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Hedgefund

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  1. Yesterday I timed how long it took to go from 0-badge for Wolf Spiders and Marcs in PO, a shade under 1/2 hour, which included some afk breaks. Got all of HPT 15ish minutes later. It truly boggles my mind that people still predominately pursue Freedom Phalanx.
  2. My favorite combo and the only thing I've remade from live since restarting You've still got a lvl 48 slot to place. 1 Acc in Siphon Power provides more than enough (ie well over 95% final to-hit) accuracy. I'd move one elsewhere I think you'd enjoy either of the kb-kd procs in Shockwave. It provides great mitigation and no one will complain Additional slot in Fulcrum for recharge Screech also has maxed out final to-hit against +3 No Transfusion eh? Bold choice Cotten Chance to stun proc in SB? Uhhhh..... After I noticed the last point, I feel I need to step back, not sure if this is serious or not. For yucks, as a thought experiment I made a kin/sonic meant to be a fire farm helper with a 2nd build. It's unlikely I'll do it, but here that is: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;684;1368;HEX;| |78DA6594594F13511886CF994E45CA526AED026D610A224B4B695912B784A850348| |02192B85E3493329489D8D6B6B85CFA175CEFDC12F7E5CAF5AF188D466FDC58D41F| |805FE7FD809A4EDB3C33EFF996F72CD3A98BA3F52FC62F8F08D97870412F1653A3C| |69C919D350AF6293D63A6055D9E0933AB91AC5D304BF35AD22C185A5ACFD7D08877| |3D387560716E2E467146C94C17831BF2513D9B31666333B9AC994EED2F95F4F419D| |1309DCB2DC4926666BE6466334EEB69D2D029BC386FE6EBD79FF334E8B01E66F286| |31EB1DCB9BE95872413F6BA4A6F462C9285C2A5BF5938B4EFA6515C1D79A5D7CB30| |9915085F29DF903547F3297C0EDBFC0F795B98F544BDBFA146C7CCC7C02363D633E| |0773942BE943B942B6084BFB409A8DEBD95E226ECB2BE66BB0FE0DF32D187C079EA| |35C3BEA493BD7EB8A80051AAB91565DB5C64F3721F2E903FB87A515D31F670E821F| |29A7165ED4DA61F470C49943604702ECF90A1629A70E39A24E436F49DBDDC05A431| |89A8D3427FCD89C0358CB30F74DB08FC400A852AC0BB176D73262B7AD3057C1BEDF| |CCBFCC3FE027F2E3466FC57D5FC1DE3D005B1F822EAAEF612F9E26F4F47A982EB0D| |50DBA29D6C7EBE8BB837CFF5DE63D70C72DE66D7091D0CC7BDA7C055ACB55E6358E| |BD0EF6DE00A337C1CF8400EF41E038B4E009503B09864F314F835EF218824719E27| |9B44E603DCE53481BCE88D2C667448BFCCFE65E21DAB967FB186A762499E360D761| |F67B08FCA2E05D2ACFB17337B49D7B98BB987B3967045EA2FBC000F5EB865FA59BF| |7BE87CF42CF10D84E738AF09C22EC33CAECA0B1187ACB580B6A260260886AC7F9EC| |C5393EA86EBCB3F4A54BF45629F12A2551A50C961559A90C55C54C56294736B3D6A| |655BE2DFF0358A3B54D1BEFFFDA928346B9BEEC83F7954D4DCA63589BAE30E6BA5C| |19DF8DF8D54A8DDFC77F08FCE030| |-------------------------------------------------------------------|
  3. You have a remedy right there on your power tray, you should have been hitting “4” much more frequently.
  4. Once upon a time, when I had a SS/Fire farmer, I used the rage crash for * Judgement nuke. This isn't affected by the -dmg. Unfortunately the timing isn't always going to line up of nuke availability with the crash. * Insp cleanup. Eventually even with an insp combine macro your insp inventory will get full of one-offs and maybe doubles and you get to a point where all you can do is delete/use insps. I also use this as a time to e-mail myself phenomenal lucks and robusts. * Use your end management tool, if applicable (in FA's case: Consume). Heal, even if just for convenience. * Taunt or something taunt like. Even with -dmg, I tend to throw out a Ball Lightening to grab another spawn's attention. * Use Sands of Mu temp (or Blackwand or Nem Staff). * Respond to tells you've put off. Maybe say something witty in your favorite channel
  5. If this is is about leveling from 1 to 50, you should exclude Apex and Tin Mage because only a 50 can join those 2. If this is about leveling from 1 to 50 and beyond, there are all the incarnate trials as well. You mention radio/paper and bank missions, but not tips and morality. Those are my "filler" content while leveling, especially if I've done the major arcs. I would also include the SSA1 and SSA2 tfs. Good stuff. For edit type stuff - I'd be consistent with listen level ranges for tfs/sfs. Most have levels listed, not all.
  6. I give a QFT to your concluding paragraph. Personally I put Panacea in Livegiving Spores, including the proc. I've validated in logs of my alt accounts that stood in it that the proc can trigger for anyone in it.
  7. I didn't even open the build since what I've got to say applies pretty much across all ATs. Legacy "viable" builds will still be viable. Old builds don't become less effective than they were. They're as effective as they were. On the other hand, the new stuff, particularly the new MM ATO, would make a modified legacy build more effective than it was. I'm sure there are some updated bots/traps builds here.
  8. There are more expansive explanations out there on the interwebz, so I'll be very brief. FS has 2 components: 1) a Siphon that rolls against enemies to create a pseudopet for each hit that creates a 25% buff (and corresponding debuff (defender forum so defender values)) around the enemy hit 2) a buff that emanates from the caster that gives a 50% buff. #2 is auto-hit and what you're showing in your log. #1 is one I couldn't find in any of the logs. I just went around FSing some mobs , hoping it would show up in one of the pet combat logs, but alas, it did not. Still, FS needs acc to improve the odds of FS creating a siphon buff/debuff.
  9. Occasionally I've notice something from the Talons of Vengeance that works me over good, and I mean on any AT except my Rad armor tank because those don't die. It happened again just now so I dug into my combat log and this is what I found: Flow Lightning HITS you! Flow Lightning power was autohit. Flow Lightning HITS you! Flow Lightning power was autohit. Flow Lightning HITS you! Flow Lightning power was autohit. Flow Lightning HITS you! Flow Lightning power was autohit. Flow Lightning HITS you! Flow Lightning power was autohit. Flow Lightning HITS you! Flow Lightning power was autohit. Your henchmen protect you from 130.22 damage. The Flow Lightning shocks you for 130.21 points of energy damage! Flow Lightning drains some of your Endurance! Your henchmen protect you from 130.22 damage. The Flow Lightning shocks you for 130.21 points of energy damage! Flow Lightning drains some of your Endurance! Your henchmen protect you from 130.22 damage. The Flow Lightning shocks you for 130.21 points of energy damage! This is truncated by the way. You can deduce that this a MM and this aoe waxed my henchies then finished me off. You can get info in-game by typing [flow lightning] Any thoughts on counter-measures? According to the in-game info it's a targeted AOE, so you can't just move out of it. Chomp green skittles is all I've got.
  10. Interesting idea. In fact it's so interesting I'm planning out a presence Blaster now. I'm in the middle of reviewing the build but before going too far, I wanted to ask if skipping Cutting Beam was intentional. It's really BR's reliable AOE. The other two are very nice for what they are (nuke and hard hitting thin cone [emphasis on "thin"]) but it's Cutting Beam that's going to be the go-to against large spawn sizes.
  11. Just for reference, here's my bots/cold. It was my very first toon in the new world. I haven't given any thought on improvements though I'm sure there are opportunities. I'm not terribly motivated to revisit the build because, as is, there's nothing it can't do. Nothing (note - not a PVPer). And yes, Clarion is the right call. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;706;1412;HEX;| |78DA6594CB4F135114C6EFB453A005EC8B37949637B476680574A7C6222A5044301| |8574D6DA7659276A676DA4497FE01BAF01177BEFE00135D1A35B2746142746B8CB8| |71A5A271E7A29ECC77A0689B36BF99EF9EEF9C73CF9D69F2DA7CDBD333374E08C99| |328A44D33954C9B15B55CD4F4AC2399CE6B19BB10C27B56CDE6D55C55CF86D6D44A| |B5AC9BCDA4F6D54353EBD562D1D09535E38A51D13266F0C0D2A96A2EA7248C42363| |56F9090AE68862E5CAB865150D64BAA9A755B97CB6A3AAB96CD4DADD4B6775FD2F4| |BCCFBA5930CA193565E45297B442C177BAA46594C4265D72B3D77BA89B71FABD700| |8FED41CE2B22C445C16B60DE6279B100159C89F995FC0A61DB0304536C9F2DAC47B| |9BE519FD00C6B7C1E21487508CD429595A93071CE900758AB1738CFD3934D733707| |448587C497DA2D59A70B03642236D66ADF923EA1994CBC9B99C5CCFC57546B9EE6B| |4AD48ABE1DAD7304D92EDAF6B88B3C877E317F839E9FE030156C87576A8FA00F1FD| |34B6B6E9E879B6B7BB866C80FFA29C68B18D9FB00397D8FC0D06370E809F3217895| |F6E4E77EFDDD9235FB8E23766BADE3BFFC61AE1BE53D97C8DB8979C89D0178BA069| |941301A620E80AF683EDDECE93E861E7A6698B3E0E01C3871147C439E5E7E8E7A13| |D0FA8E334FB2E7029EABC135706807F5CAD4633F9F597F1F663910F9975D34B7006| |62002FDF06D51CD209F7F909F0993720D73EFC35B54D74FCFC93BD41FF90ADF04E7| |0CBF855E21CF187BC6EE421BBFC7BCC3BCC5FBBD092E79849864CF6414DA94C29C6| |6C6C0701C5C214F047BB04796D0CBE105E639E62298A45885F32BCB38CBE9247385| |B90AC697C0F3E489C123C5D679ED223820EFBFE7F4A58F083728B10625DEA0CC342| |8B30DCA728392AC2BB55579FF1F4148D6AAD3B3FFFED7BEB96895CF598AE29C7ED4| |3549DAC07E5A168913B2F87E307E12F1BB07E3EF63F62DB7C13F5D04ACD5FE02D2E| |7E483| |-------------------------------------------------------------------|
  12. A discussion of AV killers should include Traps. All numbers are before adjustments to level and rank. 1 Acid Mortar provides 26.66% -def and -res (it's trivial to have 2 out for an AV fight, so 2x for 53.333) Lots of proc opportunies (procortunities?) in this 1 Poison Trap offers 1000% -regen. Also proc worthy. 1 Seeker Drone debuffs to-hit by 13.3% and damage by -26.6. Multiply by 2x because you summon 2 at a time. "But AVs will just run away from the Traps!" someone may counter. Not if you spam Web Grenade. Traps won't be the consensus answer but it's mine to the question posed in the OP. Not by a great margin by any means, Cold and Rad are strong for this too. Poison seems like it should be, and I can't say first-hand how it is for Defs, I've only played it on MMs which did not make me think "this is the best debuffing set for AVs/Heros". As to the blast set, Sonic is my usual go-to but Water and Beam could offer interesting alternatives. Still, Sonic will stack up an impressive amount of -res which is probably your best tool for AVs in your secondary.
  13. I do believe it can only be accessed in oro by a 50. Maybe a 30 can join a lvl 50 team leader that starts it, but otherwise you have to wait. My hunch is that this may be fixed in the not-too-distant future.
  14. You can convert 50 reward merits into 1 "hero" or "villain" merit. In your case you'd have 1 hero merit and 25 reward merits to send. Note - it doesn't matter what your faction is, you can convert to either a hero or vill merit. You can have both types at once even.
  15. It's been nagging at me that I was so cocksure about the below statement without actually verifying it firsthand: I tried the following 3 tests to see what would happen. 1) Use LFG inside a mission 2) Use LFG from a regular task force (Manticore in this case) 3) Use LFG from an Oro task force I was surprised to see that indeed, LFG will port to the appropriate contact. It did so in all 3 cases. However, and it's a big "but", there were consequences. 1) When using LFG from within a normal mission, you get ported to the tf contact and the mission gets deselected. Meaning, any progress made will be lost. I thought maybe it would be like using Oro from within a mission, which keeps your progress intact. LFG does not. I'm going to lump 2 and 3 together. 2&3) I was shocked that if you use LFG while you're in tf mode, you will indeed get teleported. However, you're dropped from the tf. When you're on a team, anyone that clicks "accept" will port to the contact and get dropped, anyone that hits "decline" will stay on the tf. So, I was wrong, which was inevitable since I said "this should be obvious" that it doesn't work. However it's not advantageous at all. Never ever do it from within a sf/tf/trial. Not because it doesn't work, but because it does.
  16. If you're only chasing ranged def, you could go with Thunderstrike. Personally, I did 6-slot Stupefy in Screech due to the combo of +rch and ranged def. The tradeoff is I have to be more mindful of using Screech - use it against mobs with a wall behind them, that kinda thing. Or just live with knowing some scrapper is giving you side-eye sometimes. I'm ok with that.
  17. I'd be posting a thumbs up emoji if that was one of the available options, that sound like a solid combo to me. The AVs/Heroes you fight won't like you though. My main concern would be your annoyance at weapon redraw if you choose to spam Infrigidate while blasting.
  18. Another pro for Screech is that it has the 2nd longest duration -res debuff in Sonic, after the nuke. I think you summed it up nicely - SS for soloing, Screech for teams, when, just like you said, taking a Sapper out of the fight in 1-shot is very helpful. Have you considered Shockwave? I'm experimenting with 6-slotting Shockwave with Sudden Acceleration. Even if you choose to just slot the kb2kd proc with a different set, Shockwave is VERY good at crowd control. It's quick recharging and any mob it hits gets knocked down. I just chain it with Howl until the herd thins down. It used to be a "must skip" power in Sonic but afaic now, it's a "must have".
  19. Really? I don't see why that would be, since FF bubbles do. Pine's assumes it works, which is why I assumed it would... I'm not doubting you, I just think that it's just strange that the power that explicitly states it boosts defense buffs wouldn't boost those two defense buffs. It's because those shields buff some res (fire, cold) as well as def. You're right that Pines shows a PB buff, I checked that first but that didn't jibe with my live recollections. So I made a /Cold MM on jericho or whatever the test server is, just to see if maybe there was an error in porting over Cold, but alas, PB didn't help the shields.
  20. PB is so broken it's ridiculous. It boosts FF bubbles and Cold Shields up to 25% defense, boosts Farsight up to 20% defense, boosts heals and tohit and defense debuffs. Anguishing Cry (Pain Dom) becomes a -50% defense PBAoE. Freezing Rain (Storm) becomes -68% targeted AoE. Hurricane's -tohit becomes an incredible -50% while it's active. The only reason it isn't the best power for every single set available to MMs is because it doesn't enhance damage resist powers, damage boosts, or End recovery. So Sonic, Thermal, and Kinetics don't get much out of it. Cold shields don't get boosted. I can take screenies if you're a skeptic.
  21. Click on the pet to see. https://paragonwiki.com/wiki/Lore_Slot_Abilities
  22. I wouldn't make any efforts to build for this, certainly not until the smoke has settled on whatever the snipe changes end up being. https://forums.homecomingservers.com/index.php/topic,3606.0.html
  23. Hey FFers, check out the Sudden Acceleration kb>kd proc in Repulsion Field. Nice eh? My 2 inf is that with prior changes to Repulsion Bomb + SA in Repulsion Field, FF is [] this close to getting there. Maybe more like [ ]. Sudden Acceleration may help Sonic Repuls as well, at least to take it from the "why would I ever take that?" list. Still, even with its kb converted to kd, I'm not too jazzed about it for the end cost. At least with Repulsion Field, you're the owner of which mobs get knocked down.
  24. This is meant to be just notes on the latest build, not a thorough review. Instead of slotting small + def bonuses in Arctic Fog, slot some actual defense, you'd get about 2% def to all instead of 1.25% def to s/l/e/n. I went with 4 Shield Walls (including +res IO) since you've maxed out LOTGs. Hasten is perma with 2 slots. You can move one to whatever, another proc. I don't have a "main" but I love, LOVE my Bots/Cold. There are no end issues whatsoever especially once you get to perma HL.
  25. Time and Cold both make any primary a "defense pet". With the 2 +Def procs and Maneuvers (5 + 5 + 4.2) = 14.2 Cold, with shields and fog, provides 14.2 + 17.5 + 5.9 = ~38.5% def then another 15 from the MM proc puts them well over 45% for aoe def. Cold also offers Frostworks for additional mitigation. Oddly enough, the "weakness" of Cold shields (f/c resists in lieu of f/c def) is a boon to Demons The same effort for Time and Farsight: 14.2 + 14.9 = ~29 and around 44 for aoe. With Powerboosted FS 14.2 + 21 = 35.2 with aoe around 50. Looking way down the road, the support Hybrid provides +def as well. To the actual question posed by the OP, this is a real "Sophie's Choice" for me since these are my 2 favorite buff/debuff sets. Ultimately Cold debuffs > Time debuffs and Demons will heal each other (Time's advantage over Cold), so of these two options, I might lean to Cold by a score of like 52-48.
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