Willpower is a bonkers set that runs into the very rare problem of a select enemy type that does something exotic which can hamper it for a moment. It's fine.
I would usually agree with this, but Incarnate stuff is honestly just that busted that it'd be much easier to balance without it than with. In part because of the sheer variance of Incarnate power creep (how many level shifts a person may have or which tier are they up to/what levels are their incarnate abilities, etc). I think dealing with something that works by suppressing Incarnate abilities would make for an interesting mechanic though in new, regular content, as that seems like it could and should be something with a story focus rather than existing as a difficulty modifier.
Beryl Crystals is listed as giving resistance to Confusion and ToHit debuffs, but it has Confuse Protection in combat attributes. Also not seeing +Accuracy in combat attributes when checking.
I'm still not impressed with Touch of the Beyond. In comparison to the former Elec sustain, even, at least that had a big bonk and everything was on it's ass and it did something effectively. ST Terrorize is.... well. It wasn't good enough for Touch of Fear, which got much better within the same patch. And I feel like the unenhanceable PvE hold component being added in is acknowledgement of that fact without actually doing much to change it. I suppose if you're soloing and running 1x/+1 it's effective at keeping something locked down if you need to go AFK right then. Just put it on autofire and... it'll still there be when you get back, just, the enemy will have only attacked you every now and then.
My problem is that some people want to be Scrooge McDuck and swan dive into a pile of alt names they can't realistically ever use, short of becoming Goro, Prince of the Shokan and leader of the armies of Outworld so they can have sufficient arms to multibox all their names. I don't know what your problem is, persay.
Dude, I'm a veteran, we don't deserve additional special treatment on top of all the special treatment we already get. I'll begrudgingly take the free appetizers once a year, but carte blanche on name registrations for a fan-run server of an ancient game is excessive.
Edit: Also, in regards to this not working as well on Live, Live also did not give you infinite character slots.
I 100% do not see how the straight kick animation for Crane Kick makes more sense as an AoE than the wonderful Kamen Kick animation for Eagle's Claw does.
I gotta also roll my eyes at the "ugh, you just want a DOPAMINE response, you filthy addict" bit that goes on in unlock topics. Like, buddy, it's a video game, that's why we're all here, you're not putting in a 9-5 at Terra Volta or standing on the street corner peddling philosophy like you're Socrates.
You'd have to slot for range specifically, since there is no +Range in any ranged damage IO set that isn't a 10-25 set. So you'd have to dedicate 2 50+5 range IOs to get the old distance, which is 33% of the amount you can slot.
Gonna be honest, don't care what a random youtuber says about something that I don't mind doing. I get that people don't enjoy it, but that doesn't mean I'm not going to laugh when someone compares it to putting a gun to their head.