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Everything posted by AboveTheChemist
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Discussion: Disabling XP No Longer Increases Influence
AboveTheChemist replied to Jimmy's topic in General Discussion
I'm in the same boat as Lines. I shoot for a build in the 150-175 million range and I've been quite happy with the versatility and challenge offered by the characters that I have made with those builds. I don't use purples or winters at all, and rarely use ATOs. I stick with just the two main PvPs (Panacea proc & Gladiator's Armor +Def) and the rest are uncommon/rare IOs. I've been playing since right after HC released, and I have 6 level 50's with another 4 in the 30-40 range that I'm working on. All are fully IO'd (with IOs waiting in storage for the sub-50's). I have not made an alt in a while but I'd say one fully IO'd character per month seems about right for me. I am a quite casual marketeer, crafting and converting only dropped recipes that don't require rare salvage, unless they'll craft an IO that is worth 2m or more. That nets me about 300m a month and that is more than enough to cover my expenses. -
Discussion: Disabling XP No Longer Increases Influence
AboveTheChemist replied to Jimmy's topic in General Discussion
I haven't farmed in a while but I think I will give this a shot (for science!). My approach will be to: Vendor all enhancement drops and common IO recipe drops Vendor or sell on the market (whichever offers a better price) all set IO recipe drops EXCEPT those that can be crafted and sold directly (without conversion) for substantially more than the recipe Sell all salvage on the market EXCEPT that which is needed to craft any recipes as mentioned above Anything sold on the market won't be posted for 1 inf, but will be posted at a low enough offer price that it (hopefully) sells within 24 hours I'll only craft and sell the 'low-hanging fruit' like purples, PvP, LotG, and the like. Is that an approach a typical farmer might use, or do farmers typically not bother crafting recipes and rather just sell all recipes outright? I only ever dabbled in farming (I did it mostly to see what the fuss was about) but my farmer character can handle Briggs' fire farm at 4x8 with ease, and if I remember it consists of a series of 5 missions so I'll run that set of missions once a night for two weeks and report back my findings. -
Request for the Complete Guide to PvP Recipes
AboveTheChemist replied to ImpousVileTerror's topic in General Discussion
This has generally been my observation as well. I checked my crafting records back to October and saw that I had 21 PvP recipes out of approximately 850 drops, or about 2.5%, with levels ranging from 16 to 50. In a typical week of play (mostly solo with a few task force/team missions thrown in), I end up with about 20 set IO recipe drops, with anywhere from 0-2 PvP recipes in the mix. I do almost always take advantage of the Chronologist day job which grants a recipe bonus, so I likely end up with more set IOs as a result. -
You should be given the appropriate contact (the ones Frostbiter mentioned) automatically once you unlock your Alpha slot.
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Thanks a ton, these submissions have been updated on the wiki. Only two arcs left on the list to be verified!
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Your explanation is correct as I understand it. The 'reward timers' section of the Signature Story Arc wiki page (the page I linked above) covers it as well. For example, the 'Who Will Die' SSA has 7 episodes. The first run of each episode is a one-time-only freebie that does not count toward the reward timer. After that, running ANY episode of the 'Who Will Die' SSA will trigger the reward lockout timer.
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So you ran Who Will Die part 3 and it gave you the 4x merits choice?
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Thanks a bundle @Greycat!
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In the Announcements forum, and probably on Discord as well
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What is the command to show in game time?
AboveTheChemist replied to Glacier Peak's topic in Help & Support
I couldn't find one on the slash commands page, but that does not mean there isn't one. I did find this page about game time, which notes that it is midnight in-game on the hour and half hour, and noon in-game at XX:15 and XX:45. If you need to know your local time or the server time, the commands are /localtime and /servertime, respectively. -
Quick reminder bump that I am still in need of some help verifying the merit rewards of a few story arcs (listed in the quote below). See my second post in this thread for more details. Thanks!
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SCORE - Pre-Homecoming History
AboveTheChemist replied to Aberrant's topic in Unofficial Homecoming Wiki's Forum
Sorry I missed this topic! I'd be quite interested in reading about SCORE and what went on during the shutdown period. As far as breaking up issue 26 into its respective pages, I think it would be fine to do that. My sense is that there is enough content for each one to support its own wiki page, but if it turns out that it would be better suited to have one wiki page with a section for each issue 26 Page, then that would be fine too. -
That's actually how it is supposed to work. Each episode of each story arc has a one-time 'freebie' that does not count against the timer. The next run then starts the timer for any episode of that story arc. See the wiki page for the SSAs for more info. The fact that doesn't open the reward table back up after a week does sound suspicious though, and may indeed be a bug. Have you seen that same reward table from running any other content?
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This is actually built into the test servers now, no need to load anything. See the top of this post:
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I tried replicating this on the test server without much success. Do you remember which level 50 Aegis enhancement that was in the same tray? Were there any other conditions that you can remember that might have a bearing?
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I also saw an instance a few nights ago of NPC speech being cut off mid-sentence. It was an interesting story too! I followed her around for a while trying to get the rest of it but never did....
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Alphabetic Badge List PopMenu
AboveTheChemist replied to Janrith's topic in Tools, Utilities & Downloads
I found an error with one of the prerequisite badges for High Pain Threshold and corrected that, along with a couple other minor corrections. See my Feb 18th post in this thread for the new file, and don't forget to save out your favorites if you are updating to this new version. -
There is a spoiler tag, it's on the bottom row of the edit toolbar, 3rd from the right. The button for it looks like an eyeball.
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Yep, just create the /texts/english/menus as you have laid out above, and put the popmenu you want in that last 'menus' folder. It won't blow anything up, and that can all be deleted if something does go amiss. I'm not sure what you mean by enabling the pop menu in the options, though. Custom pop menus are activated via either a macro or a keybind (using the /popmenu <menu_name> command). I am not aware of any pop menus that are enabled/disabled via the options menu.
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This is less a typo than it is just incorrect text, but the badge obtain hints for High Pain Threshold lists 'Relentless' as a requirement, when it should be 'The Unbroken Spirit'. See this thread for more details, but I tested and verified this on the test server.
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My pleasure! Do you mind if I use your screenshot above to post the issue in the Typo thread? I've updated the wiki and submitted the updates to Badger (the site owner will need to push those updates live). I updated my popmenu (the one I mentioned above) as well but I need to test it this evening before I upload the updated version.
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Justed tested it on the Test server, it's 'The Unbroken Spirit' badge that you need (200k debt paid) instead of 'Relentless'. I'll try to get the wiki and Badger sites updated within the next day or three.
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Not sure if this is the issue but I see a discrepancy between the wiki (which matches your screenshot) and the listing on the Badger site. The Badger site lists 'Deathless' instead of 'Relentless', with all other requirements matching. So, there is some confusion between the game, the wiki, and Badger, and I am honestly not sure which one is right. To add to that, 'Deathless' requires paying off 400k in debt, and 'Relentless' USED to be the badge for paying off 200k in debt, but was changed in Issue 25 to a damage dealt badge. The 200k debt badge is now 'The Unbroken Spirit' for both heroes and villains. Clear as mud now? I think what you need to do is start paying off debt towards earning 'The Unbroken Spirit' (assuming you don't have it already). If 'High Pain Threshold' does not award after earning 'The Unbroken Spirit', then keep on paying off debt until you earn 'Deathless' and see if 'High Pain Threshold' awards then. Whatever happens, please let us know in this thread and I will correct the wiki and/or Badger to make sure this gets cleared up. Once it is cleared up, it would be worth making a post in the typos thread to get it cleared up in-game too. Edit: I can actually test this on the test server, give me a moment and I will clear it up.
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My post wasn't intended as a reply to your issue, but rather to simply add more information resources to the thread as a whole. That being said, under the Limitations of Demos section of the Demo Recording page, it notes that glowing mission objections generally don't appear in demos. I think I have noticed the 'blue wheel circling' issue myself in the demos I have made, but it's been a while and I can't double check it at the moment.
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Whomever told you that might have been referring to my variation of the Alphabetic Badge List popmenu. My version shows all the requisite badges for things like accolades, and indicates whether or not you have obtained that badge. It might be a good way to double-check that you have all the correct badges. To use it, place the .mnu file from the post in the link above in: <your game install>/data/texts/<your game language>/menus In-game, the menu can be spawned either from a keybind or a macro: /bind <your preferred key> popmenu BadgeSetList /macro <your macro abbreviation> popmenu BadgeSetList