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Bionic_Flea

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Everything posted by Bionic_Flea

  1. Sorry, yes, Ageless not Agility. I confuse those two too often.
  2. Incorrect. Agility Ageless Radial has DDR. Edit: Sorry wrong I-power starting with the letter 'A'
  3. While I agree that Rune is not so overpowered that it needs a nerf, to be fair there are many powers that take IOs that can't benefit from certain set IO enhancements. Just about every auto power fits that description.
  4. Re: Spirit Ward. It's pretty dang strong. You get 10 ticks of 23ish absorb over 15 seconds and if you detoggle it decays at the same speed. With just one heal SO my pet had over 300 absorb HP, or a little less than a third of his total HPs. I may actually have to dedicate slots to this now!
  5. Never trust a potoo bird or a retied GM . . .
  6. and it feels so good Reunited 'cause we understood There's one perfect fit And, sugar, this one is it We both are so excited 'cause we're reunited, hey, hey
  7. There's a "freebies" popmenu just under the notoriety settings that lets you get any IOs, badges, etc., for free.
  8. I have no problems whatsoever with you or anyone being able to design and play characters that can solo +4/x8 content, but I do have a problem identifying any character who can't as "non-viable" because I also have no problems whatsoever with people street sweeping from level 1 to 50 with TOs/DOs/SOs only. Everyone should be able to play as they wish within the confines of the game without a judgment on whether their play-style is worthy.
  9. that's the way you do it
  10. Oh! That could be interesting. The higher the magnitude (single or stacked), the more attacks you get locked out of, going in reverse order as they are in your primary/secondary. So at level 50 you would get locked out of your T9 attack first but you have your other powers, unless you have more mez hitting you and then you keep going up the list. At level 1 you are left with brawl. It might be too late for this game to implement that, but I like the sound of it.
  11. You assume facts not in evidence. The devs have not stated those are OK. They just haven't nerfed them . . . YET! Which is why I want to know what they consider overpowered and am kinda worried that the only response was Jimmy stating avoiding an entire part of the game, or words to that affect. But as others have pointed out all armor sets negate mez, force field and sonic negate mez, Perma-Domination negates mez, etc. And that's not to mention all the other parts of the game that are negated by one thing or another (-kb IOs, softcap defense, and so forth). And that is my problem. It's not that they are changing Rune of Protection. I only have it on a few characters and I don't think the proposed change will affect them much. But I do have a problem with them changing a power because it's "overpowered" . . . because if ROP is overpowered . . . let the nerf wars begin!
  12. Here's a modest proposal that's not exactly about Rune of Protection, but certainly related. What if we gave the epic resist armors each a mez protection component? For example, Mind Over Body grants Confuse protection, Dark Embrace protects against fear, Charged Armor for sleeps, etc. It lets players choose based on resistances AND mez, still leaves some mez to be covered by other powers, teammates, or inspirations, and makes losing uptime on Rune less painful
  13. It's not consumed, but it only lasts 3.25 seconds. It's possible to get two attacks in that window, depending on the attack.
  14. It's a conversation. And so far a respectful one. They said they are changing Rune because it's overpowered. We're asking why they think that. Is there a metric? It's a fair question.
  15. Factual Answer Warning: Because they asked for our feedback.
  16. I have to agree with Scary (but not Scariest) Sai and Blackbird71. I think many of us understand and appreciate that overperforming things might eventually get tuned down and underperforming things might hopefully be tuned up. And players generally prefer the boosts and dislike the nerfs. But it would be helpful to know what is considered "overpowered"? How is that defined or measured? I have a handful of characters with Rune. Most of my guys don't have it because I prefer certain powers from other pools and I can only have so many. While I consider all of my characters powerful, I don't find any of them to be overpowerful. But maybe I'm not seeing it the way you are seeing it. How do I know if I'm overpowered?
  17. We would be well advised to discuss the power in question rather than each others posts and positions. People can like or dislike changes for all sorts of reasons.
  18. I don't like the reduction in duration, but I do like that the resistance is available whether the power is used proactively or reactively.
  19. But Jimmy, why do you have to tease me so?
  20. I called it! From the most recent patch notes:
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