Shard Balancing XP Bonuses End with Maintenance November 5th
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Everything posted by MoonSheep
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no, however you can pass them to other people you’re standing close to
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i sometimes wonder whether things like this were more prominent and challenging back on live, or whether i was just awful at playing the game
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be nice bby
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So there I am with my friends running our weekly +4 x8 enemies buffed Synapse all nighter TF on our melee only pain domination/energy blast defender team and some guy finds his way in each week and then quits We stay quiet when he’s on the team as he’s often trying to make nefarious gothic sounds but we thought he had a cold or something lodged in his throat We often try to begin battle but have to slow right down when he gets caught in his ridiculously long black cape, it smells like a damp castle - where did he even get it from? It looks ancient. He doesn’t come into the brighter rooms with us and says that it “burns” his skin. He’s not even that pale if you ask me, just malnourished The team once had to wait 20 full minutes after completing a mission as he wouldn’t leave the cave map until it was dark outside Can you believe some people? 😉
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barrier needs to have an adjustment in the next patch to stop it stacking, the benefits it provides are disproportionately high compared to the other incarnate powers it also allows people create very boring teams where nervous TF leaders mandate all people have it, yawn
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i love these threads - you sure know how to find the ultimate PuGs haha
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what about an FBZ zone event where you need to defeat a GM on each of the main ‘islands’ that then grants a badge and a temporary power; +20% rech, dmg and +100% regen for 24 hours in game play have the GMs suitably spicy for some challenge, could lure more people in
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A collapse in the market also lowers the game playability
MoonSheep replied to Diantane's topic in General Discussion
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i’ve posted earlier in this thread but the ongoing conversation is quite odd. to clear things up: 1. this isn’t 2006, stalkers are vastly different to how they were 2. you don’t need to open mobs with AS (and most of the time in a team probably shouldn’t) you can open with your AoE for some nice crits, fire off two more attacks then go in for a decent quick AS crit, followed by another crit if you have the chance to hide ATO slotted giving a shoutout to ice melee as someone has above - another top tier stalker attack set along with elec stalkers thesedays are scrappers with controlled crits
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What are you going to pair with Storm Blast when it goes live?
MoonSheep replied to biostem's topic in General Discussion
i think it would pair well with the “Delete Character” button or the “Quit to Desktop” menu option -
i’ve also been considering this combo and am on the verge of making it. i’m after a team tank that‘s reasonably durable and receptive to buffs energy seems “nice”. i wish energize gave more of a +regen buff to take tough or not is also a challenge - not needed at higher levels as set bonuses + the res all proc caps S/L resist, could be useful for penny yins though
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it’s a fun journey - i did it on my dom a few years ago, often an enjoyable challenge. makes you realise the massive difference set bonuses have
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i’m not sure this is true - everyone left the game after the defense type changes don’t you remember? we all had to fundamental rebuild from the ground up all of our 114 main alts because the Inner Circle™ hates farmers and min/max’d characters how dare you suggest people actually -try- the changes before complaining, ridiculous
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Am i wrong to want to leave these groups as soon as possible..?
MoonSheep replied to Songseven's topic in General Discussion
i’ve been tempted to make a team tank for quite a while - especially for underperforming teams. a good aggro magnet that can hold ground whilst the PuGers use their keyboard upside down looking at the wrong monitor -
Am i wrong to want to leave these groups as soon as possible..?
MoonSheep replied to Songseven's topic in General Discussion
the enemies buffed setting should be available for standard content - encourages teamwork -
Focused Feedback: Blast Power Set Updates
MoonSheep replied to The Curator's topic in [Open Beta] Focused Feedback
i echo these thoughts. a bit of love for dark blast has been needed for quite some time. i want to love it, but it’s currently quite a poor set -
not too sure, however wormhole could group things up again, singularity would be doing his best to gather everyone and fold space could be picked up too. think i might be selling myself an alt here.. @Xiddo
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Officially Unofficial Weekly Discussion #23: Zone Events
MoonSheep replied to SeraphimKensai's topic in General Discussion
i’ve always loved supa troll raves, exciting when you get a good rave all to yourself and make good progress towards the badge if you’re in skyway and suddenly see a glowing supa troll it’s always exciting - there’s a party happening nearby! -
aesthetically energy assault pairs well, a high damage set too
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would definitely be interesting to see an updated set of charts
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ooh these are helpful numbers - ty might have to make a corr on HC sometime, haven’t played one since the CoV days
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the game could do with some refreshed mission dyamics - more ambushes that move faster, perhaps also an event that makes 1 selected person the target of all attacks until something is defeated
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So imagine our Devs decided to go for CoH 2...
MoonSheep replied to Scarlet Shocker's topic in General Discussion
ah maybe too hardcore for me, though i am interested i have never run a TF with enhancements disabled, will try it sometime -
What do you consider the "Gold Standard" for TFs/SFs?
MoonSheep replied to biostem's topic in General Discussion
Posi 1 and 2 are the perfect TFs in my view - teamplay required, different ATs matter, can quickly be challenging if people are messing around -
at the same time however, the stronger buffs/debuffs from a defender will benefit all 8 members of the team, whereas the corrupters slight damage advantage benefits just 1 player