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Snarky

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Everything posted by Snarky

  1. i think i win. he is telling everyone else he is putting them on ignore. yet he is not saying anything to me. think i made the list first!
  2. Throw me on there as well. @Snarky. .....because I care. No really. from deep down inside...deep....
  3. wow. this is where clarity really comes in. like, it is clear Ultra's opinion is THE ONLY RIGHT ONE seriously though, as a team leader if you want people to stick together....say it with me class..."ask them to stick together" LEAD your team your rules having said that....i join a TF for merits/badges. i know the task force, the objectives, and what my toon is capable of. my goal is to accomplish the mission(s) for myself, the team, and the hope i will earn Recluse's love. (just kidding, Ghost Widow i love you) i will split off from the team to hasten these objectives. i will also race to where a teammate is struggling, regardless of mission goals. helping each other is part of it, and to me, fun. unless the team leader says "let fred die, he went off on his own, i need you all on the AV" good luck fred. lead, talk, be clear in the LFG ad, be clear when team is forming, be clear in the mission. if i could read minds i would have a lot more cash.
  4. I was going to try to say something like this. But it was already said so well. Thanks.
  5. Other than a few touristy outings with Radiation Blast for themes I have not really delved into this set. Can you kind folks walk me through some of the major points of the set? I was thinking of pairing it with Temporal Manipulation.
  6. Never played a Defender. Although I recently rolled one as a joke. Still need to walk them off the spawn point lol.
  7. I wasn't going to say anything. But since you asked. WORD.
  8. Easy way to create a name. Just pick an effect (energy/dark/ice,etc), an animal, and a color. Example. Ice Camel Orange. Done
  9. The inside scoop sounds like the procedure to fix the problem
  10. Anybody get the feeling all that money we donated for "the next City of Heroes" after the great snap....went to finance somebody's tentacle pron collection?
  11. My Dark/Dark Brute and Dark/Dark Blaster have stayed up way longer in difficult situations based on the Heal powers available to them. The things are like cockroaches
  12. It seems we have a person who has found the game and is passionate about what they are finding out about it i know it is hard to believe. I have been incorrect about things in some of my posts. *looks at suggestion thread for increasing sentinel resist caps last week, facepalm. Yet we all come to the boards to post ideas and get feedback. Enjoy the journey
  13. While some of us could reasonably be confused with powergamers (*cough) that does not mean we are not slaves to theme. Dark/Dark is an insanely good Brute. While it is a resist set it has Stun, Fear, Stealth, and to hit debuffs meshing to provide a pseudo defense that is quite respectable
  14. I always had a rollicking time with SS/Will Brutes. At 50 SS/Invul can be built stronger. But for a tourist run through 1-50 I would recommend that. Or with the recent changes Energy/Will Brute I recently dud the same with a Dark/Dark Blaster. It is faster but harder. Driving a stripped down stock muscle car instead of a fully loaded touring sedan
  15. I prefer Brutes. Always have. Various reasons. I have some Tanks. I build them EXACTLY the same as Brutes. One exception. I take taunt on every Tank and never take it on Brutes. Tanks (especially since the update on Tanks including improved AoE) are respectable melee damage dealers. Blaster level damage? What? No! But they do damage, They kill stuff. They are effecting every fight strategically as well as tactically removing opponents.
  16. You know me well lol. Yes, according to modern PROC it until you run out of places to proc, then add powers that you can proc, I am indeed slotting sub optimally. here is a recent Beam/Will i enjoyed bringing to 50. Then got there and was not adding a lot to the teams I was on. This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Willpower Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(11) Level 1: High Pain Tolerance -- RctArm-ResDam(A), RctArm-ResDam/Rchg(40), RctArm-ResDam/EndRdx(46) Level 2: Mind Over Body -- GldArm-End/Res(A), GldArm-RechRes(43), GldArm-RechEnd(45), GldArm-Res/Rech/End(45), GldArm-ResDam(45), GldArm-3defTpProc(46) Level 4: Fast Healing -- Mrc-Rcvry+(A) Level 6: Charged Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(7), SprOppStr-Acc/Dmg/Rchg(7), SprOppStr-Acc/Dmg/EndRdx(9), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Rchg/+Opportunity(11) Level 8: Cutting Beam -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(13), Bmbdmt-Acc/Dam/Rech(23), Bmbdmt-Acc/Dam/Rech/End(25) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(39) Level 14: Disintegrate -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(15), SprSntWar-Acc/Dmg/EndRdx(17), SprSntWar-Acc/Dmg/EndRdx/Rchg(17), SprSntWar-Rchg/+Absorb(23) Level 16: Up to the Challenge -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(42), NmnCnv-Regen/Rcvry+(42) Level 18: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(50) Level 20: Quick Recovery -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(48), PreOptmz-EndMod/Rech(48), PreOptmz-EndMod/Acc/End(48), PreOptmz-EndMod/Acc/Rech(50), PreOptmz-EndMod/End/Rech(50) Level 22: Refractor Beam -- Artl-Acc/Dam(A), Artl-Dam/End(25), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(27), Artl-Acc/Rech/Rng(29), Artl-End/Rech/Rng(36) Level 24: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(46) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Dam/Rech(31), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(36) Level 28: Heightened Senses -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36), Rct-ResDam%(37), LucoftheG-Def(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Overcharge -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(33), Bmbdmt-Dam/Rech(33), Bmbdmt-Acc/Dam/Rech(33), Bmbdmt-Acc/Dam/Rech/End(34), HO:Centri(34) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43) Level 38: Assault -- EndRdx-I(A) Level 41: Tactics -- RctRtc-Pcptn(A) Level 44: Strength of Will -- StdPrt-ResDam/Def+(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Disintegrating Level 24: Afterburner ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1373;671;1342;HEX;| |78DA65945D53126114C79F855D511009D1504410C8004D84F2BE99D29A1A9931E8E| |592217DC4B51518612A2FFB145DD9DB54D64D777D8B5E677AF1853E82D54C17BDDA| |76D8F39798DA999DDFEE9FE79CF3DFE79C87ECF5E9EE27A76F1C174ACF49A358AB1| |5F2B25CD7CBD2D0B2C5923E2F9A9783EEC0BE5EC815CB25B9903A218B2B859CBE68| |C8BF3F4DCB4559AEC9D425DD30AA956B7255B8E62A152375CAD04B4B75A7F59CAF4| |AB9E0B11E67657141AED696F4AAD77A3F53BEAAD7F4CBBAA1D7D70233557D3ED5CA| |3C63C8F942B658ABCBD5B501B213A1FB4D52E03235B14EC8A8C2760BBCCD54EF807| |799CE7B4C99202A56AC4D44E921AE8A78983911622ED21A85D7684AC66EC58D4D31| |8F1C03D3E02473E228B344B1768E15F6B39CEF2DF9D5E057DB54AD751D5BE036B37| |3076C309D1F98EF92DC068A551D7BAC75FF064DE6C16676E280C25C220F5DF0D0D5| |AF58DA26E571C183EBBECDD20E3D001F320F6F808FC0C7CCF714EB46ACFB19D7EC7| |90EBE601E7809BE82A7D7CCA714EBC15E7ACEB197780ECC3393E7C10BE045E616C5| |7A51D78B3EF7A2CFBDE8731FFADC873E67D0E765DA031FEAFABEB297C96FE077F00| |733F313FCC5DCA6BAFDD690985ABF1D7BAB32031AD8C10C3A98B14EA68B9AE567CF| |8A7F9BF76FA2C1DCA1BC83F89E41E40D226F087943C81BF927EF15FA9E21FE1EFB1| |07A1ADBA3D761EADF17CC681FEB51F2300C0FC3E3BC1F21B0411EC2F010C63C8D60| |9E46304F2398A708E6293245CB55BBF052DE287B50A2F0B05FB3977E1BE5BC6234C| |2B57CA425A025D6690F7CAA5821611CDAB85FB1FC77D1BA14E63585BC6ED2D2D0D2| |D0969BE7BEE9499866506DFD07345F4D53CCFEA7CCA938EAA42896B2EB6C9D6CA1C| |4D8E5C7762DC1DAA7762DC2BBFBB95DBBC91DDD186BD534E918EE77DEFC0381CCCF| |0D| |-------------------------------------------------------------------|
  17. I have quite a few 50 Sentinels. Ones I have taken through the Freedom Phalanx TFs as I leveled to see how they ran. Different powersets. In the end…sigh. To me….to me the things just feel underpowered. I have seen good arguments for the power of the Sentinel T9 Nuke with its shorter recharge timer. Potent with the to hit debuff on Dark Blast for instance. Sigh. The target cap. Oof. I have (and am not alone) in the past made a few threads about ways to improve the Sentinel. Things that could be done. Many involved strategies for improving the damage Today a new thought occurred to me. Mostly leave the damage and target caps alone. que drum roll…. Increase Resistance caps to 90%, same as Brutes and Tanks. but that is not all. remove that….thing they call an inherent. Horn section, NOW! Give Sentinels an Alpha Slot ability (chosen on initial character generation screen like primary/secondary sets) as the inherent for that Sentinel. This will never be able to be changed for that particular Sentinel This will leave Sentinel Damage mostly alone ….unless they all take musculature…then….still not game breaking. And I think Sentinels will choose to find Alphas that complement the build concepts. Sure, a lot will take Musculature. So be it. The higher Resist caps along with a customized inherent would take this decent but also underperforming Archetype and change it into an exciting vehicle for many character concepts. All while not overpowering the character or breaking the game Remember….target caps stay the same. Damage stays the same except where altered by inherent choice. Resistance caps go up, but no resistances are increasing, except when altered by the chosen inherent que grand crescendo. I like a big exit
  18. Snarky

    Hover blaster?

    You seem to be doing about like me and I have been at it a while. there are a FEW tricks. They are not easy. They are not hotkeys. At least not for me. 1) Memorize your maps. Those obstructions and turns are in the same place 99% time. Then some idiot adds cobwebs or paneling once in a blue moon. But mostly once you learn a map you can safely negotiate it quickly while flying. 2)Pick a target. scan the group you are about to burn down. target nearest. Is it somebody about where you want? If not manually pick one. Then swoop and let loose some damage AoE. Even if you cannot see them you will be targeting on that mob. If that mob dies or you cannot find up from down pick ANYBODY. keep the DPS flowing. unless you are on a farm map there really arent that many. Just feels that way. Kill kill kill. 2A) as you swoop down (hopefully you are stealthed or have a stealth proc.... you will lose altitude. Pick your target and move up to correct range then let loose your AoE. If it is needed and you have time. Above all else keep blasting. Remember. 8 FEET is "ranged"
  19. I tend to run banished Pantheon Core Superior Ally. this is a choice. But it is a "forced" choice. They do better damage (I am told) and they are practically required by my SG's (Cosmic Council) weekly Really Hard Way Master of Magisterium Incarnate Trial badge runs. As a Vampire my preference is Storm Elementals. This has nothing to do with powers and is all about dark gloomy clouds. Wish they could be recolored so they are more sickly and less pink/purple however. Another favorite of mine is Polar Lights. Just because they do not clutter the screen. Really thematic for my Ice Blasters too. What are the pluses/minuses/reasons you take the Lores you do? This is honestly an area of the game I pay almost zero attention to. Any insights are appreciated.
  20. Yeah i like to use Soul Drain first….but there are many times i choose just aim instead. I get pulled into a lot of hard content lol last night a 50 scrapper SG mate asked me along on a carnie map. Not sure what their setting were but i am guessing it was +0/x3-4. There were a lot of Carnies. Kill all medium sized warehouse. Many times we were split up. I would sneak into center of a fresh spawn, Aim and Blackstar. Then Soul Drain as they were to hit debuffed. Not as spicy but safer. Dark Consumption was very useful as well, saving me on using blues as much. After I nuked I would back up and start spamming cones. More important to keep everyone knocked down, debuffed, and slowly melting then focus on any ST. I did not die once. The Scrapper dropped at least one time i saw. Granted i was on a fully incarnated 50+3 (effective +1, but all tier 4d etc). But the Dark/Dark/Soul I run is very sturdy in hard content. Even the couple times when the strategy went to crap and i got surrounded the Blaster held up and burned everything down.
  21. Most people think a pirates favorite letter is the Rrrrrr. They are wrong. It is the Cccceeeee
  22. There are whole communities of this stuff. With rulz. I even know someone who keeps trying it with only what drops. No stores or buying from auction or getting stuff from anywhere but enemies
  23. No it was definitely an Orange set and the answer was given up thread
  24. you get both set bonuses. here is one of my tankers with both sets: This Hero build was built using Mids Reborn 3.0.5.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mo Durable 4 Psi: Level 50 Technology Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Sorcery Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), Ags-Psi/Status(3), GldArm-3defTpProc(3) Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(5), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Rchg/Res%(9) Level 2: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-Max HP%(13) Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(19), SprGntFis-Rchg/+Absorb(21) Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(21), Pnc-Heal/Rchg(23) Level 8: Resist Elements -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(23), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29) Level 14: Resist Energies -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(29), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Invincibility -- ShlWal-Def(A), ShlWal-Def/EndRdx(31), ShlWal-Def/Rchg(33), ShlWal-Def/EndRdx/Rchg(33), Rct-ResDam%(33) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36) Level 22: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(50) Level 24: Weave -- ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 26: Tough Hide -- ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(39), ShlWal-ResDam/Re TP(39) Level 28: Rage -- RechRdx-I(A), RechRdx-I(39) Level 30: Combat Jumping -- ShlWal-Def(A), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40), ShlWal-Def/EndRdx/Rchg(40) Level 32: Mystic Flight -- Frb-Stlth(A) Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43) Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46) Level 41: Arcane Bolt -- FrcFdb-Rechg%(A) Level 44: Rune of Protection -- UnbGrd-Rchg/ResDam(A), GldArm-RechRes(46), Ags-ResDam/Rchg(46), TtnCtn-ResDam/Rchg(50) Level 47: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(15) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Resilient Core Paragon Level 50: Melee Core Embodiment Level 41: Arcane Power Level 49: Double Jump ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1526;722;1444;HEX;| |78DA6594C94F13511CC7DFB483D85284CA52A050CA5ADAC2C0403D7B1021204D9A9| |47825953CDBC6C994B4C5D8A389B8DC145C2EAE37F73F402F2E24DEDD00FD1B5C12| |35EAC18CBFCEEFEB60D226EDE7CDEF7D7FEBBCD7E4A969DFE3D9D30785E23B64644| |AA5A5C58C794216BD8B723967168C42B622E8D39C2C84A7578B9963860C27C2A952| 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  25. sigh. I hate to say this. (I love to say this!) Learn to play! Get off my lawn! seriously you want a Blaster. You just do not want the current builds. You want a conservative build made for the game as it was back on live.
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