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Everything posted by Omega Force
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I exchanged Repulsion Bomb for Fireball, Scorpion Shield for Fire Shield, and changed the slotting, IOs, and HO's around. It improved recharge, regen, recovery, and end drain (a smidge) and resistance (a lot) while keeping EN/ranged defense softcapped. Dominate does 259 damage instead of 112, and Terrify has the same range as your other attacks. Trade off is your defense buffs dropped from 19% to 13%,
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"One of my choices was made for me by studying the Incarnates closely. In the case of Void, T4 does not give a level shift, same radius, the only difference being effecting 32 or 24 targets Max. With that knowledge I can avoid farming for Void and just select the T3 choice. I am currently looking for other "shortcuts" in the incarnate tree" That may be a display error. All tier 3 & 4 judgements provide a level shift. "Destiny: Clarion. The worst thing that can happen is you can't control your pets. The long acting version is a break free+ long buff to prevent all controls." Pet orders/controls are unaffected by any mez, although it could be possible for a pet to be mezzed and unable to obey.
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General guidelines: Scrapper for +damage effects or defense secondaries, Brute for resistance or healtank secondaries. My reasoning is that scrappers have a 75% resistance hard cap vs. brute's 90%, and healtanks (Regen, WP, Bio) or effects that use regeneration are based off Max HP, but both of them have the same defense softcap while scrappers do more damage.
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Intuition Radial Alpha buffs damage, range, and debuffs, making it a valid choice for ranged fighters who don't need more endurance mod.
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Suppression on Crab? Lack Lustre?
Omega Force replied to RudedawgCDN's topic in Arachnos Soldier & Widow
Every class gets better at 50, of course. Here's a build to consider. -
I threw together a possible build. Ranged soft cap, hard capped S/L resistance. Good single target chain and you could drop Combat Jumping or Fly (or both) for another power pool, probably Speed for Hasten, and stay soft capped. Move one slot to Weave to keep the Shield Wall +res, the rest to any under-slotted powers in Empathy: I'm not familiar with that set.
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Got this laptop new last month, scale is 100%, resolution is the recommended 1366x768. There were no scale options in MIDS itself.
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Here's another for your consideration. Ranged soft cap defense and hard capped SL resistance help you ignore pot-shots from randos outside of punching range. Has two ranged holds to help control Hamidon.
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The new info window gets in the way of selecting tier 5 and up powers, and there's no way to scroll down to select an epic pool. The inherent power section is wonky. When I load up an old build with incarnate powers, they are listed below as normal, but on mouseover they're actually prestige sprints.
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Group 1: Technically you want to wait until the enemy bunch up around the melee fighters before immobilizing them, so they're close enough to fuel their melee auras. The second point of AOE immob is so the controller does double damage with follow up attacks, and thirdly to prevent runners. Instead start with sleeps and confuses which don't notify, and can be used to blunt their alpha strike. Group 2: The controller hits a problematic lieutenant with a ST hold, stun, or confuse to foil the enemy support units like Sky Raider engineers, immunes surgeons, and Malta sappers. Additionally, the controller can heal or bubble the team/debuff the enemy with their secondary. Bosses are not immune to controls, you just have to hit them with two of the same. Dominators can get them in one, but trade off with a lack of team support. Controllers add value to teams similar to masterminds: battlefield control and support; but without pets getting in the way.
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My badger went Redside undercover disguised as his evil twin. Just grew a goatee, repainted his armor, and worked on his evil laugh (with the unwitting assistance of Vernon von Grun).
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Here's a quick generic build I threw together. Softcapped defense to E/N for iTrials, hardcapped SL resistance with a +5 boost the reactive armor resistance IO in Mind Over Body.
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As Doomguide said, Musculature Radial gives you draining and damage. Take it and never look back.
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Corruptor or Defender? Dark Miasma and Sonic Attack
Omega Force replied to Shocktacular's topic in Archetypes
Defenders have better buff and debuff numbers. The defender will be sturdier, and may out-damage the corruptor even solo. In groups the defender's debuff advantage is multiplied, exceeding the impact of the corruptor's damage cap. I'd play a corruptor if I hated the Tier 1 blast, wasn't going to heavily invest in the support set, and could reach a comfortable level of survivability. -
Thinking outside the box: Destiny Incandescence
Omega Force replied to The_Warpact's topic in Stalker
It won't. Stealth cap for stalkers is 300. Hide is 150, Incandescent Radial adds 35.- 2 replies
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I must have messed up my settings when I got this new laptop. Let me try again. Not sure how much of Hide is suppressed, but with one Energy Drain target you're softcapped to negative energy. Shifted your travel power earlier.
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I tried Diamagnetic on one of my tanks once. Pretty sure it's resistible (i.e. unreliable and weak), so Degenerative Core or Reactive Either wins. Dunno what the i-Trial scene is like in Homecoming, but it was good to have some of both Interfaces on Live leagues to keep stacks from going to waste.
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I tweaked it a little bit. You have too many LotG 7.5s and +1.5% hp buffs, and one of the powers was in an illegal order. I stripped most of the slots from Hide and Combat Jumping to bulk up your main powers. I replaced most of the LotG with Red Fortune, to boost resistance. Mako's Bite instead of Touch of Death got you softcapped to negative energy. Rope-A-Dope Stun/Range are wasted in melee powers. Moved Assassin's Strike and Energy Transfer to their earliest availability.
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Quickest fix is to swap in Maneuvers for Spring Attack, two-slotted with LoTG proc and Def/End. It'll help a bit when you team up. Stick with Musculature Radial, it'll help out your endurance a bit.
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I know this loads in Developer Icon. Copy and paste into a Notepad file, then change the suffix to ".costume".
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The taunt duration was buffed when they looked at tankers recently.
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I have an Elec/SS tanker lying around. Hard-capped to SLEFCP with one stack of the tanker proc, soft-capped melee defense.
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Here is one to look at. It has hard-capped SLP resistance, and is soft-capped against Energy, one of WP's endgame weaknesses. To get there I sacrificed SL defense, recharge, and damage procs. Strength of Will is just there as a mule, your actual panic button is Unleash Potential.
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New to Kheldians, could use some info
Omega Force replied to TheGentlemanGhostronaut's topic in Peacebringer & Warshade
I played a tri-form PB on live. It was a slow, painful slog to 50, but once there it was amazing. Alone, I would alpha strike the mob with nova's AOE, then shift to dwarf to weather their counter and thin the herd. Shift to man to finish off a hard target then back to nova and swim to the next spawn. In teams it was even better, because I could shift to respond to the flow of the battle. If the tank was struggling, I could shift to dwarf and start taunting and pokevoking to spread out enemy attention. If a teammate's hp was dropping fast, shift to man and top them off with a quick heal. If everything was going smoothly, I'd shift to nova and help make the donuts. I couldn't control the enemy better than a tank, didn't do as much damage as a blaster, or bring diverse support like a defender; but I could do a passable job at every role. It was tactically the most fun character I had, and the one I missed the most when Paragon City fell. It wasn't all roses and bubbles. Leveling I'd end most fights low on hp in dwarf, if I won at all. Words don't convey just how awful the trip was. My main was a scrapper, so the oceans of mez my seafood encountered was a harsh surprise. Gradually I began winning fights without dwarfing up. Then 50, and incarnation and IO's, and I could win in nova. I never really had enough slots for it all, but I could get by. The most important thing was a bind to shift both form and tray at one press. That allowed me to jump between the three and immediately begin using the powers I needed. -
Ice gives you a knockdown patch, hold, sleep, and slows to give your heals time to recharge and for your damage over time to work. Kinetic debuffs their damage, effectively increasing your resistance beyond the hardcap. I'd give Ice Melee a try, it has active tools vs. relying on debuffing.