Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

golstat2003

Members
  • Posts

    2157
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by golstat2003

  1. That's fine. Let's just not keeping tweaking balance to infinity. At some point I'd like more story content. And I still say the harder groups should be in optional higher difficulty settings. Especially if we're talking about 50+ incarnate content.
  2. Pretty much this. You can type anything you want as long as it's not against the COC, doesn't mean I have to read it. LOL
  3. In other difficulty options or new mobs sure.
  4. Agreed. Sounds boring as hell.
  5. Not really. I've been on teams where steam rolling still happens when there isn't a crashless nuke in site. Also Judgement. 😛
  6. I don't use the AOE Holds. I find them pretty much useless like crasheless nukes are. My controllers and doms have better more useful tools to bring to the table. Keeping them at 240s pretty much means for most players, they are just IO mules.
  7. An overall damage increase for everyone just seems like it would be a nightmare to implement correctly and I don't think anyone on HC, the live devs or the game community at large would like/would have liked that. And honestly I'm not sure it would make control all that more valuable, as you still need just damage to defeat mobs. Unless you are talking about an extreme decrease in damage . . . but that leads to the problems I stated at first. You still have to end up with a game that folks want to play. lol Controllers are a little different in that they can bring something other than control to the ballgame. The real issue is for Doms. They bring control and damage, that's it. EDIT: I think the proper solution is stronger content where control matters. The BAF's escappe stage kinda shows where control shines (and could shine) in harder content. Soft control like KB also shines here.
  8. This. All this and posts like it.
  9. Yes. 😄
  10. Giving them more control would be getting close to "City of Statues" that both the live dev team and HC don't want. So yeah other than damage I'm not sure what else you could give them for the endgame.
  11. I assume the gas station is our way of pacifying them. Hot Dogs and slurpees cure all. 😛
  12. Honestly you can PL a character to 50 in week, while playing the converter game and still have a billion inf by the end of said week. As others have mentioned, just follow what's in the market. I think some player's expectations of "a reasonable time" is ridic.
  13. It's not just that. But if the reward is not great enough to meet the challenge most folks won't do it. Case in point: The fact that folks actively avoid certain groups while running newspaper missions today. Aka Council after council radio/newspaper mission. They will do it once or twice to see what it's like, but after a while it will become pretty clear that they could be progressing faster in other easier content.
  14. Errrr, I'm not sure about that last line. You had me up to there. How would both fast and easy or insanely hard take the same amount of time?
  15. There's also the fact that there are multiple types of IO builds you can make. Just off the top of my head: 1. Frankensloted with Commons and sets 2. Full Set IOs 3. Purples and Set IOs 4. Attuned and Purples. Which do you balance around? Do you assume most folks are going with 1? Great, but then the content is still trivial for those with 2, and sure as hell is for groups 3 and 4. Do you balance around 2, still trivial for 3 and 4, and slightly harder for 1. I don't think folks are realize how much a puzzle this could end up being. EDIT: And I didn't even mention proc monster builds.
  16. No. Put something like that in OPTIONAL difficulty options.
  17. That . . . sounds like setting something like that up would be a A LOT of work for any team of volunteers . . .
  18. Alot of the old school things felt ridiculous even back then. I'm glad technology has moved on, cause if a lot of those "Features" had not been fixed I don't think the game would have lasted as long as it did live. Not with more modern mmos constantly niping at the game's heals.
  19. Interesting. I've never heard that they may have been supposed to call for help. Actually that might be a long standing bug that was never fixed. I do remember them running all over a map even if they were the last mob. So not sure.
  20. I literally shuddered in pain reading all of those "old school" things you mentioned.
  21. My experience with it in AOE powers actually is "not very well at all". Nowhere near Seeds of Confusion (I have more than one plant dom and can compare). Which is a shame.
  22. Or more like it was never improved from where the game started back in the day. lack of manpower and greater priorities and all that jazz.
  23. Glad we finally agree on something. 🙂 EDIT: To be clear it NOT at all a fuck up to say the game is maintaining it's balance point around SOs.
  24. With that said adding a setting of higher difficulty to remove minions and LTs probably (there's that word again lol) wouldn't be all that difficult. Or maybe even a mode of only AVs. (Call it nightmare mode).
  25. What's the alternative? We not having any new content for several years while they re-balance the game around IOs? Making Set IOs available in stores as opposed to the market? I don't think it's realistic for a dev team of this size. I'm sorry but that's just a fact some folks are going to have to accept at this point.
×
×
  • Create New...