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Glacier Peak

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Everything posted by Glacier Peak

  1. What is that? I've never seen those words and I play on Indomitable all the time! 😆
  2. I linked Galaxy Brains Blaster tests earlier in the thread and they're not even acknowledging they're wrong - the poster is beyond reason at this point and will disregard any evidence contrary to their opinion.
  3. Go to Pocket D and talk to Null the Gull to switch your alignment from Villain to whatever you prefer. It's free and it takes seconds.
  4. Those epic ATs can fill in any of those AT roles - that's pretty much the point behind them. Now that's not to say they're better, they're jack of all trades.
  5. There are other games that do that stuff better - the Homecoming devs are making what they think is best for this game. Then again, there is a suggestion sub forum if you've got ideas.
  6. Hamidon Yellow Mito appearance is crisp and clear, greatly appreciate the change especially when targeting. Did the blue and green get this effect? For anyone interested: Hamidon - Semi-translucent and purple exterior sphere Mitochondria Electrolytes - Rather hard to see in the image, but much larger blue semi-translucent sphere. Mending Mitochondria - Smallest, semi-translucent green sphere Mitochondria Antibodies - Unique yellow sphere with cone patterns originating from the main body.
  7. Why would Blaster Ice Blast (or any port of the powerset to other ranged ATs) have a snipe? There's two holds in Ice Blast - it's not meant to be like every other ranged powerset. Additionally, every other Scrapper Epic has a variation of a ranged attack or a snipe.
  8. I am unable to validate the drop rates for the Hamidon Bud recipe due to testing limitations on the beta server. I will trust the right folks on the Homecoming did the necessary testing to validate the drop chances.
  9. To your first question, yes. To your second question, read the patch notes:
  10. Can any devs confirm that this drop occurs? Without the instant kill dev command on beta, it's going to be a slim chance to confirm by play testing. Thanks!
  11. The stories and zones were written in a way to convey progression of a character from the bottom gutter of the Zig to the same table as Recluse. Each zone you meet another contact that elevates your character to a higher point in the story. At the end you're taking on the major heroes in the game and even Recluse himself. It's a fantastic way to enjoy the game and I think it is good all on its own. With the advent of Archetypes no longer being locked to blue or red side (along with faction switching being instant), there's not really a side anymore (except Gold side!). As to what could increase player population? Well I don't see much "City of Villain" anywhere on Homecoming's forums, discord, social media, or Wiki accounts. It's City of Heroes and that's what people probably think first to try. Maybe make some more CoV logos and slap them on things? In game, I'll just say that being a Villain doesn't mean what it used to mean. You're making choices that are mostly just Vigilante writing outside of the real dark contacts. It's always about making cash until you get to Grandville, then it's about power. Maybe that's what I said is worth trying, make being a Villain mean something.
  12. I had a lot of fun with Electric Blast on my Sentinel. The final power recharges so fast and the set has a great synergy with any armor set due to its endurance recovery secondary effects.
  13. Damage is king, lockdown is helpful, but neutered, and any PvP build should strive for maxing hp, then getting their respective role focused using procs, global recharge, and/or range if buffing or blasting. Look to snag an escape power like Translocation binded to a key or phase shift. Take a look at some of the pvp videos from the past three years on YouTube. The meta hasn't really changed beyond that. Edit: Oh and here's a fun list from the early days of Homecoming that sort of talks about three pvp meta.
  14. Yes, however, with hundreds of story arcs (let alone one-off missions) this would take an enormous amount of time. Edit: I just remembered this is already done for story arcs when using the Flashback system via Ouroboros.
  15. Can you be more specific? What do you like? What do you dislike?
  16. There isn't really a cap, per say. Characters can hold 2 billion inf in their pockets, plus as many email attachments as they can store attached billions to, and placed Auction House bids on non-buyable items for billions more, etc.
  17. Well I'll suggest adding a flying innertube. Or a bouncing innertube for super jump. Or an innertube that rolls with the player sideways for super speed. Notice a theme? And for teleport it could be the innertube turns in to a black hole and ports the player to the targeted location. Okay make it happen!
  18. Oh that could be it! I didn't think to ask you to see if you had any Patrol XP on your character.
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