon and the flash-whizbang aspect of being creative and involved with various media/fictions, while the radiation portion was a big inspiration behind several notable characters...
  11. I don't care for psychic blast - I don't know if it's the sound it makes or just the way the attacks are animated, but I just couldn't get into it. Sonic attacks are quite good, and the extra -res, plus some very good utility powers later on, make for a very effective set. Radiation blast can be very good as well, though I'm not a fan of the PBAoE in the set, (though as a sentinel, you'd be in a lot better state to take full advantage of it).
  12. I've only dabbled with the willpower armor set, if that's what you mean. It's an interesting mix of resistance and defense, but has some really nice utility powers in the set. What would you pick for the attack set? Super strength seems like an obvious choice... I don't recall if sentinels get access to willpower, but that could be another option.
  13. Masterminds are very easy to solo with. Just familiarize yourself with a few key binds/commands, and you're all set. Oh, and if you're going that route, definitely pick up assault & tactics from the leadership pool.
  14. I feel like he should be a defender or a mastermind, (it's too bad we don't have a "superhero" primary for MMs ^_^). Perhaps an illusion controller could work - just customize the colors for phantom army so they look suitably heroic. If going with the latter, "empathy" just feels like the correct secondary to take. Maybe radiation, since he was big on radioactive spiders & cosmic rays...
  15. Would you be willing to see the set ported over, only rage was dropped and replaced with something like build up instead?
  16. I just want to be able to toggle/select which powers I want my pets to use or not use - like it'd be great if I could uncheck the brawl attack on my bots or mercs...
  17. So there are several options to modify how some powers animate, which have them come from your right hand, (i.e. some breath attacks can be changed to emanate from there). Given that we have a cybernetic arm costume option that fully replaces that arm, I was thinking it'd be cool if we had some more organic options. I've been playing a dark/nature controller recently, and I thought that the flower/bud that covers/replaces your hand for corrosive enzymes would actually make a really cool permanent costume piece for your right hand. Heck, if colored just the right way, it could look like a megaman-esque buster cannon! Your thoughts? Thanks!
  18. I'm confused by the vagueness of your question. For instance, a level 6 claws scrapper, while only having access to a small number of attacks, will be able to attack much more frequently, since the claws attacks have very short cooldowns. At the same time, a titan weapon scrapper of the same level will have many more gaps in their attack chain - not just because of longer cooldowns, but also because they have to build up momentum before they can really get going, and they have very few attacks to choose from. This is one reason why many people talk about "leveling builds" vs how their character will function with all powers available to them...
  19. I wonder how hard it would be to implement an NPC that you give influence to, they "hold it", then if you interact with them with any character from the same @handle, they'd let you take said influence back... Alternatively, what if you interact with an NPC, you give them, say, 100K or 1 million inf at a time, and they apply an account-wide token equal to the amount of inf, then you could redeem said tokens at the same NPC, which would then use up those very same tokens...
  20. I played WoW a little when it first came out. Perhaps I'm still bitter about it, but it annoys me that because of WoW, we didn't get another full-fledged Warcraft RTS. It also irked me that you practically had to use add-ons to efficiently navigate to quests and such, (or maybe CoH's clear marking of quest locations just spoiled me). I also didn't like how many of my friends who play WoW almost view it as work...
  21. I feel that the game is already quite forgiving with regards to enhancement slotting. Giving us even more enhancement slots would, IMO, further reduce the weight of having to decide which powers to slot and when.
  22. So in looking at this page on AT inherents, am I correct in reading that stalkers actually have a better chance, (except vs EBs or AVs while solo), to land a crit than scrappers? Can anyone please shed some light on this. Thank you very much!
  23. That's just an old image I pulled off the Internet. The color window is the relevant part, and it should still be the same, though.
  24. But I bet those boots with the nifty little wings on them could house a minor enchantment, which allows her to run around a super-human speeds! You could also just slot up swift, hurdle, and perhaps combat jumping, to simulate a "natural" travel power. Maybe her home dimension has higher gravity, so here on earth's lower relative gravity, she could super jump.
  25. In the upper or lower right of the color window, there's a circle that's practically like the one in your pictures, (I'd say either rightmost column, 2nd from the top or last column, 1st or 2nd to last row)... For reference:
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