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Everything posted by Sovera
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Hmm.. To be honest any Stalker will solo well. You decide when to start and when you do you either kill something or take a huge chunk of their HP. Are we talking +0x1 solo or +4x8? Depending on which self-heals and sets with more or less AoE will impact in the decision. Ninja/Ninja is a fine option. Ice/ is also very good since it has a good blend of AoE and ST plus can hold some sweet procs. You can also do some sweet things with Staff/ since both it and Ice needed the help in the single target which Stalker provides with Assassin's Strike. Kinetic Melee also got help from the ST department and is a set that blooms extraordinarily early, as early as level 18, by unlocking all the ST attacks you would use and the set's AoE, and makes up for the weaker AoE by making its sole AoE auto-crit from Hide which can be fished for very fluidly. All things considered I might advise Kinetic Melee for a solo experience due to its early start. Ice, for example, wants level 26 for its wtfbbq heavy hitter (heavier than AS) and 32 for the second AoE.
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Ask and thou shalt receive
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Added a 'simple things to know' section.
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As I said above -what- is being farmed will make the difference. The better maps are the Comic Cons since the map is small and the enemies wander to us, but that's the sort of thing that will simply -eat- the pets. They are uber squishy. A Demon/Thermal might manage better with a build that caps their resistance, but even so... And then there's the fact that MM damage looks good on spreadsheets but not so much in actual gameplay making farming on a Defender nearly as fast but not having to fuss with constant resummoning. If you really want to, then go for it, but consider running TFs in groups instead. My gut, not backed by any math, tells me a Tinpex and double Hami a day (roughly 50 million in merits for an hour's work) is going to work out better. I'm leveling a Bots/Dark atm and will post about it later once I get to 50 today and slot it properly but I can say I would never throw it into a farm map considering how anything looks at them and takes half their HP. If the pets were orbiting satellites I could try to keep them up with a spam of heals, but they scatter, they chase, and doing a Follow command makes -everything- stop as they sprint back to me which is just not conducive to DPS.
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Things like a comicon will just eat your pets alive. Doing a regular map with spawns scattered and taken down one at a time will work better since they are closest to regular play.
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You're thinking about hyperbolic time chamber. Completely different thing.
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I do like tanks in the team as well. I don't play the game super min-maxed that I am taking special care about whom do I invite to run content with. So it's always a pleasant surprise to find a Tanker and know I can easily follow them around because where ever they are there will be a ball of mobs trying to reach the tough-to-crack center.
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Consider trying the Stalker version to patch the ST problems the set has.
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Hasten does this to me sometimes. Shows as recharged but does not go off for a good good bit, 20+ seconds.
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I personally just float above enemies. With minimal movement (made easier since we are not being body blocked) cones do act like PbAoEs, but Frost in Particular.
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I've been tricked into joining speed ITFs twice and they are the same person since they use the same macro to advertise. But now I know better. I just don't consider 'XP ITF +4 Kill most of all' to be a speed run, but then I join and it's 'don't trigger the ambush at the hill. Don't fight the (fat stack of XP) kheldian ambushes at the top of the hill. Don't wait for the cyst ambushes and move on. Go straight to Romulus and Requiem, and then work back killing the generals.' The only lip service paid to the 'kill all' is at the last mission where the group waits just after the bridge while everything from nearby is pulled, but even then for a 'kill most of all' and 'XP ITF' I ended fighting a lot less than a regular ITF.
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The success of the build lays squarely on Sonic/. The constant CC in the AoE and very early AoE rotation is all Sonic/ and the vampire effect from Defensive Opportunity works because of Sonic's cones (it doesn't work the same with all cones, Ice/ for example). Ninjutsu is the most well rounded Sentinel secondary in my opinion.
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I have a rad/Ninjutsu posted somewhere on these forums. I later tried /Bio but got the same results and /ninjutsu lent itself towards slotting for defense.
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Radiation is the sleeping set about AoE, IMO. Water is fine, but... Sentinels already do crummy damage so Water's weak ST damage is not helping matters. Radiation can be triple procced for damage.
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I always set mine to +1. The difference between 0 and 1 is minimal in difficulty so why not extra XP? I never go higher when leveling though. No slots, no powers, this is not the time to be whittling mobs when we are on our Nth alt of the week. Once at 50 and slotted then yeah, I don't mind exemping down an running things at a higher difficulty since my slots ensure I will be fine.
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Try this instead, broseph. A lot more oomph to your AS and Freezing touch, your AoE hole fixed, better times on Hasten, Shield Charge and Build-up, and you get a travel power and Combat Jumping to move around during missions.
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That's a nice feeling, but it's not how things really work. The current dev team is small and has lots of projects ahead. I don't see them finishing this and getting started on the next big thing and still keep on hammering at Tanker changes. Way I see it, correctly or not, once these changes are done that's it for Tankers for the foreseeable future. I don't even play a Tanker so I don't have a vested interest in these, but @csr hit the nail on the head with the useless changes to cones. Buffs for the sake of spreadsheets are not buffs.
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We seem to be miscommunicating. Posi 1 takes 40 minutes to run and earns 3 million. The second miscommunication appears to be that I am suggesting to to buy Converters, buy enhancements, convert them, then put them on the AH. Please re-read more carefully. I said 'buy converters, type /ah, throw them in there'. And the final miscommunication appears to be grinding TFs. I said leveling a new character. Doing the TFs gives XP that we need to level, doing TFs gives Merits that are worth money, and doing the TFs gives the +HP accolade. So for a new character this is a triple whammy. Once at 50 and if you want to farm in the AE or earn merits and play the AH is up to the person, but has no bearing with what I said and my advice for a leveling route. I rank the selling of insps at the same level of people advising to sell their common salvage for 1 inf because sometimes people will buy for 250 inf and booyah it is all profit, woo. If people want to do it that's fine, but I'm not going to advise anyone to do so when the game throws us inf by the millions where 250 inf or 100k every 25 minutes is a drop in a bucket.
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You had yours on Efficient Adaptation which really boosted the regen to some nutty numbers (960% if I recall, booyah!). Mine was posted with Offense Adaptation which explains the lowered numbers though I don't think it will be as high as you had yours since I stripped slots from everywhere.
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This is not perfect yet, but some proposed changes. - You could do with +5 several of your IOs, such as in Hasten and in Stamina, etc. - You are grossly over the accuracy needed to hit a +3 (your lowest accuracy attack is at 126% where it ends at 95%) and that's without Tactics turned on. - Your best defense is to be floating out of the way, so you could consider dropping SJ + Combat Jumping and grabbing Hover, Fly and Afterburner (another place for an LotG) then pew pew out of melee range. - Aim is sadly underslotted. - Since you want to be in melee for your nuke you can drop something not useful like, I don't know, but perhaps that Smoke Grenade or whatever you feel like (Tactics?) and take Super Speed with the stealth IO in it. Mobs will not notice you until you do big booms and then you can float out of the survivor's melee range. - I feel you have 'wasted' too many slots with LotG to get the S/L resistance. I stripped all of these down and spread the slots around. By adding the two uniques you forgot about it turned out to be just a 4% S/L loss This leaves you with four slots to do as you wish (perhaps purple set Toxic Web Grenade since it can be useful against running AVs). You have 45% to everything except Negative and no incarnates involved so perhaps grab Clarion for the CC immunity instead of Ageless? S'up to you. Hasten is at 135 seconds which is okay ish, but during lulls you can try to work in Trip Mine for some FF procs to help. I don't know if it's worth it, but hey.
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I can honestly say this character is one of the few I would remake from scratch and play again because it was such a fun experience. The constant AoE, the helping the team with CC, the vampiric style as you can see in the GIFs, the -res of Sonic/ and Sentinel helping the team. Good fun. I won't promise the luster won't rub off at 50 but it's a fun trip up to then. If you need some tips as a recent return check my signature since I just added some info that may help.
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I don't find generating inspirations useful. I can go naked from spawning at the steps to doing one DFB, then Posi 1 and 2 and come out A) at level 22, and B) with 26 merits which translates into 78 Converters, which, roughly, translates to 7 million inf. Even just doing Posi 1 alone gives 11 merits which is turned into 33 Converters, and that's about 3 million. So, yeah, I mean, sure, 20-50k isn't BAD, and doing the tutorial for those extra two big inspirations isn't BAD but it's like I said above, a drop in the ocean that is selling Merits. As for slotting TOs and DOs it's a matter of opinion. With all the buffs we get I don't think that they are useful. With double XP on it takes about an hour and a half. It takes longer to go to a shop and purchase them, then replace them when they expire after five levels, than to just move on and get a few more levels. I can see the case being made for a character that is strictly soloing though but even then TOs and DOs will turn red quickly.
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Archetype that made the worst first impression on you?
Sovera replied to DR_Mechano's topic in General Discussion
Masterminds are great and I played them a lot. The changes in the incoming patch will also greatly help. But they are just not made for today's game. Minions slowly following at Sprint speed and arriving once the fight is over or trampling behind as we fly to then arrive panting and happy dragging everything they agroed after them. Yeah, I played these for months doing tons of different builds. Then I made the mistake of playing different ATs and ha ha, no, just... no. As for me it must have been a Fire/Martial Dominator. I made it, started soloing. No Containement, no damage, spamming immobilizes and holds and shurikens and argh, nothing died! But then I made a Plant/Psi Dominator a couple months after and it was a hot knife through butter.