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SeraphimKensai

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Everything posted by SeraphimKensai

  1. You're not hurting anything by leaving it in there. You're grandfathered in, but should you remove it, you won't be able to put it back in.
  2. Honestly if it can effectively cage an AV or a Monster, it could be a very effective tool on say the end of the 3rd mission of a hard mode itf. That said I've only ever used a cage power for PvP to neuter a team's heals, so I wouldn't be the guy to let you know how it works in PvE other than upsetting people on speed runs.
  3. For good AoE and regenesque like secondary, I would look to either a a spines/bio or rad/bio Brute.
  4. I form a lot of TFs and issue my own passwords to people switching, but I give them typically no more reservation than 180 seconds. If you can't switch a character and grab a drink in that time, then you can form a tf when you have your own time to do so. Otherwise when joining a team, I'll typically send a tell and ask the leader what kind of toon they want since I have around 150 or so toons I play, and then swap to something they requested. Then lfg port, and send them a tell letting them know I'm back.
  5. I've seen a couple people discuss the endurance reduction like it's some niche boon for the AT. It equates to a 5% endurance discount when it procs. That might be useful if the only two IOs in your build were the ATO procs, but on a fully IO'd toon that has access to incarnates as well, I just don't see how a 5% end discount is really that beneficial as I can build out a toon to run 12 toggles and still have a reasonable attack chain without having to really micromanage my endurance bar. Do people really need the 5% to make a melee character work? I don't think so personally but maybe that is just me.
  6. I had proposed the similar fury generation boost with one of the Brute ATO's on the 1st page of the thread, albeit with a higher fury cap as well.
  7. I would adjust the procs to interact with each other a bit while focusing on the Fury aspect of a brute which would allow it to increase it's damage and resilience. Brute's Fury: increase the max Fury cap to 200% of it's normal level, and increase fury rate gain by 33%. Unrelenting Fury: Each point of fury above it's normal 100% increase the Brute's Resistance and Defense to all by 0.5%. Anyone that's played a Brute knows it's difficult to keep your fury up, so just theory crafting this I feel it could be a nice boost to Brutes as increasing the fury cap will allow them to continue to scale up their damage, and the other proc will allow them to shore up resilience issues. Brute's are difficult to get past 90% fury, so that's why the 33% fury generation rate increase would be useful to push their fury higher to make use of these unique Brute procs. This is balanced by the fact that it takes time to build up the fury bar, and to maintain the benefits you have to have endurance to attack, mobs to hot, and ideally not get your recharge slowed to a crawl.
  8. War I have a BS/SD stalker that does well. The Parry conundrum discussed above helps hit incarnate soft cap defenses (not hard mode defense mind you). That said I would only make a resistance based armor set on a scrapper/stalker if I was already going to reasonably soft cap defenses with my build or I was drunk and play it off like I was building for theme (a la my Jewish dredel TW/Elec scrapper that runs whirlwind). 75% hard capped resistance vs 90% hard capped resistance is normally too much of a difference for me. That said Invulnerability works amazing on a stalker. My BS/SD likes AAO saturated Head Splitters and that works reasonably well.
  9. 27 min 4 Star ITF? I'd have to see a video or be on the team to believe it. Otherwise on premade speed run regular ITFs I've had times from 9.5 to 10 minutes, otherwise random pug speed runs around 12.
  10. Phantom Army doesn't benefit from any outside buffs or debuffs. This is not necessarily a solo set I would play, but I could see this pairing being pretty useful on say a hard mode ITF.
  11. I'm picking: A Main Tank An Off tank/Melee Someone with Nature Affinity Someone with Electric Affinity Someone with Dark Affinity Someone with Trick Arrow Someone with Traps Someone with Illusion Control Someone with Domination Thinking Nature and EA are great for absorbs, heals, end and buffing. Dark Affinity is able to give others DDR. There's decent sources for debuffs. Yes there's nine roles listed in thinking the Illusion controller would either be the Dark Affinity or Traps. Thinking the Nature/Elec Affinity probably Defenders otherwise a lot of Corruptors. For the Domi thinking Dark Control for stacking domination single target confuses and other CC.
  12. That sounds like something I would do. Back on live my friends and I were likely the reason teleport prompts were made, as some people were better off as veng bait.
  13. I tend to agree with your overall sentiment, in that having the game back after a 7 year absence was huge in itself. I always gravitate towards being a power gamer, I don't think it's intentional, but it's just my personality. When the game was live I did end up as a side hustle selling power leveled accounts on eBay and some people just hired me directly, so I have been paid for the game, although I'm reformed, as I've long since retired from selling power leveling as I only did it prior to 2007. Now that the game is back from the dead, each day is really like an encore at a concert for a band we really liked and they are on a reunion tour, and we're in the front row and are hammered drunk. That said I do like new content getting added but I don't presume to expect it as the HC devs like all of us have a lot of other demands on our time.
  14. They currently won't be deleted for inactivity. The name release policy is in warning mode only currently so it won't actually release your characters name. That said if they make the name release policy go live that would be a different story. A solution and not one perfect if you have a good friend that you trust you can leave your username and password with them to login and log out. But that's risky, and comes down to trust between individuals.
  15. glue arrow is a must have especially if your primary is a nuke like blizzard. Additionally OSA is always a must have, which pairs well with glue arrow as you want everyone stuck under the full magnitude of all the dots. Honestly even Flash Arrow has its uses especially if you want to be more tactical with how you draw mobs in. Personally though as I think about it an Ice/TA blaster with Fold Space to bring mobs into a burning oil slick+blizzard sounds pretty epic.
  16. Personally I'm more of a fan of rain based DoT's on corruptors ala ice storm, blizzard, whirlpool. But storm is so good with high recharge either way you'll probably be just fine playing on defender as well.
  17. It's reasonably easy to make your own server following the ourodev guides, mind you they are resource intensive. I made one as a backup so to speak in the event that all these pirate servers disappear and I get the itch to wear spandex when I'm 60.
  18. I get where @Krimsonis coming from between my 3 accounts I have I don't know maybe 130ish lvl 50s that are IO'd to the gills. I play my level 50s and get larger rewards than say playing a lvl 1. Since Homecoming launched I've amassed a reasonable fortune so slotting a new toon with IOs as it levels is pretty much standard practice for me at this point. Regarding @The_Warpact's concern, I see it being a valid point as the player population has stagnated. There has been some (albeit limited) creation of early/mid level arcs in IP, but it seems as if the HC devs are trying to add some more content options at the higher levels as it seems a large portion of the player base rushes through the lower level stuff (myself included, as since we are all 18 years older since the release of the game, a lot of us dont have time to really spend two months of play time riding a debt capped lvl 10 blaster through Hydra Hunting In Perez Park. As I get older my time has become a much more precious commodity to me. That said the game ran it's course, was cut short, and resurrected. The fact that this many of us are still around 3.5 years later tells a lot about the game. It's natural though that some people get burnt out (the first time I took a self chosen long break from CoH was to getninto Oblivion, prior to that I took a break due to going to war where we didn't have the best Internet options), I'm kinda in a quasi break right now as I play Assassin's Creed Odyssey and wait the next week or so on the birth of my daughter. Incidentally though I like the Hard Mode content, I don't have a problem with it being hard and requiring IO's and Incarnate powers, that said it'd be cool to have someone cleaning up old task forces and story arcs by restructuring them a bit so they aren't tedious (repetitive missions, and excuse to use travel powers all over dodge) but present a decent challenge for their respective levels while telling an engaging story.
  19. I'd leave the incarnate powers as are. That said any team requiring all 8 to run just barrier is insane, gotta have some ageless radial in there for DDR as well.
  20. I can verify that tanker irradiated ground was detoggling on a 4 star ITF as well. I haven't tried it in other content.
  21. I speed all the missions on these. I've done them all a 1000 times or so I'd much rather just finish them and get the merits. Regarding Synapse, I usually wait until a new toon needs it, and it's a weekly, then I'll boot up all three of my accounts and then proceed to solo speed it, and log all three accounts back in for Babbage and the King to get a decent merit reward as I find Synapse is often quicker with me solo than running with a bunch of undergeared pugs. That said occasionally I feel benevolent and bored so I'll run a group of pugs through a synapse if time permits.
  22. Well in Dwarf form sure, outside of that no. Try it on say a solo Moonfire TF and have fun with Arkham's almost Perma stun.
  23. I'm honestly more upset about the Talos Arena closing down during live than the AP/Mercy AE buildings being imploded. Then again I never used the AE in the starter zones as I like to stay away from the riffraff.
  24. Thanks. Sometimes wit and words can be just as impactful as bullets and baseball bats. Realistically I would of probably let the property go to hell and got code enforcement coming out to cite me for something. I guess I'll stick to my industrial pad of teleporters and storage racks, at least that is rent controlled.
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