Jump to content
The Character Copy service for Beta is currently unavailable ×

Voldine

Members
  • Posts

    80
  • Joined

  • Last visited

Everything posted by Voldine

  1. I just want to drop a reminder here that necropets get a drain life ability from the second upgrade. Fragile until 32, then they get self-sustain.
  2. Oh please. Other than Gloom in Necromancy, the whip powers in Demon Summoning are widely acknowledged as the only decent primary powerset attacks for masterminds.
  3. Set bonuses stay unless the power goes unusable. Enhancement bonuses are always there, but with diminishing values the lower in level you exemp below them. Please use clearer language to avoid confusion.
  4. I made a necro/rad the other day. Dressed her up as Zoey from Left4Dead and named her "Green Flu."
  5. *points at Traps* Close enough.
  6. Coding such an item into the game would even give the devs a reason to add super group mode back in because then you could have people turn super group mode on and a portion of their influence gain would automatically go to the supergroup bank.
  7. Not just a low modifier, either. Tanks have a miniscule damage buff cap as well. Tanks, at their maximum damage buff still deal less damage than a solo scrapper with only accuracy enhancements and no crits.
  8. You're forgetting that this would make Tanker Primaries better, not just brute/scrapper/stalker/sentinel secondaries. Personally I think the devs need to look at a serious rework of Stone Armor so that those of us who play it aren't trying to push a boulder made of dung up a mountain made of dung for 31 levels as tankers before we finally get the chance to feel powerful. Conker's Bad Fur Day got that crap out of the way about 45 minutes in...pun very much intended.
  9. Ah. Thank you very much, kind person.
  10. I think we're just all lucky he didn't say anything worse. Damn villains...
  11. I have an idea for a few...heavily themed masterminds and I was wondering if anyone remembered, or could point me to a document with, the various commands to make pets emote/speak. One example would be that I'm currently planning a character inspired by a certain infamous DotA hero and need some binds for having my demons 'argue' a bit about using a certain power from my planned secondary.
  12. I will agree with this on one condition only: All Buffs Must Be PBAOE Powers so the player isn't instantly smeared on the floor. Ideally they'd be working with a team and buffing everyone, but a core tenet of CoH design is that EVERY AT must be capable of soloing. Defenders have range as their primary mitigation, and a melee class with buff/debuff sets as their primary are going to need to benefit from those buffs due to the higher risk situation of always being in melee.
  13. That may just be due to the recent forum changes. Make sure you use the 'official forums' option for exporting.
  14. The header tab import / export highlight that should get options import from Forum post, short forum export, long forum export, export data link, and Export to Discord.
  15. I see. I may need to revisit my thinking on my own crab build in that case, but at the same time she does already run all the leadership toggles twice over, with maneuvers and tactics/tt:l fully slotted for maximum team benefit. Why do options have to lead to hard choices? *pout*
  16. You know what, I'll go there. Back on live one of my first Praetorian characters created was Rainbow Crash, with the costume patterned after a certain outfit in a certain season 1 episode that contained a certain memetic quote. Once Water Blast was a thing she was replaced with Rainbow Splash. Water/Ice iirc. Yes, every power was a specific rainbow color. I also had a Storm/DP named Cirrus Sam (short for Samantha) and I HOPE I don't have to explain the joke or the reference. Yes, she wore a white tanktop, shades, bluejeans... and had the bomb chest symbol. Rot That Walks was my first 50, a Necro/Pain with one costume that was made to look like Zoey from Left4Dead. All of her minions 'coincidentally' had the same names as the other seven survivors, with the zombies being Nick, Ellis, and Francis... Before abandoning Freedom for Virtue I had a Rad/Rad defender named Atomic Bombshell. Yes, chest sliders were predictably maxxed. She was reborn on Virtue as 'Abnormal Isotope' with a non-joke body. Suzanne Snyder was a Fire/Dark corr that I made as soon as powersets could be colored so I could make white flames and color dark miasma pink and blue to look like cotton candy. Jester/clown motif, named after the lead actress in Killer Klowns from Outer Space. Water blast didn't exist yet and fire still gets across the idea of an 'acidic whipped cream pie' attack far better than water blast would. I only found out after making her that Fire/Dark was considered an OP pairing. That's all I can remember off the top of my head.
  17. There's really only one surefire way for inflation to be eliminated, and that's to set a maximum price cap for selling things that is, at most, 110% of the seed price for said item. This allows for both consistent pricing and for market players to at least profit a little for being vultures.
  18. I'm pretty sure that it's not possible to make the proc part of the set bonus, because set bonuses are global effects. A proc bonus would thus trigger off of ANY power that could possibly trigger it versus a proc-hancement being specifically tied to the power it is slotted into.
  19. My bad. Nearly seven years later and my first instinct is to consider io bonuses before anything else with Stone to make up for the massive shortcomings and drawbacks to the set.
  20. I think you have a slight misunderstanding of how procs work with your suggestion of a KB to KD ALSO giving a better version of the force feedback recharge proc. The recharge proc isn't a set bonus for six-slotting with the set, it's the active property of the 6th enhancement itself. This one enhancement can be slotted by itself and the proc would still function just fine. Of course, I did just finish working third shift, so there's a chance I've misunderstood your addendum to the first post. In that case I offer an apology, but would appreciate further clarification of your addendum in a response either way.
  21. One extra slot is all you need for the resist set +def uniques right now, unless you also slot it to mule the other resist set pieces that give psi resist...but that's what Brimstone is currently good for too.
  22. I remember the last time players got a new clothing options for an enemy faction and resulted in a drastic change in how the enemy faction looked before the players got the new assets. Circle of thorns used to be very cool looking and then lie completely remade the costume sets that they used specifically so that they could be used on players and I remember most people at the time on the Forum saying that the new circle look was not as good as the old circle look but because the old circle look was specifically big in assets on a character model that was not a player model this was the only way they could do it that those specific assets for circle of thorns would end up usable in any way by the players. Now granted I'm not one of the Developers for homecoming I'm not even the programmer at all but I would think that it would be similarly difficult for them to break down the hero one model to give the players usable versions of it and even then personally I wouldn't want them to do it Hero 1, the honoree, is a signature character not a generic mob from the circle of thorns; he's not even a generic mob from the Rikti faction; he is an archvillain.
  23. Dude, emailing stuff to an alt was something added WAY late on live. Like, final year of development late. Hell, I joined the game right before i14 dropped and I remember being used as an inf-mule for a guy so he could transfer funds to an alt from his farmer because 'email to alt' simply didn't exist yet.
×
×
  • Create New...