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Clave Dark 5

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Everything posted by Clave Dark 5

  1. Ahhhh, got it sussed now. I wasn't setting the level range for the mission itself. Seems a weird fiddly thing for it to reject a mission for, but I've got it now. Thanks for the help!
  2. Frankly disappointed that this isn't a "SOON."
  3. Hm, seems I've missed something? Can anyone drop some annoyingly cryptic teases that reveal nothing concretely yet still get me more curious?
  4. None of these options are correct, obviously.
  5. I've forgotten what this was because I wasn't didn't participate last time. Can someone summarize it for me please? 🙂
  6. That sounds exactly like what I was trying to set up. My life unfortunately right now just won't let me get the time aside for gaming, but I'll try it again when I can, thank you for the continuing info.
  7. I occasionally solo with a stalker, and this is just the worst, yeah. OTOH, that means I don't fear an alpha strike. 😃
  8. Mine were doing something like that? Like they were trying to climb the rocks or something? Maybe it was a Grav hold making them float upwards... I couldn't really tell. But when they got back down, BAM, I think they killed me twice.
  9. Well dang, that's really odd. I haven't had time to go fiddle with this again, but I'll give it another go. Maybe the AE interface was just having a bad day. The MM pet wouldn't work as this is supposed to be one of the pirate ghosts, like the ones on Pork Oakes, etc. Do you recall if yours are set as Allies, or Rescues or what?
  10. Bite you tongue! I ran my first (and probably only) 2-star-hard ITF, got like 7 of those things, and sold them for something like 175 million. It's so much money I'm afraid to take it out of the auction house lest I lose some for trying to exceed the single character's holding capacity! 😃
  11. Yeah, I figure this was one of the added factors that were intended to make the usual steam-roller slow down a bit and have to consider what they were doing. I just ran a 2-star and had to learn the hard way (three deaths iirc) that my stalker really had to just sort of hang back and do, uh, well not much at all, while others finished those off from a distance (I might have started out hitting them, but started backing off pretty soon). And that I had to tab through the crowds we were fighting to see if there was a crystal that I needed to avoid. I can't say I love this either, but I'm not planning to make a habit of HARD STUFF runs anyway.
  12. Hey, I just did that myself the other day too. I agree about the ankles, but I've often felt that way fighting any GM, like Eochai or the big red guy in Market Crash. I'd really like to be able to see them completely, for the orange numbers etc. But so it goes.
  13. I've no idea why it wouldn't allow it other than I'd already set the enemy group as being high level, so now the pirates are oranged out. Then again, I was also reminded how sometimes saving and the reopening can fix problems so who knows. I'll give it another shot when I get back to it. But that reflections is great to hear, thanks for that.
  14. He looks like Nathan Fielder. Maybe we need some AE arcs to rehearse doing Posi1, 2, etc.
  15. I haven't kept up with this thread, so this may be already mentioned, but I'd like the chance if it could be done to take the visual template for an existing NPC/foe and then assign custom power sets to them as a "newly created custom character" for missions. Imagine how fun it would be to run into a cave of Snakes and then see them all pull out Beam Rifles, for instance.
  16. I think I tried a rescue but it still wouldn't allow it? I dunno. I'm not above making my own pirate anyway, but I was wondering if there was a trick I'd forgotten about. The mission I'm writing* is "post-every in-game Snakes story line" story, so pretty much has to be for 50s or their near cousins, so having them drop back to say 15 would be a bit uh clunky. 😃 *Well trying to, anyway, it's slow going so far
  17. I haven't written anything new for the AE (that wasn't very simple) since HC came back, and I'm running into a wall with my new mission, so maybe you can help! I need to set a Spectral Pirate as a rescue or ally who then follows the player around. Trouble is, my mish design is high level, 40 to 50, so the interface won't let me choose one of those low level NCPs. Or is there a way to get around that? Should I just make my own pirate, given him flight and some tank's armor power to simulate the glowie look (and set him to non-fighting), or maybe invisibility plus that? What would you suggest? I had forgotten just how fiddly AE mission writing could be...
  18. Mine just says CASH. But I did keep one that @Oklahoman sent me once for getting the kill shot on the drop ship, not sure why. Maybe someday he'll luck out when I want to send a proc or something and click that email accidentally.
  19. I don't think I've done any of the hard mode stuff yet. I guess I would know if I had right? I'm not a min/maxer nor a twitch gamer, and its dispiriting to keep dying on a mission. I wouldn't mind giving it a go perhaps, but I'm also not terribly excited to try, either. Last Aeon I went on was bad enough with a player berating me for not knowing what I was doing, even though I'd already stated I've only done it once before.; I know that's just one jerk, not "the system" or whatever, but it still left a sour taste you know?
  20. 1. Why? because it gives player options, even if you don't care for those options yourself. 2. Same, although clipping issues may creep into the consideration for them here. Also, this game allows for Titan Weapons, Titan Shields doesn't seem silly. 3. See 1 and 2. You don't need to be "an expert" on anything, you need to remember this is just comic book stuff. 😃
  21. Amazing what they can do with GMO food by now!
  22. Oh hey, I was just teaming with Commander Crumpets last night. I think I was only playing Pink Bamfer, so that was me.
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