AboveTheChemist Posted December 14, 2023 Share Posted December 14, 2023 On 12/9/2023 at 10:41 AM, SuperJoe said: When will the "Home for the Hoilidays" badge be added to the Event badges? I'll try to get to it this weekend. I also need to update some of my mods to include that badge so I'll try to do that this weekend too. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
lemming Posted December 14, 2023 Share Posted December 14, 2023 (edited) I wound up replacing the Winter block with the below Menu "Winter" { LockedOption { DisplayName "Cold as Ice" Command "settitle 1951" Badge Holiday2010 } LockedOption { DisplayName "Cold Warrior" Command "settitle 209" Badge SnowmenDefeatBadge } LockedOption { DisplayName "Crystallized" Command "settitle 704" Badge Crystallized } LockedOption { DisplayName "Frosty" Command "settitle 703" Badge Frosty } LockedOption { DisplayName "Frozen Fury" Command "settitle 210" Badge SnowbeastDefeatBadge } LockedOption { DisplayName "Gift Getter" Command "settitle 2089" Badge Holiday2011Get } LockedOption { DisplayName "Gift Which Keeps Giving" Command "settitle 2088" Badge Holiday2011Give } LockedOption { DisplayName "Joyful" Command "settitle 702" Badge Joyful } LockedOption { DisplayName "Lord of Winter / Lady of Winter" Command "settitle 1377" Badge Winter2009DefeatLordWinter } LockedOption { DisplayName "Miraculous" Command "settitle 701" Badge Miraculous } LockedOption { DisplayName "Toothbreaker" Command "settitle 528" Badge HuntBadge } LockedOption { DisplayName "Toy Collector" Command "settitle 522" Badge Holiday2005Badge3 } Menu "Annual or Purchased" { LockedOption { DisplayName "Cold Front" Command "settitle 705" Badge ColdFront } LockedOption { DisplayName "Festive" Command "settitle 1376" Badge Winter2009Badge } LockedOption { DisplayName "Frostbitten" Command "settitle 1056" Badge Winter2008Badge } LockedOption { DisplayName "Gifted" Command "settitle 967" Badge Winter2007Badge } LockedOption { DisplayName "Holiday Spirit / Scrooge" Command "settitle 521" Badge Holiday2005Badge2 } LockedOption { DisplayName "Home for the Holidays" Command "settitle 2518" Badge Winter2023Badge } LockedOption { DisplayName "Longbow Reservist / Jet-Setter" Command "settitle 520" Badge Holiday2005Badge1 } LockedOption { DisplayName "License to Chill" Command "settitle 2492" Badge Winter2021Badge } LockedOption { DisplayName "Snowbound" Command "settitle 2458" Badge Winter2020Badge } } } Made some other changes to explorations with the Map # of plaques and location badges to lessen scrolling, but not sure if interested Edited December 15, 2023 by lemming badge number gotten Link to comment Share on other sites More sharing options...
MistressOhm Posted January 5 Share Posted January 5 (edited) I must be getting blind in my old age, but, where did you guys hide the macro to run thru all of your existing badges and output them to the chat log file? I've switched computers, and I don't know if I copied over the actual macro txt file. Thanks! 🙂 AANd I found it, buried in the Parser Help section. Thanks! 😄 Edited January 5 by MistressOhm AE ARC's (So Far!) -------------------- 15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus) 50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain) 53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose! Link to comment Share on other sites More sharing options...
AboveTheChemist Posted January 13 Share Posted January 13 I am only a month late, but I submitted the pull request on github to add the winter event badge. Pull requests usually get merged within a day or so of submittal, so if all goes as planned the new winter badge should appear on Badger soon. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
tentagil Posted February 1 Share Posted February 1 Just came back to the game and I was always a rabid badge hunter back on live, so this tool is a Godsend, thank you for continuing to work on it and keeping it up to date. 1 Link to comment Share on other sites More sharing options...
Zhym Posted February 23 Share Posted February 23 Is anyone working on adding the Issue 27 Page 7 badges to this? Link to comment Share on other sites More sharing options...
AboveTheChemist Posted February 23 Share Posted February 23 52 minutes ago, Zhym said: Is anyone working on adding the Issue 27 Page 7 badges to this? Yes, they have all been added (plus quite a number of other typos and other fixes I found) via pull request as of late last night. The site owner just needs to approve/merge the changes and the updates will be live. He's usually good about merging stuff within a day or three of when I submit it, but it might be longer. 3 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Mentaxus Posted February 24 Share Posted February 24 11 hours ago, AboveTheChemist said: Yes, they have all been added (plus quite a number of other typos and other fixes I found) via pull request as of late last night. The site owner just needs to approve/merge the changes and the updates will be live. He's usually good about merging stuff within a day or three of when I submit it, but it might be longer. How do we update it? I have that one and badge pop up one installed with the mod tool, but can't figure out how to check on it or update it. Sorry I'm not very tec savvy, it's a miracle I was even able to get the mod tool installed and the game running Link to comment Share on other sites More sharing options...
AboveTheChemist Posted February 24 Share Posted February 24 Looks like the data was merged and the new badges I spot checked looked good, so Badger is now up-to-date. I also submitted a request to update the URLs to the HC Wiki (Badger was still using an older URL for the HC Wiki links) which was completed, so all the HC Wiki URL links from Badger should be current. 4 hours ago, Mentaxus said: How do we update it? I am not sure I follow. This thread is for a badge tracking website named Badger, not a game mod. If you need a walkthrough on how to use Badger, I made a post at this link that walks you through the basics. Badger can automatically track your badges if you upload an appropriate chatlog. I made a post at this link that will guide you through the steps of creating an appropriate log file and uploading it to the Badger site. Be forewarned that the Badger log parser can be a bit ornery, and I made a post at this link that has some troubleshooting ideas if the log parser doesn't quite work the first time around. Otherwise, just ask questions here and hopefully someone can answer it. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Mentaxus Posted February 24 Share Posted February 24 Thanks! Link to comment Share on other sites More sharing options...
Mister Mass Posted February 26 Share Posted February 26 On 2/24/2024 at 6:02 AM, AboveTheChemist said: Looks like the data was merged and the new badges I spot checked looked good, so Badger is now up-to-date. I also submitted a request to update the URLs to the HC Wiki (Badger was still using an older URL for the HC Wiki links) which was completed, so all the HC Wiki URL links from Badger should be current. Yes, I noticed that the new badges got implemented on the site this weekend. Thanks for your work on this! 👍 1 Keep Redside - & Goldside - Alive! Link to comment Share on other sites More sharing options...
BlakeTheDrake Posted March 6 Share Posted March 6 So, I finally got around to trying this thing, after being repeatedly badgered (no pun intended) to give it a chance. Trouble is... I am NOT going to enter 1147 badges into it by hand. If I'm going to use it, it'll be with the Log Parser, at least for a start. And that thing just... DOES NOT WORK. At least, not for me. I followed the Help-file, adjusted for the different file-structure of Homecoming versus original CoH, and I HAVE a chat-log with a full list of my badges in it. I've checked it manually. It's ALL THERE. But when I hand it over to the Log Parser, it just goes "Beep boop no new badges detected." There are no options, no toggles, no switches, nothing I CAN do differently, from what I can see... so, I really don't know why it seems to work for everybody else? Link to comment Share on other sites More sharing options...
AboveTheChemist Posted March 6 Share Posted March 6 1 hour ago, BlakeTheDrake said: I...adjusted for the different file-structure of Homecoming versus original CoH I am not sure what you mean by this statement. This badge tracking site has only been available for Homecoming, so there shouldn't be a need to account for any differences from the original CoH. 1 hour ago, BlakeTheDrake said: But when I hand it over to the Log Parser, it just goes "Beep boop no new badges detected." There are no options, no toggles, no switches, nothing I CAN do differently, from what I can see... so, I really don't know why it seems to work for everybody else? I'll quote from my previous post a few posts up: On 2/24/2024 at 7:02 AM, AboveTheChemist said: Be forewarned that the Badger log parser can be a bit ornery, and I made a post at this link that has some troubleshooting ideas if the log parser doesn't quite work the first time around. Otherwise, just ask questions here and hopefully someone can answer it. If you have not already done so, I recommend visiting that link and trying the suggestions therein, including reading over the last 6 pages or so of this thread in case I missed any suggestions. Different tips have worked for different folks and perhaps one of these will work for you. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
BlakeTheDrake Posted March 7 Share Posted March 7 5 hours ago, AboveTheChemist said: I am not sure what you mean by this statement. This badge tracking site has only been available for Homecoming, so there shouldn't be a need to account for any differences from the original CoH. I'll quote from my previous post a few posts up: If you have not already done so, I recommend visiting that link and trying the suggestions therein, including reading over the last 6 pages or so of this thread in case I missed any suggestions. Different tips have worked for different folks and perhaps one of these will work for you. I was referring to the help-file that pops up when you try to use the Log Parse. It's clearly outdated - both assumes that your game is installed in the directory 'CoH' rather than 'Homecoming', and that the logs are found in '<CoHDirectory>/<username>/logs' rather than Homecoming/accounts/<username>/logs as is the case today. But as I said, I managed to straighten all that out pretty quickly. More importantly, that suggestion worked! Very nice, looks like a handy tool indeed. Thing is, there's NOTHING in said help-file that suggests that you need the 'login' message in the log for it to work. Once you KNOW, it's a simple fix, but it really isn't something you'd guess at yourself. Maybe it's time to just... update and improve the help-popup in general? Link to comment Share on other sites More sharing options...
AboveTheChemist Posted March 7 Share Posted March 7 2 hours ago, BlakeTheDrake said: It's clearly outdated - both assumes that your game is installed in the directory 'CoH' rather than 'Homecoming', and that the logs are found in '<CoHDirectory>/<username>/logs' rather than Homecoming/accounts/<username>/logs as is the case today. It says in the help file that: Quote This assumes your City of Heroes directory is c:\CoH. Change it to match the directory you have installed City of Heroes to This simply means that it is using the 'CoH' name for the CoH install root as an example. Folks name their CoH install root as lots of stuff other than 'Homecoming' so I don't really see the issue here. It's not clearly outdated. Your point about the log files is valid, as the logs are in different spots depending on the launcher used, so I'll see if I can find the right file to update that bit. 2 hours ago, BlakeTheDrake said: Thing is, there's NOTHING in said help-file that suggests that you need the 'login' message in the log for it to work. It states quite clearly in the help file to: Quote Make sure that you log into your character after enabling chat logging so the logs contain a record of which character to associate the badge with. Simply log out and then back in after enabling log parsing to ensure the log contains your character name. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
BlakeTheDrake Posted March 7 Share Posted March 7 Ooof... must've missed that line, my bad. Link to comment Share on other sites More sharing options...
kwsapphire Posted May 12 Share Posted May 12 On 4/29/2020 at 10:15 AM, AboveTheChemist said: Yes, there is! Go to the 'Characters' page of the Badger site. Click the 'Log Parser' button on the right side under the warning banner (I've circled this button in the screenshot below). When you click that 'Log Parser' button, a dialog window will appear. Look in the lower right corner of that window for the 'Help' button and click it. A second window will pop up which has instructions for how to turn on log parsing (assuming it's not on already). Note that if you are turning on log parsing for the first time, please log out of your character and back in after turning log parsing on. The Badger parser keys off a welcome message that you get when you log in the character and if you don't log out/in after turning on log parsing, that welcome message will not be in the log and the log upload will fail. The window which pops up also has a download link and instructions for running a custom bind file that will dump all your earned badges into your log file. Once you've run that custom bind file, simply return to the 'Log Parser' dialog window (via the 'Log Parser' button shown in the attached screenshot) and upload your log file and it will read in your character name and all their badges. If you want to do this for multiple characters, you'll need to run the custom bind file for each character you want to upload. And be sure to upload the right log file. Log files are saved on a daily basis so be sure to upload the one from the day(s) that you ran the custom bind file. If you have any questions just let me know. Important note: This doesn't work if you already created the character on the website and it's sitting there empty. You click "submit" to upload the file, a progress bar fills up, then nothing. Once I deleted the blank character and tried again, it recreated the character and captured all the badges. So THANK YOU! May I also suggest posting the above instructions on the first post in this thread, and/or on the website? I had to click a lot of links to get to this particular set of instructions. 1 Link to comment Share on other sites More sharing options...
Donin Posted June 22 Share Posted June 22 (edited) hi there! love the tracker, but am having an issue. the badge dump doesnt seem to work exactly right for me. i can use the log to get the files i get in that play through (for example i went and got all the pratorian explores and used the parser and those load in fine.) but none of the badges i got before that will go in. i used the bind macro in the help, but that doesnt seem to do anything. i just get a "no new badges were found" message. on a side note, it lists me on everlasting and wont let me change it to excelsior, where i actually am lol any help or suggestions would be awesome. thanks! EDIT: so i resolved this. i think it was cause i had an old tequila launch and the newer one, and files for the game in 2 places. so just deleted everything and reDLd the game. it DOES still insist im on everliving instead of excelsior, and wont let me edit it, but maybe i did something wrong there! Edited June 23 by Donin Link to comment Share on other sites More sharing options...
Donin Posted July 4 Share Posted July 4 i have 2 questions. 1) do i have to restart and delete my chat log for every character to update their badges? 2) is there a way to make a macro button for the bind command? Link to comment Share on other sites More sharing options...
chuckv3 Posted July 18 Share Posted July 18 howdy @KeyboardKitsune! I just got a new computer and forgot to back up badger.... so I went through the chat log import process. Thanks for that! It seems to have missed exactly one badge out of 1491.... "Tiki Fan" (Exploration) for some reason. I figured I would pass it along. Thanks for an awesome tool! TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion Link to comment Share on other sites More sharing options...
missingsc Posted July 28 Share Posted July 28 @AboveTheChemist Just wanted to check in, are the new issue badges going to be available on the site as well? Thanks in advance! Link to comment Share on other sites More sharing options...
AboveTheChemist Posted July 29 Share Posted July 29 6 hours ago, missingsc said: are the new issue badges going to be available on the site as well? When I have time to get to them, yes. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
DethMonger Posted July 29 Share Posted July 29 Is there a way that I could help scrape the data or anything? I may have to do some learning, but I'd like to help. Link to comment Share on other sites More sharing options...
lemming Posted July 29 Share Posted July 29 Here's a favorites block I put into my BadgeSetList.mnu in the meantime Spoiler Menu "Favorites" { LockedOption //Accolade Greek Philosopher,Hidden in the Fog, Malevolent Intoxication, Slayer of the Minotaur { DisplayName "Conqueror of the Labyrinth" Command "settitle 2532" Badge LabyrinthAccolade } LockedOption // History Plaques in Core { DisplayName "Greek Philosopher" Command "settitle 2531" Badge LabyrinthHistory } LockedOption { DisplayName "Malevolent Intoxication" Command "settitle 2533" Badge DefeatVolatileAether } LockedOption { DisplayName "Slayer of the Minotaur" Command "settitle 2534" Badge DefeatLabyrinthMinotaur } LockedOption { DisplayName "Hidden in The Fog" Command "settitle 2530" Badge DungeonLabyrinthTour1 } LockedOption { DisplayName "Phantom Gladiator" Command "settitle 2540" Badge DefeatFogGladiator } LockedOption { DisplayName "Lab Rat" Command "settitle 2535" Badge DungeonLabyrinthTour2 } LockedOption { DisplayName "Nutrient Rich" Command "settitle 2541" Badge EatenByBlarf } LockedOption { DisplayName "Protector of Paragon City" Command "settitle 2543" Badge ProtectorOfParagon } LockedOption { DisplayName "Deep Strike Agent" Command "settitle 2542" Badge StrikeForceCommander } LockedOption { DisplayName "Uncommitted" Command "settitle 2536" Badge AlignmentTipMissions5 } LockedOption { DisplayName "Adept" Command "settitle 2537" Badge AlignmentTipMissions10 } LockedOption { DisplayName "Multifacited" Command "settitle 2538" Badge AlignmentTipMissions25 } LockedOption { DisplayName "Mark and Recall" Command "settitle 2539" Badge MarkRecallAccolade } LockedOption { DisplayName "Bound by NDA" Command "nop" Badge Mission_i27_Corlett } } Note, I haven't gotten the settitle for Bound by NDA yet Link to comment Share on other sites More sharing options...
AboveTheChemist Posted July 29 Share Posted July 29 4 hours ago, DethMonger said: Is there a way that I could help scrape the data or anything? I may have to do some learning, but I'd like to help. The info lemming posted above is a good starting point but it takes a LOT more information and effort to be able to update the Badger database. Some of that is raw badge information which is relatively easily obtained, like badge category, in-game text, acquisition details, prerequisites for badges that have them, and sequential display order, among other stuff. The hardest part of updating the database, though, is knowing how to update it. That includes knowing how to create the relational keys, obtaining and in some cases properly cropping the icon art, knowing how to name all the files and where they go, understanding how to populate the various fields with respect to different badge alignments, genders, and categories, and things of that nature. Since I normally delve pretty deeply into the badge-specific info for other mods and datasets that I work on, and because I've helped with Badger since nearly the beginning, I just take it upon myself to perform the updates. Couple that with the fact that the owner of the site has been away from the game for several years at this point. While he often responds quite quickly to pull requests, I know that the time (and perhaps inclination) he has available to devote to general maintenance, and to correcting errors in pull requests, is minimal. So, I put a lot of effort into making sure that everything is as correct as possible before I submit it, so that he can approve the changes with a minimal amount of hassle. I would certainly welcome the assistance if someone is willing to take on the task of learning what they need to know to update the database. It is not a commitment that should be taken lightly, though. I'm not going to sugar coat it to make it seem like it is easier than it is, because there is a lot to learn. But I'm willing to share what I know for anyone that might be willing. Just for reference, given that there are 15 new badges in the latest update and some of them are a bit complex (the accolades mainly), I'd estimate it will take me at least 10-15 hours worth of work to get all of them updated. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now