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Group Fly! After 17 years, I'm vindicated!


Force Redux

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With the new changes to group, my MMs perform even better than ever, and it's no longer quite so much a niche travel power.

 

Took my pets (Bots and Demons)  out for a spin, none of them dropped from the air like season 8 Game of Thrones ratings, no matter how far I flew. Pretty fast, as well.

 

Also, cleaning up the erroneous -Accuracy text is helpful. Haters take a back seat, me and my flying pets are on our way to a group near you!

 

Anyone else happy with the changes? Anyone else considering taking group fly where before you would have just passed it on by?

 

🙂👍😁😎

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@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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15 hours ago, Jeneki said:

Might be time to revisit flying zombies.  For no reason other than having flying zombies.

Group fly with zombies is recommended as a the bucket list item by 9 out of 10 doctors. Including Dr. Vahzilok. 

Edited by EnjoyTheJourney
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Flying Merc are still weak sauce, but safer....for them...not the MM.

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  • 4 weeks later

I took the power for my robots MM too!

 

But... I just can't use it in group play... there is always some boring person to complain about...

 

Soon or later I will go f'up mode and just tell them to visit Null >.> because bots on ground are really easy to get stuck somewhere or even in mid of party members.

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On 5/21/2021 at 7:00 PM, SmalltalkJava said:

Ga Ga Pee Pap Cuyler said it best...  "When I die, Russell, I want you to bury me on this hill, underneath that shade tree, with this hang glider... That way when zombie times comes, I'll be able to attack from above."

"They's burried treasure everywhere... In the cemetery."

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Same here been complaining about group fly since it came out..  

I just wish they would not make it incumbent on players to disable group fly via Null the Gull. 
I would rather they reverse it. Visit Null the Gull if you want it on.. This would just stop the b!tching all together and stop making the player the enemy of the other player.

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I am SO happy about the fixes to group fly!  My demons are adorable flying along behind me, and they don't drop out of the sky if I fly too fast (i.e. if I fly  at all).  So far, I have only enjoyed this wonderful upgrade solo; I really do feel bad that others have to visit Null to turn off Group Fly (even though I turn it off on all my toons because I can't stand being "flown" against my will).

 

I see all-flight MM ITFs on the horizon and can't wait!

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For my Bots/time MM, Group Flight has become a godsend.  The bots react and move faster when you have Group fly on, especially in the middle of the 'Bowl' in an MSR raid.  No longer do they have to wade through Rikti to get close to the group, now they can fly over the group.  PLUS, because of Group Flight, MMs are now viable in a Hami raid, as well as the pylon phase of the MSR.

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  • 1 month later

Making a Robot MM and have a question... On a normal flying toon with the changes I'd take fly, hover, and evasive manuvers. If I want group fly for bots would it be best to skip just fly? What do you all choose? 

Edited by graeberguinn
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I personally keep Fly, as it is faster by a smidge and has some ther benefits, after the travel patch, but I could see dropping it if needed. I have yet to have anyone ignorant enough about the power or too lazy to use  Null the Gull  yell or  threaten to kick me when using Group Fly since the improvement, but it has happened in the past, sadly, so it's a backup power also in the event I'm on an MSR or TF and I get flak for using it. 

 

Dropping Fly means losing Afterburner, but flight is so fast these days I don't really notice it when used.

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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Looking to make a Group Fly Robot flying fortress. But that endurance drain is so darn high. 
 

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On 7/20/2021 at 8:17 PM, Force Redux said:

Not at all, I can farm a comic con map with my bots FF no issues! 👍🏻😌

Currently playing around with 2 builds.

 

I was of course thinking FF myself but I really do like Trick Arrow all around good mix. In both builds Endurance is covered with all the bonuses. My current rule of thumb ( that was given to me by another poster LONG AGO ) is recovery has to be 2 points higher then usage. 

 

Robot Trick Arrow 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Robotics
Secondary Power Set: Trick Arrow
Power Pool: Leadership
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Pulse Rifle Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(40)
Level 1: Entangling Arrow -- ImpSwf-Dam%(A)
Level 2: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
Level 4: Pulse Rifle Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(43)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Photon Grenade -- Stp-Acc/EndRdx(A), Stp-Stun/Rng(42), Stp-Acc/Stun/Rchg(42), Stp-KB%(43), Stp-Acc/Rchg(50), Stp-EndRdx/Stun(43)
Level 10: Flash Arrow -- SphIns-%ToHit(A), SphIns-Acc/ToHitDeb(46)
Level 12: Protector Bots -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(13), BldMnd-Acc/EndRdx(13), BldMnd-Acc/Dmg/EndRdx(15), BldMnd-Acc(15), BldMnd-Dmg(17)
Level 14: Glue Arrow -- ImpSwf-Dam%(A)
Level 16: Poison Gas Arrow -- FrtHyp-Plct%(A)
Level 18: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(21), RedFrt-EndRdx(27)
Level 20: Acid Arrow -- Rgn-Knock%(A), Rgn-Dmg(39), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 24: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(34), RedFrt-EndRdx(34)
Level 26: Assault Bot -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(29), SprMarofS-Dmg/EndRdx(29), SprMarofS-Acc/Dmg(31), SprMarofS-Acc/EndRdx(31), SlbAll-Build%(31)
Level 28: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(40)
Level 30: Group Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34), EndRdx-I(37)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
Level 38: EMP Arrow -- Lck-%Hold(A), BslGaz-Acc/Hold(45), BslGaz-Acc/Rchg(45), BslGaz-Slow%(46), BslGaz-Rchg/Hold(50)
Level 41: Temp Invulnerability -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(50)
Level 49: Disruption Arrow -- EnrMnp-Stun%(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 28: Afterburner 
Level 50: Agility Total Core Revamp 
Level 2: Battle Drone 
Level 26: Assault Bot 
Level 12: Protector Bot 
------------

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Robot FF

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Leadership
Power Pool: Flight
Power Pool: Medicine
Power Pool: Presence
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Pulse Rifle Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(40)
Level 1: Force Bolt -- SuddAcc--KB/+KD(A), Empty(50)
Level 2: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(3), BldMnd-Acc/EndRdx(3), BldMnd-Acc/Dmg/EndRdx(5), BldMnd-Acc(5), BldMnd-Dmg(7)
Level 4: Pulse Rifle Burst -- SuddAcc-KB/Dmg/Rech(A), SuddAcc-KB/Rech(46), GldJvl-Dam%(48), GldJvl-Acc/Dmg(48), Apc-Dam%(48), SuddAcc--KB/+KD(43)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Photon Grenade -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(42), RzzDzz-Immob%(42), RzzDzz-Acc/Rchg(43), Stp-Acc/Rchg(50), Stp-EndRdx/Stun(43)
Level 10: Deflection Shield -- LucoftheG-Def/Rchg+(A)
Level 12: Protector Bots -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(13), BldMnd-Acc/EndRdx(13), BldMnd-Acc/Dmg/EndRdx(15), BldMnd-Acc(15), BldMnd-Dmg(17)
Level 14: Insulation Shield -- LucoftheG-Def/Rchg+(A)
Level 16: Personal Force Field -- LucoftheG-Def/Rchg+(A)
Level 18: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(19), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(21), RedFrt-EndRdx(27)
Level 20: Dispersion Bubble -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
Level 24: Hover -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(33), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(34), RedFrt-EndRdx(34)
Level 26: Assault Bot -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg(29), SprMarofS-Dmg/EndRdx(29), SprMarofS-Acc/Dmg(31), SprMarofS-Acc/EndRdx(31), SlbAll-Build%(31)
Level 28: Air Superiority -- KntCmb-Knock%(A)
Level 30: Group Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(34), EndRdx-I(37)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Repulsion Bomb -- PstBls-Dam%(A), PstBls-Acc/Dmg(36), Ann-ResDeb%(36), Ann-Acc/Dmg(36), Bmbdmt-+FireDmg(37), SuddAcc--KB/+KD(37)
Level 38: Force Bubble -- EndRdx-I(A)
Level 41: Temp Invulnerability -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
Level 44: Explosive Blast -- PstBls-Dam%(A), PstBls-Acc/Dmg(45), Ann-ResDeb%(45), Ann-Acc/Dmg(45), Bmbdmt-+FireDmg(46), SuddAcc--KB/+KD(46)
Level 47: Aid Other -- NmnCnv-Heal/Rchg(A), NmnCnv-Regen/Rcvry+(50)
Level 49: Provoke -- PrfZng-Dam%(A)
Level 1: Supremacy 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9)
Level 2: Battle Drone 
Level 26: Assault Bot 
Level 12: Protector Bot 
------------

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