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Hedgefund
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Everything posted by Hedgefund
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Howl + Shockwave gives Sonic a legit aoe chain. Just put a -kB proc in a Shockwave. For added yucks include a chance to kd proc in Howl.
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[Beta] Patch Notes for April 4th, 2020
Hedgefund replied to Faultline's topic in [Open Beta] Patch Notes
Will this work for lowbie SO drops (from AVs)? If so I'm a-ok with this. I hate that the lvl 4 SO from fighting the Vaz AV becomes useless in about 5 minutes but with this change... me likey. -
This is my go-to page whenever I need to reference tp binds. You can add one for Jaunt: /bind lshift+lbutton powexecname jaunt
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I just played my 2nd Sentinel to 50. This one Water/Regen. The first was Sonic/Bio. I've read 0 of the responses above, just wanted to give my thoughts on the AT and my selection for the poll. I rather like the AT. My initial reaction to Sents was "why make this when I can make a sturdy blaster with IO bonuses?" but I've seen the value of an actual armor set that has multiple means of mitigation vs a blaster that, once def gets debuffed, or encounters a specific damage type, comes crumbling down like the proverbial house of cards. The second time around, I basically ignored Opportunity. I selected the 3rd option for the poll but I'd really like to see no reliance on a specific blast power to utilize the inherent. I tend to skip one of the 2 initial blast powers for Blasters and Corrs and I did the same for my 2nd Sent.
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My normal process when making a build for a powerset I'm less familiar with is to start with a basic, no bonus build to see what it offers, both to self and team. I build for bonuses afterward. I spent very little time on Beta to test this. Some, so > 0 time, but not enough to really assess. That said, here's how I think I'd make a basic build: Everything looks useful, I don't see a "skipable" power in the lot even though I view a rez as the first to go, if I have to make such a cut. Just to go over one by one, based on numbers and description, not a lot of time played. Shock - reminds me at a glance of Corrosive Enzymes from Nature. It's a very nice power that will be a good debuff against a hard target. Like Corrosive Enzymes, it looks like 1 accuracy will be sufficient. Rejuvenating Circuit - Looks like standard heal slotting Galvanic Sentinel - perma out of the box (120 sec duration and 60 sec recharge). Give it accuracy and end mod and let it do its thing (whatever that is) Energizing Circuit - Looks like the main thing is to get it recharged quickly. Went with 2 RCH Ios. Faraday Cage - recharges quickly, just max out resists. Maybe an end would help. Empowering Circuit - I put 2 recharges and a to-hit, though it looks like one of those powers I wouldn't really use maximally in reality. I don't see using a ST buff every 8 seconds (that's without globals). Let me rephrase that, I ain't spamming a buff every 8 seconds. I have enough trouble paying attention to powers like Fort or Forge, both with notably longer cooldowns. Defibrillate - Looks like a rez that's funkier. Just 2 recharges. A real build would probably just have 1 recharge (if I take it at all) Insulating Circuit - Max out the absorb, seems to recharge quickly enough on its own. Amp Up - Based on my version of Mids, it seems like recharge is the only thing I could slot. So minimize cooldown as much as possible. Note - though I said this was a basic IO build, I slotted 1 ACC IOs when a true basic build would get at least 2, but in reality +acc bonuses will at least provide the value of another IO. So, for anyone that did check it out, does this look like a reasonable baseline to get the most out of the EA powers?
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I've never experienced the issue described in the OP. When Schweinzer opens up as an available contact for me, he becomes an active contact while I am a vill or rogue that I can find on the map in Port Oakes and he's someone I can click on to find his waypoint from the active contact list.
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You can purchase 8 1-hour buffs (like the xp booster). So if you stay on top of it you don't have to worry about it running out at inopportune times like the SG empowerment buffs. I indirectly mentioned the mag 4 mez protection of the defense amplifier when saying I could skip Clarion on squishes (unless I'm going for the +special).
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I can't believe it's taken me so long to see the value of Amplifiers from P2W at all levels. It's a good inf sink that doesn't just move value from liquidity to non-liquid assets (like packs, which tend to actually increase total FMV of your in-game portfolio). Bonus - I can actually make builds with a "free" 5% def and 7% resist and arguably never take Clarion again (my standard for squishes).
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Back in the before time, to meet a goal to grind all the MM primaries and secondaries to 50, I made a Bots/TA to check TA off the list. I was surprised at how effective it was at mass aoe spawn clearing and not just when OSA was used.
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I hate that I skew the stats by keeping 95% of my characters Vig. That's purely for convenience. Content wise I'm probably 50-50 red/blue. Sadly redside is a textbook example of a death spiral. "I find it hard to find a team, so I'm not going to play in the RI" kicked off a vicious cycle. It's too bad. Anecdotally, I do know some folks that don't play red because they don't want to be "the bad guy". I suppose there might be some people with the yin to that yang but I'm betting they're far fewer.
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My ranking 1) Dr. Q When it was last wst I was soloing it and quit about 3/4 through because I was SOOOO bored. 2) Synapse I did this early on when it was a WST. My bet is I never do it again. 3) Justin As mentioned earlier, the hunts are infuriating (like for Q), especially some of them that are short on mobs to hunt on a small island. Q and Justin, oddly enough, are the 2 of the 3 easiest to solo (CoT #1 by far), I'd sacrifice soloability for something interesting.
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The -dmg from each of the drones stacks so this particular debuff is powerful and reason enough to take seekers. Bummer to hear about procs but more often than not I’m slotting Cloud Senses for bonuses not effect.
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I tend to 1-slot FW with the absorb proc. Unlike the +regen/+recov procs, the absorb chance works even if you haven't used the power.
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Quick update - I did see someone be placated after I used my Havoc Punch. So...
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If you're just looking for temporary kb protection then you get 10 points from the base empowerment buff for 90 minutes and another 4 from the temp buff from p2w. Yeah that's 2.5M for an hour but I'd rather do that then respec.
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My melee Defender is Poison/Rad/Dark. I've got Venomous Gas and Oppressive Gloom for auras, drop off a mega procced Poison Trap, then fire off Irradiate, all things that can only be done in melee. Deadly and effective.
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Do you have a "Process" for leveling your characters?
Hedgefund replied to Ukase's topic in General Discussion
No no no no no to the bolded. I don't know how the bolded falsehood has been enmeshed into the game (I see it stated a lot), but you only need to be at x2 to get hero slayer from EITHER SS1 (WWD) E4 - Berg or Tyrka in St. Martial. -
You should meet Statesman (I assume he's available for an AE arc). He'll give an Invul tank some frequent flier miles.
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My latest MM is Thugs/Time and yes to the above. I skip the ST buff from Time, mostly I like to have at least 2 attacks. I haven't made a Thugs/Cold, but I am an enthusiast for both sets (I'd advise Aid Other for this) so I expect it would rule too.
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I just want to say, I had a spare slot for my elec melee/energy aura Stalker and for yucks, I put the Fortunata Hypnosis chance for placate in Havoc Punch, which accepts sleep sets. After playing a while it occurred to me I hadn't seen any enemies act as if they were placated. I thought maybe it was because I was quick to fire off the next attack if the enemy was still alive. One time though, I decided to only use Havoc Punch to fight an even con minion. The combat log showed that the proc had fired several times, but, again, I saw no indication in practice that the foe was placated. I would continue to be attacked even when I would hit with Havoc Punch, wait a few seconds, hit again, repeat. The mob kept attacking. Just to head off potential "what abouts?" Energy Aura has no damage aura and Havoc Punch has no DOT, so damage ticks shouldn't be an issue.
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"Min/Max" is a term used in a practical branch of mathematics called Operations Research. It boils down to something like To identify the terms below: X is an employee f(X) is revenue generated by that employee g(X) is the cost of that employee Maximize Y = f(X1) + f(X2) + ... + f(Xz) Minimize Z = g(X1) + g(X2) + ... + g(Xz) In other words, the objective of this basic min/max problem is "Maximize revenue and minimize costs". All that to set up for the term, as I see it, in this game, at least abstractly Maximize (Your stats) Minimize (your constraints) The term "Your stats" is all encompassing and varies by character, of course. Your constraints also varies. it used to include costs back on live, but that's not a concern to all but newbies today. Some are fixed, like number of slots available.
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Can we get any more Play to Win Vendors?
Hedgefund replied to Bionic_Flea's topic in Suggestions & Feedback
If I may piggyback on Flea’s suggestion - make all P2W vendors accessible during TFs/SFs/trials. The one in PD already can be accessed while in tf mode but the others can’t. -
issue 26 Patch Notes for January 28th, 2020
Hedgefund replied to The Curator's topic in Patch Notes Discussion
Here to "ditto" the above posts that mob fleeing is unchanged from the last patch. This was seen on a (wait for it...) Spines/Fire Brute. -
My latest tank was SR/Claws which I nominate. SR for the reasons Bopper gave above and Claws because Spin (now with 16 targets).