Captain Fabulous Posted February 19, 2023 Share Posted February 19, 2023 Anyone know which file is the SFX for the hum you hear when you first activate Hurl? It's heard on both the player and critter versions. Dunno why but it drives me absolutely batty. I seem to recall there was a spreadsheet with all the SFX names but I can't seem to find it. Thanks. Link to comment Share on other sites More sharing options...
AboveTheChemist Posted February 20, 2023 Share Posted February 20, 2023 1 hour ago, Captain Fabulous said: I seem to recall there was a spreadsheet with all the SFX names but I can't seem to find it. I don't know which sound it is but the spreadsheet can be downloaded from this post. Michiyo also uploaded some/all of the spreadsheet contents to the wiki at this page (it takes a while to load): https://homecoming.wiki/wiki/Modding/Sounds/Powers Good luck! 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Captain Fabulous Posted February 20, 2023 Share Posted February 20, 2023 (edited) 52 minutes ago, AboveTheChemist said: I don't know which sound it is but the spreadsheet can be downloaded from this post. Michiyo also uploaded some/all of the spreadsheet contents to the wiki at this page (it takes a while to load): https://homecoming.wiki/wiki/Modding/Sounds/Powers Good luck! Oh that link is a work of art! And I found it, forcefield5_loop. Thanks! Edited February 20, 2023 by Captain Fabulous Link to comment Share on other sites More sharing options...
Captain Fabulous Posted February 20, 2023 Share Posted February 20, 2023 Hmmm... Link to comment Share on other sites More sharing options...
Oubliette_Red Posted February 20, 2023 Author Share Posted February 20, 2023 2 hours ago, Captain Fabulous said: Hmmm... I've also attached PK's spreadsheet as a zip to the bottom of the 1st post here. It's been living on my harddrive for a while. 1 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it. Link to comment Share on other sites More sharing options...
Captain Fabulous Posted February 20, 2023 Share Posted February 20, 2023 (edited) 1 hour ago, Oubliette_Red said: I've also attached PK's spreadsheet as a zip to the bottom of the 1st post here. It's been living on my harddrive for a while. I get the same error, both if I open it locally or using the online version of Excel. 🤷 Edited February 20, 2023 by Captain Fabulous Link to comment Share on other sites More sharing options...
Oubliette_Red Posted February 20, 2023 Author Share Posted February 20, 2023 1 hour ago, Captain Fabulous said: I get the same error, both if I open it locally or using the online version of Excel. 🤷 Can't say that I've had any errors or noticed any issue with Rosetta. Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it. Link to comment Share on other sites More sharing options...
AboveTheChemist Posted February 20, 2023 Share Posted February 20, 2023 I see that error whenever I try to open the spreadsheet as well. I just click Yes and it seems to work fine. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Captain Fabulous Posted February 20, 2023 Share Posted February 20, 2023 29 minutes ago, AboveTheChemist said: I see that error whenever I try to open the spreadsheet as well. I just click Yes and it seems to work fine. Yeah, if I click yes to "fix" it everything seems fine, but I don't know if anything is missing or lost. Link to comment Share on other sites More sharing options...
Oubliette_Red Posted February 20, 2023 Author Share Posted February 20, 2023 Just now, Captain Fabulous said: Yeah, if I click yes to "fix" it everything seems fine, but I don't know if anything is missing or lost. Push come to shove, you can always ping @Nope about it, I believe they are still checking DM's. 1 Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it. Link to comment Share on other sites More sharing options...
blackjacket Posted May 13, 2023 Share Posted May 13, 2023 I wanted to provide a bit of guidance for anyone who may have run into issues getting the Villain character select menu music to change. I found that the only way I was able to get it changed was to name the file v_menumusic_loop.ogg and place it into the Homecoming\data\sound\Ogg\Frontend folder. None of the other documented methods would work. It would continue to play the original music. 1 Link to comment Share on other sites More sharing options...
Oubliette_Red Posted May 13, 2023 Author Share Posted May 13, 2023 1 hour ago, blackjacket said: I wanted to provide a bit of guidance for anyone who may have run into issues getting the Villain character select menu music to change. I found that the only way I was able to get it changed was to name the file v_menumusic_loop.ogg and place it into the Homecoming\data\sound\Ogg\Frontend folder. None of the other documented methods would work. It would continue to play the original music. Thanks for this. On searching for 'uiskin' I came across an old thread regarding setting the default login screen, sadly, this on effects initial launch but does not effect returns to character select/server select screens. Just for clarification, did you place a copy of 'v_menumusic_loop.ogg' into the frontend folder or did you rename another file that and place it in the folder? Dislike certain sounds? Silence/Modify specific sounds. Looking for modified whole powerset sfx? Check out Michiyo's modder or Solerverse's thread. Got a punny character? You should share it. Link to comment Share on other sites More sharing options...
Herotu Posted July 4, 2023 Share Posted July 4, 2023 On 6/2/2019 at 11:10 PM, Oubliette_Red said: Sounds Location and file names | Pt. II CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME FILE NAME Enviro Ambient noise: 5th Column 5th Column AirAmb1_loop RumbleAmb2_loop SpookyDarkAmb2_loop Enviro Ambient noise: Atlas ambient noise City AtlasAmb2_Loop Enviro Ambient noise: Boomtown Boomtown BoomAmb_loop Enviro Ambient noise: Brickstown Brickstown BrickAmb1_loop Enviro Ambient noise: Cave Cave CaveAmb1_loop CaveAmb2_loop CaveAmb4_loop Enviro Ambient noise: Eden Eden EdenAmb1_loop Enviro Ambient noise: Faultline Faultline FaultAmb_loop Enviro Ambient noise: Grandville V_Grandville Grandville_loop Enviro Ambient noise: Hollows Cave hollowsamb_loop Enviro Ambient noise: Kings Row KingsRow KingsAmb1_loop Enviro Ambient noise: Lab Enemies Labamb1_loop Enviro Ambient noise: Mercy Mercy MercyAmb2_loop Enviro Ambient noise: Skyway City skywayamb_loop Enviro Ambient noise: Steel Canyon SteelCanyon SteelAmb1_loop Enviro Ambient noise: Talos Talos TalosAmb1_loop Enviro Ambient noise: Terra Volta Talos TerraAmb_loop Enviro Alarm Sound in city zone police stations V_PPD Cellblock_loop Cellblock2_loop Enviro Arachnos base map music (possibly one of several) V_MissionMusic JMission8_loop Enviro Architect Entertainment Data Stream Mission_Architect MA_DataColumn_loop Enviro Bank map music V_Bank BankHeist3_loop Enviro Crystal in Azuria’s City Hall room Phalanx PhalanxAmb1_loop PhalanxAmb4_loop Enviro Grandville's looping speech by Lord Recluse V_Grandville RecluseVO3_loop Enviro Grandville loudspeaker voice 5th Column PropPA_loop Enviro Helicopter rotors Helicopter HelicopterMainRotor_Loop HelicopterTailRotor_Loop HelicopterTurbine_Loop Enviro Helicopter rotors Tutorial Tutorial_Helicopter_Loop Enviro Horn honks from autos in the city Auto HornCompact1 HornCompact2 HornCompact1Dist HornCompact2Dist HornLux1 HornLux1Dist HornLux2 HornSport1 HornSport1Dist HornSport2 HornSport2Dist HornTruck1 HornTruck1Dist HornTruck2 HornTruck2Dis Enviro Mayhem side mission 'Smash & Grab' alarm TerraVolta sirenbeep_loop Enviro Mission Complete Music - Blueside FrontEnd MissionComplete1 Enviro Mission Complete Music - Goldside Praetoria_Music P_MissionComplete1 Enviro Mission Complete Music - Redside V_FrontEnd V_MissionComplete1 Enviro Mission map music V_MissionMusic Cave2_loop Cave3_loop Cave4_loop CveMusic1 CaveMusic1_loop CrazyMission_loop JMission1_loop Jmission2b_loop JMission3_loop JMission4_loop JMission5_loop JMission6_loop Mission1_loop Mission3b_loop Mission3c_loop Mission6_loop Mission8b_loop Mission10_loop Mission11_loop Mission15_loop Mission16_loop Missionspookiness1 MMission1_loop MMission2_loop smoothcave1_loop SpookyOffice1_loop Enviro Mission objective object (blinky/glowie) FrontEnd objective_loop Enviro NPC sounds NPCs Female_ClearThroat_01.ogg Female_Cough_01.ogg Female_Cough_02.ogg Male_ClearThroat_01.ogg Male_ClearThroat_02.ogg Male_Cough_01.ogg Male_Cough_02.ogg Mcough1.ogg Cup_Down_01.ogg Cup_Down_02.ogg Cup_Down_03.ogg Cup_Down_04.ogg Cup_Down_05.ogg Cup_Down_06.ogg Cup_Move_01.ogg Cup_Move_02.ogg Cup_Move_03.ogg Cup_Move_04.ogg Cup_Move_05.ogg Cup_Move_06.ogg Cup_Up_01.ogg Cup_Up_02.ogg Cup_Up_03.ogg Drink_01.ogg Eat_01.ogg WritingShort_01.ogg WritingShort_02.ogg WritingShort_03.ogg WritingShort_04.ogg Writing_01.ogg Writing_02.ogg Writing_03.ogg Writing_04.ogg Writing_Loop.ogg Enviro Portal Corp portal sounds Powers Rumble1_loop Enviro Portal Corp portal sounds Peregrine reactor1_loop reactor2_loop Enviro Portal Corp portal sounds (humming) Tech lowpulse2_loop spacemachine1m_loop Teslaroom3_loop Teslaroom4_loop Enviro Portal Corp portal sounds (train sound) Auto Train_Loop Enviro PVP warning siren countdown Arena BeepWarning Enviro Robotic footsteps Feet VFoot1 VFoot2 Enviro Sewer map music - entrance V_MissionMusic JMission7_loop Enviro Sewer map music - sloping tunnel V_MissionMusic Mission2_loop Enviro Splash into water Feet Splash Enviro Telephones - Icon Praetoria\Storefront Office_Phone_01 Office_Phone_02 Office_Phone_03 Enviro War Walkers Orbital Lance Enemies WW_OrbitalLance_Attack WW_OrbitalLance_Hit_01 WW_OrbitalLance_Hit_02 WW_OrbitalLance_Hit_03 WW_OrbitalLance_Hit_04 WW_OrbitalLance_Hit_05 WW_OrbitalLance_Tell_01 CATEGORY DESC FOLDER FILE NAME FILE NAME FILE NAME FILE NAME FILE NAME UI Menu music Music N_MenuMusic_loop UI Click 'Next' on char select N_UI N_Launch Correction - The menu music is here: city of heroes/data/sound/ogg/frontend/h_menumusic_loop.ogg ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
Riverdusk Posted August 21, 2023 Share Posted August 21, 2023 PSA for anyone that loves Necro MM but finds them obnoxiously noisy like I do, especially with the new changes I found they got even noisier in combat. Can find info on how to quiet the zoning upgrade sound earlier in the thread. Some new ones that bugged me though: For their constant siphon life sound (although I left the healing sound part of it which I find is plenty): /powers dclifedrain2 For the soul extraction ghost screaming attacks and for the constant low bass humming sound from the summoned specters: /enemies ghostblast daemon_loop As usual a caution that this can affect other sounds or other characters (like your own siphon life and the one from dark melee/dark blast). Will also probably make fighting certain ghosts in Croatoa more quiet. Personally I'd consider that another plus, but didn't actually test yet. Link to comment Share on other sites More sharing options...
Marshal_General Posted November 18, 2023 Share Posted November 18, 2023 (edited) All the sounds.ods I am not sure if this will work. I found it in an old CoH folder from 2012. I open it wth excel. Edited November 18, 2023 by Marshal_General Link to comment Share on other sites More sharing options...
Decair Posted January 27 Share Posted January 27 This is amazing! Thanks so much for sharing! 1 Link to comment Share on other sites More sharing options...
scrapplicious Posted September 28 Share Posted September 28 For anyone using a Mac since this was asked a while ago but not answered as far as I can tell...I tried installing City Modder but that didn't work. So I grabbed a pigg file for manual install to silence that insanely annoying Demon. https://mods.cityofheroes.dev/mod/249 Looks like Macs don't use an add on structure like /sound/ogg, so I took a stab at inserting the file elsewhere. I added it to mycohinstallfolder/assets/live and that did the trick. 1 Link to comment Share on other sites More sharing options...
City Council Michiyo Posted October 1 City Council Share Posted October 1 On 9/28/2024 at 2:43 PM, scrapplicious said: For anyone using a Mac since this was asked a while ago but not answered as far as I can tell...I tried installing City Modder but that didn't work. So I grabbed a pigg file for manual install to silence that insanely annoying Demon. https://mods.cityofheroes.dev/mod/249 Looks like Macs don't use an add on structure like /sound/ogg, so I took a stab at inserting the file elsewhere. I added it to mycohinstallfolder/assets/live and that did the trick. The tool does work for Macs, there is even a Mac specific download on the mod site. If you're having issues with that then myself or @Manga who set up the wrapper for it can help. And yes, you don't put .piggs in the data directory, and I can't really suggest putting them in the assets/live folder either, make a new folder in assets called "mods", then add -assetpath assets\mods to your custom launch params in your launcher, and move the pigg you installed there, if you're not going to go with using the tool to install mods. And just to prove I'm not totally insane: https://drive.pc-logix.com/index.php/s/9rkegGFS3WFXbQF City Mod Installer running on my 2012 Mac Mini running OS 10.15.7 1 Link to comment Share on other sites More sharing options...
scrapplicious Posted October 3 Share Posted October 3 On 10/1/2024 at 2:42 PM, Michiyo said: The tool does work for Macs, there is even a Mac specific download on the mod site. If you're having issues with that then myself or @Manga who set up the wrapper for it can help. And yes, you don't put .piggs in the data directory, and I can't really suggest putting them in the assets/live folder either, make a new folder in assets called "mods", then add -assetpath assets\mods to your custom launch params in your launcher, and move the pigg you installed there, if you're not going to go with using the tool to install mods. And just to prove I'm not totally insane: https://drive.pc-logix.com/index.php/s/9rkegGFS3WFXbQF City Mod Installer running on my 2012 Mac Mini running OS 10.15.7 Thanks. Changing the asset path works just fine. I just assumed since I'm running M1 that I may not have good luck with the tool. Wouldn't be the first time. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted October 3 City Council Share Posted October 3 2 hours ago, scrapplicious said: Thanks. Changing the asset path works just fine. I just assumed since I'm running M1 that I may not have good luck with the tool. Wouldn't be the first time. This has been tested on the M# Series of devices and worked as far as I know. I don't have anything newer than this 2012 Mac Mini to do any testing on though. Link to comment Share on other sites More sharing options...
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