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Uun

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Everything posted by Uun

  1. Did you know you can stand inside it?
  2. I wasn't referring to crafting IOs and converting them (which I do as well, but often requires a day or two turnaround). I was referring to those who buy converters with merits and simply list them for sale.
  3. The problem with selling enhancement converters is that you can only list 10 at a time (about 700k inf), so that's a lot of trades. While I do play converter roulette with dropped recipes, I find the faster route for generating inf is to use merits to buy enhancement boosters. Each block of 10 (50 merits) will net about 12 million inf before fees.
  4. Bio, Energy Aura, Invulnerability, Radiation, Shield and Willpower all have taunt auras.
  5. No, less accurately. The factions listed take extra damage from lethal by design. Take a look at the spreadsheet linked below. It lists resistance by damage type for all the factions/enemies (as of 2008). https://web.archive.org/web/20070309030440/http://www.culex.us/ig/CHres.xls Working as intended. Hard no. Lethal damage doesn't need a buff.
  6. There are quite a few factions that are weak to lethal damage - Carnies, BP chamber/husks, DE mushrooms, Hydra, Rularuu wisps, Vahz abominations/cadavers, Zombies. Personally, I think having foes resistant to certain damage types adds challenge to the game. The game does NOT need to be made easier.
  7. Back in the dark ages, zone origin stores only sold the Power 10 enhancement types and you could only buy the other 16 enhancement types from contacts of your origin after you had developed enough reputation with them. This construct is long gone, and you only need to buy DOs and SOs from an origin store until lvl 35 or 40 (after that vendors will sell enhancements of all origins) and IOs have no origin at all. IMO, whatever flavor associating enhancements with origins once had has long since faded. My vote would be to eliminate the origin distinction for DOs and SOs entirely.
  8. One thing to keep in mind is that Entangling Aura is autohit. It doesn't help you with set bonuses, but you can slot the power really effectively with 2 or 3 end/hold IOs.
  9. Uun

    Cones Cones Cones

    Having nothing to do with the farming question, try procs in Tenebrous Tentacles. I have 4, plus 1 acc IO and 1 range IO, and I find it far superior to enhancing the power's damage.
  10. AVs resist 85% of tohit debuffs (at lvl 50 - varies by level), so your -50% becomes -7.5%.
  11. The only secondary effect you have with En/En that you can enhance with your Alpha is stun, which would require Spiritual (which also enhances recharge). Nerve is only going to enhance your defense if you have powers that can be slotted with defense enhancements (i.e., Maneuvers, Weave, etc.), but I don't think you get much bang for your buck - you're only talking about 1% or so even if you run more than one. An alternative to Musculature is Intuition Radial, which would give you damage and range enhancements.
  12. If I use them, I will put them in the AoE hold, Aoe immobilize or AoE stun where the lack of damage isn't an issue. It does annoy me that you can't 6-slot them in confuses or sleeps.
  13. Power Surge is completely unnecessary. My Stone/Elec is at the resistance cap for S/L/E and at 65% for F/C/Psi (easily capped by inspirations), so the only use would be against toxic or possibly negative energy damage. You're much better off taking Destiny Barrier, Hybrid Melee or Rune of Protection (the first two of which are on a 2 minute recharge).
  14. On a blaster, Hover is 1.75% defense.
  15. Power Boost won't work on Fade. It was patched to ignore outside buffs about a year ago.
  16. The power is autohit with respect to defeated foes. Do live foes count toward the regen/recovery buff? The power description is unclear. Fearsome Stare got ported to Dark Control, so would have been redundant in the controller secondary. Strongly disagree with taking it away from defenders/corruptors - it's one of the best powers in Dark Miasma. If you want to take something so they can get Fade or Soul Absorption, take Black Hole.
  17. I've got a Cold/Beam that I'm pretty happy with. Cold doesn't take a lot of slots to be effective, and several of the powers are skippable entirely (Snow Storm, Frostwork). Other than keeping the shields up and using Sleet on every spawn, I primarily spam Infrigidate and blast stuff. I tend to save Benumb and Heat Loss for AVs or particularly annoying bosses because everything else dies so fast. I'm not a fan of /Sonic, but you should be able to stack a lot of -res. Consider putting the Annihilation proc in Howl.
  18. I was leveling a DP/Ninja when the recent changes went through. The combo was primarily a concept for a themed SG team, but I realized I was unhappy with a blaster that had neither BU or Aim. It makes the nuke (if you can call Hail of Bullets a nuke) really unimpressive. I'm not impressed with the critical damage mechanic - it's more like a proc. I parked the character when it hit 50 and have no intention to Incarnate it.
  19. I usually do 2 lvl 50+5 recharge IOs
  20. Agree that corruptor will provide more damage, but depends how you want to define "stronger" and what team role you want. Defender will provide superior buffs/debuffs (except Sleet, which is currently the same for all ATs).
  21. I assume he's referring to this (from the August 27, 2019 patch notes): Trip Mine: Interrupt removed. Cast time is now 2.77 seconds. Recharge increased to 30 seconds. Traps version has 5 second cast, 4 second interrupt, 20 second recharge.
  22. If the mission holder is lvl 6 and got a lvl 8 boss while set to +0, that's a bug. On the other hand, getting +1s while set to +0 is working as intended.
  23. 18 level 50s, all but one of which is fully equipped with T3 or T4 incarnates, and 1 level 20 that's part of a weekly themed SG team. They're about evenly split between Excelsior and Torchbearer. Other than the SG team, I tend to level one character at a time until it hits 50. I haven't come up with a concept for the next one yet. I still play all the 50s, mostly on TFs and I-trials.
  24. Sounds like you want to after him with Cold Domination or Poison, both of which have -heal (which it doesn't look like he resists).
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