AboveTheChemist Posted November 10, 2020 Posted November 10, 2020 On 11/9/2020 at 12:01 AM, twospirited said: found another map bug, when you right click where the cesspool explo badge is, the distance indicator has me here, at the LB base near one of the arachnos flyers I was able to duplicate this exact behavior last night. I noticed similar behavior a week or so ago. I don't recall which zone I was in exactly, but I think I was in the Rogue Isles hunting Halloween event giant monsters. Using the wiki maps of the GM spawn points (viewed offline, not in-game), I was placing thumbtacks on the in-game map on the approximate GM spawn point. I noticed in a few occasions that the distance indicator was in a different location from the thumbtack in a similar manner to the bug twospirited reported. I will try to replicate the behavior tonight. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Pengy Posted November 11, 2020 Posted November 11, 2020 On 11/9/2020 at 12:01 AM, twospirited said: found another map bug, when you right click where the cesspool explo badge is, the distance indicator has me here, at the LB base near one of the arachnos flyers This has always been like this. Waypoints near that badge have pointed to Fort Darwin since CoV came out.
AboveTheChemist Posted November 12, 2020 Posted November 12, 2020 As a follow up to my post above from Nov 10, I did some testing and found that there are many spots on the Mercy Island map where a thumbtack can be placed and the indicator will point to the same location in twospirited's original screenshot. I estimate that about half of the thumbtacks I placed randomly on the Mercy Island map pointed to this spot. I noticed similar behavior in Port Oakes but not in any of the other Rogue Isles zones I checked, so I must have been in Port Oakes when I noticed the issue a week or so ago. About half of the random thumbtacks I placed in Port Oakes direct me to the abandoned lab door in the Dockside neighborhood (screenshot below). 2 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Molubdos Posted November 19, 2020 Posted November 19, 2020 One-sided Geometry in Imperial City, Studio 55 (Top Floor) As you can see, these wall faces disappear when on the other side.
Takel Posted November 24, 2020 Posted November 24, 2020 The first of the four Matrix room doors on the lower level of the Peregrine Island arena don't have the black "fake darkness" texture. Confirmed at the following coordinates: 793.6 -764.3 -3563.1 963.6 -764.3 -3497.1 1030.5 -764.3 -3668.5 861.0 -764.3 -3735.1
scope.creep Posted November 25, 2020 Posted November 25, 2020 (edited) I had two separate characters that were outside of the war walls in Siren's Call when I logged in. They both had been sitting just inside the zone entrance from Steel Canyon to work on the Predator day job. I did not think to /loc my login coordinates with either, but the X marks my approximate location. With the second character, I started to work my way around the outside of the war walls. I marked my approximate flight path along the invisible walls with green -- that's as far as I got before my buddy showed up to bail me out with ATT. Granted that this is some version of a vidiot map and I cannot speak to the map in the game, but per the pic, the zone is rotated 90 counterclockwise. Presumably, the coordinates of my previous logouts were outside the new map after the rotation. Edit part deux: Had another character logged out just inside Siren's Call. After falling to the ground, my location is: 990.0 -176.1 -1208.1 Edited November 30, 2020 by scope.creep Because I apparently don't know the difference between CW and CCW.
gameboy1234 Posted November 27, 2020 Posted November 27, 2020 There's a cable and hook in Boomtown that is misbehaving. Location -1340.7 64.1 4964.6 and look east. It's standing straight out in the air and if you bump into it it moves around. Only about 133 yards due north of the base portal there.
srmalloy Posted November 27, 2020 Posted November 27, 2020 1 hour ago, gameboy1234 said: There's a cable and hook in Boomtown that is misbehaving. Location -1340.7 64.1 4964.6 and look east. It's standing straight out in the air and if you bump into it it moves around. There are a number of crane hooks that you can disconnect from the load they're supposed to be lifting. There's one in SW Kings Row you can bump loose from the platform it's raising, for example. These have been in the game since early in live without being fixed.
srmalloy Posted November 29, 2020 Posted November 29, 2020 (edited) The crane in Peregrine Island on the pier at (647.4, 93.0, -114.0) sometimes has two cables and hooks pendant from the crane arm, one of which is perpetually bouncing out at an angle, rather than hanging straight down. Edited November 29, 2020 by srmalloy added image
Molubdos Posted December 1, 2020 Posted December 1, 2020 (27.1.3516 Live) A seam from a misplaced beach tile in Peregrine Island, Tempest Quay. I checked the same location on Monster Island and that appears to be fine.
ForeverLaxx Posted December 6, 2020 Posted December 6, 2020 I believe this hole is different from the one posted in the tech map earlier. I found it on the "Test Your Clones" missions redside and is located in a section of the map most players don't even see (I only found it because I have a tendency to want to explore all the corners). I don't know if this hole exists in other versions of the mission map, but I imagine it would since they're all pulled from the same place. exChampion and exInfinity player (Champion primarily). Current resident of the Everlasting shard.
Take One Posted December 9, 2020 Posted December 9, 2020 Not sure if this is the right place to report this but one of the sewer-to-office-transition maps in the Mission Architect opens with the player falling through a black void to the bottom of the map. If you type /stuck you end up in what seems to be the starting location. Here's the Whereami: V_Sewer_to_Ofc_45_layout_04. In the architect it's the Sewers Transition to Office Set , Medium sized map number 4. Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles: Praetoria-related: Earth Revolution Red, Earth Revolution Blue Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection, Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora
twospirited Posted December 11, 2020 Posted December 11, 2020 Brickstown -2415.4 -7.4 -394.3 Excelsior, floating present.m
Retired Lead Game Master GM Kal Posted December 17, 2020 Retired Lead Game Master Posted December 17, 2020 maps/missions/V_Arachnos/V_Arachnos_45/V_Arachnos_45_Layout_02_02p.txt (1045) Please fill in the floors of the inside of pillars. So so many foes get knocked into the pillars, then fall 10+ stories down "the tube" that is all the pillars in this Arachnos base.
Molubdos Posted December 18, 2020 Posted December 18, 2020 A floating stone in the outdoor "burning forest" map.
Takel Posted December 26, 2020 Posted December 26, 2020 Few buggy things in the V_OUTDOOR_LONGBOW map. 1. The crane and hook at 4103.3 190.2 3196.5 act very weird. The screenshot below is not the result of me touching the hook in any way. 2. The zone map is not aligned properly with the actual zone. 3. The doors leading out of the interior buildings don't have the black texture when you open them... 4. ...and I'm not sure the interior doors are textured properly either. (Note that the last two images are consistent across all three of the interior areas of the zone.)
331 Posted January 1, 2021 Posted January 1, 2021 It may not be a big issue but every time I'm out here in Fort Hades, the mobs that spawn on this edge specifically, always spawn about a quarter into the floor. Every once in a while the player avatar also sinks. In the screenshot, I'm not sinking but the mobs are sunken in. Don't really know if it really matter, just letting y'all know. Excelsior: Server Port Oaks: Fort Hades Map Coordinates: -3726.4 227.2 -1724.2
Molubdos Posted January 2, 2021 Posted January 2, 2021 This one might be slightly out-of-scope, but while playing around with vis_scale, I found what I can only guess is a "LoD definition" error for this stack in Cap Au Diable where there's a range without a model - it pops out of existence in that range, depending on your vis_scale, noticeably if it is above 0.9 (The lowest vis_scale I've seen the range in is 0.92). Screenshots show the error at vis_scale 1, 2, 3 and 4. The stack to the left/north appears to be fine at all vis_scales. Spoiler Vis_scale 1 Spoiler Vis_scale 2 Spoiler Vis_scale 3 Spoiler Vis_scale 4
Take One Posted January 3, 2021 Posted January 3, 2021 At the Croatoa campus, people are floating several inches over the ground. Probably something to do with magic. Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles: Praetoria-related: Earth Revolution Red, Earth Revolution Blue Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection, Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora
Developer Cobalt Arachne Posted January 9, 2021 Developer Posted January 9, 2021 Random heads-up; The Firebase Zulu mission door located at 3389.2 1092.2 -2354.1 outputs you inside a nearby tree which causes you to be unable to move. Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
termyt Posted February 6, 2021 Posted February 6, 2021 I caught Sally swimming through the island in the center of the lake in Croatoa. Sorry I did not get a screen shot, but it was on the Southern shore and she was swimming from East to West.
srmalloy Posted February 14, 2021 Posted February 14, 2021 It's not a game-shattering issue, but the ship docked on the N side of Mercy Island at (-3488.3 12.3 -3786.5) has sails set that disappear when you get close.
ZorkNemesis Posted March 2, 2021 Posted March 2, 2021 Storm Palace, (-1014.3 2387.5 -50.2), at the Storm Palace itself. There appear to be missing textures on the top and bottom of the two columns that show where you can get past the force field and into the mission entrance. Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
ZorkNemesis Posted March 4, 2021 Posted March 4, 2021 Difficult to submit a picture for this one. I made a quick upload to Imgur to cover this one since it's something that would need to be visually demonstrated. Echo: Rikti Crash Site, (2947.1 -7.0 -6231.0), near the Shielded badge. Positioning the camera in just the right spot against the shield of the crashed mothership causes the texture on the surface of the mothership to freak out. Flying horizontally along the western side of the ship, the texture freakout can be seen from multiple positions as long as the camera is positioned correctly. WARNING: Somewhat bright flashing footage: https://imgur.com/a/7qwuevf Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Arc-Mage Posted March 23, 2021 Posted March 23, 2021 Siren's Call /loc 739.9 88.2 584.8 Double Skylight dropped on top of building. 1 Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
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