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Hedgefund

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Everything posted by Hedgefund

  1. I've never experienced the issue described in the OP. When Schweinzer opens up as an available contact for me, he becomes an active contact while I am a vill or rogue that I can find on the map in Port Oakes and he's someone I can click on to find his waypoint from the active contact list.
  2. You can purchase 8 1-hour buffs (like the xp booster). So if you stay on top of it you don't have to worry about it running out at inopportune times like the SG empowerment buffs. I indirectly mentioned the mag 4 mez protection of the defense amplifier when saying I could skip Clarion on squishes (unless I'm going for the +special).
  3. I can't believe it's taken me so long to see the value of Amplifiers from P2W at all levels. It's a good inf sink that doesn't just move value from liquidity to non-liquid assets (like packs, which tend to actually increase total FMV of your in-game portfolio). Bonus - I can actually make builds with a "free" 5% def and 7% resist and arguably never take Clarion again (my standard for squishes).
  4. Back in the before time, to meet a goal to grind all the MM primaries and secondaries to 50, I made a Bots/TA to check TA off the list. I was surprised at how effective it was at mass aoe spawn clearing and not just when OSA was used.
  5. I hate that I skew the stats by keeping 95% of my characters Vig. That's purely for convenience. Content wise I'm probably 50-50 red/blue. Sadly redside is a textbook example of a death spiral. "I find it hard to find a team, so I'm not going to play in the RI" kicked off a vicious cycle. It's too bad. Anecdotally, I do know some folks that don't play red because they don't want to be "the bad guy". I suppose there might be some people with the yin to that yang but I'm betting they're far fewer.
  6. My ranking 1) Dr. Q When it was last wst I was soloing it and quit about 3/4 through because I was SOOOO bored. 2) Synapse I did this early on when it was a WST. My bet is I never do it again. 3) Justin As mentioned earlier, the hunts are infuriating (like for Q), especially some of them that are short on mobs to hunt on a small island. Q and Justin, oddly enough, are the 2 of the 3 easiest to solo (CoT #1 by far), I'd sacrifice soloability for something interesting.
  7. Yeah boyee! I'm ready to bring the Natty Ice (Nature/Ice Def).
  8. The -dmg from each of the drones stacks so this particular debuff is powerful and reason enough to take seekers. Bummer to hear about procs but more often than not I’m slotting Cloud Senses for bonuses not effect.
  9. I tend to 1-slot FW with the absorb proc. Unlike the +regen/+recov procs, the absorb chance works even if you haven't used the power.
  10. Quick update - I did see someone be placated after I used my Havoc Punch. So...
  11. If you're just looking for temporary kb protection then you get 10 points from the base empowerment buff for 90 minutes and another 4 from the temp buff from p2w. Yeah that's 2.5M for an hour but I'd rather do that then respec.
  12. My melee Defender is Poison/Rad/Dark. I've got Venomous Gas and Oppressive Gloom for auras, drop off a mega procced Poison Trap, then fire off Irradiate, all things that can only be done in melee. Deadly and effective.
  13. No no no no no to the bolded. I don't know how the bolded falsehood has been enmeshed into the game (I see it stated a lot), but you only need to be at x2 to get hero slayer from EITHER SS1 (WWD) E4 - Berg or Tyrka in St. Martial.
  14. You should meet Statesman (I assume he's available for an AE arc). He'll give an Invul tank some frequent flier miles.
  15. My latest MM is Thugs/Time and yes to the above. I skip the ST buff from Time, mostly I like to have at least 2 attacks. I haven't made a Thugs/Cold, but I am an enthusiast for both sets (I'd advise Aid Other for this) so I expect it would rule too.
  16. I just want to say, I had a spare slot for my elec melee/energy aura Stalker and for yucks, I put the Fortunata Hypnosis chance for placate in Havoc Punch, which accepts sleep sets. After playing a while it occurred to me I hadn't seen any enemies act as if they were placated. I thought maybe it was because I was quick to fire off the next attack if the enemy was still alive. One time though, I decided to only use Havoc Punch to fight an even con minion. The combat log showed that the proc had fired several times, but, again, I saw no indication in practice that the foe was placated. I would continue to be attacked even when I would hit with Havoc Punch, wait a few seconds, hit again, repeat. The mob kept attacking. Just to head off potential "what abouts?" Energy Aura has no damage aura and Havoc Punch has no DOT, so damage ticks shouldn't be an issue.
  17. "Min/Max" is a term used in a practical branch of mathematics called Operations Research. It boils down to something like To identify the terms below: X is an employee f(X) is revenue generated by that employee g(X) is the cost of that employee Maximize Y = f(X1) + f(X2) + ... + f(Xz) Minimize Z = g(X1) + g(X2) + ... + g(Xz) In other words, the objective of this basic min/max problem is "Maximize revenue and minimize costs". All that to set up for the term, as I see it, in this game, at least abstractly Maximize (Your stats) Minimize (your constraints) The term "Your stats" is all encompassing and varies by character, of course. Your constraints also varies. it used to include costs back on live, but that's not a concern to all but newbies today. Some are fixed, like number of slots available.
  18. If I may piggyback on Flea’s suggestion - make all P2W vendors accessible during TFs/SFs/trials. The one in PD already can be accessed while in tf mode but the others can’t.
  19. Here to "ditto" the above posts that mob fleeing is unchanged from the last patch. This was seen on a (wait for it...) Spines/Fire Brute.
  20. My latest tank was SR/Claws which I nominate. SR for the reasons Bopper gave above and Claws because Spin (now with 16 targets).
  21. Maybe not.
  22. You just may get your answers when the servers come back online.
  23. Even beyond those early issues you could still sk to a lowbie outside the zone. Like, I could drop from my team, get someone say, 40 in Atlas to invite me and then I'd get a level 52 HO. Not sure when they fixed it but they did so you wouldn't get HOs> 50. I wasn't around for i3 but I did get some lvl 52 HOs (not proud of that) sking to someone out of the zone. Combining is still an option but fair warning - you WILL lose the +, ++, up to +++ in the AH. So you may have combined your HO to get it to 50++ but once you place it on the AH buyers will only see it as a 50.
  24. Though I don’t take any measures to earn inf (other than plopping a brute in the middle of an asteroid while I make breakfast) I can’t resist an easy arbitrage so I did spend about 75% of my liquidity on winter packs. I wasn’t going to settle for 20m and it hasn’t taken long to be able to sell for 25m. Not sure what I’m actually going to do with them though. I recently made a brute heavy on winter-os and it was kind of fun to fulfill the 24 pieces I needed via 24 packs and converting so I’ll hang on to them for now.
  25. Fade is clearly erroneously buffed by boosting (has resists). Somewhere I have a post where I verified that a red insp with PB increases resists for Fade (not gonna look for it though). Farsight - WAI. Time is OP? Welcome to i21. All any of these proposed nerfs would accomplish is reshuffling some slotting to get the lost values, maybe lose some procs in Distortion Field, that kind of thing. In a game where Blasters can go from 0 to 45% def to s/l/e and range, nerfing Time seems an odd objective. With a pb and/or Farsight nerf to def I'd just find def bonuses. If it's a nerf to uptime I'd find more recharge bonuses. If it's a nerf to both, I'd pursue additional bonuses to both. If there should be some effort to holistically balance the game, fine, but otherwise leave Time alone.
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