Jump to content

Hedgefund

Members
  • Posts

    864
  • Joined

  • Last visited

Everything posted by Hedgefund

  1. My Beast/Sonic MM is ready! In addition to what Perfect Square mentioned, some other considerations: The 3 buffs (Offense, Defense and Survival Amplifiers) at the P2W vendor will never be cheaper than at level 1. 1,000 inf and they're pretty nice and will really stand out at lowbie levels. You can purchase up to 8 hours worth, similar to the 2XP boost. Speaking of the 2XP boost, I imagine most folks will be using this throughout. Even though SSK will allow newbies to team with higher levels, being at the same level will allow us to do level limited content together (like TFs/SFs). So I'd suggest keeping the 2xp buff on throughout. If this causes an inf hardship (enabling 2xp stops all inf gain), just let me (@hedgefund) know. I also picked up a stash of Envenom Daggers, with stacked -res AV types will go down fast, with the -regen the daggers provide they'll go down a bit faster. The more we have of those the better. If you've got 12m inf sitting around, the 3 teleport powers (Assemble the Team, Mission Transporter and Team Transporter) from p2w are helpful too. Even just the 2 that are 1M each would be handy if you want to skip the 10m TT power. We'll have a base available with zone teleporters, so definitely don't buy the base teleporter from p2w. Instead use the command (via macro is how I do it) to enter the base from anywhere. I don't know the base password right now, but we'll let folks know. Other miscellaneous thoughts - Endurance Reduction and Recovery - those are the things I'm building for and what I suggest for anyone playing Sonic. We'll be sturdy, we'll melt mobs, we'll also be gasping for air at times. Sonic isn't the easiest for endurance management, but should be manageable with the right slotting. An example of "right slotting" would be 2-3 Endurance Reductions in Disruption Field. Early slotting of recovery and +end procs (Miracle, Numina's, Performance Shifter and Panacea) will go a long way to keeping the steamrolling rolling. We're pretty mellow about game play. By that I mean no one will get shouted down for poor play, otherwise I would have been kicked a long time ago. We laugh at debt and just enjoy the game, cause it's just a game and we're all happy to have it back. We're mellow because we're mature, at least with regards to interactions with other players. Abusive chat ain't cool. The official policy - don't be a #*#*. I look forward to the adventures we'll have and I'll see y'all Friday the 23!
  2. Once while I toyed with a (failed) experiment to create a 2nd build for travel, I took Long Range Teleport. Your understanding is correct. I do want to dig in a little deeper to your "depending on your alignment and where you currently are" line. Just so folks get the practical consequences of this, if you're in a hero zone, this will only teleport you to train stations (in hero zones, natch). If you're in the Rogue Isles, it will only take you to another ferry. So you can't use it to go into the other faction zones like you can with oro, base teleporters, or lfg. In the current world, this may be the worst power choice available.
  3. Oh I always meant to comment that I fully approve of how half the comments in this thread are fart jokes. You folks don't know how appropriate that is.
  4. Thanks RM. I do have a cautionary tale of my own now. I was doing one of the patron's 4th arc via Oro, so I could start LRSF. After I defeated him in the future in a mission in Nerva, I got sloppy and used LFG to get to Barracuda for the last task in the arc, which is just to talk to LR and show him his mask. Here's the emoji depicting my emotional state after that: 😥. I love your all-encompassing guide and I hereby officially deprecate this one.
  5. I've been playing a game that allows the player to preview what an area effect would affect and I think that capability would help players make better decisions with aoe targetting. Here's an example of a cone preview: This is an example of a location based aoe: Unfortunately I don't have an example of an enemy centered AOE (like Fireball) from this game (which is XCOM 2: War of the Chosen) to show. In both of these images, the range and width of both the cone and location are shown so the player can use the power maximally. If I had to prioritize, or only request one of 1) cone 2) location based 3) enemy centered I'd put cone at #1. The narrower cones (eg Full Auto, Piercing Beam) could benefit the most.
  6. Thanks JB, that did the trick. To summarize for someone else that, like me, is also not a macro pro, I entered the following into the chat box for each: /macro RAWR "SetDifficultyLevel 4$$SetDifficultyTeamSize 8$$SetDifficultyBoss 1$$SetDifficultyAV 1" /macro MEW "SetDifficultyLevel 0$$SetDifficultyTeamSize 1$$SetDifficultyBoss 0$$SetDifficultyAV 0"
  7. I'm trying to create 2 macros. so I can toggle between "easy" and "hard". The why isn't really relevant. When I type each of these separately: /macro RAWR SetDifficultyLevel 4$$SetDifficultyTeamSize 8$$SetDifficultyBoss 1$$SetDifficultyAV 1 /macro MEW SetDifficultyLevel 0$$SetDifficultyTeamSize 1$$SetDifficultyBoss 0$$SetDifficultyAV 0 The macro button shows up as I'd expect, but the content of each one contains the first setting. In other words RAWR has "SetDifficultyLevel 4" MEW has "SetDifficultyLevel 0" I can edit each of them and paste the remainder to append to what's already in the macro. In other words, I paste "$$SetDifficultyTeamSize 8$$SetDifficultyBoss 1$$SetDifficultyAV 1" right after "SetDifficultyLevel 4" and "$$SetDifficultyTeamSize 1$$SetDifficultyBoss 0$$SetDifficultyAV 0" right after "SetDifficultyLevel 0" At this point, the macro behaves as intended. My question is, what should I have in the macro initially so I don't have to make this a multi-part process? I know, if I were clever-er, I'd be doing this via pop-menu. I'll consider that a next phase.
  8. So you stopped in I9? Bad news for you, this was the behavior once a general pet AI change was implemented in I... I don't know which one, but we lived with it for a while. Maybe I20? I wish you luck, but don't hold your breath. The change was implemented to fix other pet AI issues.
  9. I've a Plant/Nature that I rather enjoy. A few comments from a cursory glance - I have base to-hit as 48 in my Mids (for +3s). 1 Accuracy in Corrosive Enzymes is enough to have a final to-hit over 95% there. Since you're not really chasing aoe and/or fire/cold def, I'd move a slot (the end/rch) from Wild Growth, which doesn't need a lot of recharge to be perma. I'd move those 2 new slots to temp invul to either buff res/end in that power or perhaps provide a home to the two 3% Def IOs Personally I love the Panacea set in Lifegiving Spores. The proc works on teammates in the patch. I'd sacrifice the Posi set bonuses to make creepers a proc monster (note - this is a thing I haven't done yet, I still have Posi in my Creepers but am going to change). Testing results for creeper procs look impressive. That's just my 2 inf, you'll be a-ok as-is regardless.
  10. A Sonic Def will offer a benefit that's far less likely to be redundant on a team. By that I mean that if you join a quad with a Time user and say, a VEAT, they may well have all the +Def covered, especially since we now live in a world where most players build to have high defense with no outside buffs. On the other hand res is rarely redundant. Certainly the -res is never redundant. I had both FF and Sonic defs on live, just FYI. With Cardiac T4, the Sonic provided about 60% resists to the team. As far true synergy, Water would be made better by Sonic's -res by allowing it to do more damage.
  11. Apropos of nothing, my most frustrating MOG moment is on LRSF Me: Make sure to kill Valkyrie last Me: Val is taking a lot of damage, be careful Me: Val is almost dead! Me: (afk for the next 2-3 minutes)
  12. But you don't have the temp power, at least based on what you said above that the icon is displayed, but your stats are not affected by the Flames of Prometheus. Maybe there's something funky about that icon displaying but still, a 50 doesn't get a notice, outside of this sf being the WST.
  13. The best taunter (notice I didn't say tanker) satisfies these 2 conditions: 1) Has taunt 2) Has 1-3 EOEs That's it. As for how to taunt a yellow, it's ideal to be positioned outside the goo, creating a straight line that includes you, your yellow and Hami, being as far back as the range of your taunt will allow. So, to restate, the straight line starts with you, goes through your yellow then ends at Hami. Most importantly, be sure to get a hit in before he goes down so you get your goodie. I'd want to do at least 2 attacks, in case you get some 5% bad luck on the first one. I always use my ranged attack for this.
  14. If I read this correctly, you did this on one of your incarnate characters, which means, level 50. You get a, for lack of a better term, a promise of a notice when you run Morty's sf from 20-49. When you turn 50, a badge shows up (accomplishment according to the paragonwiki article on mort kal) that allows you to cash in a notice. You don't get the notice if you're 50 though.
  15. The server reset just happened, so I made it my first action to head to Sharkhead and guess who I see... It's Ghost of Scrapyard, in case you didn't get that this was a rhetorical question...
  16. I did the TV mission recently that's half Family/half Nems. It brought back some memories. Back in ye olden days, you'd say "Nemesis spawn- better be prepared" then "HAHA, Family, time to pwn!" Now the roles are reversed. That's a good thing. Anything to increase the challenge in game.
  17. Thanks Cap. It's kind of funny that the conventional wisdom that he spawns after defeating Scrapyarders is actually detrimental to getting him to appear. Just spitballing, it seems like, outside of code changes, what we can do right now is, when a strike appears, to broadcast a request that other players not bother the Scrapyarders and furthermore, defeat hostile mobs (Family, CoT, Cage guards) so the Scrapyarders can proceed unencumbered.
  18. What up with Scrappy? I know it's a perception thing that when you're anxiously awaiting something, you perceive it to take longer to come to fruition, but I've been hunting this guy down for about a week now and I haven't seen hide nor hair of him once (I don't just log in for 15 minutes a day either). By now, has anyone looked into the code to see what prompts his spawning? Legend says it's defeating Scrapyarders but that's seeming more and more of an urban legend to me. This opposed to Caleb who reliably appears after enough ghosts in Nerva are defeated. So, my suggestion here, so I'm posting in the right forum, is that something be done to increase Scrappy appearances. A summon like Adam? A consistent timer? Actually defeating Scrapyarders? I dunno, but we need more Scrappy especially since this is for an important accolade. Another note - I don't recall this being an issue on live. I did see a couple of other threads about this though, so I'm not the only one thinking this.
  19. I used this today for the first time. Outstanding! I do have a tip for users - make sure your macro button is far left on your screen and toward the top. Otherwise, when the menu expands, it sort of acts wonky. Maybe there's a better way around that, but it's simple enough to just have the button in the top left.
  20. That's for going to Cim. For Oro, it's /badge_grant ouroborosenabled
  21. Strategy games are my favorite. My time during the no COX days was mostly spent with XCOM 2 (and subsequent DLC). At the highest setting, there's a very real risk of something terrible happening (like losing a favorite soldier). Also, I've put in enough time with Civilization series to... well it's so much time I don't even want to say. Now, while they offer a challenge, like anything, eventually a player will "git gud", especially after a few hundred, or a few thousand, hours. Still, mistakes get punished.
  22. I would buy this poster at Successories. Maybe have an image of a kitten knocking things off a table to illustrate this.
  23. Just the kb2kd and an endurance redux basic IO, it's an end hog. I have to confess to overhyping for effect. It's good but I'm not literally a walking (or hovering) Earthquake like I originally said. It's some additional mitigation FFers couldn't utilize before, but if someone said it's not worth the additional endo expenditure, I'd nod my head in understanding (not necessarily agreement).
  24. OP isn't trolling, s/he is right. You basically have to manufacture your challenges here. It's very apparent to me after playing games that do present a challenge. No need to deny it, it's clearly not a deal breaker to me, I'm in it for the long haul, sometimes I just want to press 1-2-3-4 (maybe even 1-2 depending on global recharge) and rake in some loot.
  25. I'm diggin' my sonic/bio so far. I PLd to 30s so I can't speak to its lowbie game, but I'm impressed with its sturdiness. I haven't had a chance to use Parasitic Leech yet, I see what you mean about it being situational. Still I'll keep it simply because I like to have hands-on experience with a power I'm unfamiliar with.
×
×
  • Create New...