TraumaTrain Posted September 25, 2020 Posted September 25, 2020 What in Paragon City or the Rogue Isles would you change just in general set up or aesthetics? Tony Kord. Instead of having him hide in the bushes in Atlas Park, I'd put him on the roof top in Kings Row where his helicopter pad is. And have an assistant or two nearby. and put a helicopter on the pad too. He's got meetings to make and deals to deal. His primary missions all take place in the best row anyway. Obviously, you'd have to remove that pad as a spawn point. (Mechanically, unlock him as a contact so you can simply approach him in the correct level range.) 1
Luminara Posted September 25, 2020 Posted September 25, 2020 I'd take the Mook-in-a-cement-bucket animation and move it over to every rescue mission in the game, replacing the bucket with ropes. No more cowering, no more standing there clapping, just that one animation so we could all laugh as the hostage hops away from the action when combat begins. Except Fusionette. She can be tangled up in yarn instead. 5 1 Get busy living... or get busy dying. That's goddamn right.
MTeague Posted September 25, 2020 Posted September 25, 2020 I'd create Traffic Jams. No. Literally. I mean exactly that. It's a CITY. There's no morning / evening commute? What's up with that? We have a sunrise sunset. It ought to be possible to have certain streets have backed up traffic at certain times of day. Also, I'd fix NPC Civilian Distribution in Independance Port. There's a complete HUMAN WALL of civilians marching north / south along the eastern sidewalk by the zone to Brickstown and north a bit frokm there, because they apparrently have NO IDEA where else they can go. I mean, I guess they're not going to go hang out in Perez Park. But that one stretch of sidewalk just can't be THAT happening of a neighborhood. I'd figure how to distribute civlians around the rest of the zone, or I'd slash their numbers by at least 75%. 2 Roster: MTeague's characters: The Good, The Bad, and The Gold
Coyotedancer Posted September 25, 2020 Posted September 25, 2020 Fingers. Having fingers would be nice.... 10 2 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
MTeague Posted September 25, 2020 Posted September 25, 2020 1 minute ago, Coyotedancer said: Fingers. Having fingers would be nice.... Now I have an urge to see if Mitten Man is taken. 1 1 Roster: MTeague's characters: The Good, The Bad, and The Gold
FoulVileTerror Posted September 25, 2020 Posted September 25, 2020 I would be super careful about trying to not take away anything someone might love. As dated as the graphics are, I think the aesthetics are much too subjective and personal a thing to go tampering with. Offering textures and models with increased graphic fidelity would definitely be nice, but I'd be sure to make it optional. Hell! If possible, I would have two entirely separate clients programs; one with the improved graphics engine, and one with the classic. Yes, that would double all the work for any new visual assets which would appear different between the two programs, but I'm just crazy enough to do that kind of thing. 1
Yomo Kimyata Posted September 25, 2020 Posted September 25, 2020 (edited) Villain side aesthetics. EDIT: between the color scheme and the dimness, it is visually unpleasant for me to play redside, especially Arachnos base missions. An option to change colors or increase brightness would go a long way. Edited September 25, 2020 by Yomo Kimyata 2 Who run Bartertown?
Oginth Posted September 26, 2020 Posted September 26, 2020 59 minutes ago, Yomo Kimyata said: Villain side aesthetics. EDIT: between the color scheme and the dimness, it is visually unpleasant for me to play redside, especially Arachnos base missions. An option to change colors or increase brightness would go a long way. Grandville is just Arachnos base turned inside-out, horrible aesthetics. The other red city zones feel alive, but not Grandville. 1
Rikis Posted September 26, 2020 Posted September 26, 2020 As I played a Praetorian character again after a long time of not having played one, the difference between Praetoria and Paragon City are night and day. I'd play blue side if all the zones weren't as samey as they are now. Basically, a facelift of Paragon City to be more distinct like Praetoria. 1 1
TraumaTrain Posted September 26, 2020 Author Posted September 26, 2020 I don't mean visual aesthetics so much, I mean setting aesthetics. The world and the NPCs and things in it. The stuff that makes up the place.
FoulVileTerror Posted September 26, 2020 Posted September 26, 2020 More or less of them, @Bill Z Bubba?
Eva Destruction Posted September 26, 2020 Posted September 26, 2020 I'd like to see the rest of the blue side zones get the Kings Row and Brickstown treatment. There are things going on, the NPCs are interacting with each other and the environment, it's not just random groups of bad guys standing on street corners and trying to steal purses and the occasional CoT ritual. 1
Bill Z Bubba Posted September 26, 2020 Posted September 26, 2020 35 minutes ago, FoulVileTerror said: More or less of them, @Bill Z Bubba? Having them exist at all in game would be a start.
FoulVileTerror Posted September 26, 2020 Posted September 26, 2020 Well, there are a few. @Luminara . . . you wanna post -that picture- again? But, yeah. I'm all for more nipples!
LiquidBandage Posted September 26, 2020 Posted September 26, 2020 2 hours ago, Yomo Kimyata said: EDIT: between the color scheme and the dimness, it is visually unpleasant for me to play redside, especially Arachnos base missions. An option to change colors or increase brightness would go a long way. I really do not like not being able to see inside all the Arachnos bases. I get that it should be sorta dark & foreboding but when you just stare into the void that is Arachnos structural design it gets really annoying. I want to be able to SEE what I am doing (it is also why I really hate being Blinded). 2
Heraclea Posted September 26, 2020 Posted September 26, 2020 5 hours ago, Yomo Kimyata said: Villain side aesthetics. EDIT: between the color scheme and the dimness, it is visually unpleasant for me to play redside, especially Arachnos base missions. An option to change colors or increase brightness would go a long way. I find that I often have to fiddle with gamma to figure out what I am doing and where I am going in Dark Astoria door missions, myself. 1 QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Fortuneteller Posted September 26, 2020 Posted September 26, 2020 Bare feet that aren't 'skin boots' 2
golstat2003 Posted September 26, 2020 Posted September 26, 2020 Grandville is where I go when I want to feel like I'm playing in a dystopian slightly depressing era. It fits in with Lord Reculse's theme for his organization. With that said I don't visit Grandville often, even after all the fixes to the memory leakage that used to happen there.
Furiant Posted September 26, 2020 Posted September 26, 2020 I'd like the option to show our weapons stowed on our characters when not in combat. You could choose to display it on the back, hip, carried... Certain weapons would have limited positions obviously. Pistol holsters on belts, thighs, chest. Just feels really lacking to play a toon whose super abilities are weapon based and not have any visible weapons. 6
MTeague Posted September 26, 2020 Posted September 26, 2020 1 hour ago, Fortuneteller said: Bare feet that aren't 'skin boots' Female boots with non-high-heel options, and that didn't SOUND like heels when moving. I mean, if she's wearing COMBAT BOOTS, or Sneakers, why it gotta sound like heels? 2 Roster: MTeague's characters: The Good, The Bad, and The Gold
Luminara Posted September 26, 2020 Posted September 26, 2020 5 hours ago, FoulVileTerror said: Well, there are a few. @Luminara . . . you wanna post -that picture- again? 😁 1 Get busy living... or get busy dying. That's goddamn right.
Gulbasaur Posted September 26, 2020 Posted September 26, 2020 I'd add a few polys to the head model to round out the pointy, pointy faces slightly. I'd also like it if the textures were more consistent... some are very cartoony, some are literal low rez photos. This seems particularly bad with clickies. It's not the resolution that's the issue, it's the lack of a consistent art style in some of the early game resources. 1 Doctor Fortune Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
EmmySky Posted September 26, 2020 Posted September 26, 2020 5 hours ago, Fortuneteller said: Bare feet that aren't 'skin boots' All the fallen arches in this city...so many flat feet not a one of the qualifies for the draft! 😛 2
RageusQuitus2 Posted September 26, 2020 Posted September 26, 2020 11 hours ago, Oginth said: Grandville is just Arachnos base turned inside-out, horrible aesthetics. The other red city zones feel alive, but not Grandville. The first thing i did on return. Went to grandville and watched recluse give his motivational speech on the overhead. Stupid heroes will never understand this great mans vision. 4 1 3 1
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