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golstat2003

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Everything posted by golstat2003

  1. You and I must be playing a different game. EDIT: There is a reason this option won the poll: I would play on an advanced difficulty setting only if it were optional (like the current settings, only more!) Optional new difficulty level is the best way to go.
  2. I see where you are coming from, but disagree. Many folks feel the game is difficult enough and don't come here for increased difficulty. I would say any changes really should be optional if folks want to play that way. EDIT: I'm fine with some mobs being push overs and folks choosing to play those missions over Carnies, Malta, Rularruu. It's fine that the game can be all things to all people.
  3. There are all fine as optional difficulty options. IOs and Incarnates imo saved the gave. without them the game would have died a long time ago. Overaggroing can still happen in low level teams. It sounds like you have more fun in low level teams than in lvl 40+ teams. I personally prefer teams wtih full level 50s and incarnate abilities.
  4. I think we all agree that optional difficulty is the way to go. Just to say it a gain, a rebalance of the entire game isn't realistic for an upaid volunteer dev team.
  5. A LOT of tanks herded and it was MUCH worse. There are videos and screenshots on the wayback machine of tanks being able to herd ENTIRE maps into dumpsters, aka what was known as Dumpster Farming. So yeah there was stuff that was straight up broken back then and trivialized the game even more than now. And a Fire Kin with multiple pets. And six slotting for damage. I think you need to clarify what stage of the game you thought was better. Also after getting a character to 50 there was basically crap all to do. If not for IOs and Incarnate content the game would have SHUT DOWN waaaay sooner than it did. We can agree to disagree. EDIT: To add there was no power customization, there were no MSR raids, there were waaaay less ATs and sets, there was no city of villians, no goldside, the Prateorian story line was NOT at all fleshed out. So again, I think you need to clarify what stage of the game you think is better than now. When I talk of the game being better I'm talking of the FULL game in all aspects, not just difficulty. In fact back then it WASN'T possible to set your own difficulty as granularly as it is now. That setting didn't exist in the early issues of the game. Once again, I think you need to clarify what stage of the game you think is better than now.
  6. Honestly the OP was ridiculously worded. He could have made his point in a more civil manner and avoided some of the idiocy that sprang forth from his. Many folks have asked for harder difficulty in multiple threads (with actual suggestions on how to achieve that mind you and actual logical useful debate) and have done so without the thread diverging into the mess this one was. And please let's stop with this rose colored glasses view that the game was perfect pre-ed and pre-the purple patch. It wasn't.
  7. Alot of the game on release was straight up broken or buggy. With tanks being able to herd entire maps. Things like Winter Lords existing. And fire kin controllers with multiple pets dominating herding. I get what you're saying but let's be clear, the game was far from perfect on release. I think we all agree that OPTIONAL harder difficulty settings can be added for those that want it.
  8. I'm fine for NREW optional difficulty settings. Full stop. I'm not fine with re balancing the entire game or even large parts of the game. It's UNREALISTIC. Our dev team isn't paid. And they have better things to address. Folks are allowed to make their suggestion and others are allowed to make counter suggestions. Nobody owns these forums. Also your post comes off as incendiary. Please dial it back a bit.
  9. i'm all for a new OPTIONAL difficulty setting for those that want more challenge. Anything else is /jranger.
  10. I think adding is the appropriate way to approach this. With the volunteer dev team we have I'm going to be leary of anything that sounds even close to asking for a large rebalance of large portions of the game. A few weeks back I was like "IOs need to change". But thinking on it and how long it's taken us to get the Tanker changes, no. I think I'd prefer if they spend time expanding content and working on other quality of life suggestions. Adding new difficulty options fine, for those that want to run them. Re-balancing large portions of the game I just don't think is realistic. Now if HC ever becomes legit . . .
  11. As long as it is optional, I see no reason not to make some harder difficulties. Spending time re-balancing the entire game . . . no. We have better things to do. Key word here is OPTIONAL.
  12. Pretty much this. Server merges are not needed and the game isn't dieing.
  13. Outside of spines/fire, I find spines to be completely underwhelming. Especially in regards to the other two you listed. EDIT: With that said Captain P may have data that shows otherwise.
  14. Merging servers is probably the last suggestion I would have made to address that. Especially with all the problems that would cause for everyone, that has been outlined it here. EDIT: And to be clear, the OP was posted in sky is falling way. Which it isn't.
  15. There is a reason why I started playing on HC last year, Emporer Cole’s dimension was the second place I checked out after the Rogue Isles. The nostalgia of the storylines and tight difficulty there always were a key memory for me, from my time on the live servers.
  16. Agreed. Spending waayyy to much time on end game and pvp is one of the issues that pretty much killed off mmos. That an expansionitis. The market for them is much much smaller, and unless your entrenched (like WOW) as a publisher don't even bother starting a new one.
  17. I prefer Homecoming's approach. Especially when it comes to get their tech in order.
  18. I think the AE should be left as is. That ship sailed long ago, and I don't think there should be ANY of our volunteer dev time spent on it ever again. They have better things to do.
  19. If the devs had been able to create content on a regular basis then I could see the argument that IOs and Incarnates weren't needed. They were not able to, hence the needs for something to keep the masses busy while they did. (Their attempt of adding pvp to the game was a failure to the large extent that to this day most just ignore it or outright hate it.) I think the game would have died MUCH faster without those additions. Agree to Disagree as you said. EDIT: Also Controllers and Defenders have the ability to still be force multipliers. I know I'm glad they are around when I play Incarnate Content or go after AVs. I don't find them useless at all. Clearly you and I are playing a different game. I also find your comments somewhat humorous based on the OP that started this discussion.
  20. I think IOS and Incarnates were some of the best things ever done to the game. Before that the game had gotten pretty stale. Especially since they could never keep up in creating content faster than the playerbase could consume.
  21. I see no issue with anyone charging inf if there are people willing to pay. Has zero effect on me. I offer free farms when I can though.
  22. Or simply log in with your own farmer and offer free farms to everyone at the same time. 😝
  23. Having seen the game about 60 times on live, I would prefer to start characters at a level where I think the game is fun. YMMV.
  24. That would be interesting.
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