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Troo

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Everything posted by Troo

  1. no Kin.. blasphemy!
  2. As long as this happens, I'm good with broken capes:
  3. Capes are broken, should they get fixed? Is this on a list somewhere? Is there more too it?
  4. @Hardboiled Hero It's more situation and not straight forward across the board. While leveling up, defenses and resistances might be just right or a little low. After hitting 50 and playing down to level 45 with IOs and Incarnates it may definitely be over kill. Content past level 50 with IOs and Incarnates might be just right or a little high. Without IOs and Incarnates.. doom. Honestly, I don't mind some ATs having great survive-ability. Living longer isn't a bad thing. Enemies defeated so quickly there is no challenge (especially +1 thru +4) could be more of a concern. Just random thoughts, might change my mind..
  5. Nah. No more than most other archetypes. There is a lot of ways to go with a stalker. Some characters are scrappers, some are heavily burst damage, while others lean toward aoe specialists. Once you find your groove, they are amazingly fun. Staff Fighting and Street Justice have some attack mechanics to be mindful of. There are other sets without. I love Placate, some don't use it. The concept of making an enemy basically ignore what's happening is awesome and it does not require a accuracy check.
  6. MOstUfFs!! Aethereal wants MORE (but in a good whey) Maybe the NCSoft talks have taken a turn. (noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo one mustn't)
  7. their name is Abysmal..
  8. While this does exist in many games, it is an interesting idea here. Sadly this would be abused and exploited. Example: Rather than frankenslotting a proc'd out power I could get exactly the enhancement %s and bonuses and procs I wanted. (if there were safeguards for power creep and abuse I'd be for it)
  9. @Call Me Awesome That's fair. I was trying to provide a general idea of the slotting while leveling. Personally, for endurance on a tank, I two slot toggles AND single slot a couple often used attacks.. until they are possibly not needed. But I am an endurance-miser.
  10. or spend 10k? at the P2W vendor for the Pocket D teleport power
  11. Some folks have reported that they enjoy the farming and find it relaxing to stay in semi-continuous combat rather running mission to mission. Me? The game is so easy and leveling is so fast at this point, I'll do it to power level someone on request. Rewards drops from farming fall too much with others in the mission to make it worth it just my opinion.
  12. The game was played before invention origin enhancements existed and was awesome. Any of the sets that worked then, will work now. Endurance is likely one thing to be mindful of. General Slotting Attacks: 2 Accuracy, 3 Damage with an optional End Reduction or Recharge Defense / Resistance Toggles: 3 Defense or Resistance with 2 End Reduction Defense / Resistance Autos: 3 Defense or Resistance Stamina: 2 Endurance Health: 3 Heal These may be over slotting in some cases which are easy enough to figure out. Accuracy and Endurance end up being often overlooked and under slotted. Having a single origin or standard invention origin build and sprinkling in some unique IOs is also a fun way to play.
  13. It is not possible to afk for more that 120 seconds using Hasten and Burn. Whirlwind is interesting as a toggle to boost recharge. Though when Ageless runs it's 120s there may be endurance issues. The OP did say a "few minutes".. Wouldn't it be better to add Tactics instead of Hasten for the stated purpose?
  14. @Hardboiled Hero remember, forum advice is worth what you pay for it. Oversimplification of Tanking in CoX: "Take the alpha and be quick about it" My advice would be try a couple out and see what works for you. Generally, there are synergies that exist which can make life easier. Dark Melee has some heal and/or endurance recovery that could help an armor that is lacking in those areas. Some like Broad Sword and Katana have a +def that might help a resistance leaning armor. While leveling I would totally prioritize slotting up anything that helps me simply survive. An Invulnerability example might look like: Good luck and happy tanking.
  15. So the game should remove your level shifts is you aren't the leader?
  16. https://paragonwiki.com/wiki/Inherent_Powers#Assassination I'll concede hide is a big part of it.. This is the trouble I get in for not just saying 'No'.
  17. Actually, attacking from ambush is the stalker ability. Stealth and invisibility are available to many. This is also arguably incorrect. Giving and extra power to one AT would likely have some effect. Definitely some power creep in there. I did like the laser bullets idea for alternate animations so keep the ideas coming.
  18. A real quick look at a hover build for a less expensive option with combat jumping/hover/weave plus the globals to get 17-18 across the board. Add some decent slotting and 30-35% to one positional and the associated types should be possible, with about 600 regen and 150 hp. Linked minds can add another 5 def or so. Note: @oldskool's high recharge build above is better and will likely mitigate more damage while doing lots of damage. Getting the heals back up in my experience a key to Regen.
  19. Regen's effects are more akin to resistance. Building for recharge and healing allows the user to take hits. Any +def over 22.5% is a bonus.
  20. I'm with @nihilii why would I be okay with missing?
  21. Don't we already have this with Incarnates?
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