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Regardless of AT what are your favorite builds without Hasten


KaizenSoze

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I have about 500 toons now, only 2 run without hasten, a dark/thermal corr that i wanted to test out all the sorcery powers on. Torrent with an ff+rech let me get away with skipping it. The other is an elec/dark brute thats loaded up with ff+rech procs and has massive recharge without hasten. But do i play them regularly. Not really. Are they fun? Definitely. Skipping hasten is like skipping the fighting pool, its usually a bad idea but you can make a lot of toons work without both. 

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I have played plenty of toons without it, all the way into incarnate T3s.  They all work without it.  Hasten amplifies your DPS, but you don't usually need that level of DPS to perform at +4/8 level.  Now, whether or not you still enjoy playing the character without it (I do, but that's just me) is entirely subjective to the individual.

Edited by Cancrusher
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Claws Scrapper and anything which has fast cast times. or lower recharge times. Recharge can easily be added outside of Hasten and more so with Incarnates. It's mostly for long recharges, waiting to perma something, or specific attack chains.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

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I rarely build with Hasten - typically I'll only take it if I can make it perma without sacrifices elsewhere. To my mind, if I can hit 70% global recharge through set bonii and AT powers, that's the equivalent value Hasten gives anyway so it seems good enough.

@Cutter

 

So many alts, so little time...

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31 minutes ago, Without_Pause said:

Claws Scrapper and anything which has fast cast times. or lower recharge times. Recharge can easily be added outside of Hasten and more so with Incarnates. It's mostly for long recharges, waiting to perma something, or specific attack chains.

 

Combine that with an armor set like willpower, that literally has nothing that benefits from hasten.   Unless you really plan to spam the self rez I guess. 😄

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I'm guessing that roughly one-third of my characters do have Hasten... often Controllers, or Defenders that might need to spam a single heal (Thermal Radiation, for example).

My two favorite no-Hasten characters are my Crab Spider (tanky, no pets) and my Force Field / Beam Rifle Defender. Force Field is mostly toggles, and Beam Rifle is all about combining different attacks, not spamming the biggest one.

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8 hours ago, KaizenSoze said:

What hasten-less builds do you have that you enjoy and play regularly?

I have a bio/savage tanker that's really fun to play.  My fire/regen sentinel is also quite good, as is my kin/sonic defender.  None of them have hasten, (though the tanker has the inherent boost from the attacks and the kin has siphon speed).

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Legionette, Staff/Willpower brute.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Legionette: Level 50 Natural Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Precise Strike -- SprBlsCol-Acc/Dmg(A)
Level 1: High Pain Tolerance -- ImpSki-Status(A), StdPrt-ResDam/Def+(3), UnbGrd-Max HP%(3), RctArm-ResDam(5), RctArm-ResDam/EndRdx(5), RctArm-ResDam/Rchg(7)
Level 2: Guarded Spin -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury%(11), FuroftheG-ResDeb%(13)
Level 4: Fast Healing -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(19), Pnc-Heal/+End(21)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(21), Lnch-+Special(50)
Level 8: Staff Mastery 
Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(23), GifoftheA-Run+(23)
Level 12: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), Arm-Dmg/EndRdx(27), Arm-Dam%(27)
Level 14: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(29)
Level 16: Rise to the Challenge -- Pnc-Heal/Rchg(A), Pnc-Heal/EndRedux(31), Pnc-EndRdx/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(33), ToHitDeb-I(33)
Level 18: Serpent's Reach -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(34), Apc-Dam%(34)
Level 20: Quick Recovery -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech(36), SynSck-Dam/Rech/Acc(37)
Level 22: Kick -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(37), RctArm-ResDam(37)
Level 26: Innocuous Strikes -- Obl-Dmg(A), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40)
Level 28: Heightened Senses -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(40), ShlWal-Def/EndRdx/Rchg(40), GifoftheA-Run+(42)
Level 30: Weave -- Rct-ResDam%(A), Rct-Def(42), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(43), Rct-Def/Rchg(43), Rct-Def/EndRdx/Rchg(43)
Level 32: Sky Splitter -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), Ksm-Def/EndRdx(46), Ksm-Def/Rchg(46), Ksm-EndRdx/Rchg(48), Ksm-Def/EndRdx/Rchg(48), Ksm-ToHit+(48)
Level 38: Superior Conditioning -- SynSck-EndMod/Rech(A), SynSck-EndMod(50)
Level 41: Physical Perfection -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(50)
Level 44: Strength of Will -- GldArm-3defTpProc(A)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-RunSpd(A), Qck-EndRdx/RunSpd(7)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(13), NmnCnv-Regen/Rcvry+(15), RgnTss-Heal/EndRdx(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 4: Ninja Run 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Cimeroran Radial Superior Ally 
Level 50: Void Core Final Judgement 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Radial Embodiment 
Level 50: Agility Radial Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 8: Form of the Body 
Level 8: Form of the Mind 
Level 8: Form of the Soul 
------------

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Titanea, Shield/Elec tank.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Titanea: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7)
Level 1: Charged Brawl -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(50)
Level 2: Havoc Punch -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(7), PwrTrns-Dam/EndMod(9), PwrTrns-Dam/Acc/End(9), PwrTrns-Dam/Acc/Rech/End(11), PwrTrns-+Heal(11)
Level 4: Jacobs Ladder -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(19), PwrTrns-Dam/EndMod(19), PwrTrns-Dam/Acc/End(21), PwrTrns-Dam/Acc/Rech/End(21), PwrTrns-+Heal(23)
Level 6: Active Defense -- EndRdx-I(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Infiltration -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(23), WntGif-ResSlow(25)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(25)
Level 14: True Grit -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(27), Pnc-Heal/EndRedux/Rchg(27), Pnc-Heal(29), Pnc-Heal/+End(29), StdPrt-ResDam/Def+(31)
Level 16: Thunder Strike -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), FuroftheG-ResDeb%(33)
Level 18: Battle Agility -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(34), RedFrt-EndRdx(36)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- GldArm-3defTpProc(A)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(37), RedFrt-EndRdx(37)
Level 26: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40)
Level 28: Chain Induction -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42)
Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(42)
Level 32: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
Level 35: Mu Lightning -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45)
Level 38: Lightning Rod -- Obl-Dmg(A), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46), KntCrs-Rechg/EndRdx(46)
Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 44: Static Discharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(50)
Level 47: Build Up -- RechRdx-I(A)
Level 49: One with the Shield -- UnbGrd-Max HP%(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(13), SynSck-EndMod(15), SynSck-EndMod/Rech(15), SynSck-Dam/Rech(17), SynSck-Dam/Rech/Acc(17)
Level 4: Ninja Run 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Partial Core Conversion 
Level 50: Phantom Total Radial Improved Ally 
Level 50: Ageless Partial Radial Invocation 
Level 50: Melee Radial Embodiment 
Level 50: Agility Radial Paragon 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
Level 50: Task Force Commander 
------------

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Captress, Dark/Martial dominator.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Captress: Level 50 Natural Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Martial Assault
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5)
Level 1: Shuriken Throw -- Empty(A)
Level 2: Thunder Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(9)
Level 4: Trick Shot -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15), Apc-Dam%(17)
Level 6: Infiltration -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Spinning Kick -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21)
Level 12: Fearsome Stare -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprAscoft-Rchg/+Dmg%(25)
Level 14: Heart of Darkness -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(27), AbsAmz-EndRdx/Stun(29), AbsAmz-ToHitDeb%(29)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40), RedFrt-EndRdx(40)
Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), SlbAll-Dmg/Rchg(33)
Level 20: Dragon's Tail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A)
Level 26: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(37)
Level 28: Shadow Field -- BslGaz-Acc/Rchg(A), BslGaz-Rchg/Hold(37), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(39)
Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Misdirection -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(42), MckBrt-Taunt/Rchg/Rng(42), MckBrt-Acc/Rchg(42), MckBrt-Taunt/Rng(43), MckBrt-Rchg(43)
Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Dmg/ActRdx/Rchg(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dam%(45)
Level 38: Link Minds -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(50), AdjTrg-Rchg(50)
Level 41: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(48), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Conf/EndRdx(48), CrcPrs-Conf%(50)
Level 44: Mind Over Body -- GldArm-3defTpProc(A)
Level 47: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 49: Stealth -- LucoftheG-Def/Rchg+(A)
Level 1: Domination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A), UnbLea-Stlth(17)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(13)
Level 49: Quick Form 
Level 50: Pyronic Radial Final Judgement 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Knives of Vengeance Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Musculature Radial Paragon 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
Level 50: Freedom Phalanx Reserve 
Level 1: Increase Run Speed 
Level 1: Increase Attack Speed 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
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		|-------------------------------------------------------------------|

 

Antianeira, Archery/Energy sentinel.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Antianeira: Level 50 Natural Sentinel
Primary Power Set: Archery
Secondary Power Set: Energy Aura
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Ninja Tool Mastery

Hero Profile:
Level 1: Aimed Shot -- Empty(A)
Level 1: Kinetic Shield -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(3), RedFrt-Def/EndRdx/Rchg(3), RedFrt-Def(5), RedFrt-EndRdx(5)
Level 2: Fistful of Arrows -- HO:Centri(A), HO:Centri(7), Dtn-Dmg/EndRdx/Rng(7), Bmbdmt-+FireDmg(9), PstBls-Dam%(9), JvlVll-Dam%(11)
Level 4: Kinetic Dampening -- StdPrt-ResDam/Def+(A)
Level 6: Infiltration -- BlsoftheZ-Travel(A)
Level 8: Stunning Shot -- SprOppStr-Dmg/Rchg(A), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg/EndRdx(15), SprOppStr-Acc/Dmg/EndRdx/Rchg(17), SprOppStr-Rchg/+Opportunity(17), SprOppStr-Acc/Dmg(19)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50)
Level 12: Power Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(19), RedFrt-EndRdx/Rchg(21), RedFrt-Def/EndRdx/Rchg(21), RedFrt-Def(23), RedFrt-EndRdx(23)
Level 14: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(29)
Level 16: Entropy Shield -- EndRdx-I(A)
Level 18: Blazing Arrow -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(29), SprSntWar-Acc/Dmg/Rchg(31), SprSntWar-Acc/Dmg/EndRdx(31), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(33)
Level 20: Power Armor -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(33), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34), Pnc-Heal/+End(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Weave -- Rct-Def(A), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(36), Rct-ResDam%(37)
Level 28: Repelling Force -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(37)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), RedFrt-EndRdx(40)
Level 32: Rain of Arrows -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(42), Rgn-Knock%(42)
Level 35: Sting of the Wasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 38: Cross Punch -- Obl-Dmg(A), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46)
Level 41: The Lotus Drops -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(46), Arm-Dmg/EndRdx(48), Arm-Dam%(48)
Level 44: Paralyzing Dart -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(48), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 47: Overload -- LucoftheG-Def/Rchg+(A)
Level 49: Kick -- Empty(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(13), EndMod-I(13)
Level 50: Ageless Radial Epiphany 
Level 50: Mighty Radial Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Cimeroran Radial Superior Ally 
Level 50: Agility Radial Paragon 
Level 50: Assault Core Embodiment 
Level 50: Portal Jockey 
Level 50: The Atlas Medallion 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 1: Increase Attack Speed 
Level 1: Increase Run Speed 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
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		|-------------------------------------------------------------------|

 

Countercheck, Street/Shield scrapper.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Countercheck: Level 50 Natural Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Heavy Blow -- SprScrStr-Rchg/+Crit(A)
Level 1: Deflection -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7)
Level 2: Sweeping Cross -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(11)
Level 4: True Grit -- StdPrt-ResDam/Def+(A), Pnc-Heal/+End(17), Pnc-Heal/EndRedux(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(21)
Level 6: Infiltration -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(21)
Level 8: Rib Cracker -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(23), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(27)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Combat Jumping -- GifoftheA-Run+(A), LucoftheG-Def/Rchg+(27)
Level 14: Battle Agility -- RedFrt-Def/Rchg(A), RedFrt-Def/EndRdx(29), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(31), RedFrt-EndRdx(31)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- ScrStr-Acc/Dmg(A), ScrStr-Dmg/Rchg(33), ScrStr-Acc/Dmg/Rchg(33), ScrStr-Dmg/EndRdx/Rchg(33), ScrStr-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(36)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(39), RedFrt-EndRdx(39)
Level 30: Combat Readiness -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Build%(42)
Level 32: Crushing Uppercut -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 35: Shield Charge -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(45)
Level 38: Caltrops -- Ann-ResDeb%(A)
Level 41: Shuriken -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(48)
Level 44: Exploding Shuriken -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 49: One with the Shield -- UnbGrd-Max HP%(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), SynSck-EndMod/+RunSpeed(15), SynSck-EndMod(15)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Mighty Radial Final Judgement 
Level 50: Knives of Vengeance Radial Superior Ally 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Radial Epiphany 
Level 50: Melee Radial Embodiment 
Level 50: Agility Partial Core Revamp 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
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		|-------------------------------------------------------------------|

 

Empyreana, peacebringer.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Empyreana: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment

Hero Profile:
Level 1: Glinting Eye -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5)
Level 1: Incandescence -- GldArm-3defTpProc(A), ImpArm-ResPsi(7)
Level 2: Gleaming Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17)
Level 6: Radiant Strike -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(19), SprEssTrn-Dmg/EndRdx/Rchg(19), SuddAcc--KB/+KD(21), SprKhlGrc-Rchg/FormBuff(50)
Level 8: Essence Boost -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25)
Level 10: Boxing -- Empty(A)
Level 12: Inner Light -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(27), AdjTrg-EndRdx/Rchg(27), AdjTrg-ToHit/EndRdx(29), AdjTrg-Rchg(29)
Level 14: Tough -- UnbGrd-Max HP%(A), ImpArm-ResPsi(31)
Level 16: Cross Punch -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(31), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(33), Arm-Dam%(33)
Level 18: Incandescent Strike -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(34), Hct-Dam%(34)
Level 20: Weave -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(37)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A)
Level 24: Quantum Maneuvers -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(37)
Level 26: Solar Flare -- SprEssTrn-Acc/Dmg/Rchg(A), SprEssTrn-Acc/Dmg/EndRdx/Rchg(39), SprEssTrn-Rchg/Global Heal(39), SprAvl-Dmg/EndRdx(39), OvrFrc-Dam/KB(40), FuroftheG-ResDeb%(40)
Level 28: Reform Essence -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42), Pnc-Heal/+End(42)
Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 32: Photon Seekers -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), SuddAcc--KB/+KD(45)
Level 35: Dawn Strike -- KhlGrc-Acc/Dmg(A), KhlGrc-Dmg/Rchg(45), KhlGrc-Acc/Dmg/Rchg(45), KhlGrc-Dmg/EndRdx/Rchg(46), KhlGrc-Acc/Dmg/EndRdx/Rchg(46), SuddAcc--KB/+KD(46)
Level 38: Light Form -- StdPrt-ResDam/Def+(A), PreOptmz-EndMod/Acc/Rech(48), PreOptmz-Acc/Rech(48), PreOptmz-EndMod/End(48), PreOptmz-EndMod/Rech(50), PreOptmz-EndMod/End/Rech(50)
Level 41: Kick -- Empty(A)
Level 44: Quantum Shield -- ImpArm-ResPsi(A)
Level 47: Shining Shield -- ImpArm-ResPsi(A)
Level 49: Thermal Shield -- ImpArm-ResPsi(A)
Level 1: Cosmic Balance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), PreOptmz-EndMod/End(13), PreOptmz-EndMod/Rech(13), PreOptmz-EndMod/Acc/End(15), PreOptmz-EndMod/Acc/Rech(15), PreOptmz-EndMod/End/Rech(17)
Level 1: Energy Flight -- BlsoftheZ-Travel(A)
Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A)
Level 50: Pyronic Radial Final Judgement 
Level 50: Phantom Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Reactive Core Flawless Interface 
Level 50: Spiritual Core Paragon 
Level 50: Support Core Embodiment 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
Level 1: Increase Attack Speed 
Level 1: Quantum Acceleration 
------------
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Maa Kheru, night widow.

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Maa Kheru: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Poison Dart -- SprSpdBit-Rchg/Global Toxic(A)
Level 1: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A)
Level 2: Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(50)
Level 4: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(11)
Level 6: Infiltration -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(11), WntGif-ResSlow(13)
Level 8: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-EndRdx/Rchg(15), AdjTrg-ToHit/EndRdx(15), AdjTrg-Rchg(17)
Level 10: Indomitable Will -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(17), Ags-Psi/Status(19)
Level 12: Spin -- SprDmnofA-Dmg/Rchg(A), SprDmnofA-Acc/Dmg/Rchg(19), SprDmnofA-Dmg/EndRdx/Rchg(21), SprDmnofA-Acc/Dmg/EndRdx/Rchg(21), SprDmnofA-Rchg/DmgFear%(23)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(23)
Level 16: Combat Teleport -- Tim&SpcMn-Stlth(A)
Level 18: Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(27), Hct-Dam%(27)
Level 20: Mask Presence -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(29), ShlWal-Def/EndRdx/Rchg(29), GifoftheA-Run+(31), GifoftheA-Def/EndRdx(31)
Level 22: Foresight -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(33), UnbGrd-ResDam(33), GifoftheA-Run+(33), GifoftheA-Def(34)
Level 24: Mental Training -- Run-I(A)
Level 26: Eviscerate -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(36)
Level 28: Mind Link -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(37), RedFrt-Def(39)
Level 30: Injection -- CldSns-Acc/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-Acc/EndRdx/Rchg(39), CldSns-%Dam(40)
Level 32: Aid Self -- Pnc-Heal/EndRedux(A), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(42), Pnc-Heal/+End(42)
Level 35: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 38: Field Medic -- RechRdx-I(A)
Level 41: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)
Level 44: Summon Widow -- CaltoArm-Acc/Rchg(A), CaltoArm-Dmg/EndRdx(46), CaltoArm-Acc/Dmg/Rchg(46), CaltoArm-EndRdx/Dmg/Rchg(48), SlbAll-Dmg/Rchg(48), SlbAll-Acc/Dmg/Rchg(48)
Level 47: Placate -- MckBrt-Taunt/Rchg(A)
Level 49: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Conditioning | Hidden 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/Rech(3), SynSck-EndMod/+RunSpeed(5), SynSck-EndMod(5), SynSck-Dam/Rech(50), SynSck-Dam/Rech/Acc(50)
Level 50: Mighty Radial Final Judgement 
Level 50: Phantom Radial Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Reactive Core Flawless Interface 
Level 50: Support Core Embodiment 
Level 50: Agility Partial Core Revamp 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 50: Task Force Commander 
Level 50: Portal Jockey 
------------
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Spirit of the Taiga, Ice/Stone brute.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Spirit of the Taiga: Level 50 Natural Brute
Primary Power Set: Ice Melee
Secondary Power Set: Stone Armor
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Ice Sword -- Empty(A)
Level 1: Rock Armor -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7)
Level 2: Frost -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Knock%(11)
Level 4: Stone Skin -- DefBuff-I(A), GifoftheA-Run+(15)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), GifoftheA-Run+(15)
Level 8: Infiltration -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(17)
Level 10: Earth's Embrace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(21)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- GldArm-3defTpProc(A)
Level 16: Rooted -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(21), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(23), Pnc-Heal/+End(25)
Level 18: Cross Punch -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(27), Arm-Dam%(29)
Level 20: Crystal Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(31), RedFrt-EndRdx(33)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(29), RedFrt-EndRdx/Rchg(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(34), RedFrt-EndRdx(34)
Level 24: Mud Pots -- SprUnrFur-Rchg/+Regen/+End(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg(36), Mlt-Dmg/EndRdx(36)
Level 26: Freezing Touch -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(36), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(37)
Level 28: Minerals -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), RedFrt-Def/EndRdx(39), GifoftheA-Run+(39)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A)
Level 32: Frozen Aura -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury%(42)
Level 35: Brimstone Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(42), Ags-EndRdx/Rchg(42), StdPrt-ResDam/Def+(43)
Level 38: Stone Prison -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(45)
Level 41: Fossilize -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(48)
Level 44: Stalagmites -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Kick -- Empty(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)
Level 2: Stamina -- PrfShf-End%(A), SynSck-EndMod/+RunSpeed(13), SynSck-EndMod(13)
Level 50: Melee Radial Embodiment 
Level 50: Ageless Radial Epiphany 
Level 50: Cryonic Core Final Judgement 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Reactive Core Interface 
Level 50: Agility Radial Paragon 
Level 50: The Atlas Medallion 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: Freedom Phalanx Reserve 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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		|-------------------------------------------------------------------|

 

Edited by Luminara
Updated Spirit of the Taiga build (14% more artichoke flavor!)

Get busy living... or get busy dying.  That's goddamn right.

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I currently have 10 level 50. 6 do not use Hasten:

 

Beyond Vision

Genetically engineered for intelligence, stealth, speed, and power, Beyond Vision is the ultimate assassin. She is without peer, and even if someone wanted to challenge her, they would never see her coming.
Ninja/Dark Stalker
03 Beyond Vision.mxd

 

Vantablaq

She dreamt of being an Angel of Vengeance. A little alien came to her and offered to make her dream come true... She is now that angel, but she can't shake that damn alien that has latched itself to her soul…

HF Peacebringer

04 Vantablaq.mxd

 

Phobia der Nicht

Some people are born into this world. They have family and support. Others leave their family to come to this world. With her fae family gone, Phobia sought a new family. Fortunately, she has found that family…

Night Widow

06 Phobia der Nacht.mxd

 

Professor Sean

After years of preparation by studying martial arts and teaching disaster management, Sean realized that the real disaster was ongoing and on the streets. His response was that he picked up his purpleheart bo and went to mitigate the disaster. He hopes to recover the streets through the five Cs: comprehend the problem, communicate with the citizens to find the problems, cooperate with law enforcement when feasible, coordinate with other heroes, and critique everything in order to improve his response and the responses of others. His weapon of choice is the bo, a blunt instrument for a blunt personality. That being said, he uses it in order to minimize harm and ensure justice.

Staff/Willpower Scrapper

08 Professor Sean.mxd

 

Huǒ Shé

Before humans came, we were here. We survived through five mass extinctions. In ancient Egypt my great grandfather advised the pharoahs under the name set. In other places we have been worshiped as dragons and gods. Now it is time that I lead my people once more from the depths to save humanity from itself, again. I am Huǒ Shé Rěn 火蛇忍 the fire snake ninja.

Fire/Ninja Blaster

09 Huǒ Shé.mxd

 

ITS

Everyone, at times, has those thoughts that won't go away. Some label it intrusive thought syndrome (ITS), but perhaps it is this little meme that has tunneled itself into your brain. Dark energy combined with electricity, invading your dark matter. It tells you exactly what you don't want to think in the most convinving voice you have ever heard.

Dark/Electric Sentinel

11 ITS.mxd

 

Other than Huǒ Shé, they are all T4 incarnated. Huǒ Shé has two T4 and is working on finishing the rest of them. They are all a blast to play and I don't miss Hasten on any of these builds.

Edited by Zepp
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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

--------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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It's so useful a power and it's so low cost (only one power pick from a pool, only one additional slot to put in, and even that isn't necessary).

 

I would *love* to see them swap Hasten and Whirlwind in the Speed Pool.  Make Hasten require two Speed picks as a prerequisite.  I'd put that in Suggestions but then the other half of you would /gignore me.

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Who run Bartertown?

 

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16 minutes ago, Yomo Kimyata said:

It's so useful a power and it's so low cost (only one power pick from a pool, only one additional slot to put in, and even that isn't necessary).

 

I would *love* to see them swap Hasten and Whirlwind in the Speed Pool.  Make Hasten require two Speed picks as a prerequisite.  I'd put that in Suggestions but then the other half of you would /gignore me.

I remember a year or so ago.

 

A person suggested that they remove hasten and just give a flat XX% recharge bonus to everyone, because hasten had become seemingly essential to most builds.

 

Oh my god. It's like they had suggest people should eat they children and pets. Folks were downright nasty.

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32 minutes ago, KaizenSoze said:

I remember a year or so ago.

 

A person suggested that they remove hasten and just give a flat XX% recharge bonus to everyone, because hasten had become seemingly essential to most builds.

 

Oh my god. It's like they had suggest people should eat they children and pets. Folks were downright nasty.

 

I remember that.  For most of my characters I wouldn't have a problem with it.  It'd even improve some that already have another click that'd be nice to put on auto instead of hasten (like shield users).  But a few (like my illusion controllers), it'd make life very difficult for them, personally anyway.  I'd probably end up abandoning those.  Assuming the flat % wasn't close to 70% anyway, I think I remember something like 20 or 30% was suggested.  

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One major issue with the proposal is that, while it would be great for non-regen DPS toons, it would not work well for Control or Support sets.

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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9 hours ago, Yomo Kimyata said:

It's so useful a power and it's so low cost (only one power pick from a pool, only one additional slot to put in, and even that isn't necessary).

 

I would *love* to see them swap Hasten and Whirlwind in the Speed Pool.  Make Hasten require two Speed picks as a prerequisite.  I'd put that in Suggestions but then the other half of you would /gignore me.

 

I wouldn't gignore you but I would pelt you with strawberries. I'd prefer hasten to be made a passive at +20% recharge.

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2 hours ago, Bill Z Bubba said:

I wouldn't gignore you but I would pelt you with strawberries. I'd prefer hasten to be made a passive at +20% recharge.

 

With a buff to the Pri/Sec +Rech powers, of course? So that they aren't equaled by a pool power? ^_^

Death is the best debuff.

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Hasten is a good power. It is useful in many builds. However, it is not necessary and not optimal in many builds. Furthermore, it takes away your green ring, which is exceptionally useful in many builds. In fact, freeing up the green ring alone can make dropping it worthwhile.

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Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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22 hours ago, Yomo Kimyata said:

Make Hasten require two Speed picks as a prerequisite.

 

Considering how powerful it is, it really makes sense.

 

However, making that change would cause thousands of characters to need to respec!

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

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One of my favorite blasters is a water/time who doesn't use hasten.  She still has high cooldown reduction.  Only thing I don't use typically in many builds are procs; I prefer having more defense and benefits.  This is also due to uncertainty of the future of procs that I prefer not over-relying on them;

 

https://www.midsreborn.com/builds/download.php?uc=1454&c=672&a=1344&f=HEX&dc=78DA6D93DB5352411CC7F7C09209121082A2A2725140E40876792E134C8319A79A9AE9C69C10F1CC1030804DFE11DD9EBA085A335DB4CB5BD7BFA87AE8F2DAF8403FF6F7DB01AB9D73F673F6B7BFCB77F7EC666ECDF7ADAEA64E30C57AAAA8D56AD939E8EBF9AA29A315F41C6BB71E7887C89C3DAB950AF915F5A2D61E08E3849C3AB75EA994AB75F57CFE06502B66335A49AFAC17B5BA5E2E31CB72B95C545345BDB0567788EFC5D24DBDA65FD78B7A7DC3262CE9BCB692AFD6D6F48A15BDDBCE7AA9E04956F49C2AEB64B45C1EBAF6F7C620680BC29B0C40A708B92DCE6E03FC9C19EE10EF22F93DE27DE4C90893AD050F3496823C8ACCA33C40BFBE87C447C010678736890DE4020419290F37CE1A184B70663F823C7C94781CD97F0C791A824C54C9647AC785F1C07BE207E4C18FC44F48F367E462007F8B08EE798619DDCF892F90A32F893B48DF2E721E96DD2B97DD1B65C2B804192D528E651A3D8331E4A44A9C21C691A104D2025AAC32A3358019AD60B45146667329C27806261DB28C63075713D9454EBD22BE26BE41C6DE225320DC49C18A731CCB84880E28E7A249838BCA0DDA89FD4827380D484D034D50EFE42C0D9A3C52938761AD210351418E18891C396A421A20E3B05CFAB03843463079A54C6FBB9C97B3F8AC51F867A0D8982C36F6188DE39BC406B189F46D11B79149D800BF0CF6375041A049DC226E23834F884FE9CC40F0845CFBC46FCCB867672C2C772D4CBB15A1DD8AD02E2E406454968D4EE23F9F0E11C3C4083236458C22E7205895C1EA25BC31EA65E215E4CC55E2356216C9612BE3525E9CE42448668264FA78E7EEB746F83F773ADD35CF580C8FCB329736302AC2EFBBF93F7E3FF61985DFCF2E93C29614A1D47C01C5FCDA37F9D719FDE2EE886B7DED1E7CEB1EECC1202117C4DC9DBBD5FA03EA0DD4E0

 

Hasten and procs are sacrificed in favor of effectively every other category a blaster could have.  Granted this build lacks CC from temporal, but except in hamidon encounters in lady grey it isn't as important.  Low damage resistance also, this just leads to me carefully monitoring health while I blast away.  This is actually fairly common in my builds, high defense and leadership, low damage resistances and a tendency to not over-invest in procs.  Hasten is usually only an extra; cooldown and feel for powers and how much of a difference it makes is what decides if I skip it.

 

If hasten only removes a few seconds from a key power like say, my T9, then I won't bother with it.  This build has 112.5% cooldown reduction global without hasten, and uses agility for higher endurance recovery and defense.

 

My seismic/temporal manip blaster though is cooldown reduction to the maximum, so hasten is a clear pick.

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Weirdly enough, I find myself more and more NOT taking hasten, since it ends up being overkill on a lot of builds.

 

Like. Remember that your powers HAVE animation times. Most take about 1 second or so (some less, some more) so, lets say your attack chain is 4 attacks. That adds up to (generally speaking) 4 seconds from start to finish.

 

You kinda just need to get those powers to a recharge time where 4~ seconds is how long you need to wait for them to come back. You can do that pretty easily with SOs or IOs or what have you, like, unless they have a particularly LONG cooldown (1min or more).

 

It's THOSE powers where you want to look at hasten and go "ok, yes, your power is needed now".

 

But, if you want a build that doesnt even touch hasten, my Street Justice/Super Reflexes stalker hits like a fucking bus, can solo AVs no problem, and I quite literally never, ever have a want for hasten -- nothing I have needs it. The ONLY thing is like... Elude, and Build Up. For the former, just slot recharge speed in it for the latter, one of the class IO set offers a proc that will INSTANTLY reset Build Up. If you DONT want to spend money on that though? Kinetic Melee can sub in for Street Justice and that has a BUILT IN way to automatically recharge build up.

 

If stalker isnt your thing though, I have a Kinetics/Sonic Defender who only has Hasten because I wanted Whirlwind and didnt have a use for Flurry. He's at 43 right now, has a whopping 3 attacks from Sonic, and im always casting SOMETHING between recharges, Im always DOING something in the time between attacks (usually less than a second or two). Im NEVER waiting for an attack, Im NEVER wishing something was off cooldown NOW as opposed to later.

 

If Ranged DPS is more your style, I highly recomend Rock/Ninja blaster. Much of what I've said applies here -- im ALWAYS casting SOMETHING, so I never really WANT for Haste.

Resident certified baby

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  • 3 weeks later

     I use Hasten frequently.  My Empaths and Controllers love it, they love high levels of global recharge for their long recharge powers.  That said they'd survive without it, probably quite well.  It's just a very powerful tool for very cheap.  My Claws/SR, Main of mains, primary build lacks Hasten and no travel power.  My AR/Dev blaster lacked Stamina but had Hasten.  My Empaths have it but to a certain extent that's a Legacy or pre-IO requirement of the SG (Green Machine).  You needed Hasten to make the mechanics of the team work.  Or rather you needed a certain level of recharge that Hasten provided. But that was pre-IO, with IOs getting that level of global recharge is relatively easy so not really needed for that purpose anymore.  Used to be you needed 3 Empaths to really hit peak performance, now you barely need two to generate similar levels of buffs and that's mostly because Empaths can't really buff themselves in particular with the t9 Adrenaline Boost as well as Fortitude and Clear Mind.

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