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Psyonico

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Everything posted by Psyonico

  1. DNA siphon has a base accuracy of 1, meaning 75% chance to hit even conning minions, so yes, you want an accuracy in that Parasitic Aura has a base accuracy of 1.5... I can't do the math in my head right now to figure out what that adds up to, but it's >95% chance against even conning minions. Depending on what level you plan on fighting against will determine if you want to shoot accuracy in it (I still would though)
  2. My understanding is that (spaghetti code) each map has to have a copy of the auction house, which is why instances (including bases) can't have it. A permanent fly without the only affecting self gets a no vote from me. If you want that, take fly or mystic flight
  3. Get your shields slotted, that will make a difference. Also, your 2nd tier demons (available at level 12) have a heal power and a resist shield they will cast on the other minions. Those should help a lot. At level 6, you can't really make too much of a call yet on how something will play.
  4. You left a lot of recharge on the table because of proc bombing, here's a build that is technically perma before alpha, though you really need either spiritual or agility alpha slotted to get it effectively perma. I've also attached my Ill/Storm/Leviathan, again, it really needs Spiritual Alpha to be effectively perma Controller (Illusion Control - Storm Summoning).mbd Havoc Crier - Controller (Illusion Control).mbd
  5. Psyonico

    bio / staff

    Bio generally doesn't need help with endurance, which Savage helps a lot with. That being said, the recharge bonus from Savage could be nice for Bio...
  6. Looks like you forgot to attach your build. I've got an Ill/Storm/Leviathan that has perma-PA without any Force Feedback procs, so I know it's possible. On my phone now, happy to post my build later if you want a look at it.
  7. Trick Arrow... Your only "buff" is your t9, which is also a control/debuff.
  8. You solved my problem... I tried running it through WINE instead of lutris and it runs perfectly... I guess I'll just update my desktop shortcut to run that instead of through lutris.
  9. I'm hoping someone has some insight into this
  10. No, the game only runs on Windows or MacOS, or if you're very savvy, Linux.
  11. Daily Hami on everlasting are in the hive, not sure about other shards.
  12. Invul doesn't have -acc, you're thinking willpower. Rise to the Challenge has -tohit in it. Stone armor got revamped a while back, granite isn't necessary anymore to be a strong contender. Also, there are ways of mitigating the Granite Armor penalties. Anyway, back to the OP. Rad armor is best thematically. I've also got a shield/rad, which is a beast, but was painful before Cardiac
  13. I think something isn't right in that lspci command, when I try to run it, I just get the Usage/display modes/Display options information. I think you're trying to get the lspci info for my gpu out of that, so I did just an lspci, got the slot address (in this case it was 3:00.0) and then ran lspci -v -s '3:00.0' The results are below. If this is not what you were expecting, let me know. lspci -v -s '3:00.0' 03:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Navi 21 [Radeon RX 6950 XT] (rev c0) (prog-if 00 [VGA controller]) Subsystem: Tul Corporation / PowerColor Device 2420 Flags: bus master, fast devsel, latency 0, IRQ 133, IOMMU group 15 Memory at f800000000 (64-bit, prefetchable) Memory at fc00000000 (64-bit, prefetchable) I/O ports at f000 Memory at fcb00000 (32-bit, non-prefetchable) Expansion ROM at fcc00000 [disabled] Capabilities: <access denied> Kernel driver in use: amdgpu Kernel modules: amdgpu When I run the glxinfo command I get the following: OpenGL vendor string: AMD OpenGL renderer string: AMD Radeon RX 6950 XT (radeonsi, navi21, LLVM 17.0.6, DRM 3.54, 6.6.8-200.fc39.x86_64) OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.3.1 OpenGL core profile shading language version string: 4.60 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.3.1 OpenGL shading language version string: 4.60 OpenGL context flags: (none) OpenGL profile mask: compatibility profile OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.3.1 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions:
  14. https://youtu.be/baHsoEAAMZU?si=lmEPPBKvr2RZsirt
  15. Hoping this is the right place for this. My computer is fairly new (~6 months old) when I built it, I was running Nobara 36. Homecoming ran perfectly on it. I later installed windows instead (long story) and have since gone to a dual boot system with Fedora 39 being the default, and still being able to boot into Windows 11 if needed. Anyway, In windows and on Nobara I was able to run the game at 4k with everything maxed without any lag whatsoever, now, on my new Fedora install and the exact same settings as when I was in Nobara/Windows, I'm getting about 10 FPS even on the character select screen. I've narrowed it down (i think) to something with Lutris or Homecoming, as the couple of games that I've tried running through Steam are working perfectly. I've tried different WINE versions through Lutris to no avail. Currently I have it set up as wine-ge-8-25-x86_64 (which was the default when I installed it.) I tried doing a "Reset Graphics Options" In the Homecoming Launcher, and it ran it at a very small resolution and things set to "default" and it seemed like it was running alright, but when I set it back to 4k, I started having issues. I tried booting up the game in windows again and it worked just fine. some system specs for you # System Details Report --- ## Report details - **Date generated:** 2024-01-03 16:48:54 ## Hardware Information: - **Hardware Model:** Micro-Star International Co., Ltd. MS-7E12 - **Memory:** 128.0 GiB - **Processor:** AMD Ryzen™ 9 7950X × 32 - **Graphics:** AMD Radeon™ RX 6950 XT - **Graphics 1:** AMD Radeon™ Graphics - **Disk Capacity:** (null) ## Software Information: - **Firmware Version:** 1.30 - **OS Name:** Fedora Linux 39 (Workstation Edition) - **OS Build:** (null) - **OS Type:** 64-bit - **GNOME Version:** Not Available - **Windowing System:** Wayland - **Kernel Version:** Linux 6.6.8-200.fc39.x86_64 I have also tried both Wayland and X11, it did not make a difference. I tried disabling my iGPU in my BIOS just in case the game was trying to run on that, again, no difference. Hopefully someone has an idea on what I'm missing at this point. Thanks all!
  16. Storm has the following powers that do knock back Gale Hurricane Tornado Lightning Storm And Freezing Rain does knock down Forcefield has Repulsion Bolt Repulsion Field And Force Bomb does knock down
  17. I want shield sentinels, but the devs already said it wasn't going to happen because every blast set would need a new set of animations for it to work.
  18. I'd vote energy/storm or storm/energy Corruptor/defender
  19. They do still exist, you can buy them from sg base vendors, not worth it though.
  20. Pretty broad question For Defenders/Corruptors i'd go dual pistols, water, or dark For controllers, I like Earth or ice For MMs, bots or Necro I'd say.
  21. I agree that toxic defense should be added to set bonuses with psi defense. There are also still some powers that say they grant defense(all) but don't grant toxic defense. This should be looked at as well.
  22. I've got a jester AR/Dev blaster named Punny Sure
  23. I believe Electric Control is considered the king of sapping, it may not grant any -recovery, but you can get some serious AoE -endurance out of it. Pair it with /Poison or /Psi Assault and you can get enemies drained quickly and keep them there. That being said, in my experience, sapping isn't all that great in terms of damage mitigation.
  24. Burn isn't auto hit either.
  25. What FupDup said, Darkest Night is best used for its -damage on a SR tanker.
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