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Clave Dark 5

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Everything posted by Clave Dark 5

  1. I generally enjoy a good chance to punch Nazis, but the radio-mission farming of them does start to flag quickly. They are a bit easy at that level, tbf. But overall I think they're a solid group design, they seem to have a reason for existing and the mobs do have some nice variation, what with the werewolves and vampires and robots..
  2. Kind of in the same spot, a bit burned out, so I';m concentrating on writing AE missions (well, OK, on one that just won't ever finish). But before that, it was anything with Savage Melee, that's just loads of fun if you take at least one more "combat TP" power like Shield Charge or Spring Jump or whatever it's called. I'm finding that leveling a new character just doesn't have the same zing, and for various reasons, going back to my old 50s also is missing it. Still, I can log into any of them and have a good time for like an hour or two, so there's still that. Just nothing feels necessary right now.
  3. I guess I missed a lot here? I thought that name was just a p[lay on the terms Robot+Butler. Have to admit I don't I've ever interacted with Botler other than that one time in... some.. TF where... you fight him, or something? I'm not much of a lore hound anyway.
  4. That's what I do. I don't one star people for much other than anything that's also led me to put them on ignore. Sop one-star your annoyances, then also set your options to "always show player ratings." If you end up on a team with them, gracefully bow out with a little white lie. Another option would be for a little icon to appear next to a player's name that will always show for you when you see them on your screen, in a team of even not. Maybe their names can appear only in red.
  5. @Poltergeist Prince told me to tell you that he would appreciate in taking part of this unprecedented largess.
  6. Man I wish we could use a pre-existing villain's skin on a custom foe, that would be awesome. I've suggested as much previously. Far as I know though, we can't. It might make the missions flow a bit janky if one is default levels of the character, then the next is only 15 to 40 (or whatever they are), but... I'm willing to overlook that sort of thing for story's sake.
  7. Not generally a fan unless maybe for one of the longer "too many missions long" ones; even still I find it boring. Might as well farm, but that's even more boring ha ha.
  8. A) Not everything animal-related is a furry. Stop that, it's dumb. B) I had considered making a Barbenheimer toon, with like radiation powers colored pink, but never got round to it. I'm sure that name's gone by now.
  9. I'll have to be sure and watch this thread, I just made a new Dom without thinking about it too much and I'm a bit disappointed now. I was hoping for something leaning more into the melee, but Dark wasn't it. I've about done Savage Assault to death, much as I love it, and had an Energy, so might reroll with that.
  10. ... which yet is strange because the link at the top of this here page does work, just didn't think to try it. Hm!
  11. Same link I've had bookmarked all this time, https://hcwiki.cityofheroes.dev/wiki/Main_Page Never had a problem before today.
  12. Aaand it's down again.
  13. Yeah, it's fine now. Are you a wizard?
  14. Oh yes, "report them" was a step I accidentally left out. Big believer in doing so, which is how I got to see devs react.
  15. Keeps timing out for me. The rest of the net is fine.
  16. Take heart, the devs do react! I've reported some stuff here on the forums and seen them get zapped, so I'm pretty sure they do it in-game as well. Just click ignore for them, maybe make a one-strar note for possible future use, and walk away.
  17. Getting ready for fall, I was surprised I managed to get Attack O'Lantern
  18. I was considering a sleep-based hero for the sake of fun, how's yours play?
  19. I always have a long list of possible names that are silly that I want to use, just not enough time to do do. Then again, half the time they never get played, so the allure of a good name tends to fade quickly. Example: My fish-headed Staff/Ice Armor Frozen Fish Stick is too good to not make, but I think she never made it past 24 or something. But still too good to delete.
  20. I've my eye on you, all of you!
  21. I have a few MMs, but it's been awhile and I may not make any more. As an AT, they suffer the worst possible insult in that being attacked renders you unable to hit back as hard. Hold and Confuses can affect anyone but there's a number of tools to mitigate that, but have some of your henchies get dropped (often one-shotted)? Now you can't attack with anywhere as much force. Resummoning them of course takes time when you might be aiding the remaining ones or affecting the foes... and the situation spirals further... it's a rather bad place to get caught in. Maybe people who build super-tanky and also do binds etc. can play more... tactically? and avoid some of that, but that's a level of technical expertise that not many (if any) other AT requires to be viable. I sure like the idea of the MM AT, but I find it too irritating to play.
  22. Close the door, CLOSE THE DOOR!
  23. Not to sound too flip, but isn't this game easy enough?
  24. Those monsters took away our satellite! That was my go-to reaction.
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