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Everything posted by BrandX
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I'd also like Disco with a bikini bottom (the ones that attach to tight tops), so I can have the leggings with a leotard.
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So, really, what you're not liking, is people preferring to be a hero over being a villain. Because, as HC shows, people could've easily flocked to red side from the start. There was no, "Well, I have all these heroes already. So, no point in playing villain." And that porting wasn't laziness, that's what people wanted. Some people don't want to play a tank. Any set a Brute has, there's no reason I Scrapper shouldn't have had. They picked a lot of sets for no other reason than "We're going to limit people." Why wouldn't a Brute have Regen for instance? That was a set a Brute did not have at start and it's very much a set that fits with the concept.
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I never thought EM needed to be anything more than it was, except get it's speed in ET back, but I'd like to see TF get sped up too, which is why I had suggested before taking a second off each of them, which I would hope, would make the set seem much faster.
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Can't say I'm for to much if any added AOE to EM. Stun doing additional AOE as a Targeted AOE like Spinning Strike, while keeping the low damage (people can proc it) works enough. I'd rather see EM become one of the top ST sets.
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Every AT has Street Justice. No complaints going on there. Yet, the idea of Super Strength being ported bothers people? Are players afraid people will leave Brutes for Scrappers? If so, know now, it won't happen. Brutes have mechanics that people prefer over Scrappers. One being a taunt aura, which only a few have that, if I recall, if any of them do.
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I'm going by the idea that Rage numbers as is, would be to high on a Scrapper. If that's the case, then lower the numbers. If it doesn't put the set into insane places, then all is good. Though, I'd say nothing is being nerfed until after it's ported.
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Yes, but all Super Strength needs, to be ported to Scrappers, is lower +DMG/+ToHit percentages. Dual Blades and Claws have perma +ToHit/DMG capabilities, so Super Strength Scrappers having it, wouldn't be out of the ordinary. All they'd have to do, is change the numbers it gives. Also, in response to another post, I would of course think Scrappers would lose Taunt and gain Confront.
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ATs are unique in other ways besides power sets, which never should've been stuck on one AT. Hit Points. Caps. Starting numbers on power sets While not part of CoH at start, inherents. I can play the same powersets on Brutes and Scrappers, and I'll still prefer it on Scrapper over a Brute. Defender and Corrupter? Corrupter. The remain unique argument feels more like a "I just don't want them to have it" argument or a "I'll only feel unique if only I'm likely to take this combo, because it's just on this one class"
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Why didn't anyone tell me Kinetic Melee is so much fun?!
BrandX replied to Strawberry's topic in Scrapper
I like the set. It's just not the Energy Melee set I want. 😞 -
Set Rage To-Hit/Damage bonus to Follow Up/Blinding Feint numbers, and it can be double stacked, no issue. Instead of worrying about a To-Hit check, one just has to worry about the crash. As for Energy Melee, I haven't been convinced Energy Melee would be OPed on a Scrapper, especially since I can hit for over 1k on a StJ Scrapper with Crushing Uppercut. In fact, I'd guess ET and TF need to be sped up a bit, and I feel Energy Melee should be in the top 3 for ST damage.
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The Cobra Strike treatment, but CS has a faster animation and they made it equal to another attack in the set. Though, I still like the idea of it being a targeted AOE...stun the primary target damage and splash damage to those around the primary target.
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Its time to lock up Blue Steel
BrandX replied to Llewellyn Blackwell's topic in Suggestions & Feedback
Where does it say he's 14? I just read young man. Which could be older than 14 and into 20's. However, I didn't know this backstory until now. I didn't realize Clockwork King had killed some cops. With Paragon City notoriously underfunded, lacking any power to be a threat to a super and also the most dedicated and uncorrupted cops in the world -
Scrappers have Claws and Dual Blades for powers that can keep the +Dmg/+ToHit going non stop. If Rage's numbers are to high, when using Tanker numbers, then just lower the numbers. No reason it couldn't match Dual Blades and Claws (which have the same numbers) and the difference being, SS would have a crash and DB and Claws have a to hit check. Note, as I say this, I have no desire for a SS user...I want Energy Melee 🙂
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There's plenty of Super Strength style scrappers in comics. I'd say there's reasons of Titan Weapon Stalkers, at least in mangas. Though, I was always thought they could just give Titan Weapon Skins to other weapon sets. It always amazes me however, that we have Brutes who can do as much, if not more with some sets, but the idea that Scrappers doing more with a set, some how comes out bad, especially since Brutes come with more health and higher resist caps. Perma Rage on Scrappers, if it becomes that big of deal, can just be given the same numbers as Follow Up or Blinding Feint. Two powers that can give perma +DMG/+ToHit and aren't considered OMG Nuuuuu! Not to mention, how the original devs decided on what made since for concepts. I never thought Ice Armored heroes felt like Tanks. Trollers, Scrappers, Sentinels, would seem to work more. As for Blasters, even Cyclops seemed to be tougher than the Blaster AT. However, alternate animations could be passed around to give people the animations if it's about animations. I can already RP Street Justice as someone with Super Strength. Crushing Uppercut and Knockout Blow have the same animation time, so why not share the animation if the idea of sets being everywhere is so awful?
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Add Electric Masterty for melee focused ATs
BrandX replied to Ferrus_Xeno's topic in Suggestions & Feedback
And that sounds like something someone who ignores CoH lore all the time would say 😛 I'm not against an Electric Epic. It'd give us a different power besides the Mu Summons, which could be nice. Electric Fence Tesla Cage Lightning Bolt Short Circuit Ball Lightning Pretty standard really. -
Add Electric Masterty for melee focused ATs
BrandX replied to Ferrus_Xeno's topic in Suggestions & Feedback
One doesn't have to RP their character as having done that. Seeing as how those who do RP ignore stuff all the time when it comes to in game lore, that is easily one of them. -
Take a second off of each TF and ET's animation. That was basically my suggestion before, I just did it with putting in alternate animations (some liked, some didn't). Still like the idea of keeping Stun the Mag 3 Stun to Primary target but adding in a AOE around target (so targeted AOE) like Street Justice's targeted AOE. No change in damage, so the damage is weak, but players could proc it up for more damage (even put a KD proc in it if they want).
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That's just one her super powers.
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So, what needs to be done, is have a new SF where Ms Liberty takes on the team of villains at the end, and lays waste to them in the first mission, foiling their dastardly plan, and they have to go hunt down something to power her down, while more of her life and background and all are revealed, and even with incarnate powers, in the last mission, it's a pita to beat her, and if you do, you get lots of reward merits!
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I've remade my namesake into different builds that I felt could fit the concept, multiple times, but I've also made other characters. I don't tend to repeat power sets though.
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Remove Personal Force Field from Fake Nemesis
BrandX replied to GastlyGibus's topic in Suggestions & Feedback
I thought the challenge was in you burning them down fast enough, before they trigger it. To slow? Challenge yourself to get faster. -
Would Psychic or Toxic Judgements be OP?
BrandX replied to Menelruin's topic in Suggestions & Feedback
Ooooh...I'd love a stand in place, fists held at shoulder height and clenched, while they let out a psychic PBAOE scream 🙂 -
Hey now. I'm not worried about page 6. I'm just looking for "Page 5 Panel 3, Scrappers now have Energy Melee" 🙂
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Armour Set T9s. A Discussion Of Their Design
BrandX replied to Nanolathe's topic in Suggestions & Feedback
I know it was never considered that great a t9, but I always liked WP's t9. No real drawback to using it, but couldn't make it recharge faster. I liked taking it on my WPs.- 67 replies
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I took Interface to generally just be more damage for everyone. Do they need to do more? I don't believe Preemptive is minor Energy Damage either, I believe it's Moderate.