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Psyonico

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Everything posted by Psyonico

  1. I believe the teleport isn't considered a mez, so Domination/Hybrid won't affect this. any thing that gives +mez is duration, not magnitude.
  2. It's annoying, yes, but there's a simple fix for it. If you set the mission as your active task, it will stay there regardless of how many times you zone (it will be the red one, not the yellow one)
  3. if you have more than a couple of IOs that you need to pull out, you can also do a Respec, allowing you to pull out up to 70 (though at the cost of having to pick/reslot all of your powers again.
  4. Have you tried Windowed Mode?
  5. They actually made an off-broadway musical about it... It's amazing.
  6. In addition to what's already been said, I'd like to add slotting -To-hit into Dark attacks means you're sacrificing something else. Damage? don't want to do that, Recharge? Don't want to do that. End Redux? Maybe if you have Cardiac Alpha. Accuracy? Probably don't want to do that unless you have a ton of global accuracy bonuses from IOs.
  7. Tinpex also grants 80 merits in about 40 minutes
  8. Psyonico

    Elec/?

    Yes, you can chain off of Galvanic Sentinel
  9. You can always start your own small team group and advertise it as such. I've done that a handful of times.
  10. No, it's not always that easy. What level was the rest of your team? Were they IO'd out? What was the other Defender? these (and other things) can all impact how easy a team moves. Debuffers are technically not needed in any content, as long as the team comp is right. That being said, they do make all content easier for a team. TA/A is a fun combination, but it really doesn't shine until you get Oil Slick Arrow (26) and EMP Arrow (32) slotted up. Even then, it will never be a solo beast unless you specifically build for it with IOs.
  11. I can't speak to it on Tanks (my highest is only level 8 ) but I can tell you that on Brutes it can destroy stuff.
  12. Believe it or not, mine's simple Tanking Recluse in a Master of Ms. Liberty TF on my WP/Mace. I know it's not the hardest thing to do, but it sure did make me feel powerful.
  13. (I Think) what you are referring to is Enhancement Unslotters.
  14. Regen and WP both need -Regen resistance. I monitor my Regen on my WP/Mace tank and it is amazing how often he'll go from >3%/s to 0. (granted, I've been fighting a lot of Malta recently)
  15. Although I agree the numbers speak for themselves, how much of that is because everyone wants to be Superman?
  16. It's ok for area denial, but the KB->KD is just so worth it.
  17. I'd actually 2nd DP regardless of your teaming preferences. Incendiary works great for solo and for teams that don't need the extra damage, Chemical's -damage stacks nicely with FF's Defense for an extra layer of mitigation.
  18. I think the only thing that needs to happen with Placate is the time between activation and going hidden needs to be shortened, now it's at least 1 second, maybe closer to 1.5-2 seconds.
  19. Even on my BS/Nin which has at least 49% defense to all positions I find myself using smoke bomb in larger teams and placate in smaller teams/solo
  20. Pretty much this. For self damage go fire, for team damage (which as a ff or Sonic you'll likely be teaming a lot) go Sonic
  21. I haven't played him in ages, but I have a Sonic/dark defender. Between the resist buffs from Sonic and the to-hit debuffs from dark, you turn your team into gods. Then to to it if (later game) you get a self heal to help with your own survivability. The only major drawback is that it really depends on a team to shine. The defender will get better resist and -to-hit numbers, but I say if you enjoy the corrupter then play it
  22. I've been told ( but haven't tested it myself) that turning off camera shake fixes most crashes. I've always just turned it off and have never crashed
  23. They are most likely a toggle so that you can't set it to auto fire when it is up.
  24. And in Ninjitsu
  25. Leave it targeted AoE, don't need with my set bonuses!
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