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Whatever happened to Fire/Rad trollers???


The_Warpact

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I thought fire/rad trollers were a thing on Live, pretty aggressive from what I remember. I also seem to remember a team of them doing harder content too.

Are they still a thing? I haven't seen any posts about them either.

Think I'm going to roll one up and give it a go. I

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The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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Did this on Freedom.
Multiple instances of Fire/Rad. combo.
Fire/Rad trollers are pretty nifty by themselves.
But on a full team, they're a natural catastrophe.

Look out for the...
*SIZZLE* *AUUUUUUGH!*  *THUD!*
... AV..

<Rest of the team> AV?  Where?

On a league with a couple teams of the (Ship Raids)?
Watch the entire league spend the entire raid at Recharge hard-cap.
And the damage output...

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19 minutes ago, Ringo said:

Fire/Kins were the fire trollers I saw the most of, but /Rad can be an AV/GM killer when paired with illusion, gravity, plant, or fire

Yeah, same. My memory is about as good as Dory's most of the time, but I always remember Fire/Kin being a thing, but maybe that's because the AE and farming in it were getting big.

 

I can't see why Fire/Rad wouldn't be good stuff. My Plant/Rad troller is a blast, and I imagine Fire pairs even more nicely since it wants to be in melee anyway for Hotfeet. It's not big damage, but for a sort of different combo, Ice/Rad is also pretty fun and complementary.

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I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

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9 hours ago, Hyperstrike said:

Did this on Freedom.
Multiple instances of Fire/Rad. combo.
Fire/Rad trollers are pretty nifty by themselves.
But on a full team, they're a natural catastrophe.

Look out for the...
*SIZZLE* *AUUUUUUGH!*  *THUD!*
... AV..

<Rest of the team> AV?  Where?

On a league with a couple teams of the (Ship Raids)?
Watch the entire league spend the entire raid at Recharge hard-cap.
And the damage output...

Yeah I think it was you on Live forums that talked about it before. Someone just referenced it recently in an unrelated thread and my lil filing system in my noggin brought it forth so now obviously I have to do it.

I'll be back up to a couple melee types and there will be a /Kin in the team, so I see nothing but good things ahead.

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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3 hours ago, The_Warpact said:

Yeah I think it was you on Live forums that talked about it before. Someone just referenced it recently in an unrelated thread and my lil filing system in my noggin brought it forth so now obviously I have to do it.

I'll be back up to a couple melee types and there will be a /Kin in the team, so I see nothing but good things ahead.


Stutz and Tidbit, both Fire/Rad regulars are here.

We had others, but it's now been nearly 10 years and I don't remember names off the top of my head.

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If you want to be godlike, pick anything.

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They all fizzled/fissioned out?

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1 minute ago, Xandyr said:

My main was a fire/rad troller on Live. I wrote a few guides on it. I solo'd every GM in the game back then. And when HC resurrected our city, i made her again.

 It's a powerhouse for sure.

Are the guides on here? Looking for a build, haven't really found anything great.

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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8 hours ago, The_Warpact said:

Are the guides on here? Looking for a build, haven't really found anything great.

It kinda helps to diversify a bit.

Yes, high Recharge is nice.
But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot.

Here's a "Balls To The Wall" Recharge chaser.
It's already self-Permahastened.
On a group, it a group, it's possible to Recharge Hard Cap.

Some other things, the holy grail of attacks is:

Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud.
Multi-Venge just makes the damage NUTS.

Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT.

IMNSHO, Agility is probably your most beneficial Incarnate.  With Cardiac right behind.  Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too.

Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec.
On a team, you basically never run out.

And the basic tactic is, stick together close.  Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death.
 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

I M Zippy: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(19)
Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21), DarWtcDsp-Slow%(21), AchHee-ResDeb%(23)
Level 6: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-Slow%(25)
Level 8: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), PwrTrns-+Heal(27), SynSck-EndMod/Rech(27), PrfShf-EndMod/Rchg(29)
Level 10: Hot Feet -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Flashfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(34)
Level 16: Mutation -- PwrTrns-+Heal(A)
Level 18: Cinders -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(34), GldNet-EndRdx/Rchg/Hold(34), GldNet-Acc/EndRdx/Rchg/Hold(36), GldNet-Dam%(36), Lck-%Hold(36)
Level 20: Lingering Radiation -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-Dam/Slow(37), IceMisTrmt-Acc/Dam/End(37), IceMisTrmt-Acc/Dam/End/Rech(37), IceMisTrmt-+ColdDmg(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Assault -- EndRdx-I(A)
Level 26: Bonfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40)
Level 28: Choking Cloud -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), Lck-%Hold(43)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)
Level 35: Fallout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), AchHee-ResDeb%(48)
Level 38: EM Pulse -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(48), GldNet-EndRdx/Rchg/Hold(48), GldNet-Acc/EndRdx/Rchg/Hold(50), GldNet-Dam%(50), Lck-%Hold(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
------------

 

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Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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9 hours ago, Hyperstrike said:

It kinda helps to diversify a bit.

Yes, high Recharge is nice.
But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot.

Here's a "Balls To The Wall" Recharge chaser.
It's already self-Permahastened.
On a group, it a group, it's possible to Recharge Hard Cap.

Some other things, the holy grail of attacks is:

Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud.
Multi-Venge just makes the damage NUTS.

Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT.

IMNSHO, Agility is probably your most beneficial Incarnate.  With Cardiac right behind.  Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too.

Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec.
On a team, you basically never run out.

And the basic tactic is, stick together close.  Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death.
 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

I M Zippy: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(19)
Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21), DarWtcDsp-Slow%(21), AchHee-ResDeb%(23)
Level 6: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-Slow%(25)
Level 8: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), PwrTrns-+Heal(27), SynSck-EndMod/Rech(27), PrfShf-EndMod/Rchg(29)
Level 10: Hot Feet -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31)
Level 12: Enervating Field -- EndRdx-I(A)
Level 14: Flashfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(34)
Level 16: Mutation -- PwrTrns-+Heal(A)
Level 18: Cinders -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(34), GldNet-EndRdx/Rchg/Hold(34), GldNet-Acc/EndRdx/Rchg/Hold(36), GldNet-Dam%(36), Lck-%Hold(36)
Level 20: Lingering Radiation -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-Dam/Slow(37), IceMisTrmt-Acc/Dam/End(37), IceMisTrmt-Acc/Dam/End/Rech(37), IceMisTrmt-+ColdDmg(39)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 24: Assault -- EndRdx-I(A)
Level 26: Bonfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40)
Level 28: Choking Cloud -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), Lck-%Hold(43)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)
Level 35: Fallout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), AchHee-ResDeb%(48)
Level 38: EM Pulse -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(48), GldNet-EndRdx/Rchg/Hold(48), GldNet-Acc/EndRdx/Rchg/Hold(50), GldNet-Dam%(50), Lck-%Hold(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
------------

 

 

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THAT really helped out and got me in the right direction. 

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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I too had fond memories of my fire/rad troller on live so I decided to roll up a fire/rad corruptor instead for a little different flavor.  Now when I played mine on live it was way back before IO sets so /rad felt really useful and helpful to a team.  I found this time around that by the time I got 1 or 2 of my toggle debuffs up everything was dead and I didn't even get to throw in a fire attack.  It was a fun test but don't think I will be playing that toon due to the current pace of the game.  

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1 hour ago, The_Warpact said:

THAT really helped out and got me in the right direction. 


Also, had some time to work with macro buttons.
Didn't do it on live.  But I've come to the conclusion that having the buttons, or a nice popmenu setup can help streamline coordination.  So things like Venge/Fallout/Mutation (Rez) storms and Accel Metabolism run more smoothly.

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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19 minutes ago, Hyperstrike said:


Also, had some time to work with macro buttons.
Didn't do it on live.  But I've come to the conclusion that having the buttons, or a nice popmenu setup can help streamline coordination.  So things like Venge/Fallout/Mutation (Rez) storms and Accel Metabolism run more smoothly.

Yeah I can definitely see that being beneficial on the fly.

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

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54 minutes ago, Texman said:

I too had fond memories of my fire/rad troller on live so I decided to roll up a fire/rad corruptor instead for a little different flavor.  Now when I played mine on live it was way back before IO sets so /rad felt really useful and helpful to a team.  I found this time around that by the time I got 1 or 2 of my toggle debuffs up everything was dead and I didn't even get to throw in a fire attack.  It was a fun test but don't think I will be playing that toon due to the current pace of the game.  

 

I've run some /RADs, I feel it's about blasting away and casting AM and the heal when needed and saving those debuffs for hard targets.

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22 hours ago, The_Warpact said:

Are the guides on here? Looking for a build, haven't really found anything great.

Here's one I threw together.

 

Here's your debuffs:

- 46.6% To Hit Debuff

- 40.5% -Defense Debuff

- 22.5% -Damage Resistance Debuff

- 20% Damage Debuff

- 500% Regen Debuff  ( -1500% Regen debuff when EMP is used...but it also kills your End Recovery as well...have blues ready when you use EMP)

- 75% Recharge/Run/Jump/Fly Debuff

- 1000% Recovery Debuff (again, when EMP is used. See note above about using EMP)

- 90% Perception Debuff

 

 With soooo many debuffs, you can alter any battle you engage in, whether on a team or solo. All of this, coupled with the ability to lock down everything, it's a powerful combo.

 

I always opened with Flashfire, Fire Cages, the dropped RI/EF/LR, jumped in hit Cinders and Smoke, and then just repeated until everything is dead. Fissure is there for another Stun (with little damage...also remember that a Stun/Disorient followed up with an Immobilize such as Fire Cages is effectively the same as a hold....they're stunned and they're not moving). Seismic Smash is there for Damage with the potential for another Hold (2 actually since I slotted the Chance For Hold in it). Rock Armor is mainly just muled for the extra LotG. I threw in 2 pieces of Gift Of The Ancients for the end recovery.

 

 It's heavy on the End Bar, so plan to keep some blues with you, or go Musculature Radial for your Alpha (increases Damage/Immobilize/Defense Debuff/To Hit Debuff/End Mod and Run Speed).

 

You can fiddle around and build it several different ways, to achieve close to the same results. It's a fun set, can be a frustrating set sometimes, but I've never ran on a team that didn't appreciate what I was able to bring to the table. And when I wanted to solo, I could.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7)
Level 1: Radiant Aura -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(7), Mrc-Heal/EndRdx(9)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(9), HO:Enzym(11)
Level 4: Accelerate Metabolism -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Rchg(13), EffAdp-EndMod(13), EffAdp-EndMod/Acc(15), EffAdp-EndMod/EndRdx(15), EffAdp-Acc/Rchg(17)
Level 6: Super Jump -- BlsoftheZ-ResKB(A)
Level 8: Fire Cages -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(11), GrvAnc-Immob/Rchg(17), GrvAnc-Hold%(19), GrvAnc-Acc/Immob/Rchg(19), GrvAnc-Acc/Rchg(21)
Level 10: Hot Feet -- Arm-Dam%(A), Arm-Dmg/EndRdx(23), FuroftheG-ResDeb%(23), FuroftheG-Acc/Dmg(25), Arm-Acc/Dmg/Rchg(25)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
Level 14: Flashfire -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(37), ShlWal-Def/EndRdx(37), Rct-ResDam%(37)
Level 18: Cinders -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprOvrPrs-Rchg/Energy Font(21), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43)
Level 20: Lingering Radiation -- TmpRdn-Acc/EndRdx(A)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--Build%(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit/Rchg(48)
Level 24: Assault -- EndRdx-I(A)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Dmg/End/Rech(27)
Level 28: Choking Cloud -- Lck-%Hold(A), BslGaz-Acc/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Fire Imps -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(33), SlbAll-Dmg(33), BldMnd-Acc/Dmg(33), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc/EndRdx(34)
Level 35: Fissure -- Ann-ResDeb%(A), PstBls-Acc/Dmg(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/EndRdx(36)
Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/Rchg(39)
Level 41: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(45), GifoftheA-Def(45)
Level 47: Smoke -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3)
Level 6: Double Jump 
------------

 

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8 hours ago, Xandyr said:

 

 It's heavy on the End Bar, so plan to keep some blues with you, or go Musculature Radial for your Alpha (increases Damage/Immobilize/Defense Debuff/To Hit Debuff/End Mod and Run Speed).

 

 



This is why adopting a surge style of combat.  (Gather, Buff, Overwhelm) is part and parcel of a Fire/Rad group.
As such, Accel Metabolism en-mass should keep you in End.

 

 

7 hours ago, The_Warpact said:

This has been a ton of help and has got me started in a great direction. Thanks to everyone!


No problem.  Wish I had the time to run with a Fire/Rad group again.
Unfortunately, Real Life suuuuuucks!

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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     Don't know if it's still out there floating in the internet but right about the beginnings of i9 they held a competition called Time Force II.  The winning team was comprised of 6 Fire/Rads, 1 Fire/FF (with the 8th spot being occupied by an observer/judge).  The objective, i believe, was to see how fast a team could complete the then spanking brand new STF.  Among other things, on what I presume were primarily SO only builds given the time, they destroyed the 4 Patron AVs in 3 minutes, 17sec.  Very definition of "superteam" to my mind.

 

PS: yes the video is still out there but my linking skills on my phone are pretty much not there.

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15 hours ago, Doomguide2005 said:

PS: yes the video is still out there but my linking skills on my phone are pretty much not there.

 

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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As a thought experiment, I made a Fire/Rad to HOLD EVERYTHING!!  I counted a stun+immob as a hold, since that is functionally equivalent.  Four holds, three hold procs, two stun+immob combos, extra +1 Mag with Control Core Hybrid, Extra AoE Hold in Cryonic Radial Judgment, Longer durations with Clarion Radial Destiny, and Rularuu Lore pets also have a hold.  All that and soft cap to S/L, perma hasten/perma AM/perma Earth's Embrace.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

F.L.E.A. 9000: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (7) Devastation - Chance of Hold

Level 1: Radiant Aura

  • (A) Preventive Medicine - Chance for +Absorb
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance
  • (27) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Heal
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime

Level 2: Fire Cages

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (7) Superior Overpowering Presence - Control Duration/RechargeTime
  • (9) Superior Overpowering Presence - Endurance/RechargeTime
  • (9) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (11) Superior Overpowering Presence - RechargeTime/Energy Font

Level 4: Accelerate Metabolism

  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (19) Efficacy Adaptor - EndMod/Endurance
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Efficacy Adaptor - EndMod/Recharge

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Reactive Defenses - Scaling Resist Damage
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 8: Boxing

  • (A) Crushing Impact - Accuracy/Damage

Level 10: Radiation Infection

  • (A) HamiO:Enzyme Exposure

Level 12: Flashfire

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (13) Superior Frozen Blast - Damage/Endurance
  • (13) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (15) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (17) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 14: Enervating Field

  • (A) Endurance Reduction IO

Level 16: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 18: Cinders

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (34) Superior Will of the Controller - Control Duration/Recharge
  • (34) Superior Will of the Controller - Endurance/Recharge
  • (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Lingering Radiation

  • (A) Recharge Reduction IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Hot Feet

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Avalanche - Recharge/Chance for Knockdown

Level 26: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%

Level 28: Choking Cloud

  • (A) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (31) Lockdown - Chance for +2 Mag Hold
  • (33) Gladiator's Net - Endurance/Recharge/Hold
  • (33) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (33) Gladiator's Net - Chance of Damage(Lethal)

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance

Level 32: Fire Imps

  • (A) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Soulbound Allegiance - Chance for Build Up

Level 35: Fissure

  • (A) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage
  • (50) Ragnarok - Damage/Endurance

Level 38: EM Pulse

  • (A) Unbreakable Constraint - Hold/Recharge
  • (46) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (46) Unbreakable Constraint - Chance for Smashing Damage
  • (46) Unbreakable Constraint - Endurance/Hold
  • (48) Unbreakable Constraint - Accuracy/Recharge

Level 41: Seismic Smash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (42) Superior Blistering Cold - Damage/Endurance
  • (42) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (42) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Recharge/Chance for Hold

Level 44: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense

Level 47: Mutation

  • (A) Recharge Reduction IO

Level 49: Earth's Embrace

  • (A) Aegis - Psionic/Status Resistance

Level 1: Containment


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (23) Numina's Convalesence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

Level 50: Agility Core Paragon
Level 50: Control Core Embodiment
Level 50: Clarion Radial Epiphany
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rularuu Core Superior Ally
Level 16: Speed Phase
------------

 

 

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1 hour ago, Bionic_Flea said:

As a thought experiment, I made a Fire/Rad to HOLD EVERYTHING!!  I counted a stun+immob as a hold, since that is functionally equivalent.  Four holds, three hold procs, two stun+immob combos, extra +1 Mag with Control Core Hybrid, Extra AoE Hold in Cryonic Radial Judgment, Longer durations with Clarion Radial Destiny, and Rularuu Lore pets also have a hold.  All that and soft cap to S/L, perma hasten/perma AM/perma Earth's Embrace.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

F.L.E.A. 9000: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (7) Devastation - Chance of Hold

Level 1: Radiant Aura

  • (A) Preventive Medicine - Chance for +Absorb
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance
  • (27) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Heal
  • (29) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime

Level 2: Fire Cages

  • (A) Superior Overpowering Presence - Accuracy/Control Duration
  • (7) Superior Overpowering Presence - Control Duration/RechargeTime
  • (9) Superior Overpowering Presence - Endurance/RechargeTime
  • (9) Superior Overpowering Presence - Accuracy/Control Duration/Endurance
  • (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime
  • (11) Superior Overpowering Presence - RechargeTime/Energy Font

Level 4: Accelerate Metabolism

  • (A) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Recharge
  • (19) Performance Shifter - EndMod/Accuracy/Recharge
  • (19) Efficacy Adaptor - EndMod/Endurance
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Efficacy Adaptor - EndMod/Recharge

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Reactive Defenses - Scaling Resist Damage
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 8: Boxing

  • (A) Crushing Impact - Accuracy/Damage

Level 10: Radiation Infection

  • (A) HamiO:Enzyme Exposure

Level 12: Flashfire

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (13) Superior Frozen Blast - Damage/Endurance
  • (13) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (15) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (17) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 14: Enervating Field

  • (A) Endurance Reduction IO

Level 16: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 18: Cinders

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (34) Superior Will of the Controller - Control Duration/Recharge
  • (34) Superior Will of the Controller - Endurance/Recharge
  • (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 20: Lingering Radiation

  • (A) Recharge Reduction IO

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Hot Feet

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Avalanche - Recharge/Chance for Knockdown

Level 26: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%

Level 28: Choking Cloud

  • (A) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (31) Lockdown - Chance for +2 Mag Hold
  • (33) Gladiator's Net - Endurance/Recharge/Hold
  • (33) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (33) Gladiator's Net - Chance of Damage(Lethal)

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance

Level 32: Fire Imps

  • (A) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Soulbound Allegiance - Chance for Build Up

Level 35: Fissure

  • (A) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage
  • (50) Ragnarok - Damage/Endurance

Level 38: EM Pulse

  • (A) Unbreakable Constraint - Hold/Recharge
  • (46) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (46) Unbreakable Constraint - Chance for Smashing Damage
  • (46) Unbreakable Constraint - Endurance/Hold
  • (48) Unbreakable Constraint - Accuracy/Recharge

Level 41: Seismic Smash

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (42) Superior Blistering Cold - Damage/Endurance
  • (42) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (42) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Recharge/Chance for Hold

Level 44: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense

Level 47: Mutation

  • (A) Recharge Reduction IO

Level 49: Earth's Embrace

  • (A) Aegis - Psionic/Status Resistance

Level 1: Containment


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (23) Numina's Convalesence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

Level 50: Agility Core Paragon
Level 50: Control Core Embodiment
Level 50: Clarion Radial Epiphany
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rularuu Core Superior Ally
Level 16: Speed Phase
------------

 

 

Yeah I made mine about locking stuff down, recharge, debuff, and BBQ them.

I'll check the build when I get home, thanks Flea.

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Back on Live, there were several Fire/Rad Superteams - I took part in a few of them.

Basically, the team would consist of 7 Fire/Rads and 1 Fire/Kin.  Everyone turned on Hot Feet and Choking Cloud.  Throw out a total of 24 Fire Imps, all boosted by 7 x AM and one Kin.  Everybody stays together.

We would walk through missions, just re-casting AM and a rarely needed heal -- EVERYTHING MELTED,  Foes were swarmed by 24 boosted Imps.  Even without the Imps, we had 7 stacked Choking Clouds and 8 Fulcrum Shifted and 7xAM Hot Feet (Damage Cap).  Even the toughest AVs dropped in seconds.

The Superteams never lasted long, as it was too easy and the novelty wore off after a while.

(For those who were active on the Live Forums for Controllers, I was Local Man.)

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