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maximum number of toggles


wjrasmussen

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Hmm. I'd think Dark armor would be the place to start, add in Fighting (tough/weave,) travel power (that can run alongside sprint, so count two there,) and leadership.

 

I know someone's probably run one previously. The above is my guess, though.

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9 minutes ago, wjrasmussen said:

What is the build with the most number of toggles?

Dark Armor - 7 simultaneous toggles

 

Add in tough, weave, focused accuracy, hover, afterburner, Sprint, combat jumping.

 

That's 14 possible toggles at one time.

 

My personal Dark Armor Tanker has and runs 12 of them at once some times.

Edited by Infinitum
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Here we go. Got to 17 (focused accuracy too!) simultaneous toggles.

 

Ran out of END while trying to take the screenshot. (over on test, no enhancements.)  End consumption, 4.99/sec

screenshot_201211-22-31-14.jpg

 

Toggle list:

Rad melee

Irradiated ground

 

Dark armor

Dark Embrace

Death Shroud

Murky Cloud

Obsidian Shield

Cloak of Darkness

Cloak of Fear

Oppressive Gloom

 

Pool and other powers

Sprint

Combat Jumping

Acrobatics

Maneuvers

Assault

Tactics

Tough

Weave

Focused Accuracy

 

 

Powers I took because I had to (or had nothing else to take) :
Contaminated Strike
Devastating Blow
Atom Smasher
Dark Regeneration
Super Jump (which probably would have used more END... hmm... just can't run it with CJ.)


.... wait. I could run CJ alongside Super Speed to make 18 toggles.

Kick
Conserve Power
Physical Perfection.

 

 

 

Edited by Greycat
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My Fire/Fire Blaster runs with 11:

  1. Scorpion Shield
  2. Tough
  3. Weave
  4. Combat Jumping
  5. Maneuvers
  6. Assault
  7. Tactics
  8. Cauterizing Aura
  9. Hot Feet
  10. Prestige Power Slide
  11. Super Speed (I will occasionally turn off #10 and #11 but Ageless means I get to more or less ignore endurance as a mechanic so I don't usually bother)

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I have a couple of characters who regularly run 10 toggles. Even without incarnate stuff, managing end is pretty easy with the right slotting and set bonuses and such. 

I'm sure if you wanted to make a character who was like Captain Toggles or something you could make a build that had 15-18 or so, without just turning on stuff just to turn it on (like sprint, or prestige sprint).

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11 hours ago, Greycat said:

.... wait. I could run CJ alongside Super Speed to make 18 toggles.

Don't forget the Hybrid incarnates - you can hit 19. 

 

There's also Shadowy Presence, which would hit 20, although dipping into P2W and temporary powers may be cheating. 

11 hours ago, Greycat said:

Physical Perfection.

Sounds like you've already reached it. 

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54 minutes ago, Gulbasaur said:

Don't forget the Hybrid incarnates - you can hit 19. 

 

There's also Shadowy Presence, which would hit 20, although dipping into P2W and temporary powers may be cheating. 

 

True. THis guy was just created on test, I wasn't even tackling incarnates.

And I *think* Shadowy would disable Cloak of Darkness, wouldn't it? (the whole 1-stealth-at-a-time thing.)

 

Though I really want to find something to let him hit 20 toggles now...

Edited by Greycat
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For realistic builds, I'm running 12 toggles all the time on my dark/rad tanker maximised for damage. Dark Embrace, Death Shroud, Murky Cloud, Obsidian Shield, Cloak of Darkness from DA. Irradiated Ground from Rad. CJ, Tough/Weave, Maneuveurs/Tactics/Assault. Ageless NOT optional, even with it I can run out of end during the low part of the buff if I attack at full speed.

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13 hours ago, Greycat said:

Here we go. Got to 17 (focused accuracy too!) simultaneous toggles.

 

Ran out of END while trying to take the screenshot. (over on test, no enhancements.)  End consumption, 4.99/sec

screenshot_201211-22-31-14.jpg

 

Toggle list:

Rad melee

Irradiated ground

 

Dark armor

Dark Embrace

Death Shroud

Murky Cloud

Obsidian Shield

Cloak of Darkness

Cloak of Fear

Oppressive Gloom

 

Pool and other powers

Sprint

Combat Jumping

Acrobatics

Maneuvers

Assault

Tactics

Tough

Weave

Focused Accuracy

 

 

Powers I took because I had to (or had nothing else to take) :
Contaminated Strike
Devastating Blow
Atom Smasher
Dark Regeneration
Super Jump (which probably would have used more END... hmm... just can't run it with CJ.)


.... wait. I could run CJ alongside Super Speed to make 18 toggles.

Kick
Conserve Power
Physical Perfection.

 

 

 

The altholic in me, just made on of these.

I went to Ouroboros all i got was this lousy secret!

 

COH bomp bomp: 

 

 

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My Widow has 10 toggles that she uses in combat, plus 1 when out of combat (or I forget to turn sprint off in combat, which is rare)

I have a keybind that toggles between combat jumping and Ninja Run.

Double Tactics, Maneuvers and Assault.

Status protection, and the Stealth toggles.

And, the Ghost Widow patron pool Darkest Night toggle.

 

Nice thing is that I don't need Sprint on while in missions to get around quickly, since the run speed without Sprint and/or Ninja Run is just over 40 MPH.

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If my toggles begin to take up an entire tray, then I reevaluate my builds haha.  Usually I have between 5-8 toggles running. I’ll give a pass for my toggles taking up a full bar if that bar also has sprint, super jump, and the hybrid incarnate on it. Otherwise it’s off to the chopping block. 
 

Edit: since they don’t cost endurance I don’t count bio adaptations, staff forms, or dual pistols ammo. 

Edited by Saikochoro
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1 hour ago, Doomguide2005 said:

Love to know after slotting what your end use becomes.

Doubt I will ever get there.  GOt my first 50 homecoming this week. Took a year break, but still, I go very slowly mostly solo.

I went to Ouroboros all i got was this lousy secret!

 

COH bomp bomp: 

 

 

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Just now, wjrasmussen said:

Doubt I will ever get there.  GOt my first 50 homecoming this week. Took a year break, but still, I go very slowly mostly solo.

😃  well if I get a functional computer maybe I'll get the answer ... on test, not sure I'm ready for the possible masochism it might involve otherwise.

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19 hours ago, Greycat said:

Here we go. Got to 17 (focused accuracy too!) simultaneous toggles.

 

Ran out of END while trying to take the screenshot. (over on test, no enhancements.)  End consumption, 4.99/sec

screenshot_201211-22-31-14.jpg

 

Toggle list:

Rad melee

Irradiated ground

 

Dark armor

Dark Embrace

Death Shroud

Murky Cloud

Obsidian Shield

Cloak of Darkness

Cloak of Fear

Oppressive Gloom

 

Pool and other powers

Sprint

Combat Jumping

Acrobatics

Maneuvers

Assault

Tactics

Tough

Weave

Focused Accuracy

 

 

Powers I took because I had to (or had nothing else to take) :
Contaminated Strike
Devastating Blow
Atom Smasher
Dark Regeneration
Super Jump (which probably would have used more END... hmm... just can't run it with CJ.)


.... wait. I could run CJ alongside Super Speed to make 18 toggles.

Kick
Conserve Power
Physical Perfection.

 

 

 

I went for a Spines/Dark Brute and totally forgot to take Oppressive Gloom (i did run the support hybrid tho...), this is what it took me to run it sustainably. It solo'd a +4/x8 Council Radio pretty well.

1494817502_Screenshot2020-12-1217_41_32.thumb.png.fdbd31147b298462d6303419d3ddfe2d.png

 

What I find very funny about this is this could be kind of like a min/max build. I notice a lot of top end builds these days don't have too many attacks they're mostly focused on having a lot of toggles (especially fighting) to improve their surviveability.

Edited by Normal Thomas

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You can stack toggle powers in a single bind... just tap it multiple times. Group similar powers like shields/armor, buffs, etc. I use a bind like this for all alts that have Leadership powers:

U "powexectoggleon Tactics$$powexectoggleon Assault$$powexectoggleon Maneuvers"

Three taps of U and they're all up.

Or shields:

P "powexectoggleon Blazing Aura$$powexectoggleon Plasma Shield$$powexectoggleon Fire Shield"

This should simplify high-toggle builds. 🙂

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