The Character Copy service for Beta is currently unavailable
×
-
Posts
343 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Biff Pow
-
The 5th Column "Fist"s keep kicking me.
-
Montague Castanella arc feels way too early
Biff Pow replied to Biff Pow's topic in General Discussion
My issue isn't the difficulty, I mean story-wise. It would fit better around level 30 where the Lost transitions to the Rikti. -
I know this is very old news at this point, but I just ran the missions again, and fighting Rikti, dealing with Vanguard, and curing the Lost at level 12/13 just seems weird compared to everything else happening in the game. I feel like this arc should be level 25+.
-
How do you run... Mender Ramiel's Honoree mission?
Biff Pow replied to Greycat's topic in General Discussion
I'm usually on a Tank, so it's a bit chaotic but still doable. That said, now when I hit level 50, I keep doing regular missions to unlock Incarnate powers and get them all to tier 3 before starting the Incarnate content. Makes everything a lot easier (maybe too easy?) -
This one, it's the worst.
-
The Tour Guide tips were a great idea. I used to avoid the "defeat X of an enemy group" missions from contacts, but now they're more fun with that extra reward.
-
I think we should create a new "Smash Melee" powerset so we can make changes to Super Strength but still have the old Super Strength so everyone's happy. (Just kidding, there will still be complaints.)
-
Tankers were originally melee Controllers- they shared the 'elemental' themes and some mitigation powers. Controllers had pets, Tanker basically were the pet. They both did very little damage except for Fire, and have been improved a lot since those early days.
-
A little respect for Back Alley Brawler
Biff Pow replied to aniquiel's topic in Suggestions & Feedback
BAB's in a handy spot for leveling up when you're doing the "Save Atlas Park" early level arc. -
I'd just like to see a little S/L resistance added to Practiced Brawler. Yes, this is for someplace to slot the +Def IOs. No, I don't take the Fighting Pool on Melee characters.
-
The problem is getting everyone to agree on what constitutes a "fix". I've seen a LOT of different Super Strength ideas (and added my own), I'm not sure anything can be done that wouldn't upset a good chunk of players. People would even complain about my AoE Hurl idea because they liked it being a skippable power.
-
Honestly, I think a better idea is to just create a new "Smash Melee" powerset to avoid upsetting people with a Super Strength rework. Like how Willpower was basically just Regen 2.0.
-
The easiest way to give Super Strength more AoE is make Hurl a Ranged AoE, since it feels like that big rock should hit more than one guy anyway.
-
I find this list handy: https://hcwiki.cityofheroes.dev/wiki/Enhancement_Sets The IOs with the Earth symbol are "global", meaning you get the bonus even if the power isn't running. This includes most of the Defense and Resist bonuses. I noticed Reactive Defenses' +Resist IO doesn't have the global symbol, but I know from experience it applies even without the power on.
-
Discussion: Improvements to the Warriors
Biff Pow replied to Piecemeal's topic in Developer's Corner
Probably too much work, but a Coney Island-inspired outdoor mission map. -
So on the Test Server, Afterburner is a bonus power rolled into Flight, and a new toggle Evasive Maneuvers has been added to the pool. I think two 'combat flight' powers is a little weird, so I am spit-balling ideas for an alternative. Examples: Propulsion Blast - the same power that gives you flight can also be channeled into a ranged attack. Pretty straightforward, causes knockback. Altitude Training - auto power that gives +Recovery and resistance to End/Recovery debuffs. Anti-Gravity Field - Hover but with a Repel effect. Feel free to add your own, or if you like Evasive Maneuvers, that's cool too.
-
I suppose my first tank because I had no status protection, Unyielding Stance meant you couldn't move when it was running so I skipped it. But I was still having fun.
-
This Tanker build is good...but could it be better?
Biff Pow replied to Captain Citadel's topic in Tanker
The icon flashes as a ten second warning. Not really noticeable on its own. but after a lot of playtime you get the hang of when to look for it.- 30 replies
-
This Tanker build is good...but could it be better?
Biff Pow replied to Captain Citadel's topic in Tanker
I have the damage bonus monitor running in the corner so I can see when it turns red and when the crash is over.- 30 replies
-
This Tanker build is good...but could it be better?
Biff Pow replied to Captain Citadel's topic in Tanker
I would drop Hasten, not Rage. You already have lots of Recharge bonuses, I think the +80% damage will help more then an extra few seconds of recharge time (also the +ToHit helps a lot against +4 enemies.)- 30 replies
-
- 1
-
-
So how tall do you guys make your characters?
Biff Pow replied to Beef Ninja's topic in General Discussion
I decide on a height then add a foot -
When passing through Atlas Park I like to stop and send some Hellions into orbit with Mighty Judgement.
-
I see this a lot but it's only 400% total. The meter goes up to +400% but my damage caps around +300% because Enhancements are included.
-