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srmalloy

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Everything posted by srmalloy

  1. I think that section finally thrashed out that the interviewer had been thinking of the abortive Marvel Super Heroes MMO, which would have been on Xbox.
  2. Except that the mobs in the sewers under Atlas were level-capped about the same as the zone, so you had a built-in cutoff to how much XP you could get from it. Even starting with a low-level team leader would only help so much, as they would level up, too, eroding your XP.
  3. That's what makes the line work so well...
  4. Ahh, the "Paul McCartney was in a band before Wings?" moment. 😉
  5. See The Incomplete and Unofficial Guide to Bind.
  6. I did this with a Dark/Plant Blaster, recoloring all of the Dark powers to suggest that they were plant-based, with the debuffs rationalized as biological effects. Except for device-based sets like Assault Rifle and Dual Pistols, you're free to fiddle with the visuals to match the powers to your concept for the character.
  7. You can convert set IOs from regular to attuned via the market, because they're using the same pool of resources -- if you check the prices, they're the same for both the regular and attuned versions. For ATOs and WinterOs, though, the prices are different between the regular and Superior versions, and the number available seems to be different between the two.
  8. What I see happening if it is put into effect is that the regular ATOs would disappear from the AH because it would become possible for someone to obtain an ATO, either from a Super Pack or the AH, and make it Superior regardless of whether they were the right AT to slot it, which could then be listed on the AH for a much higher price. Creating a new way to flip enhancements that does nothing but raise the cost for people who don't buy the Super Packs.
  9. IIRC, this was done deliberately as an inf sink -- you either did it yourself, or you had to use unslotters to get the attuned/superior IO back. Before the attuned/regular IOs in the AH were pooled by HC, this bumped up the cost of attuned IOs relative to the regular IOs.
  10. At least, if you slept past 9:26:53.... 😉
  11. I'd be happy if the random NPCs running around would run to the nearest exit when you showed up. About the third time one ran between my Brute and the mob he was pounding, pushing him out of melee range, it stopped being cute. Or the steady stream of panicking civilians running through the cluster of heroes in the plaza/parking lot in Peregrine Island while they're fighting the raiding Rikti.
  12. I've never seen this behavior before with boosters. Just out of curiosity, are you doing this in your base while you have a salvage rack window open? There is a known bug with enhancement catalysts where having a window open for a salvage rack when you are attempting to use a catalyst will move a catalyst to the rack, then apply one in the combine screen, so it looks like it's burning two catalysts (or, if you only have one, making it disappear without applying it to the IO); I wonder if the bug applies to boosters as well, since it's the same UI performing the action. If you did have a salvage rack open, look in that rack and see if your missing boosters are there.
  13. I'm not sure about the precise numbers, but I remember my AR/EM Blaster back on Live, with Boost Range up, having a range of ~240 feet with Snipe and ~270 feet with LRM.
  14. I'm finding that the revamp feels like a significant hindrance compared to the previous version. Outrider's suggestion to turn on the mobile format just puts the space-wasting pop-up menu at the bottom that KauaiJim complains about. Going up to the 'hamburger' icon in the browser's header and selecting the 'desktop site' option changes it, though. Although I noticed that the 'mark forum read' button, now conveniently located at the extreme bottom of the page, so you have to scroll all the way down even if you decided from the threads you can see at the top that you don't want to read any of the new messages, disappears completely if you switch from the mobile to desktop view,leaving you with no way to mark the forum read without switching back to the mobile view...and then scrolling all the way to the bottom where it's been moved to. The quote boxes, if the quote is only a line or two, show six lines of wasted empty space above an 'expand' button that does nothing except (for the one-line quote boxes) cause the 'expand' button to disappear, leaving blank space in the quote box, although if you switch from the mobile to desktop view, this issue disappears, and does not come back if you then return to the mobile view (but it's inconvenient to have to do this on every page just to fix the formatting). The change to the 'jump to new content' icon makes it smaller and harder to tap with my finger -- and I'm using a 10" tablet; I can only imagine how much harder it is for someone using a smartphone with a quarter of the screen area. The big grey boxes heading each post in the mobile view are both visually discordant against the rest of the page and perceptually feel as if they're taking up more space than the left-side user frame in the desktop view they replace, and at least to me creates the feeling of a full stop between posts -- the individual posts feel like they're completely separate entities, not part of a single message thread. The server also makes its own decision as to which page to serve you -- if you're using a mobile browser, load a subforum page, and tell your browser that you want the desktop site instead, the server will give you the desktop site for the subforum topic list -- but it knows you're using a mobile browser, and, by God, every single page you load from the links on that subforum page will be the mobile version. On the positive side, the inter-posting bars indicating the size of a significant gap between postings creates a visible indicator that a thread has been necro'd, and the 'unread content begins here' bar is more visible. Update: The mobile view of a subforum list, when you scroll all the way down to the 'mark forum read' button and tap it, no longer asks for confirmation; it just marks the forum read.
  15. ... and around trainers, who should have their function as a costume editor removed; an Icon/Facemaker employee can be placed nearby, but far enough away to prevent players from piling up around the trainer until it's difficult for someone actually wanting to train to get close enough to click on the trainer, instead of getting blocked by the targeting boxes of all the players around them.
  16. No; 'whomever' is an object pronoun, while 'whoever' is a subject pronoun. Because the person opening the box is the object of the statement, 'whomever' is correct.
  17. "You say your wife had an accident in the woods?" "No, I said that she was injured in the lumbar region!"
  18. Or you can use the 'screenshotui' slash command -- '/screenshotui 0' will turn off the UI in screenshots, '/screenshotui 1' turns it on in screenshots. This only affects the saved screenshot; you still see your UI normally, regardless of the state of that flag.
  19. There is already a 'monster activity in Croatoa' announcement in one of the broadcast channels, as well as a 'monster activity in Croatoa has returned to normal levels' announcement when they're defeated.
  20. Alternatively, if a 'zone' was created that was just the central region of the AE facility in, say, Pocket D (i.e.,the 'door' pillar and surrounding contact holograms with a base portal in one corner), then you could have an AE mission terminal in your base, with a door that would take you to the 'AE zone' to actually run the story line, that would address the problem. The base 'AE zone' would, perforce, be shared by everyone using it, but it would make a static zone to launch the AE missions from.
  21. It's not something in game, but... NCsoft ceding all rights to CoH to Homecoming.
  22. This. Give them a discount on the End cost of powers based on the mob level and rank (i.e., bosses would be 'slotted' better, and higher-level mobs would be, too, with a cap for end reduction higher than players to balance the lack of inspirations and intelligent responses), but make them dependent on having real amounts of End to attack with more than the Brawl equivalent.
  23. We'd have to be careful about adding more animal heads, then; we don't want to have a return of the character infringement lawsuits because someone made an El Kabong character (and boy, doesn't that date me).
  24. There are others -- the mine entrance on Primeva in Nerva with a bank behind it, and one Council mission where you enter a warehouse and find yourself in a Council base -- which has the on-entry pop-up info window telling you that you found a concealed base entrance in the warehouse.
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