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merrypessimist

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Everything posted by merrypessimist

  1. Everything is a Nemesis plot. Especially things that aren't.
  2. I expect for most of us who feel this way it's because her arc and Graves' redside are written assuming both the character and the player are complete and total idiots.
  3. I admit I didn't read EVERY post in their entirety, but how is this different than just sending a billion inf or two to your global email as attachments?
  4. I would not mind this for various reasons, assuming it's a relatively straightforward coding change. However as the resources needed go up my support goes down proportionally. 😉
  5. Is this a convoluted way of announcing the return of Rikti Astley?
  6. As I'm sure we're all aware, recently the Homecoming team made all tiers of enhancement available at early levels (training, dual origins, single origins). With that change it is now possible to get full SO-level enhancements at any level. including 1. What has not been looked at to my knowledge is how formerly high level enhancements (IOs, SOs, etc.) scale down when either exemplared or restricted by virtue of being attuned. Right now an ATO on a level 7 character gives ~5% accuracy/damage or whatever on the 33% stats, in line with training origins that offer ~8% of those stats. Since any level character can now slot single origins regardless of the character's level eliminating the need for training (and arguably dual origin) enhancements I feel it might be time to look at adapting the scaling err... scalars so that they reflect a relative power level more in line with the new any level SO gameplay world. Instead of a level 7 ATO giving ~5% stat mod, give it the 25% or whatever stat mod it would have circa level 25 under the current system. This to my mind would be beneficial for builds that make heavy use of attuned IOs, and for characters that begin the IOing early in their careers. It would keep relative power levels where they should be in light of the new baseline for enhancements reflected by the effective elimination of training and dual origin slotting currently in play.
  7. Why not use a +5'd performance shifter endmod only set IO? Then you get 7.5% movespeed boost as well.
  8. Doesn't this already happen if you have differently upgraded pets and zone with them? I recall having to respawn minion tier pets inside a mission and then zoning out (with exit mission button) to have all three get the most upgraded ones' upgrades as well.
  9. Isn't this already basically possible with power execute macros?
  10. Really gets you when you realize that those six year olds who used to play with their dads when the game launched are now old enough to vote, drink, and buy guns.
  11. Random thought: If you make a Vahz character who uses sonic attacks, would that be a Jazzilok Zealot?
  12. It's also available in digital form on Steam and IIRC both major smartphone marketplaces (Android/Apple).
  13. There's only one man who would dare to give me the raspberry! LONE STAR!
  14. I'm someone else who really enjoyed the card game (though mine is all digital experience) and didn't even know they'd released the tabletop rules.
  15. I am shocked, shocked nobody said "He ain't heavy, he's my brother" yet.
  16. I never played on that server group, but I feel bad that they got screwed so royally by anti-social jerkoffs.
  17. Couldn't you just use the classic FFS? That'd be a Fulcum Fold Space.
  18. Scrappers have no innate taunt on their attacks, and their in-set "taunt" powers remain single target. Brutes have innate taunt on their attacks that applies only to the target they hit with that attack, and their in-set taunts are five target cap. Tanks have five man taunts in all their attacks (many of which got their AOES boosted) and their in-set taunts have five target caps.
  19. To be fair to /storm secondary characters really don't blossom until the low 40s, because tornado and lightning storm aren't even available until 35 and 38, respectively. A fully slotted out stormy character can bring a lot of pain though.
  20. Welcome back to the best iteration of the best MMO ever.
  21. I'm one of those people who'd have to have at least one and more like two full leagues to take my alts. Given that I can probably come up with an eight AV team that would have 3-5 debuffers (dark, rad, etc.) a tank and 2-4 damage dealers at range or melee. Five Fearsome Stares outgoing with a similar number of the -res dark power whose name suddenly escapes me and then multiple nukes and layers of AOEs from the damage dealers? A player team would need a bunch of Clarions and Barriers plus probably capped +tohit to even TRY and fight back. A lot of Domination boosted Confuses wouldn't hurt either.
  22. Now I want to see a female Warrior AV, preferably one who uses dual pistols. Blame Luminara's video. :)
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