
Hedgefund
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Faraday Cage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Force Field Generator On fast moving, nay even moderate teams, FFG just sort of chugs along, sometimes getting hung up on corners and other types of geometry. Faraday is ready when I need it. I didn't comment on any other points because I didn't read them, this one just leapt out at me inspiring a reply.
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All told it looks like I got 1480 + 1890 + 1480 = 4850 pieces of rare salvage. I may have missed a character when I checked back to see but I don't think so. So, on the books now I have an unrealized gain of 4850 * 325,000** = 1.575B. I know that's lunch break earnings for most of this sub-forum's regulars but I don't actively marketeer and this is a significant windfall considering I was just trying to buy a rare to craft a PVP IO that dropped. **325,000 derived by expected sale at 475,000 less 10% transaction fee less 100,000(ish) purchase price. Now, for first world problems, I have to figure out how to liquidate this and further, what to do with this windfall. I have a process for excess inf, but this is dumb luck inf and I'd like to share with the proletariat. So I got some figgerin' to do.
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A Case Study in Probability: In-Set Conversion
Hedgefund replied to Yomo Kimyata's topic in The Market
Just curious, has anyone taken a peek at the code for this? I know I could and I haven't but if someone else already has, it'd be interesting to hear the findings. -
Is that your doing? I haven't made "realized gains" yet but once I saw it, I dedicated every market slot to it. NVM - saw your other post. Well done!
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Those that know, know... Not gonna spill the tea just yet.
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Just protection. Other armors that have -kb give 1000% resists. I have seen Statesman KB those tanks but well, he's not a problem any more. My own anecdote for Elec armor vs LR is with a tank with capped resists to all but n/t. It was as smooth an experience as I've had against him. I typically chew a purple or two and maybe get kbd, but at that point my job is to own his aggro and as long as he doesn't go chasing down anyone else while I'm getting back up, it's ok with me.
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This is happening to me right now. Specifically I'm trying to claim a couple of enhancement unslotters from character items. When I select "claim" initially, a few seconds pass, the claim button is greyed out then, after those few seconds, it becomes selectable again. This time though I get a message about to process a transaction (I didn't note precise wording). I logged off and login back in with a different character and the behavior repeated. I closed the game client, restarted and the behavior duplicated. Then I logged in my second account and WAS successful at claiming a character item. I'm going to assume that some passage of time will allow me to make claims from account 1 and I'll update regardless.
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I'm playing a /Rad MM now, my first one (lots of rad, lots of MMs, but not a /rad MM) You mentioned a budget build but if you can get both of the MM ATOs, preferably at least 4 of Command and all 6 of Mark of Sup., you can really boost your recharge to help get AM up quicker. You can break up Mark into 2 slotting 3 times in 3 pets, the 6.25% bonus comes just at 2 slots for this particular set. Command gives a 7.5% bonus at 4 slots. Not even saying that has to be your final build, but leveling up it will give you good recharge bonuses. If it's out of the price range, understood.
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As someone that bounces around servers, I've seen this nonsense on Excelsior. Not necessarily by raid leaders, but there are some self-appointed stealth monitors that go so far as to call out individuals by name in league chat. On the other hand I never see this on the Indom MSRs. Anyway, I'm glad to see this brought up and I'll keep this thread handy should I see such again. I tend to do 1 MSR/character (to get sack + HVAS) and never again, til the next character needs those goodies.
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Alts: 79 level 50s: 65 "Complete" level 50s (t4, accos, IOd): 58 level 50s WIP (currently incarnating): 3 created for meta gaming purposes and don't even have SOs slotted: 4 level 1s (waiting to be activated): 10 Actively leveling (2-49): 4 So, percent of all alts that are "complete": 73% Percent of 50s completed: 89% It's very bittersweet to hit all t4 sometimes. Someone finally gets "perfected" but, for me, the urge to move on to the next combo is greater than the want to keep on playing the finalized form.
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Personally I find using shards to create ONLY the t4 alpha (not t1-t3) allows for some parallel crafting so I can complete all t4s faster. That is, threads for alpha t1 to t3, move on to the other iPowers. Usually before I'm done t4ing everything else, I have enough shards to create the t4 component for alpha, that is as long as I don't just have tunnel vision completing Heathers. So no, I oppose a notion to remove shards absent a commensurate boost to threads.
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Thanks. I just assumed I needed to ctrl+click MB for the effects to work. Next play session I'll use it as you mentioned.
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Blazing Blast has kb and repel. Does slotting OF -kb have a notable effect to lessen pushing mobs away. I'll define notable to mean something like - a mob being pushed away happens half as often. I'm thinking about slotting an Overwhelming Force kb-kd IO but if the propel still happens most of the time I won't bother. I've played a lot of fire blast over the years and having to account for kb/propel has taken some getting used to. On the /SR of things, I took Master Brawler and I can see the appeal. My question is - is 30 seconds the end goal recharge? Already, as opposed to all the SR characters I've played where I've gotten used to PB activating, it feels like I'm spending an inordinate amount of time activating MB. So, it seems exactly 30 seconds is the target (maybe a little bit less) because any more and I'm not under the effect of the power, any less and I'm spending even more time activating it. Already in my late 20s it's perma. I'm scheduled to put another slot in that will decrease cooldown even more. I'm thinking I should do something that does NOT increase the power's recharge. Does that sound right?
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No, those still con as enemies.
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Not just allowed, encouraged! I'm bringing a level 1, well, two level 1s , a cold and a therm. The unofficial agenda for tonight is 1 run of DFB, then on to the Hollows with hopes of eventually unlocking and running the Cavern of Transcendence (the current WST). So go right ahead and hit the character creator and I hope to see you in Atlas at 8:00 pm Eastern. I'll be on earlier to help with organization.
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I'm giving an enthusiastic vote for Cold here. Demons aren't just resist base, they have def to stack with Cold, at least the Demon Prince does. Cold, contrary to popular belief, is not just a defense set, it offers strong f/c resists in the shields + Fog, which coincidentally are the Demon's best resists. All numbers referred to below include the 6 pet unique IOs for def or res. I wish combat attributes could show just a summary and not the details of what comprises end values because I'd provide a screenshot of defense and resist values for the 6 pets. Each of the 6 are so distinct that I can't really group any together so I'll just say every one of the 6 has one of the f/c resists a low value of at least 80 and the other one capped at 90. All have AOE def of 54%. For s/l def the high is 55 (Prince) low is 40. Throw in some Frostworks, which unslotted (I just use the absorb proc) takes a minion to their HP cap and you have significant layered mitigation. Significant enough so that the sporadic healing they do is sufficient. Your other choices in the OP don't have a power comparable to Sleet which offers some mitigation (via slows, -recharge, attempted scatter and sometimes a little kd) and packs an offensive punch via resist debuffs. Certainly nothing with a comparable cooldown timer (easily up to begin every fight). I've always found Demons to be the minions that struggle the most with endurance among the MM pets. With debuff toggles and aoes, I see their blue bar on the low end frequently during extended fights. As an added bonus for Cold, Heat Loss will take care of that. You'll need very high global recharge to get that even close to perma, but while it's active it solves end for your pets, for you and adds another significant -res debuff. I imagine since this response is a week after the OP you already made your decision and Thermal would definitely not be "wrong" but having played both demon/therm (live) and demon/cold (HC), the latter has the greater upside.
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Yeah boyeee! Can't wait, I always enjoy "new team night". If you're wondering what's in store, we seek challenging content and don't rush to complete it. Meaning we'll ratchet up the difficulty early on and kill all to objectives typically. We view death as a means of badge progress, vengeance fuel and a chance to laugh at someone's eagerness to overagro. What we don't do is berate someone for causing someone's death or complain about debt. If that sounds good to you, go ahead and make your cold and/or therm and I'll see you Friday. I've got one of each. This next part is completely optional, but my own suggestion for a P2W loadout: 2xp booster (most of the member use this booster so I suggest this one to keep us around the same level) Enable team inspirations Mission Teleport Team Teleport Assemble the Team Envenomed Daggers (the -regen powers come late for both cold and therm) Mystic Fortune Defense Amplifier Offense Amplifier Survival Amplifier The 3 amplifiers above are just 1,000/hour at level 1. 4,000 at level 2. It's well worth getting the max 8 hours as a lowbie, I think. Again, those are mere suggestions and by no means a requirement, so please don't think "I'm not paying 10M for Team Teleport so I'm not joining". Certainly this list isn't meant to be limiting either. Buy one of everything from P2W if you'd like.
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It is sort of weird to have a blaster get mezzed for the first time at level 50 when I let amps lapse sometimes. Lapsing doesn't happen leveling up because it's a "best" practice to refresh those buffs before training (they're at your pre-trained cost). Not just mez protection, 5% def to all and 7% res to all. This amp is a favorite of squishes and melee types alike. Cheating? Whatevs, we crossed that threshold a looong time ago.
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It doesn't "pay" to play a support character
Hedgefund replied to Diantane's topic in General Discussion
Fine, show some t-tests if you want to say probabilities are different. I had 2 Electric toons (armor and affinity [a Defender]) that each got 10 VRs in their first 30 menu choices. So I'll conclude that the RNG favors electric powersets (note - I know this sounds ridiculous and that's the point). -
I always thought it was odd that SO many people are carrying rebar or wood (whatever it is they have). One day, I actually saw someone carrying rebar over his shoulders in the next town from where I live. I wanted to click him to see how long I've been on patrol.
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To the OP question of "favorite Dom?" I'm going to give a shoutout to my Plant/Rad. Rad "buffs" the enemy's ability to damage each other when confused via def debuffs, making kill speed quicker.
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It doesn't "pay" to play a support character
Hedgefund replied to Diantane's topic in General Discussion
That's the whims of the RNGods, nothing more, nothing less. -
I've taken Weave on every Def except a Time, and I may have to rethink that with the impending PB+Farsight nerf. Maneuvers + Weave + 2 3% Def IOs gets you to around 20% def to all before you even start thinking about IO bonuses or whatever your primary offers you.
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Given that stealth in sprint + the grant invis buff from base empowerment provides pve invis, the truly "selfish" player would be the one expecting someone, especially a Stalker where every pick is precious, to waste a pick on recall ally.
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I Discord with a specific group. I've also joined for groups running higher difficulty content like RHW and the Keyes badges. I will NEVER join some pug's Discord for freakin' Manticore (or insert any tf/sf/trial). So my 2 inf for whoever does demand this - say so up front so I can quit before we get started.