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hejtmane
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Everything posted by hejtmane
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Just an fyi electric single target attack chain is pretty low it is all about aoe and some more aoe I will look at the build here later this evening I am trying to dig for the best single target chain on electric just don't expect much from it lol I have not gotten the chain figured out but looking at base damage no buffs no recharge we want to use the attacks that give us the best damage per activation attacks as much as possible so here is the raw data of your attacks Charged Brawl DPA 69.65 Havoc Punch DPA 60.56 (should skip this attack or just use it as a filler for leveling/side kicking and IO's) Jacobs Ladder cone DPA 61.8 Thunder Strike Aoe DPA 40.88 (never use during single target chain) Chain Induction dpa 90.84 this should be the attack you want to activate the most but a 14s recharge time Lightning Rod aoe dpa 77.9 when it is up use it in your chain for single target it is a damage buff Shield Charge aoe dpa 75.60 also should use when up lol sad but true One of the best thing you can do is create a bind for your Lightning Rod and Shield Charge I bind it to a key like this 6 powexeclocation target "shield charge" then put the normal icon there so i can see when it is recharged and when you hit the #6 on keyboard it executes the charge on your target so you save time and do not have to target etc when usign the power
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Ok this from an old post from the original forums yes that old. Courteous of Werner yes the one that post on these same forums now so you can thank him top chain is Incin(146%)>GFS(237%)>Cremate(88%) = ~190 DPS Incin(72%)>GFS(133%)>Cremate(24%)>Firesword(0%) = ~180 DPS Incin(144%)>Scorch(74%)>Cremate(89%)>Scorch = ~170 DPS There are others, but these are the most used. The ~170 DPS chain is the best for EPS, and it also benefits from having the Hecatomb proc in Scorch, which would increase it's DPS. Leveling, I ran the 170 DPS chain, and ended up going with the top chain because I found that I liked GFS's burst damage too much to part with it.
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for the force knock back you can take the pool power Project Will
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Not sure if this helps but IO'd out my fire/rad is sitting at 50 no alpha no accolades yet and I was able to solo Marauder lvl 50 AV no problems even had a boss and a couple minions on me the entire time. I am parking him for now because the changes to Shadow maul are so sweet and I am back to my dm/sd for my primary and I am starting a katana/wp I got one to 28 back in the day and just never finished him and my first 50 was a katana/sr with perma elude oh the 5 slotted damage days of i2-i3 so some unfinished business. He leveled great and held is own I played pesudo tank in some missions in the 30s-40s on some runs. I am a scrapper through and through. Note I use Marauder because he is fairly middle of the road but has a big hit and easy to get to from ouroboros; if you can not beat him as an av then you need to go back to the drawing board on the build. Anyways that is my experience on the fire/rad scrapper so I am bias and will always say scrapper
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Energy Aura unless you want stealth you can skip energy cloak and overload
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I do not know enough about brutes but my fire/rad is fun to play I do have softcapped positional s/l
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The two best things I did in Ultima Online is cause a patch I was the first person to start stealing from monsters while other people where fighting them; literally could not log that guy on for over a week oh and stealing from monsters keept you blue. It was funny my buddy called me is his like don't log on guards a thief I just had a bunch of people ask me if I knew who that was. Then the other was the house change where you could make people friends or not to enter the house I hooked up with a group I would try to steal from a person run and hide in the house doorway as soon as they find me they run over me get stuck in the house changed the settings and we kill the person and loot their body. It was and still the only true sand box MMO I ever played and you always teleported to your house from the bank all your recall runes are to other safe places that you kept 30 copies on in the bank Corp Por for the win
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I thought I was the demon that was summoned did I miss something
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Back in the day before even Incarnates shredded monkey had DB in the top 10 on pylon test many times. DB works great for PVE and the damage is fine but the issue PVP and PVE are not looking for the same thing. Taking out a bunch o lt's and below burst is always nice but for the big dogs it is about sustain damage and debuffing the -res procs etc. PVP is all about which attack is the least resisted and has the biggest burst it has always been that for pvp in MMO's since even the ultimate online days running on dial up modems. PVE dual blades rocks pvp not so much
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You guys missed the old days I had a DM/DA starting in i2 he was not my main katana/sr perma elude was anyways back until ed hit cloak of fear was way better it was a mag 3 fear. A lot of people after we got stacking armors in i3 started calling dm/da scrap trollers back because of the mag 3 and stacking tof on top. Later after ed etc I tested the cof, present pool and tof and it sucked the game play was terrible; i personally hated the game play it was no where on par or close to I3 play of scraptroller.
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The only reason I do longer play Dark Armor and I even ran it for a short while when we could not even stack the armors in I2 yea that sucked but loved the set. Yes Dark Armor is good other than a lack of KB protection arrg. The issue is I got spoiled by the taunt aura in shield so I am stuck with rad, shield. ea, inv and Will power now; for some reason I got the taste of that sweet sweet taunt aura and it just makes other sets less appealing.
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Do Katana and Super Reflexes work well together?
hejtmane replied to TheGentlemanGhostronaut's topic in Scrapper
On old live I loved my db/ea it is a good set and I preferred it over /sr because I got at least a weak taunt aura in the set -
The issue is pvp is not pve so what is good in pve sustain damage is not good in pvp coming from 20+ years of MMO's yes all the way back to Ultima Online and including games built around PVP DAOC, Rift etc burst damage is the name of the game generally in any pvp outlet and anything that slows, stuns etc the enemy. When looking at any melee AT you want quick animating burst damage attacks in pvp
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So how does this change things from the beta forum in the Dark Melee set changes "Hey all! Thanks for all of the feedback thus far. After a lot of consideration and internal discussion, we've decided to roll back the Dark Consumption change to the live values. Shadow Maul changes will remain, and the set might get further reviews in the future. As there's no more changes planned for Dark Melee in this update, we'll now be locking this thread."
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This is nothing new in city of heroes back in i2 it was all about damage hell survivor ability was even better for some sets than with IO's it was down right dumb. You know the no xp from mobs and portal was because of super strength tankers. Litterally they would do the Circle of Thorns missions sit outside the range of not damaging the portal sit with footstomp on auto go watch tv, eat a sandwich and everyone in the group would sit at the door and rack up xp or the classic dumpster diving one tank to heard and a blaster and a 6 slotted t9 kill 100+ mobs rinse repeat. The list goes on and on that was all pre-ed
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It was better pre-ed back in I3 for dark armor control when you had a mag 3 cloak of fear and you could lock up lieutenants as while oh those were fun days for a short time because it last a short time because da sucked before i3 no stacking armors lol
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Respec will be required for me but love the change
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The original devs even had concerns with rage and scrappers double stacked rage on a scrapper sounds dumb and stack it with shield charge bahaha that be stupid fun and most likely broken
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Cool when I was looking at the #'s psi blade sweep dpa was really good so my guess was pretty close to spot on but was not aware of the last part so that is helpful
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Has any one came up with a good ST attack chain for PSI melee
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I agree us old timers that where back here in the non agro cap days now how bad that is and what was going on they just do not understand.
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True scrapper story was running and a +4x8 AE team the map had streets on either side of the building anyways I peeled off and started a couple groups back on the other side and clear grups on the other side. After a while someone goes hey are XP gain is way faster then someone goes wheres melted copper. Then they look on the map wait Melted are you soloing the other side ? Yes of course; few mob groups later another person wait he is keeping pace with us
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Katna/wp is so good it can be boring and yet do dumb stuff (itf solo cough cough cough before incarnates Iggy was the master)
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Ok I threw this together this will soft cap you smash/lethal defense and get you close on s/l resistance I am assuming you are going to use the attack vitals combo since it makes the most since on ablating if you want to take it up a notch you can put the purple set in that one. I am not sure you need Hasten you may be able to drop it and free up some slots There is some wiggle on some of the IO's and the build on swapping out powers etc. I am relying on acrobatics and one IO for your kb protection this is not fully fleshed out just going of memory of db builds and my dark armor days and may at least help and you could maybe be use it as a base and tweak the build http://www.cohplanner.com/mids/download.php?uc=1436&c=663&a=1326&f=HEX&dc=78DA6593CB7212511086CF300709B72404080492708909010224EA5ACB885AA5495594D22D99C0314111C699A4CA9496655EC18D0BCBAD4BDFC1ADD717F015BC2CB4D41536D37F30E59C62EA63FEEE3EDDD37DCEE6C37AE8F5D5A30B421BBFD4356CBBD9685986692ACBD7687554AFA5C470F9E8491D5B9A9BAAAB54B57E60749BEB5DA3ADECF4C854577754CF26A361DD6B5EB4EEF72D11DAEAF7BBD50D65989DDE6ED879B9D2D9DDDBA7B78963535B59F65EC70C38EF0D53A976E4B2D96955D7FBEDC3E6A661EF2BEB3049352CD2F3C827B00652340879293C5BE00DA6BCC9ACA4882B521487311A627EE88E76EA0FF89B39F693B97686F9D8871031F06ADBBCCF588B1968838A19DA01DF7884884A51A6589DF3E93AF2C95FCC0AF25590AF44BE5E7C8FD7E47DC6F7C107CC491B3C603EF10D67A239B5F9B6A5106B524CEF309306D862A6DAA062AE50AC1FBDF0CFD39F8214A7F3600ECC300B09E21CED4D31418ED18271CDA961E93AD79F205B98EB17E1CF1E474B9236C1FE6222C7353F252D827E46EEB236D50131BF18E617C3FCA631DF0AC546F97BF56882F3AEC4C16930C6AC926F1CBD8F4F72AD39D49C8B8211A646BE09D49E18D01247A4CCA0CA99B7BAD3B1D977E07BE6FC07F023F889A9536C1A99D3E86C019D2DA0B335745692EF1C7CE7506516556651651655D6C83783896582FC95B500E8C7A90D8163CC08C5E4B17F1EFB2F60FF8518883C51F25D645FCF22A6B5F4924FF2D20B669E7C96B92F9EE532FB94FE63835297D1CD32B4577434AA3809D5F37C9AA668AF55F8AD22DFAC1CDD6AFA0D279191A33B3B28B9ACAB2E65CDA59C7529E75CCA864BD992A37B2F3447F14FD26D6665F0254056EDA4F5DB3FC5A35DE3E9166F73678BB7985F5D51DF4F463DE75B537CC62C65B9277F016290D635
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+4x8 mission with a full team team; Team goes right scrappers goes left