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Hedgefund

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Everything posted by Hedgefund

  1. Nope. Purples and PVP IOs are the only "not attuned" IOs that exemp all the way down. Orange sets are good candidates to attune (or purchase as attuned) so you can get the bonus down to where the set begins.
  2. Purples have always behaved as if they were attuned, their bonuses have always exemped down. So it's an emphatic NO to attuning purples. Doing so has no benefit and actually has a downside - you're unable to + level them.
  3. There is no preserving minions during the pylon phase. They're going to be -5 to -7 to most enemies and outside of your supremacy buffs or any of the +def or +res buffs from IOs that require proximity. For pylons just play the role of the petless MM. Once you get to 50+1, then they'll have a better chance of surviving that phase.
  4. With the Sudden Acceleration kb2kd proc in Repulsion Field, I put my bubbler on the front lines and play the role of a 1-man Earthquake.
  5. I can dig it. Heck I'd be content with last 100 averaged offline periodically (nightly, weekly?) and used for this purpose. 5 is just too few to paint an accurate picture (that is, if those 5 numbers are accurate).
  6. I got bosses solo, just use the normal setting in your chat box.
  7. I just tested and indeed, chewing reds increases Fade's resists, so I'll buy that it's bugged.
  8. Just curious, why do you say Fade is bugged? Has a dev explicitly said so or is that just your reckoning based on precedent?
  9. There is a listing fee and a transaction fee. From https://paragonwiki.com/wiki/Auction_House Listing Fee When an item is put up for auction, a fee of 5% of its listed price is charged to the seller. If you do not have enough influence/infamy to cover the fee, you will not be able to list it on the Auction House. Note that the minimum fee is 5 inf. If 5% of the list price is less than 5, you will still pay 5. If your item sells, this amount will be refunded. The amount will not be refunded if the item does not sell, or if you cancel the auction. Transaction Fee When an item sells, a transaction fee of 10% is deducted from the amount it sold for. However, the transaction fee will be reduced by the listing fee, which will be refunded since the item sold. I suppose now is the time you post an Ogre "NERD" gif, like you did twice yesterday after I posted something math-y.
  10. I wish I'd made a note of what it was specifically, but I had to purchase an ATO (Defender I think) completely blind. This time the last 5 always showed a much lower price, something in the 6 figure range. I never ever got an accurate result for last 5 sales. This is probably #1 on my "gotta fix it" list. I personally am not affected because by now I can sniff out an erroneous display but certainly others are. Though, now that I think about it, I probably am affected occasionally and just don't realize it. #IStandWithFlea While on this topic, high on my "this would be nice" list is a more extensive showing of recent sales. I know that technically, it's more data to traffic, but I think 100 sales would be a lot more representative of an item's fair market value.
  11. This was a brain fart on my part, you don't get SOs when exemping. Never have, never will (there may be an exception for AVs, I don't recall).
  12. The exemp to 49 suggestion was veruh nice. I noticed an oddity, I didn't get 1, nary a single SO drop. Certainly in the grand scheme of things that's a drop in the bucket but I did a full cave run (I found one that exemps to 49) and the entire 2915 arc, with 3 toons. Usually either the cave or the 5 asteroid missions yields a good 10 or so SOs per character. This seems like a statistically significant sampling to conclude SOs don't drop while exemping with XP on. Recipes and salvage drops seemed normal. Did you get SO drops? Again, this is just a curiousity, the 40% additional inf more than makes up for loss of SOs, multiple times over.
  13. I was thinking it was time to go all-in on a Sentinel and this was the combo I'd settled on. Actually I was planning out a Sonic/Plant blaster and just thought "I really should make a Sent one of these days". I whipped up a build in Pines, wasn't thrilled, in fact was so unthrilled I went back to favoring a blaster, but then I found this thread and you've reinvigorated my interest. This is what I had whipped up (it's just a first draft). I'm not even looking for feedback, just an fyi, I can already think of some changes I'll make after looking at yours. I see how you snuck in some s/l with the immob and slotting in Brawl. It seems like 33ish def for S/L and take a purple insp if you need it is the way to go. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! A question if I may - did you take Parasitic Leech and found it not worthwhile? On paper it looks pretty good, except for the very very long recharge.
  14. Absolutely a display issue. I've confirmed this with Cloud Senses (caps at 30). Even though the attuned IO gave a lvl 50 number, the sum of all the attributes within the power were those of lvl 30.
  15. The bolded is what second accounts are for. Buying and selling in real time to yourself mitigates the risk of someone swooping in while you swap characters.
  16. The "proper play" is simply E(IO on hand) + (cost of converter*) ~ 1 / (n-1) * (E(IO1) + E(IO2) ... E(IOn-1)) If the left hand side of the"~" is > the right hand side, don't convert, if the right hand side > the left hand side, convert. E(IOx) is just a shorthand for expected sale price of an IO set piece. *As someone mentioned above, there is no such thing as a "free" converter, they all have an opportunity cost. ETA - I didn't define "n" - which is the total number of pieces within a set.
  17. This is amazing. Thank you for this. I need to dig upthread to see who gets a "like".
  18. I searched this thread for the term "Jolting" and didn't find it and "chain" seemed to be talking about something else, so I do want to pose a question about the suitability of proccing out Jolting Chain. First I'll come clean that these discussions on PPM have caused my eyes to roll back into my head and for me to hit "close tab" whenever I've started digging into the details. However, I'm making a build for an Elec controller and I suspect that Jolting Chain would be a good candidate for heavy proc usage. So I've been digesting PPM info recently. Here's my analysis of Jolting Chain for the build I've made. First some values to some of the variables involved: the added recharge to the power comes solely from the alpha: .33. Activation = 2.244 Which makes the multiplier of the PPM = (6 + 2.244) / 60 = .1374 (er, right?) These are the procs I am evaluating and their corresponding PPM: Apoc = 4.5 Devastation Hold = 3 Glad Javalin Toxic = 3.5 Tempest End Drain = 3.5 Explosive Strike Smash = 3.5 Plugging those PPMs * .1374 (from above) gives: apoc = 4.5 * .1374 = .74 Hold = 3 * .1374 = .4122 Toxic, End Drain, Smash = 3.5 * .1374 = .4809 This makes (I think) E(Damage from procs) = .74 * 107.1 + 2 * .4809 * 71.75 = 148.26 Not too shabby for a power with base dmg = 9.18. So not shabby I figure I've got this all wrong. With global recharge, Mids shows this with an actual recharge (not including activation + arcanatime) of 2.5 seconds. I should have asked first, but does the chaining effect affect the probability formula? Even if it does it seems like it would have to be a significant reduction to make proccing JC not worthwhile.
  19. Thank you very much for this. I was able to meet my objective of creating Popmenus to give directions for Valet badge in Market Crash. Not sure how to give rep on new forums, but I would if I could.
  20. Breaking - I'm able to get the Rikti MSR one to work (Hyperstrike's attachment). I'll use that as my template for now.
  21. I'm ready, after years of game-play, to finally get into pop-menus. So my questions are noobish in nature. First note, when I followed directions for the chat sample, after I typed into the chat box, then hit shift-enter, I got this error: Now, when I started this and went to my <game install>/data directory, I only saw a subdir called texture_library. No "texts". I added that as well as \English\Menus. The content of your first sample is in a file named "chat.mnu". I don't get the error mentioned above if I type "/bind shift+enter popmenu "chat"" but nothing happens. I assume if I had been successful a menu would have appeared at my mouse location, and then I could move this menu. Just for yucks, I also copied the menu file found in Using "/bind shift+enter popmenu "RTR"" also did nothing. Do you, or anyone else for that matter, have any thoughts as to how I can most effectively proceed debugging this? Just to note, I did completely exit and game and tequila and restarted tequila and the game after making the changes.
  22. I got Born in Battle no problem the other day. This was the first time I've pursued this over PJ. Once it turned night, there were tons of Pirates and I got the badge required for the acco in no time. Well, it was some time, like 10ish minutes.
  23. I find it "perfectly fine". Probably right where a game designer would want it to be, not OP, not gimped. It seems like it might be a notch below a couple of the other new ones (I won't name names) but still, I like it and have no "re-roll" plans.
  24. I haven't made a real stalker yet, but I did try S&M with a blaster today, was around 7.5ish. I'll have to include that in my "stuff to do within a 10 minute timeframe". I still find tips to be a good merit/time activity. Just do them after you've acquired a few, certainly going tip hunting offsets the efficiency. Once you're familiar with them you know which ones to discard and which ones to run.
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