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Doomguide2005
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Everything posted by Doomguide2005
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That's where -recovery and multiple Elec on the team come in. With recovery also floored the foes ability to recover a server tic of end also gets minimized making attacks much less frequent. But I will agree Plant/Dark as well as numerous other combos make for a wide variety of excellent choices. I say that as someone whose main over all is a scrapper and tends to be very aggressively scrapper-like no matter what AT I'm I'm actually playing.
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Are you using lvl 50 IOs in the build above? Are you at all interested in using sets or even special/unique IO's? Incarnates? What more specifically seems to be the issue and what makes you wonder or think Time might be involved.
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Since I've a dead computer I've been looking at the old Live forums and I can't find anything yet like I recall. Starting to wonder if my old brain was thinking how things were based off the individual durations when stacked. That is, for example, you've got 2 mag 3 mez each lasting 10 seconds but applied 4 seconds apart. So for about 6 seconds you have 6 mag then the first 3 mag wears off and your left with 3 mag for 6 more seconds. And then 0 after that. Then toss in resistance to mez, purple patch etc.. which effect the actual mag duration. And that matches what your saying.
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I believe, though it has been a long time (years), that the mag does matter for duration. But I really need to be able to check in game so take the following with salt. Essentially the Hold wears off over time by the mag decaying. Eventually the mag falls below the amount needed to mez the target and the mez is no longer effective.
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Ooo, multiple drainers would make several of my Elec types jealous. More than possible with several using drain (and -recovery) to very rapidly drain and keep drained entire mobs making it far more effective at keeping a team safe.
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Mine was to use Geas of the Kind Ones just prior to the crash (+1000% recover ) then hit Archmage (Eye of Magus) for its +def and +resist. But it has been a long time since I used that method or actually had Elude in the build (pre IO's perhaps)
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I couldn't tell you which issues but they've buffed Hover's flight speed a couple time since I used it to enjoy a very slow crawl across the Storm Palace. It's an efficient, controllable manner to move about indoor maps (5 layer purple cave etc.) And yes Swift can be enhanced for Fly Spd ... as can Quickness in /SR. Which probably helped my Scrapper out quite a bit back when she used Hover to move about the Shards when she missed a geyser/jump
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Part of the issue is of chronology, the other is the content level. They are really two separate things but folks expect their characters to both level in power while chronologically the story advances. But any given portion of an event can be written for characters of any level of power. In fact sometimes that is how the author of a story does it, following different groups (of differing capabilities) as they deal with the overall event. That's where things like a wiki come into the picture. Perhaps as part of the contact(s) info in game might include how the chronology flows in the larger overall arc. The downside is as new material is added all the associated contact info has to reliably be updated to include how the new material fits so anyone who wants to do so can take the story arc in chronological order.
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2) I've found that DFB you can run a number of times and it will get you well past 10th, certainly enough to run Posi 1 and 2 and go from there. 3) Yes there are AE missions meant to be stories though sifting around to find them ... I believe there are threads about AE in the forums where you can find recommendations. I see Lex Talion must have been typing as I wrote the above. Now I'll have something to check out once I have a functional computer again.
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Hopefully it's a one time shock. After that it's macro time and kill it first whenever possible. But yeah foes that come with +100% to hit bonuses basically neuter any defense bypassing any thought of DDR ... then it's just hoping the hit(s) cap your resistance instead of you tasting dirt.
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Best blow ever ... my BS/Regen critting on two foes in the ridiculous small cone of Headsplitter. 1 minion, 1 lieutenant *poof* like magic!
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I'll add my agreement to the chorus. About the only way I might play around with it would be on a non-primary build intending to solo +4/×8 Rularuu almost exclusively ... in 2 min 45 sec bursts 😜 as an experiment to see if I could get to around 150 defense (i.e. softcapped vs Eyeballs). Edit: If I absolutely had to include, well recharge and then more recharge +/- muling for set bonuses. Minimum two boosted +5 Recharge IO's, probably. But really, I'm already defense capped, ddr at 95+, no end issues in sight with Conserve Power for the rare issues with particular foes ... Am I really taking it for movement bonuses on an already quick character?
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If you're wondering if they'd trivialize the content ... 1) I have seen a team of Stormies destroy an ITF pre Incarnate. 2) A Storm/Sonic was an early example of a defender soloing AV's. I seriously doubt newer IOs and Incarnate abilities added on would make them less capable. Defender AT mods on Leadership powers already gives them a silly good headstart.
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I'll fix that for you. Just play 8 defenders and watch the game become trivial.
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Yup, the To Hit buff will destroy you even if you're the lone SR user still possessing and using Elude (enhanced). Been a long time since I checked in game but I believe the buff they provide is +100%. It'll eat anyone's defense SR included. They get a targetting macro all their own from my Claws/SR. PS: Which I see confirmed above. And certain Rularuu Eyeballs pull the same stunt
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Nerf Regen? Of course, Nerf Regen! Sheesh
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Sonic Resonance (minor) Suggestions
Doomguide2005 replied to bigfashizzel's topic in Suggestions & Feedback
Thank you all for your responses. Got a lot to read up on about procs. -
Sonic Resonance (minor) Suggestions
Doomguide2005 replied to bigfashizzel's topic in Suggestions & Feedback
Liquefy -- Takes a potentially absurd number of procs. But I'm no proc wizard other than knowing both recharge in the power and the fact it is an AoE play roles in the chance of a proc firing. The otherwise overly long recharge works in its favor, the AoE size works against it as I understand it. Does it have the potential to become a proc nuke is the question with a high global recharge and appropriate proc slotting? -
And Focused Senses, Coak of Darkness, and Glacial Armor (as well as Danger Sense which is not a tanker power as far as I know)
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I aim for 2.5 With over 3.0 I know it will be very unusual to have any issues. 2 to 2.5 is doable, clocks and minor sapping, long fights etc. will likely cause issues (needing blue inspires, slowing pace between spawns, recovery temps etc.) Under 2 and I will have issues and will usually have me looking for permanent solutions (changes to build, expecting to use Rest between spawns or a power set with powers that provide lots of +end or +recovery (Heat Loss, Recovery Aura, Transference etc.)
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What Tips can you pass along for soloing ITF
Doomguide2005 replied to plainguy's topic in General Discussion
That and ya know maybe his pets are at the groomers or mortician getting some work done. Just cause your DP keeps one under his pillow at all times ... just saying 😜 Sometimes emergency saving the world plans just can't wait. -
Defense Softcap: Does Defense round up?
Doomguide2005 replied to Lockpick's topic in General Discussion
The other consideration while building for defense gets into defense debuff resistance. While this won't change the initial to hit chance it can definitely effect what someone building for defense considers sufficient for improving survival in combat. For example, my /SR scrappers would be fine sitting at or near 45 ... their DDR means a blow won't effectively change their defense. My defenders however usually like more defense as a cushion against defdebuffs and will go well over 45 if I can (maybe 50 or 52). Helps prevent cascade defense failure as it will take back to back hits against the soft cap for the debuffs to truly increase the next foes chance to hit. And/or keep a close eye in combat attributes and use other measures to keep cascade failure and sudden death at bay. -
The Emp with a Boomstick - Solo MoITF 54/8, No Insp
Doomguide2005 replied to Lex Talion's topic in Defender
And if you're looking to catch a bit of that bygone era find other Emps, other defenders,with similar outlooks. They are out there, Green Machine (of the Repeat Offenders Network) and Everlasting Defenders can both be found on the Everlasting server. Similar groups and players can be found across all the servers I'm sure. -
Sorry but owing to dead computer I can't open the file to look at in Mids'. But basically you will want to focus on defense and recharge. Picking up and using Shadow Meld from Soul Mastery is common as well as soft capping for S/L. If your doing that your heading in the right direction