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Snarky

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Everything posted by Snarky

  1. Wonder Woman, Superman, and the Tick are all being thrown out as Inv/SS Tanks. Okay. Which one of these has the worst Rage Issues and combat stopping depressive cycles? (The Tick usually stops combat due to confusion, not depression)
  2. The Tick. In my opinion, the greatest superhero to ever don tights, Really, this applies to any super hero who is super strength and not a raging hulk monster with manic depressive states. So, actually very few super strength characters can be approximated well in CoH. Even the Hulk did not go through depressive cycles. Unless every time Rage drops you want to alt costume him into Banner.... But the "Diaper and Binky" crowd whined loud and long about the fix to Super Strength and the Devs caved like an unsure what to do freshman. So....unless you like you Super Strength characters Raging with Depressive Cycles you are SOL in COH.
  3. On the recent story arc character i ran i did all 1-35 content. There were seriously not many Rikti. At 35 I immediately got my Vanguard badge. I then went back to doing story arcs 35-39, 40-44, leaving 35-50, 40-50, 45-50 that i am still working on. At 50, which took quite a while from 35-44 for me, I still had a meager handful of Rikti merits. Maybe if i had run missions with Rikti at high difficulty I would have had a bit more. But still, meh
  4. I am currently "maining" a Dark/Invul Brute. I soloed 1-50 every contact on him. I still need to finish the 50 stuff. Very strong A standout on Brutes is Dark/Dark. I believe this performs better on a Brute than any other AT. While I will always be jealous of Tanker AoE it has moderate real effect here, at best. Scrapper would do slightly better damage but would be lacking the Health that the design needs with the strange defenses and massive heal strategy.
  5. Master badges in Incarnate Trials are based on an accolade, getting various badges for very particular tasks. They are not tied to no deaths or power restrictions The Master setting for non incarnate trials now nullify incarnate powers, temp powers, etc (no team transport!)
  6. The new Master setting nullify ALL incarnate abilities. Badging is different than ROFLSTOMPing
  7. I enjoy the game 1-50 crawling to 50 on PUG teams or solo. ….okay, most PUG teams… I enjoy playing incarnate 50s in Trials and 50 SF/TF. I like taking an incarnate into regular 50 door missions and story arcs. On a team it is a rollicking hoot. Usually set at +4/x8. Solo you can set at +0 and walk through the story arcs as a SUPER villain earning badges, merits, and completing the game. One of the great strengths of CoH is the customization allowed. From costume to power-sets to playstyle CoH delivers a platform for the player to live in the world in their head I am greatly looking forward to the Dr Aeon treatment of older SF/TF with multiple difficulty setting. Thank you Devs As an unrepentant power gamer I would love to have more incarnate powers. Perhaps tied to veteran levels. They could be “hard bonuses” like a significant health boost that is permanently attached to the toon (not over capping but getting you toward AT cap) or a dozen other ideas, most probably better, that players have already provided. An Omega that was a second Alpha? I swoon at the thought lol.
  8. Whenever the inactive flag comes up on one of my alts I log the character in. Then I go to the pier by the black market in Cap au Diable. I have rhe character jump off the pier into the water there. Then i log off and delete them.
  9. I have officially “given up” trying to find something better than fire at ST damage. I have a few tricked out 50 Blasters. Dark, Electric, Ice, Beam, Seismic. I look at them I cannot honestly say any of them can get to where Fire is as far as just standing at range at lobbing hate at a Single Target. So last night I rolled a Fire/Temporal Blaster and by this morning I had 50d him and opened most incarnate slots. I have a lunch thing and then will finish up the farming and slap on the build. I have enough Emp merits i can email over to 50+3 him fast but I think I am short a few of being able to Tier 4 him everywhere. Levelled that Seismic last weekend lol This will be my workhorse toon in Really Hard Way Magisterium and a few other trials that require maximum effort on ST. I will pick a key blaster for each trial and just play froma deep bench for fire support roles. For theme I like Dark/Dark best but honestly i do not enjoy Dark secondary. The Sustain alone is a pain instead if being set and forget
  10. In the near future I will be running more dark debuff toons. For theme and fun. Dark is a very hardy, yet quirky, powerset in every iteration it has in the game. In my opinion. But due to its quirks it tends to be stronger in certain cases and less useful in others. As opposed to something like fire, which just always has one trick, more damage. Or something like Rad with a constant one effect secondary. So using the Dark powersets to the best of their ability, learning or creating new strategies is definitely part if the fun.
  11. It depends on the toon I an running. On my Dark Invul Brute the goal (on a team ) is to capture as much agro as possible, the meanest enemies preferred, whether or not I can kill anything fast On my Blasters I tend to be very kill focused, of course. Priorities are indeed mobs tgat are way more trouble than their “minion” class indicates are fat targets. Then burning down a Boss in a few ST attacks is a healthy strategy. With my Blasters it all depends on team operations. I play the landscape based on how much agro my team has occupied then make target decisions based on 1) how much damage i can safely do 2) who needs to die NOW
  12. You are most likely not the first person to ask. But it sure seems as if you are yes, custom sliders. There are all sorts of shape tricks for characters. One of my favorites is take a huge character then make them as thin as possible. Then make all head sliders huge as possible. Very dramatic. Works nice with fishbowl head as well
  13. This. In a nutshell Let us get a little honest here. This is not the most popular game in the world. It does not get a lot of traffic. New users to the forum are probably going to poke around general and one or two interesting boards. Old users are going to come to General and a couple sub boards they follow. When a thread gets “properly categorized” it is moved to the correct spot in the cemetery. If it is not dead when it is planted it soon will be
  14. I honestly think you should consider switching to a ice/cold Corruptor. Due to Scourge which works perfectly with Ice’s DoT rains and the powerful ST and AoE debuffs available in Cold makes for a true AoE powerhouse. I ran this for a couple months in incarnate trials and was quite pleased I have currently switched to a Beam Blaster for incarnate work so i can hover blast hard targets like Tyrant and other Extremely Hard Targets
  15. I recall some similar points being brought up during the "fix super strength crash" time....welll, if you want to cut the crash out fine, but we still need to be able to double stack it....there....fixed
  16. In my opinion, PROCs should be subject to EXTREME ED type rules. 1st PROC 100%, 2nd PROC 50%, 3rd PROC 25%, then 10%, then 5%, then, if you really need a sixth 1% THis needs to be only for damage dealing procs or old school builds with globals etc could get caught up in the code. This will never happen. I already hear the toddlers pulling on their diapers andf getting a bucket of pacifiers to angrily hurl across the room creep into the discussion. If the DEVS put something that touches their precious on BETA you will hear a baby chorus like the tabernacle choir
  17. The Devs spent a ton of time and effort on a project. They got feedback. They had it on Beta then a couple dozen players through a bitch fit from hell like Bridezilla and the Devs junked it. that was the Super Strength fix to get rid of the Rage crash. But the vocal minority want to be able to double stack rage and so the rest of us are stuck with manic depressive hulk clones. Sigh….i stopped running the set, even though i mained it for years on live what i am trying to say is forget the whole topic of nerfing procs. a few vocal babies are already strapping on their diapers and getting pacifiers ready to throw across the room. They will keep their procs
  18. There needs to be KAOS! Down with Control!
  19. Ahhhh….my same response applies to when my SG kept hiding things in the Crucible. Nobody goes there….
  20. No. I do not mean deep and meaningful discussions that change my long deceased heart I am talking about tooics being moved from General. Many times I agree with this being done. Yet, in my opinion, sometimes it is done without being necessary or helpful A recent discussion on Dark Armor is gone. This is a topic that affects many ATs. Moved to “Archetypes”. I looked in Brutes, Tanks, no idea where this is. Was a nice little discussion. Now it is properly filed away. Where evidently it will be hard to find and die a nice neat death
  21. Snarky

    Earth Blast

    Yeah, I'm having more problems designing a costume and story than working with the set. I farmed one to 50 and threw a bunch of Emps at it. Now have everything tier 4 except Hybrid, opening that up soon. (tier 4 crafted) The thing feels powerful but odd. I am not mitigating KB, instead just pushing incarnate damage. It will be some time before I get a good read on this set. I do wish the animations were less controllery. The Meteor animation is sick good. It plays a lot like an electric blast to me, in fact I used that exact build set for set on it. Well, i went Soul instead of Force, and i do appreciate the second cone which lines up nice with seismics cone.
  22. On my Dark Dark posted above I rely on recharge accuracy and Dark Consumption while levelling. Yes, it does work. If you are attacking enough to drain your Blue then there are enough enemies to steal a full bar of end around. Unless its a AV. Sheesh, carry blues. The stun toggle is crap base accuracy. So I build for global +hit and ACC THis is very necessary as Soul Drain and Dark Consumption and Dark Regen all rely on hit rolls. In CoH the basic defense strategy is layered mitigation. Def>Res>Heal. Dark turns that a bit around, and Dark/Dark gets mean about it. The stealth DOES NOT Suppress in combat. So you can kill 30 Longbow and the 17 Longbow 30 feet away ignore everything. You have crap defense and no defense debuff resistance if you build for it. You do have -to hit, a form of defense on the other end. You are not seen. Not seen, not swung at. Defense. Once you cozy up to a group and they see you most will be in your toggles. Any that are stunned, or feared, are not....swinging at you. More defense. Dark has the best resists in the game, in my opinion. Build for more! Best heal in the game, flat out. With a couple mobs in range you get a full green bar back, and it is up fast.
  23. This Villain build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Snarky 5.0: Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5) Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9) Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19) Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25) Level 8: Fly -- BlsoftheZ-ResKB(A) Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27) Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31) Level 14: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(50) Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34) Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 20: Cloak of Darkness -- Ksm-ToHit+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(37) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39) Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46) Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Soul Transfer -- RechRdx-I(A) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17) Level 2: Stamina -- PrfShf-End%(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Cardiac Radial Boost Level 8: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1465;674;1348;HEX;| |78DA65945B4F134114C76777A7D6B694B620B45C2AB4DCA9AC2D37EF312A62A2342| |121F1C1A84D032334564AB62591471FFC0C26CA5D7DF553F8317CF4C10701158D1A| |85F5EC9E7F90649B6C7F33FF39FF3D67CEEC6EFEE944DDBB5BCFAE0A2D74A35CAC5| |60BD7ADE59AF2E58BF3A5594308119C592C5A8F573AC7CCAC9FA6CDEE7221AFCA4A| |9913B4C2C304CB13EA915AAC62E19AF5A46289D074A5523627CBA5F9855A98C7CEB| |0B4381F7467334B4ACD45DCE1942ACE29ABBA505A8ADF5C2ACD9A7CCF99CA72B990| |2F566BCA5A4950057D747DA64B68CE9F2DC53D479442BF0F3E60CA876081F9F2B8E| |73B6D2D1710277E803F99277F81C3CC578E853D3EAD4EBA5A300CD633EB22609459| |1F63AE92CB60AF61205F14F91A90AF01F97628CA27388FEFBCEE6AA72E801799CD9| |7C0CBCCC41566888EC5CF7984FF83A349B146B3007207903B81DCADC8DDFA9BB947| |5121EC31B4C95AFB16B8CD3CFD1A7C03BE65EE922BCC5E2DFC917227A5C87D62AE9| |31A711B6ECBC81FAEB5F32F78001E325336F32B45C7E089C1938227054F173C5DF0| |6C507423D7A0371E1092B4B6CFF575DF71E8173AF5A8093D6A7ACE3E83B4387A144| |78FBAD1A36EF4A817E7F38DA25AB82E5FCB2A9F6FEF1AB8CEECDB0037C12DE626B9| |DAD0A336F46600BD9254431275259D02297E9F661D388F8E5E3ECF813EB09F39380| |00E8219E616B9D2B85F7A9CE037C41C6DA107CF56CF01D774E610B441E7E9230E69| |A0CE54E4ED87B77F98FB3634C23C3B0A8E81E3CCDC39669AF696C1BE3319C16B608| |CD64CD469BAFB96629B6659EEB1C8226E521EBDB376BB14F8D9CED4B6C594479996| |08274573959DE0D11B0C65D7A3ECFD57742D65B8D5D4DFD6DCAF46F42E57F7E5B8E| |B05BAEEC99FF528398F32E251463D4A204ADF0E56ECF7314A861E88663A52E8FF00| |1BE8F611| |-------------------------------------------------------------------|
  24. Snarky

    Earth Blast

    is earth blast decent damage...? is the nuke really ranged or is that another mids error (i heard it was pbaoe)
  25. You need family for Redside accolades but they are just a chore. Killing Longbow is a lifestyle choice
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