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AboveTheChemist

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Everything posted by AboveTheChemist

  1. I would think this would be feasible, depending on how familiar you are with the powers beforehand. I always work up a rough build to start with from level 1, but there are inevitably some powers that I end up not liking and respec out of them. If you had some familiarity with the powers going in that wouldn't be an issue. The other issue I see is if you were planning to start with lower level sets and then once you hit 27 (or whatever the minimum-minus-three level is of your endgame set for any particular power), unslot those and slot in your endgame set. Also, you won't be able to slot any sets below level 7. I am playing/have played my last 3-4 characters more or less this way. I respec around 30 to tweak my powers and start adding IO sets. Then I generally respec at 50 to make a final power tweak if needed. So far I have not felt the need to do a wholesale power redo. It's more along the lines of swapping out a power or two.
  2. Here are the numbers I came up with. The table shows, for each category, the numbers of rare sets within and the percent chance of landing within that category via a conversion by rarity, both for levels 31 and 41. This assumes a few things: The general conversion method of an initial uncommon to rare conversion within category, then conversion by rarity until a desired category/set is reached. This is a common technique but certainly not the only effective technique. The starting point is an economically undesirable category containing a single set. The percentages are computed by dividing by N-1, where N is the total number of sets. One has to start somewhere, and one can't convert by rarity into the same set. For instance, assume that the starting point is Immobilize, whose percent chance would initially be 0%. If starting from a category with more than one set, then the initial percent chance for that category would change. I pulled the information from the wiki, but I included Sudden Acceleration and Annihilation, which are in Homecoming but not listed on the wiki. If there are any other missing sets please let me know. My main takeaway from looking at these numbers is that even though switching from level 31 to 41 may remove some of the chaff sets, it slightly increases the chance of landing in the chaff sets that remain, and also slightly decreases the chance of landing in some of the more lucrative categories. That's a general observation and not necessarily applicable to all categories. I honestly don't know what it might mean for profitability, and I think it might take running a lot of sales and doing a comparison using both level 31 and level 41 starting points to get to the bottom of that, and I don't think that project is in the cards for me. I think a slightly more interesting comparison might be to categorize the level 31 and 41 sets not by effect but by general profitability/value, and do a comparison of those percentages as I have done here. My overall familiarity with the profitability of every single rare set isn't good enough to allow me to do that without spending some time in-game looking up market prices, but I may take some notes while I am in the AH over the next week or so and see if I can come up with something. If you notice any errors please let me know!
  3. The cost difference between 31 and 41 is (based on the wiki numbers) 73,060 inf. So a little less than one converter. One thing I hadn't considered is that by removing the sets I listed from the potential pool, I think it might lower the chance of landing in those particular categories. I'm going to have a look and see if I can come up with some numbers for that. I'll add in Sting of the Manitcore, too. It hadn't occurred to me to check to see if any sets would join the list but after looking over the list again I think that is the only one that would.
  4. I have heard this several times too so I decided to try and quantify it. I used the wiki enhancement sets page, which I know it isn't 100% representative of the enhancements as they exist on Homecoming, but I think it is close enough. These enhancements are excluded when crafting at 41 instead of 31: Melee Damage: Smashing Haymaker, Kinetic Combat, Focused Smite, Touch of Death Pet Damage: Brilliant Leadership, Edict of the Master Ranged Damage: Maelstrom's Fury, Entropic Chaos, Ruin, Decimation Healing: Harmonized Healing, Miracle Defense: Serendipity, Gift of the Ancients Resist Damage: Reactive Armor, Impervium Armor That list is far shorter than I expected, with the notable absence of anything from the mez sets. The definition of chaff in this case is certainly subjective, but I consider most of the mez sets to be chaff, and there are a few on the list above that I don't consider chaff. Losing Serendipity and Gift of the Ancients is nice, and should make converting within Defense to the holy grail of LoTG easier. Likewise, losing Reactive Armor and Impervium Armor from Resist Damage makes it easier to get to most lucrative members of that set. Overall I agree that there do seem to be benefits to crafting at 41 rather than 31, but I was just a bit surprised that the list of enhancements that were excluded wasn't longer.
  5. So if I have an homage character that might fall under the new code, what is my best course of action? Self-report? Wait until someone reports me? I don't want to run foul of the law but I also don't want to change him if in fact he's different enough that the new code doesn't apply.
  6. I don't remember offhand where it is, but if it wasn't automatically created you could start the game, create a dummy character with whatever random costume pops up, and save that costume. The name of the costume directory should appear when you are saving the costume file, and I assume if it wasn't created before, the game will create it at that point. Then just navigate to that folder and save all your old costumes to it.
  7. The character I have been using to check has been at 8 tickets since before the weekend, and I probably didn't play her more than 2-3 hours intermittently over the weekend. She is still at 8 tickets. My guess is that for us mere mortals, it takes an uninterrupted 24-hour cycle of being logged out to increment a ticket. Vanden you seem to be in a Superman IV/Office Space type situation where everyone else's fractional coupon progress is being rounded off and dumped into your account. I'm kidding of course.
  8. I have made similar observations over the last couple of months, although my sales volume is a fraction of yours. I was going to post my own thread but given that my methods and results are similar I hope you don't mind if I just post my results in here. My inspiration came from several posts by Shinobu, Zolgar, and Robotech_Master (linked at the bottom). My method was to buy level 31 uncommon recipes, craft them, convert to rare, then convert that rare to another rare. I would convert until I found something that sold reliably for over 1 million inf, except in the case where I landed in a category with one or more particularly lucrative sets (like LotG in Defense), in which case I'd convert by type until I landed on something that sold for several million. I almost never converted in-set unless I happened to land on the dog of a set which otherwise had lucrative members. My dataset consisted of 160 total enhancements, sold between August 3 and Sept 22. I crafted & converted in lots of 10 and kept track of them by lot but the overall results are all I present here. I estimated my total recipe, crafting, and salvage cost at 50,400 inf and my cost per converter at 85,000 inf. On average each enhancement required 4.96 converters, and the average sale price was 2,640,000 inf. Average profit was 1,905,000 inf. I priced each item individually, depending on the apparent demand for the item and my own experience with how well it sold. I had to relist 10 of the 160 enhancements. I was (and still am) quite patient with the market, so I'd normally wait at least a week (including at least one weekend) before relisting. I don't necessarily know if my method maximizes profit, but overall I am happy with the results. My goal is to be able to afford good sets, and is not necessarily to get super rich. At the moment I don't outfit my characters with anything more expensive than ATOs or the odd PVP IO (like the Panacea proc), mostly because I don't yet have a character that I love playing exclusively enough to justify buying purples or other expensive IOs. This also isn't my only marketing method. I also like to craft and sell dropped recipes that look like they will turn a profit based on salvage and crafting cost. I strategically convert a few of these if they are in lucrative sets (like Defense), but for the most part I just craft and sell. I am still collating data (as they say) on that practice. The guides I used were: Shinobu: Zero to 100 Million in a Week Zolgar: A quick and dirty crash course in Enhancement Converters Robotech_Master: How to Make Millions on the Market in Minutes By the time Shinobu posted the excellent Craft & Convert: Detailed Step-by-Step Guide, I had already more or less settled into my craft and convert method, but that guide gave me confidence that I was definitely on the right track.
  9. I tried logging there for a few hours but didn't see an increase in my coupons. I tried a few other Wentworth's too with the same results. If it is a bug I don't seem to be able to replicate it. You must just be living right to get those special perks!
  10. The most comprehensive list is this one: https://homecoming.wiki/wiki/Enhancement_Sets The rarity of each set is shown in the set piece table for each set. (Deleted a bunch of stuff that was confusing or no longer true)
  11. I don't think you are required to make the other enhancements in each category. It's been my experience that any of the enhancements in each category will progress the counter. For example, either Damage or Knockback will count towards that particular badge category. What you do need to do is make an equivalent amount of enhancements from the level pair. In the case of the level 50 badges, these require an equivalent amount of level 45 enhancements. In some cases there is an extra "floating" required enhancement that can come from either level.
  12. Is there a specific Wentworth's where you are logging out? As I noted I normally log in a store but I tried logging out in a Wentworth's (the one in Talos) for several hours and the number of coupons did not increase.
  13. I load my options via a keybind as well, but this slider still gets reset to zero no matter if I set it by loading my options file or if I set it manually. In my case the game doesn't consistently warn me about level differences when grouping. Sometimes it does, sometimes it doesn't, but to be fair I have not grouped many times since I realized this was a bug so I don't have many data points yet. As you said, though, reloading the option settings via a saved file would be a good work-around until they can get this fixed.
  14. This is incorrect. I've encountered this bug many, many times over the past few months and it's not a visual glitch. There is a separate bug that will sometimes result in two completely different listings alternately appearing for items, but this is not that glitch. The bug addressed in this thread cannot be remedied by clicking off and back on a few times. While I cannot say for certain that it is caused by a mixup of records, it appears that way and that's why I have continued to post examples as I find them. And I'm aware that it happens everywhere. I've posted examples from recipes and enhancements because that is what I spend 95% of my time on the AH buying and selling. I don't deal with salvage or inspirations very often so I haven't encountered many, if any, examples of same. I don't think this particular bug can be abused in the way you describe, because I think the mechanics behind the trading of these items works the same as it does for all other AH items. It's just that the last 5 auctions is reporting bad data for these items, and if anything I think that might be causing some people to lose money in the form of auction fees because they are lead to believe an item is trading for more money than it actually is.
  15. I've experienced this exact issue (except the prompts after zoning) since the last patch. I've tried setting to 50 and saving but it always resets the sliders to zero.
  16. Man I wish I had had this advice a week ago. I've been leveling a TW/Bio scrapper up through 22 and it's been brutal trying to find that sweet spot in the level/team size settings between "too easy" and "faceplant". Sounds like this AE mission might help me find that.
  17. I've experienced the opposite, in fact, and this thread reports similar experiences. but I have been logging out in a store. I get about one per 24 hours logged out, which GM Sijin confirmed (in that linked thread) was correct.
  18. I found some other name mismatches between the spreadsheet name and the in-game name. I hesitate to call them typos because they are mostly just cases where capitalization is slightly different. If this is too "in the weeds" just let me know and I won't post these anymore. There's a fine line between being helpful and being a nuisance, and I don't want to cross it! Name in Spreadsheet Badge Type In-Game Name D.U.S.T. In The Wind Defeat D.U.S.T. in the Wind Life Out of Death Exploration Life out of Death Master At Arms Defeat Master at Arms Cliche Ouroboros Cliché Phoned It In Ouroboros Phoned it in Dead But Dreaming Exploration Dead but Dreaming You should see the other guy Accomplishment You should see the other guy. They are Still Among Us Accolade They Are Still Among Us
  19. Another helpful wiki page is the Invention Cheat Sheet page. I don't know how helpful it might be but I've attached a Word doc with some tables that I created with the salvage requirements for all the common invention IOs in the 10-25, 30-40, and 45-50 level ranges. It's basically a printer-friendly version of some of the tables on that cheat sheet page, along with another table to keep track of salvage quantities for each range. The first table in that doc is another I created to help me keep track of the number of IOs required per badge, and of the recipes I had on hand. My approach was to squirrel away the appropriate recipes as they dropped during normal play, and once I had enough I'd craft them into the badge. This table is set up for the level 35-40 set of badges but it can easily be adapted to the other sets using the info from the wiki pages previously posted. crafting_recipes.docx
  20. Any chance this is related at all to the option_set Cursor Scale issue I posted about a few days ago?
  21. Those high visibility cursors linked above are great. There is also a slider under Options > Window to let you enlarge the cursor up to 200%, which makes it easier to see.
  22. I love the high-visibility cursors, thank you for uploading those. I have settled on Set B as my favorite, however it is just a tad small. Is there any way to post a version that is 50% larger?
  23. Thanks, but I'm going to stick with TW/Bio. Its been highly recommended in several places, and its been fun so far. If ultimately it doesn't work out, no big deal.
  24. I never would have thought that I would enjoy farming but I created a spines/fire brute just to see what it was all about and I wound up finding it challenging fun. It's not something I'm going to do for an extended period, and not something that I am overly concerned about maximizing efficiency, but I can see myself doing 1-2 comic con arcs a week just to do something a bit different. I'm tinkering with a titan/bio scrapper at the moment to give myself a farmer that can do other stuff too.
  25. Try: /bind <key> powexec_name Combat Jumping$$powexec_name Super Jump Because the two powers are mutually exclusive, turning one on will turn the other off.
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