BenMannon Posted November 15, 2021 Share Posted November 15, 2021 I think there should be a melee equivalency to blasters. Instead of a ranged combat set you would choose a melee combat set and your secondary powers would be utilitarian, like blasters, and have two to three ranged attacks included. For instance I like playing ninjas and the only thing that gets close from my point of view are blasters. Lots of versatility. The drawback is that it is oriented to ranged as apposed to melee. Thoughts? Link to comment Share on other sites More sharing options...
Haijinx Posted November 15, 2021 Share Posted November 15, 2021 This probably should be in the suggestions section. Other than that, I like this idea better than all the Support/Armor proposals that we see. Basically a sort of Blapper playstyle. Link to comment Share on other sites More sharing options...
BenMannon Posted November 15, 2021 Author Share Posted November 15, 2021 lol Blapper love it. Link to comment Share on other sites More sharing options...
SeraphimKensai Posted November 15, 2021 Share Posted November 15, 2021 This should probably be in the suggestions & feedback section as opposed to help & support. Link to comment Share on other sites More sharing options...
Aeroprism Posted November 15, 2021 Share Posted November 15, 2021 Soooo.... Sretsalb? No wait, the plural form should be Retsalbs. ... ... Ok fine, Blappers. And I too 100% support this idea. A squishy melee with manipulation options would make for a very interesting, perma-mezzed character. Imagine that, a primary set of melee attacks, and a secondary set of controls, blasts and manipulation. So ... a reverse Dominator? I think I'm confusing myself. I'll leave the thinking to specialists. I like your idea, OP, but this needs to be moved to the suggestion forum. 1 Link to comment Share on other sites More sharing options...
Lead Game Master GM Impervium Posted November 15, 2021 Lead Game Master Share Posted November 15, 2021 Moved to Suggestions and Feedback forum 😃 4 GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM! Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted November 15, 2021 Share Posted November 15, 2021 6 hours ago, Aeroprism said: So ... a reverse Dominator? This. ^ Dominators already do what the OP is suggesting. So I'm afraid that I'm gonna have to: 1 Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own. Link to comment Share on other sites More sharing options...
Aeroprism Posted November 15, 2021 Share Posted November 15, 2021 1 minute ago, PeregrineFalcon said: This. ^ Dominators already do what the OP is suggesting. Yes and no, with the following to consider: my knowledge/experience of Doms is very VERY limited. Dominators are a pure control primary and assault (Melee/range hybrid) secondary What OP suggest is a pure Melee primary and a range/manipulation/control secondary. So a kinda-sorta reverse Dom, but not a Dom per se. Kinda like Scrappers and Tankers are mirrored (powersets only, not including mechanics) and yet, both remain perfectly pertinent and valid. Food for thought? Link to comment Share on other sites More sharing options...
Vanden Posted November 15, 2021 Share Posted November 15, 2021 Without armors or defensive powers this class would just die a lot. 3 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Aurora_Girl Posted November 15, 2021 Share Posted November 15, 2021 2 minutes ago, Vanden said: Without armors or defensive powers this class would just die a lot. So do Doms. 😛 1 3 @Aurora Girl - Excelsior - BSOD Aurora Girl (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server Straye (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane Aurora Snow (Corruptor) - Ice/Cold, AV Humiliator Terraflux (Controller) - Earth/Rad, Bass Exploder Spynerette (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing Snowberrie (Tank) - Ice/Spines, Disco Ball and Lady of Winter Link to comment Share on other sites More sharing options...
DreadShinobi Posted November 15, 2021 Share Posted November 15, 2021 Inherent: +1 status protection for every foe in a 10 ft radius 2 Currently on fire. Link to comment Share on other sites More sharing options...
DreadShinobi Posted November 15, 2021 Share Posted November 15, 2021 Would rather see a melee/support archetype though. Assault and Manipulation powersets already take many key powers from melee powersets that would make this not work. Energy manipulation for example has energy punch, bonesmasher, and total focus so melee/assault and melee/manipulation are off the table to be possible choices. Currently on fire. Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted November 15, 2021 Share Posted November 15, 2021 1 hour ago, DreadShinobi said: Would rather see a melee/support archetype though. Same here. Only problem I see with it is figuring out how to balance it for difficulty settings given how weak some debuffs can become at +4. But the idea? Love it and have asked for the same before. Link to comment Share on other sites More sharing options...
biostem Posted November 15, 2021 Share Posted November 15, 2021 Reverse the 2 sets, drop some ranged attacks from the old blast set, and throw in some armors/status protection powers in their place... Link to comment Share on other sites More sharing options...
Bill Z Bubba Posted November 15, 2021 Share Posted November 15, 2021 13 minutes ago, biostem said: Reverse the 2 sets, drop some ranged attacks from the old blast set, and throw in some armors/status protection powers in their place... Assault/Armor? What Sents should have been? 2 Link to comment Share on other sites More sharing options...
biostem Posted November 15, 2021 Share Posted November 15, 2021 1 minute ago, Bill Z Bubba said: Assault/Armor? What Sents should have been? Not quite - I meant leave the manipulation set alone as their primary, make the blast set the secondary, but remove a few of the blast powers and insert some armor/status protection powers instead. Link to comment Share on other sites More sharing options...
BenMannon Posted November 15, 2021 Author Share Posted November 15, 2021 3 hours ago, Vanden said: Without armors or defensive powers this class would just die a lot. I don't know if I agree. Most of what helps a blaster or potential Blapper is the avoidance and manipulation abilities. ( probably using wrong wording but moving on.) The Ninja Training power set has invisibility and dodging powers that help avoid damage. However, this is my only point of reference since I don't use any other abilities in the Blaster repertoire. The thing I struggle with in COH is how restricted each archetype is in their category. There are no Melee Manipulators, Controlling Tanks or Melee Masterminds. Shouldn't we broaden the horizen of this precious game that has been reclaimed from corporate death? Thoughts? Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted November 16, 2021 Share Posted November 16, 2021 1 hour ago, Bill Z Bubba said: Assault/Armor? What Sents should have been? Yeah. One of the things that annoys me is that Sentinels don't have any melee attacks. I gotta say, if I'd been making Sentinels, I would have made the secondary sets be a combination of mez protection and armor toggles and melee attacks. So Sentinels would do almost as much damage as a Blaster (no Defiance stacks) but their armor would be much worse than a Scrapper. They wouldn't have the Sniper attacks or the tier 9 armor powers. Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own. Link to comment Share on other sites More sharing options...
Haijinx Posted November 16, 2021 Share Posted November 16, 2021 4 hours ago, Vanden said: Without armors or defensive powers this class would just die a lot. I see this as an upside to the idea Link to comment Share on other sites More sharing options...
BenMannon Posted November 16, 2021 Author Share Posted November 16, 2021 indeed Link to comment Share on other sites More sharing options...
Aurora_Girl Posted November 16, 2021 Share Posted November 16, 2021 2 hours ago, BenMannon said: I don't know if I agree. Most of what helps a blaster or potential Blapper is the avoidance and manipulation abilities. ( probably using wrong wording but moving on.) The Ninja Training power set has invisibility and dodging powers that help avoid damage. However, this is my only point of reference since I don't use any other abilities in the Blaster repertoire. The thing I struggle with in COH is how restricted each archetype is in their category. There are no Melee Manipulators, Controlling Tanks or Melee Masterminds. Shouldn't we broaden the horizen of this precious game that has been reclaimed from corporate death? Thoughts? No. Homogeneous ATs increase power creep. More differentiation. Not less. 1 1 @Aurora Girl - Excelsior - BSOD Aurora Girl (Blaster)- Energy/Atomic, Queen of Faceplants and former Mayor of Pinnacle Server Straye (Brute)- Savage/SR, Survivor of +4 ITF Nictus Crystals and Bobcat's Bane Aurora Snow (Corruptor) - Ice/Cold, AV Humiliator Terraflux (Controller) - Earth/Rad, Bass Exploder Spynerette (Arachnos Soldier) - Night Widow, Super Spy of Sneakiness and Stabbing Snowberrie (Tank) - Ice/Spines, Disco Ball and Lady of Winter Link to comment Share on other sites More sharing options...
Dr. Voltage Posted November 16, 2021 Share Posted November 16, 2021 Blappers are already a thing. There isn't actually any blasters. What this post is suggesting is a scraster. Link to comment Share on other sites More sharing options...
TraumaTrain Posted November 16, 2021 Share Posted November 16, 2021 I want an Armor/Armor AT. That would be the opposite of a blaster, I think. 1 1 1 Link to comment Share on other sites More sharing options...
macskull Posted November 16, 2021 Share Posted November 16, 2021 On 11/14/2021 at 5:17 PM, Haijinx said: Basically a sort of Blapper playstyle. How is this different from most Blasters already? "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
BenMannon Posted November 16, 2021 Author Share Posted November 16, 2021 Melee primary instead of ranged. Link to comment Share on other sites More sharing options...
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