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New badge tracker


KeyboardKitsune

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On 12/9/2023 at 10:41 AM, SuperJoe said:

When will the "Home for the Hoilidays" badge be added to the Event badges?

 

I'll try to get to it this weekend. I also need to update some of my mods to include that badge so I'll try to do that this weekend too.

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I wound up replacing the Winter block with the below

		Menu "Winter"
		{
			LockedOption
			{
				DisplayName "Cold as Ice"
				Command "settitle 1951"
				Badge Holiday2010
			}
			LockedOption
			{
				DisplayName "Cold Warrior"
				Command "settitle 209"
				Badge SnowmenDefeatBadge
			}
			LockedOption
			{
				DisplayName "Crystallized"
				Command "settitle 704"
				Badge Crystallized
			}
			LockedOption
			{
				DisplayName "Frosty"
				Command "settitle 703"
				Badge Frosty
			}
			LockedOption
			{
				DisplayName "Frozen Fury"
				Command "settitle 210"
				Badge SnowbeastDefeatBadge
			}
			LockedOption
			{
				DisplayName "Gift Getter"
				Command "settitle 2089"
				Badge Holiday2011Get
			}
			LockedOption
			{
				DisplayName "Gift Which Keeps Giving"
				Command "settitle 2088"
				Badge Holiday2011Give
			}
			LockedOption
			{
				DisplayName "Joyful"
				Command "settitle 702"
				Badge Joyful
			}
			LockedOption
			{
				DisplayName "Lord of Winter / Lady of Winter"
				Command "settitle 1377"
				Badge Winter2009DefeatLordWinter
			}
			LockedOption
			{
				DisplayName "Miraculous"
				Command "settitle 701"
				Badge Miraculous
			}
			LockedOption
			{
				DisplayName "Toothbreaker"
				Command "settitle 528"
				Badge HuntBadge
			}
			LockedOption
			{
				DisplayName "Toy Collector"
				Command "settitle 522"
				Badge Holiday2005Badge3
			}
			Menu "Annual or Purchased"
			{
				LockedOption
				{
					DisplayName "Cold Front"
					Command "settitle 705"
					Badge ColdFront
				}
				LockedOption
				{
					DisplayName "Festive"
					Command "settitle 1376"
					Badge Winter2009Badge
				}
				LockedOption
				{
					DisplayName "Frostbitten"
					Command "settitle 1056"
					Badge Winter2008Badge
				}
				LockedOption
				{
					DisplayName "Gifted"
					Command "settitle 967"
					Badge Winter2007Badge
				}
				LockedOption
				{
					DisplayName "Holiday Spirit / Scrooge"
					Command "settitle 521"
					Badge Holiday2005Badge2
				}
				LockedOption
				{
					DisplayName "Home for the Holidays"
					Command "settitle 2518"
					Badge Winter2023Badge
				}
				LockedOption
				{
					DisplayName "Longbow Reservist / Jet-Setter"
					Command "settitle 520"
					Badge Holiday2005Badge1
				}
				LockedOption
				{
					DisplayName "License to Chill"
					Command "settitle 2492"
					Badge Winter2021Badge
				}
				LockedOption
				{
					DisplayName "Snowbound"
					Command "settitle 2458"
					Badge Winter2020Badge
				}
			}
		}

Made some other changes to explorations with the Map # of plaques and location badges to lessen scrolling, but not sure if interested

Edited by lemming
badge number gotten
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  • 4 weeks later

I must be getting blind in my old age, but, where did you guys hide the macro to run thru all of your existing badges and output them to the chat log file?  I've switched computers, and I don't know if I copied over the actual macro txt file.  Thanks! 🙂

 

AANd I found it, buried in the Parser Help section.  Thanks! 😄

 

Edited by MistressOhm

AE ARC's (So Far!)

--------------------

15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus)

50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain)

53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose!

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I am only a month late, but I submitted the pull request on github to add the winter event badge. Pull requests usually get merged within a day or so of submittal, so if all goes as planned the new winter badge should appear on Badger soon.

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  • 3 weeks later
  • 4 weeks later
52 minutes ago, Zhym said:

Is anyone working on adding the Issue 27 Page 7 badges to this?

 

Yes, they have all been added (plus quite a number of other typos and other fixes I found) via pull request as of late last night. The site owner just needs to approve/merge the changes and the updates will be live. He's usually good about merging stuff within a day or three of when I submit it, but it might be longer.

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11 hours ago, AboveTheChemist said:

 

Yes, they have all been added (plus quite a number of other typos and other fixes I found) via pull request as of late last night. The site owner just needs to approve/merge the changes and the updates will be live. He's usually good about merging stuff within a day or three of when I submit it, but it might be longer.

How do we update it? I have that one and badge pop up one installed with the mod tool, but can't figure out how to check on it or update it. Sorry I'm not very tec savvy, it's a miracle I was even able to get the mod tool installed and the game running

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Looks like the data was merged and the new badges I spot checked looked good, so Badger is now up-to-date. I also submitted a request to update the URLs to the HC Wiki (Badger was still using an older URL for the HC Wiki links) which was completed, so all the HC Wiki URL links from Badger should be current.

 

4 hours ago, Mentaxus said:

How do we update it?

 

I am not sure I follow. This thread is for a badge tracking website named Badger, not a game mod. If you need a walkthrough on how to use Badger, I made a post at this link that walks you through the basics. Badger can automatically track your badges if you upload an appropriate chatlog. I made a post at this link that will guide you through the steps of creating an appropriate log file and uploading it to the Badger site. Be forewarned that the Badger log parser can be a bit ornery, and I made a post at this link that has some troubleshooting ideas if the log parser doesn't quite work the first time around. Otherwise, just ask questions here and hopefully someone can answer it.

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On 2/24/2024 at 6:02 AM, AboveTheChemist said:

Looks like the data was merged and the new badges I spot checked looked good, so Badger is now up-to-date. I also submitted a request to update the URLs to the HC Wiki (Badger was still using an older URL for the HC Wiki links) which was completed, so all the HC Wiki URL links from Badger should be current.

Yes, I noticed that the new badges got implemented on the site this weekend.  Thanks for your work on this! 👍

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Keep Redside - & Goldside - Alive!

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  • 2 weeks later

So, I finally got around to trying this thing, after being repeatedly badgered (no pun intended) to give it a chance. Trouble is... I am NOT going to enter 1147 badges into it by hand. If I'm going to use it, it'll be with the Log Parser, at least for a start. And that thing just... DOES NOT WORK. At least, not for me. I followed the Help-file, adjusted for the different file-structure of Homecoming versus original CoH, and I HAVE a chat-log with a full list of my badges in it. I've checked it manually. It's ALL THERE. But when I hand it over to the Log Parser, it just goes "Beep boop no new badges detected." There are no options, no toggles, no switches, nothing I CAN do differently, from what I can see... so, I really don't know why it seems to work for everybody else?

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1 hour ago, BlakeTheDrake said:

I...adjusted for the different file-structure of Homecoming versus original CoH

 

I am not sure what you mean by this statement. This badge tracking site has only been available for Homecoming, so there shouldn't be a need to account for any differences from the original CoH.

 

1 hour ago, BlakeTheDrake said:

But when I hand it over to the Log Parser, it just goes "Beep boop no new badges detected." There are no options, no toggles, no switches, nothing I CAN do differently, from what I can see... so, I really don't know why it seems to work for everybody else?

 

I'll quote from my previous post a few posts up:

 

On 2/24/2024 at 7:02 AM, AboveTheChemist said:

Be forewarned that the Badger log parser can be a bit ornery, and I made a post at this link that has some troubleshooting ideas if the log parser doesn't quite work the first time around. Otherwise, just ask questions here and hopefully someone can answer it.

 

If you have not already done so, I recommend visiting that link and trying the suggestions therein, including reading over the last 6 pages or so of this thread in case I missed any suggestions. Different tips have worked for different folks and perhaps one of these will work for you.

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5 hours ago, AboveTheChemist said:

 

I am not sure what you mean by this statement. This badge tracking site has only been available for Homecoming, so there shouldn't be a need to account for any differences from the original CoH.

 

 

I'll quote from my previous post a few posts up:

 

 

If you have not already done so, I recommend visiting that link and trying the suggestions therein, including reading over the last 6 pages or so of this thread in case I missed any suggestions. Different tips have worked for different folks and perhaps one of these will work for you.

I was referring to the help-file that pops up when you try to use the Log Parse. It's clearly outdated - both assumes that your game is installed in the directory 'CoH' rather than 'Homecoming', and that the logs are found in '<CoHDirectory>/<username>/logs' rather than Homecoming/accounts/<username>/logs as is the case today. But as I said, I managed to straighten all that out pretty quickly.

 

More importantly, that suggestion worked! Very nice, looks like a handy tool indeed. Thing is, there's NOTHING in said help-file that suggests that you need the 'login' message in the log for it to work. Once you KNOW, it's a simple fix, but it really isn't something you'd guess at yourself. Maybe it's time to just... update and improve the help-popup in general?

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2 hours ago, BlakeTheDrake said:

It's clearly outdated - both assumes that your game is installed in the directory 'CoH' rather than 'Homecoming', and that the logs are found in '<CoHDirectory>/<username>/logs' rather than Homecoming/accounts/<username>/logs as is the case today.

 

It says in the help file that:

 

Quote

This assumes your City of Heroes directory is c:\CoH. Change it to match the directory you have installed City of Heroes to

 

This simply means that it is using the 'CoH' name for the CoH install root as an example. Folks name their CoH install root as lots of stuff other than 'Homecoming' so I don't really see the issue here. It's not clearly outdated. Your point about the log files is valid, as the logs are in different spots depending on the launcher used, so I'll see if I can find the right file to update that bit.

 

2 hours ago, BlakeTheDrake said:

Thing is, there's NOTHING in said help-file that suggests that you need the 'login' message in the log for it to work.

 

It states quite clearly in the help file to:

 

Quote

Make sure that you log into your character after enabling chat logging so the logs contain a record of which character to associate the badge with. Simply log out and then back in after enabling log parsing to ensure the log contains your character name.

 

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  • 2 months later
On 4/29/2020 at 10:15 AM, AboveTheChemist said:

Yes, there is! Go to the 'Characters' page of the Badger site. Click the 'Log Parser' button on the right side under the warning banner (I've circled this button in the screenshot below).

 

badger_chars.thumb.png.c53eee0b7bb59031e38a0070b17d56af.png

 

When you click that 'Log Parser' button, a dialog window will appear. Look in the lower right corner of that window for the 'Help' button and click it. A second window will pop up which has instructions for how to turn on log parsing (assuming it's not on already). Note that if you are turning on log parsing for the first time, please log out of your character and back in after turning log parsing on. The Badger parser keys off a welcome message that you get when you log in the character and if you don't log out/in after turning on log parsing, that welcome message will not be in the log and the log upload will fail.

 

The window which pops up also has a download link and instructions for running a custom bind file that will dump all your earned badges into your log file. Once you've run that custom bind file, simply return to the 'Log Parser' dialog window (via the 'Log Parser' button shown in the attached screenshot) and upload your log file and it will read in your character name and all their badges.

 

If you want to do this for multiple characters, you'll need to run the custom bind file for each character you want to upload. And be sure to upload the right log file. Log files are saved on a daily basis so be sure to upload the one from the day(s) that you ran the custom bind file.

 

If you have any questions just let me know.

 

 

Important note: This doesn't work if you already created the character on the website and it's sitting there empty. You click "submit" to upload the file, a progress bar fills up, then nothing. Once I deleted the blank character and tried again, it recreated the character and captured all the badges. So THANK YOU!

 

May I also suggest posting the above instructions on the first post in this thread, and/or on the website? I had to click a lot of links to get to this particular set of instructions. 

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Coloden.png

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  • 1 month later

hi there!  love the tracker, but am having an issue.  the badge dump doesnt seem to work exactly right for me. i can use the log to get the files i get in that play through (for example i went and got all the pratorian explores and used the parser and those load in fine.)  but none of the badges i got before that will go in.  i used the bind macro in the help, but that doesnt seem to do anything.  i just get a "no new badges were found" message.

 

on a side note, it lists me on everlasting and wont let me change it to excelsior, where i actually am lol

 

any help or suggestions would be awesome.  thanks!

 

EDIT: so i resolved this.  i think it was cause i had an old tequila launch and the newer one, and files for the game in 2 places.  so just deleted everything and reDLd the game.   it DOES still insist im on everliving instead of excelsior, and wont let me edit it, but maybe i did something wrong there!

Edited by Donin
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