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Coyotedancer

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Everything posted by Coyotedancer

  1. I'm at the complete opposite end of the spectrum... I have 47 characters now, counting the two fire farmers on my secondary account. Snickerdoodles, my little black cat-girl Stalker over on Torchbearer, is the only one of the gang who isn't a finished, equipped and Incarnated 50. So... I have something in the neighborhood of a 95% completion rate? And since Snickers is closing in on 40 now, it won't be all that long before it's 100%. 😄 And yes. Finishing them all is important to me. If I'm going to keep a character, it bothers me to leave them incomplete. That said, aside from a pair of level one "mules" I made to hold specific recipes... Characters who'll probably never actually be played... I haven't added anyone new to my lists in a couple of months. I've pretty much tried everything I was interested in at this point. I don't want or need any more alts. I guess that counts as "slowing down"? Given the way I tend to concentrate on one character at a time, finishing them before I make the next, I suspect it's close enough.
  2. I'd love to have some of the hair options that my Aion characters have ported over to the City.... And my Songweaver and Templar's gorgeous wing models. (Talissan has the Ancients wings, while Qinn has the Noble Pernon set.)
  3. I have a habit of talking to my characters. XD "Oh, come ON Dorian! I told you to target_next_nearest. That guy WAY OVER THERE is *not* the nearest goon... He's on the far side of nowhere. And... Yeah. Look at that. Way out of range. Go figure. And now instead of chasing him you're stuck on a crate. Brilliant dude. Juust brilliant."
  4. Even if we had solid ideas about what they were meant to do, a very vocal minority here on Homecoming would have absolute running duck FITS if any more iPowers were ever released.... They're Very Concerned about power-creep, and seem convinced that the current set have managed to "ruin the game". Adding even more powers would just be dire to someone with that point of view.
  5. I love a good smash-fest and leading a team like that isn't all that stressful, I've found. It's just straight-up fun... It's like tossing a wrecking ball into a china shop. You don't have to be a micromanager or a cat-herder. Everyone knows what they're there to do, so as the leader you pretty much just pick the door, get everybody who wants in on-board and then giggle as the chaos and destruction unfolds. If you're lucky, the team will be chatty and prone to terrible puns. XD
  6. To each their own and all that... and you may have some amount of luck... but I honestly doubt that you're ever going to make PvP the "*IT* Thing" in City of Heroes. It's just not that kind of game and it doesn't have that kind of player culture.
  7. Clown-summoning Mastermind set... and Carp Melee for Stalkers. Where-in you sneak up on people and slap them with a dead fish.
  8. Run newspaper missions until you get a Mayhem mission (Red side version of the hero side's safe-guards). After you've done the Mayhem, your broker should give you a new contact. It may take a few tries to get the one you want, but IIRC almost all of them will eventually come up that way.
  9. Slowly lose our minds, I suspect... Fire-farming fulfills that same role for me. Just hop on to Harry or Suni (Especially Suni, since she was intentionally designed to be very low-stress "zen mode"-), click on one of my favorite play-lists and plow through a thousand-some goons. It's relaxing and without it? I'd have turned into a total ball of stress by now.
  10. That's pretty much where I am, too... I always have music running in the background. Plus my mic is both ancient and a total potato. <_< And DIscord is, as VT mentioned, on the "questionable" side. I'm not a fan.
  11. I have no CLUE how the back end of this would work... *if* it even could given the way City is put together... But I absolutely love the idea.
  12. Except that those NPCs are apt to be a lot more obnoxious to deal with. Dodging Hero- or Villain-class goons just to get to a mission door isn't quite the same thing as crossing the street to avoid a group of Hellions....
  13. It might not matter... Remember that in a lot of places the game code still tags Rogues as Villains and Vigs as Heroes. Zone access is one of the few things that doesn't... 'No clue given the state of the City's back-end if that's something that an ambush flagging system could also do or not.
  14. For a real and fair contest, you'd need to have some rules... Everyone on the same map (Different farm-goons and farm maps are not all created equal) Everyone either using Amplifiers or not using them Everyone either using Inspiration combination marcos or not using them Everyone using/not using the same types of Inspirations (The Ultimates from Luna, for instance-) Everyone's farmers being Incarnates or not. (That level shift from your Alpha, and the tier of your Hybrid, Judgement and Interface matter-)
  15. I really doubt you're going to be able to placate the alignment essentialists, and while making cross-zone play annoying or punitive might make them happier than a free-for-all approach, it's also likely to defeat the purpose of the change. Anyone who DOESN'T care to be ambushed or attacked for daring to be in an a particular zone may be as likely to say "To hell with this!" and go back to playing on their 'own side' as not... I know I sure as heck wouldn't stick around under your proposed system.
  16. If we want to turn all of the zones into areas that all characters can access, I just don't see the need to throw up any kind of obstacle, punishment or road-block to doing it. But then, I'm not really a roleplayer, or someone who cares all that much about the underlying "plot" of the City. I see it as a game first and a storytelling exercise second, and as such feel like considerations that ease play trump considerations of narrative.
  17. And that may be our fundamental disagreement... I don't see it as anything that needs to be "earned".
  18. This whole idea reads as "Yeah! Let's let any anyone play in the zones on either side.... And then punish them for doing so by making the experience a total pain in the rump!"
  19. That would be one of the (several-) manhole openings placed right in the middle of a bridge. XD
  20. Either of my fire farmers could get a brand new character to 50 in a couple of hours, easily, if said-newbie was running an XP booster... It would take a bit longer without one, obviously, but could still be pretty easily accomplished in one long play-session. Leveling characters the "old fashioned" way? Back before I burnt out on the low level game, when I was still playing through that slog, it would take me anywhere from a few weeks to a couple of months to get someone to 50 and then Incarnated, depending on rather I ran them mostly-solo or mostly-teamed. These days, I jump-start new characters to the low-30s with one run through the cave map with Harry or Suni (about 45 minutes) and then play them normally from there. In any case, I tend to focus on only one character at a time, finishing that one before I make another... That focus is what makes for relatively quick leveling as much as anything, I think, and it's why I've ended up with a whole collection of completed 50s in spite of having a modest-but-definite case of Altitus. XD
  21. *laughing* I always slot sets proc/single/double/triple/quad, left to right. If I have a proc or a special outside of the set? That goes in first, on the left. Then the set, in usual order. Also, if it's an attuned set in the power ALL of the enhancements in that power have to be attuned. It drives me batty when they're "mixed". It looks messy. And yes, that means I've occasionally "wasted" catalysts on things like procs and specials that didn't really need to be attuned, mechanically speaking. I'm glad to see it's not just me who gets a little nutty about things like that. XD
  22. Given that I'd probably be jetting through Talos on a character who's a fifteen-thousand year-old body-snatching magical ghost that 99% of the other Heroes *and* Villains would want to beat the stuffings out of on General Principles the instant they saw the glowing eyes and spikey Oranbegan armor were the City any kind of even vaguely realistic setting.... I can't really say I'd be bothered. If I can team with Ebul the Badinator in the War Zone, and bust Romans with Noble MacSobright and not get too tied in moral knots, it's not so much of a stretch to accept crossing paths with them in Peregrine or Saint Martial.
  23. My support-types are all "finished" 50+ characters, with their full builds and Incarnate toys and all that... But I almost always play them exemp-ed with mid-level teams. They were specifically built with that in mind, and make heavy use of attuned IO sets. I spend less time at lower levels with my non-support characters, but I'll do it with them sometimes. They weren't built for it, though, so they aren't quite as "at home" in a lower level setting as the my defenders and corruptors are.... and there are one or two that I just WON'T do it with. (Karnaim-the-Titan-Scrap, I'm looking at you. <_<)
  24. If I get them to 35-40 and they just are *NOT* fun to play, for whatever reason? They're toast. Goners. Ghost material. I don't clutter my list with abandoned characters, so I do delete them when that happens. If I like the name and the look I came up with, I might keep those and just try something else completely different with them, though.
  25. In my case? You can't. There's not one single thing you could do to get me to willing join PvP in this game. It's not that I "hate PvP" or anything like that... As I've said before, my 'other MMO' is Aion, where avoiding PvP isn't an option past a certain point. You either join in the bloody murder or you don't play the game.... It's just that as far as I can see PvP is a very poor fit for City of Heroes. This is an easy-as-cake, casual- and cooperative-focused game. Trying to make it more PvP-focused is like trying to turn a marshmallow into a cinderblock.
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