wjrasmussen Posted December 12, 2020 Share Posted December 12, 2020 What is the build with the most number of toggles? I went to Ouroboros all i got was this lousy secret! COH bomp bomp: Link to comment Share on other sites More sharing options...
Greycat Posted December 12, 2020 Share Posted December 12, 2020 Hmm. I'd think Dark armor would be the place to start, add in Fighting (tough/weave,) travel power (that can run alongside sprint, so count two there,) and leadership. I know someone's probably run one previously. The above is my guess, though. 1 Done with the Kheld "community" here. Since they obviously don't care about anything lore wise and crap on people who do. Kheld backstory guide might be uploaded in a non-Homecoming location when I finish the revision. No, it may not be put on the HC wiki, and what was there of my first one has been removed. Please do not reupload. I'm not giving the people here the benefit of the work just to be crapped on and told "lol, lore for a lore based AT, doesn't matter, f you." (Note, this refers to the playerbase, not the devs.) Link to comment Share on other sites More sharing options...
Infinitum Posted December 12, 2020 Share Posted December 12, 2020 (edited) 9 minutes ago, wjrasmussen said: What is the build with the most number of toggles? Dark Armor - 7 simultaneous toggles Add in tough, weave, focused accuracy, hover, afterburner, Sprint, combat jumping. That's 14 possible toggles at one time. My personal Dark Armor Tanker has and runs 12 of them at once some times. Edited December 12, 2020 by Infinitum 1 1 Link to comment Share on other sites More sharing options...
Greycat Posted December 12, 2020 Share Posted December 12, 2020 (edited) And radiation, staff or spines... Oh. Have to go leaping. Add Acrobatics there! Edited December 12, 2020 by Greycat 1 Done with the Kheld "community" here. Since they obviously don't care about anything lore wise and crap on people who do. Kheld backstory guide might be uploaded in a non-Homecoming location when I finish the revision. No, it may not be put on the HC wiki, and what was there of my first one has been removed. Please do not reupload. I'm not giving the people here the benefit of the work just to be crapped on and told "lol, lore for a lore based AT, doesn't matter, f you." (Note, this refers to the playerbase, not the devs.) Link to comment Share on other sites More sharing options...
Infinitum Posted December 12, 2020 Share Posted December 12, 2020 5 minutes ago, Greycat said: And radiation, staff or spines... Right so that could make 15 at once with a secondary that had a toggle too. Link to comment Share on other sites More sharing options...
Greycat Posted December 12, 2020 Share Posted December 12, 2020 (edited) Here we go. Got to 17 (focused accuracy too!) simultaneous toggles. Ran out of END while trying to take the screenshot. (over on test, no enhancements.) End consumption, 4.99/sec Toggle list: Rad melee Irradiated ground Dark armor Dark Embrace Death Shroud Murky Cloud Obsidian Shield Cloak of Darkness Cloak of Fear Oppressive Gloom Pool and other powers Sprint Combat Jumping Acrobatics Maneuvers Assault Tactics Tough Weave Focused Accuracy Powers I took because I had to (or had nothing else to take) : Contaminated Strike Devastating Blow Atom Smasher Dark Regeneration Super Jump (which probably would have used more END... hmm... just can't run it with CJ.) .... wait. I could run CJ alongside Super Speed to make 18 toggles. Kick Conserve Power Physical Perfection. Edited December 12, 2020 by Greycat 7 1 Done with the Kheld "community" here. Since they obviously don't care about anything lore wise and crap on people who do. Kheld backstory guide might be uploaded in a non-Homecoming location when I finish the revision. No, it may not be put on the HC wiki, and what was there of my first one has been removed. Please do not reupload. I'm not giving the people here the benefit of the work just to be crapped on and told "lol, lore for a lore based AT, doesn't matter, f you." (Note, this refers to the playerbase, not the devs.) Link to comment Share on other sites More sharing options...
Sakai Posted December 12, 2020 Share Posted December 12, 2020 (edited) Seems to me my Fire Armour Brute has upwards of 12. Sucks when I die. Maybe it's 10. A lot though. Edited December 12, 2020 by Sakai Link to comment Share on other sites More sharing options...
macskull Posted December 12, 2020 Share Posted December 12, 2020 My Fire/Fire Blaster runs with 11: Scorpion Shield Tough Weave Combat Jumping Maneuvers Assault Tactics Cauterizing Aura Hot Feet Prestige Power Slide Super Speed (I will occasionally turn off #10 and #11 but Ageless means I get to more or less ignore endurance as a mechanic so I don't usually bother) "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
wjrasmussen Posted December 12, 2020 Author Share Posted December 12, 2020 Love it. Thanks. Didn't think you could make that many, but gosh darn if you did. I went to Ouroboros all i got was this lousy secret! COH bomp bomp: Link to comment Share on other sites More sharing options...
WumpusRat Posted December 12, 2020 Share Posted December 12, 2020 I have a couple of characters who regularly run 10 toggles. Even without incarnate stuff, managing end is pretty easy with the right slotting and set bonuses and such. I'm sure if you wanted to make a character who was like Captain Toggles or something you could make a build that had 15-18 or so, without just turning on stuff just to turn it on (like sprint, or prestige sprint). Link to comment Share on other sites More sharing options...
Gulbasaur Posted December 12, 2020 Share Posted December 12, 2020 11 hours ago, Greycat said: .... wait. I could run CJ alongside Super Speed to make 18 toggles. Don't forget the Hybrid incarnates - you can hit 19. There's also Shadowy Presence, which would hit 20, although dipping into P2W and temporary powers may be cheating. 11 hours ago, Greycat said: Physical Perfection. Sounds like you've already reached it. Doctor Fortune Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas Link to comment Share on other sites More sharing options...
Greycat Posted December 12, 2020 Share Posted December 12, 2020 (edited) 54 minutes ago, Gulbasaur said: Don't forget the Hybrid incarnates - you can hit 19. There's also Shadowy Presence, which would hit 20, although dipping into P2W and temporary powers may be cheating. True. THis guy was just created on test, I wasn't even tackling incarnates. And I *think* Shadowy would disable Cloak of Darkness, wouldn't it? (the whole 1-stealth-at-a-time thing.) Though I really want to find something to let him hit 20 toggles now... Edited December 12, 2020 by Greycat Done with the Kheld "community" here. Since they obviously don't care about anything lore wise and crap on people who do. Kheld backstory guide might be uploaded in a non-Homecoming location when I finish the revision. No, it may not be put on the HC wiki, and what was there of my first one has been removed. Please do not reupload. I'm not giving the people here the benefit of the work just to be crapped on and told "lol, lore for a lore based AT, doesn't matter, f you." (Note, this refers to the playerbase, not the devs.) Link to comment Share on other sites More sharing options...
nihilii Posted December 12, 2020 Share Posted December 12, 2020 For realistic builds, I'm running 12 toggles all the time on my dark/rad tanker maximised for damage. Dark Embrace, Death Shroud, Murky Cloud, Obsidian Shield, Cloak of Darkness from DA. Irradiated Ground from Rad. CJ, Tough/Weave, Maneuveurs/Tactics/Assault. Ageless NOT optional, even with it I can run out of end during the low part of the buff if I attack at full speed. Link to comment Share on other sites More sharing options...
Greycat Posted December 12, 2020 Share Posted December 12, 2020 ... what, you don't think toggle guy up top there is realistic? 😄 1 1 Done with the Kheld "community" here. Since they obviously don't care about anything lore wise and crap on people who do. Kheld backstory guide might be uploaded in a non-Homecoming location when I finish the revision. No, it may not be put on the HC wiki, and what was there of my first one has been removed. Please do not reupload. I'm not giving the people here the benefit of the work just to be crapped on and told "lol, lore for a lore based AT, doesn't matter, f you." (Note, this refers to the playerbase, not the devs.) Link to comment Share on other sites More sharing options...
wjrasmussen Posted December 12, 2020 Author Share Posted December 12, 2020 13 hours ago, Greycat said: Here we go. Got to 17 (focused accuracy too!) simultaneous toggles. Ran out of END while trying to take the screenshot. (over on test, no enhancements.) End consumption, 4.99/sec Toggle list: Rad melee Irradiated ground Dark armor Dark Embrace Death Shroud Murky Cloud Obsidian Shield Cloak of Darkness Cloak of Fear Oppressive Gloom Pool and other powers Sprint Combat Jumping Acrobatics Maneuvers Assault Tactics Tough Weave Focused Accuracy Powers I took because I had to (or had nothing else to take) : Contaminated Strike Devastating Blow Atom Smasher Dark Regeneration Super Jump (which probably would have used more END... hmm... just can't run it with CJ.) .... wait. I could run CJ alongside Super Speed to make 18 toggles. Kick Conserve Power Physical Perfection. The altholic in me, just made on of these. I went to Ouroboros all i got was this lousy secret! COH bomp bomp: Link to comment Share on other sites More sharing options...
Twisted Toon Posted December 12, 2020 Share Posted December 12, 2020 My Widow has 10 toggles that she uses in combat, plus 1 when out of combat (or I forget to turn sprint off in combat, which is rare) I have a keybind that toggles between combat jumping and Ninja Run. Double Tactics, Maneuvers and Assault. Status protection, and the Stealth toggles. And, the Ghost Widow patron pool Darkest Night toggle. Nice thing is that I don't need Sprint on while in missions to get around quickly, since the run speed without Sprint and/or Ninja Run is just over 40 MPH. Link to comment Share on other sites More sharing options...
Doomguide2005 Posted December 12, 2020 Share Posted December 12, 2020 3 hours ago, wjrasmussen said: The altholic in me, just made on of these. Love to know after slotting what your end use becomes. Link to comment Share on other sites More sharing options...
Saikochoro Posted December 12, 2020 Share Posted December 12, 2020 (edited) If my toggles begin to take up an entire tray, then I reevaluate my builds haha. Usually I have between 5-8 toggles running. I’ll give a pass for my toggles taking up a full bar if that bar also has sprint, super jump, and the hybrid incarnate on it. Otherwise it’s off to the chopping block. Edit: since they don’t cost endurance I don’t count bio adaptations, staff forms, or dual pistols ammo. Edited December 12, 2020 by Saikochoro Link to comment Share on other sites More sharing options...
Vanden Posted December 12, 2020 Share Posted December 12, 2020 18 hours ago, Greycat said: Ran out of END while trying to take the screenshot. I'm surprised you managed to turn them all on before you ran out of end. 2 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
wjrasmussen Posted December 12, 2020 Author Share Posted December 12, 2020 1 hour ago, Doomguide2005 said: Love to know after slotting what your end use becomes. Doubt I will ever get there. GOt my first 50 homecoming this week. Took a year break, but still, I go very slowly mostly solo. I went to Ouroboros all i got was this lousy secret! COH bomp bomp: Link to comment Share on other sites More sharing options...
Doomguide2005 Posted December 12, 2020 Share Posted December 12, 2020 Just now, wjrasmussen said: Doubt I will ever get there. GOt my first 50 homecoming this week. Took a year break, but still, I go very slowly mostly solo. 😃 well if I get a functional computer maybe I'll get the answer ... on test, not sure I'm ready for the possible masochism it might involve otherwise. Link to comment Share on other sites More sharing options...
Normal Thomas Posted December 12, 2020 Share Posted December 12, 2020 (edited) 19 hours ago, Greycat said: Here we go. Got to 17 (focused accuracy too!) simultaneous toggles. Ran out of END while trying to take the screenshot. (over on test, no enhancements.) End consumption, 4.99/sec Toggle list: Rad melee Irradiated ground Dark armor Dark Embrace Death Shroud Murky Cloud Obsidian Shield Cloak of Darkness Cloak of Fear Oppressive Gloom Pool and other powers Sprint Combat Jumping Acrobatics Maneuvers Assault Tactics Tough Weave Focused Accuracy Powers I took because I had to (or had nothing else to take) : Contaminated Strike Devastating Blow Atom Smasher Dark Regeneration Super Jump (which probably would have used more END... hmm... just can't run it with CJ.) .... wait. I could run CJ alongside Super Speed to make 18 toggles. Kick Conserve Power Physical Perfection. I went for a Spines/Dark Brute and totally forgot to take Oppressive Gloom (i did run the support hybrid tho...), this is what it took me to run it sustainably. It solo'd a +4/x8 Council Radio pretty well. What I find very funny about this is this could be kind of like a min/max build. I notice a lot of top end builds these days don't have too many attacks they're mostly focused on having a lot of toggles (especially fighting) to improve their surviveability. Edited December 12, 2020 by Normal Thomas Global Handle: @Future Force Warrior Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul) All on Everlasting Link to comment Share on other sites More sharing options...
wjrasmussen Posted December 13, 2020 Author Share Posted December 13, 2020 I am enjoying it so far. I went to Ouroboros all i got was this lousy secret! COH bomp bomp: Link to comment Share on other sites More sharing options...
Shenanigunner Posted December 13, 2020 Share Posted December 13, 2020 You can stack toggle powers in a single bind... just tap it multiple times. Group similar powers like shields/armor, buffs, etc. I use a bind like this for all alts that have Leadership powers: U "powexectoggleon Tactics$$powexectoggleon Assault$$powexectoggleon Maneuvers" Three taps of U and they're all up. Or shields: P "powexectoggleon Blazing Aura$$powexectoggleon Plasma Shield$$powexectoggleon Fire Shield" This should simplify high-toggle builds. 🙂 1 UPDATED: v4.15 Technical Guide (post 27p7)... 154 pages of comprehensive and validated info on on the nuts and bolts!ALSO: GABS Bindfile · WindowScaler · Teleport Guide · and City of Zeroes all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
Parabola Posted December 13, 2020 Share Posted December 13, 2020 Toggle Man! I love the idea of running two damage auras and two control auras and then knocking everyone away from yourself with whirlwind 'because it's another toggle'! Link to comment Share on other sites More sharing options...
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