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  • Developer
Posted

Halloween Event

Changes for 2020

  • Eternal Night: Now only active for the first (October 6th - 13th) and last (October 27th - November 3rd) weeks of the event
    • The normal day/night cycle will be restored for the interim period
  • Dr Kane's House of Horror: Removed two options (Bats Aura and the Costume Change Emote) from the reward table as these items are unlocked automatically on character creation

 

Bug Fixes

  • Trainers should no longer talk about certain free / prestige powers gaining enhancement slots when you level up
  • Giant Monsters no longer grant reward merits in Architect Entertainment missions
    • This fix was omitted from the beta patch notes due to a related exploit
  • The character list should no longer take a very long time to load for some Windows 7 users
  • The list of monitors are now enumerated in a better way, and should always list the primary display as Monitor 1

 

Technical Stuff

Most of this will be irrelevant for the average user, but we're including it here for transparency.

 

Intel Graphics Compatibility

  • Resolved a compatibility issue with Intel graphics chips on Windows 10 - the game no longer requires an external workaround involving dark rituals to function
    • If you're currently using the Intel OpenGL shim fix, you don't need to anymore
    • If you're currently using the Intel OpenGL shim fix and the game no longer functions for you, please post a dxdiag log in this thread
    • If you don't know what this is, you probably don't need to worry

Visited Maps

  • Some changes have been made to the way information on visited maps is stored
    • Now stored in a per-account subdirectory of the installation folder rather than in /appdata/
    • Now stored in a single file per character, rather than per map per character
    • Legacy map data from /appdata/ will be automatically imported
  • Reduced the performance impact of saving this data

Command Line Parameter Changes

The way the game interprets command line parameters has changed in order to accomodate for the upcoming launch of the new launcher - generally this is only relevant for those that launch the game with their own shell scripts or special shortcuts

  • The command line arguments -patchdir and -patchversion no longer exist
  • For use with existing installs, you should always include the -legacylayout command line argument, or the client won't be able to find certain files
    • This only applies if you aren't launching the game with Tequila or Island Rum
  • The new command line argument -assetpath will point the client to the piggs folders, in load order
    • The default is -assetpath piggs -assetpath homecoming for live, and -assetpath piggs -assetpath hc-beta for beta
    • Files in the data folder (eg: a standard vidiotmaps install) will still be applied as before

Resume_info.txt

  • This should've been included in the patch notes but we missed it - apologies
  • Resume_info.txt can no longer be used to automatically log into the game
    • This functionality shouldn't have been accessible outside of development builds, and it's generally a bad idea to encourage storage of passwords in plaintext format
  • The upcoming Homecoming Launcher will eventually be able to expedite the launch process in a similar (but far more secure way
    • Note that this will not be a launch feature, but something added after release

 


 

Updated: 20:35 GMT

 

Bug Fixes

  • Fixed an issue where the game would be unable to locate its data files if installed in the root directory of a disk.

 

  • Like 17
  • Thanks 9
Posted (edited)

Thank you!

 

This month long event is a favorite and potentially a welcome respite from that which currently plagues us.

 

Fun additions are always appreciated.

 

Thank you for the opportunity to play the game.

Thank you for the ongoing efforts to modernize this incarnation.

Thank you for continuing to add mOr3 FuN.

Thank you for.. wait maybe I should save some for next month.

 

 

Edited by Troo

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

ty ! page 6 for november 3rd ? 🙂

Vous souhaitez rejoindre un canal de discussion 100% Français ?

Vous souhaitez faire des TF Chill ou 4 étoiles avec des Francophones de tout pays ?

Vous souhaitez avoir accès à la meilleure base de données avec les meilleurs builds et ressources en Français ?

"La lune Bleue" est le canal de discussion qu'il vous faut !

N'attendez plus ! Contactez nous en jeu, ou notre Discord  https://discord.gg/GwTeNMrz6z

Posted
44 minutes ago, The Curator said:
  • The character list should no longer take a very long time to load for some Windows 7 users

Oh sure, NOW you fix this.  I've been putting up with that delay since day 1 and I just moved CoH to my new computer 3 days ago.  😛

  • Like 2
  • Haha 4

Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

Posted
44 minutes ago, The Curator said:
  • The character list should no longer take a very long time to load for some Windows 7 users 

And the peasants rejoiced! Finally I'll be able to tell if the character list not loading is my internet dying or the game cause it wont be the game.

  • Like 1
  • Haha 1

When life gives you lemonade, make lemons. Life will be all like "What?"
 

[Admin] Emperor Marcus Cole: STOP!
[Admin] Emperor Marcus Cole: WAIT ONE SECOND!
[Admin] Emperor Marcus Cole: WHAT IS A SEAGULL DOING ON MY THRONE!?!?

Posted
Just now, MJB said:

minor thing but my resume_info.txt no longer seems to be working 😞

Came here to post this.  Wondering if it has something to do with the command-line parameter changes.

  • Like 2
  • City Council
Posted
8 minutes ago, freedan48 said:

Error parsing command line argument 'auth 51.161.76.201 http://patch2.homecomingservers.com/manifest.xml' this is the error i get now thanks to this update, and i dont use anything but basics from tequilla what happend?

 

This is the backup patch server that was deprecated some time ago. You should be able to click the dropdown to go back to the standard Homecoming manifest in Tequila, which will fix this.

  • Like 1
Posted (edited)

Seeing "Access is denied" when trying to launch the game, no further error. Tried with http://patch.savecoh.com/manifest.xml and https://manifest.cohhc.gg/testing.xml but no luck. Any ideas? I was able to launch fine earlier this morning.

EDIT: Think the problem is with my AV, so ignore this for now!
EDIT EDIT: Yup, post-maintenance my AV is now saying no to the COH exe. Had to fiddle with some settings!

Edited by Dreamboat
  • Like 1

@Hissatsuman, you can mainly find me on Everlasting!

Posted

Hi, seems the patch messed up something for me. I'm getting a fatal error right after clicking "play", was fine before maintenance :

 

File: bin/clientmessages-en.bin

Unable to locate bin/clientmessages-en.bin

I'm not sick, I'm twisted. Sick makes it sound like there's a cure.

Posted
Quote

The character list should no longer take a very long time to load for some Windows 7 users

I was one of these 🙂
My 9 years old -now retired- laptop thank you !

  • Like 1
Posted
1 hour ago, The Curator said:

Visited Maps

 

  • Some changes have been made to the way information on visited maps is stored
    • Now stored in a per-account subdirectory of the installation folder rather than in /appdata/
    • Now stored in a single file per character, rather than per map per character
    • Legacy map data from /appdata/ will be automatically imported

I just logged in and out, while watching the directory structure, to test this.

It looks like the data for all maps for that character is written to the new directory when you log out of the character.

 

I'm showing file sizes as follows:

61K for Ironblade, who has every exploration badge

28K for a fully incarnate tank that has done a good chunk of content

2K for a mid level blaster who has mostly done TF content

0K for a new character that has not moved from the start point in Atlas Park

I did not observe any delays in loading or exiting each character.

 

As I currently back up the visited map files nightly, it looks like I need to log in and out of every character to update them to the new file system so I can change my back-up.  Overall, looks like a good change and it seems to be working smoothy.

  • Like 1

Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

Posted
26 minutes ago, Telephone said:

This is the backup patch server that was deprecated some time ago. You should be able to click the dropdown to go back to the standard Homecoming manifest in Tequila, which will fix this.

I did this, revalidated, restarted my comp, and still get this: 

 

Error parsing command line argument 'auth 51.161.76.201 http://patch.savecoh.com/manifest.xml'

 

 

Any further ideas?

  • City Council
Posted
14 minutes ago, Sanderson2209 said:

I did this, revalidated, restarted my comp, and still get this: 

 

Error parsing command line argument 'auth 51.161.76.201 http://patch.savecoh.com/manifest.xml'

 

 

Any further ideas?

Go into Options and clear anything that is in Launch Parameters. I'm betting you will see http://patch.savecoh.com/manifest.xml in that line. Since that is not a valid launch parameter, it is giving that message.

  • Like 1
  • City Council
Posted (edited)
1 hour ago, freedan48 said:

Error parsing command line argument 'auth 51.161.76.201 http://patch2.homecomingservers.com/manifest.xml' this is the error i get now thanks to this update, and i dont use anything but basics from tequilla what happend?

 

Go into Options and clear the Launch Parameters field. This will that error right up. @freedan48

Edited by GM Conviction
Posted
2 hours ago, The Curator said:

The character list should no longer take a very long time to load for some Windows 7 users

Consistently awed and humbled by the dedication this dev team has to fix issues most pro studios would simply stuff in an "unsupported" folder and never bother to look at.

 

You guys are truly the best.

  • Like 2
Posted

Still getting the same Fatal Error, re-validate manifest too, nothing changed. I'm not using any antivirus (bad girl here, I know XD) and my launch parameter is empty. Found out that game was installed in the Document folder (was working fine here until now), so I'm trying to reinstalling it in a better folder, my internet is very bad so it'll take a LOOOOOOONG time to know if that worked 😓

I'm not sick, I'm twisted. Sick makes it sound like there's a cure.

  • City Council
Posted
2 minutes ago, Lucy Fair said:

Still getting the same Fatal Error, re-validate manifest too, nothing changed. I'm not using any antivirus (bad girl here, I know XD) and my launch parameter is empty. Found out that game was installed in the Document folder (was working fine here until now), so I'm trying to reinstalling it in a better folder, my internet is very bad so it'll take a LOOOOOOONG time to know if that worked 😓

It is most likely the Documents folder. That is one of Window's special folders and that can cause issues. You would not be the first to have it work for awhile and then have it break unexpectedly. We do recommend installing into C:\Games\COH. You may need to create those two folders (Games\COH) but that will eliminate the possibility of running afoul of Windows.

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