The_Warpact Posted August 13, 2022 Share Posted August 13, 2022 I thought fire/rad trollers were a thing on Live, pretty aggressive from what I remember. I also seem to remember a team of them doing harder content too. Are they still a thing? I haven't seen any posts about them either. Think I'm going to roll one up and give it a go. I https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 13, 2022 Share Posted August 13, 2022 Did this on Freedom. Multiple instances of Fire/Rad. combo. Fire/Rad trollers are pretty nifty by themselves. But on a full team, they're a natural catastrophe. Look out for the... *SIZZLE* *AUUUUUUGH!* *THUD!* ... AV.. <Rest of the team> AV? Where? On a league with a couple teams of the (Ship Raids)? Watch the entire league spend the entire raid at Recharge hard-cap. And the damage output... 2 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Ringo Posted August 13, 2022 Share Posted August 13, 2022 Fire/Kins were the fire trollers I saw the most of, but /Rad can be an AV/GM killer when paired with illusion, gravity, plant, or fire 1 Link to comment Share on other sites More sharing options...
TygerDarkstorm Posted August 13, 2022 Share Posted August 13, 2022 19 minutes ago, Ringo said: Fire/Kins were the fire trollers I saw the most of, but /Rad can be an AV/GM killer when paired with illusion, gravity, plant, or fire Yeah, same. My memory is about as good as Dory's most of the time, but I always remember Fire/Kin being a thing, but maybe that's because the AE and farming in it were getting big. I can't see why Fire/Rad wouldn't be good stuff. My Plant/Rad troller is a blast, and I imagine Fire pairs even more nicely since it wants to be in melee anyway for Hotfeet. It's not big damage, but for a sort of different combo, Ice/Rad is also pretty fun and complementary. 1 Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster Link to comment Share on other sites More sharing options...
The_Warpact Posted August 13, 2022 Author Share Posted August 13, 2022 9 hours ago, Hyperstrike said: Did this on Freedom. Multiple instances of Fire/Rad. combo. Fire/Rad trollers are pretty nifty by themselves. But on a full team, they're a natural catastrophe. Look out for the... *SIZZLE* *AUUUUUUGH!* *THUD!* ... AV.. <Rest of the team> AV? Where? On a league with a couple teams of the (Ship Raids)? Watch the entire league spend the entire raid at Recharge hard-cap. And the damage output... Yeah I think it was you on Live forums that talked about it before. Someone just referenced it recently in an unrelated thread and my lil filing system in my noggin brought it forth so now obviously I have to do it. I'll be back up to a couple melee types and there will be a /Kin in the team, so I see nothing but good things ahead. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 13, 2022 Share Posted August 13, 2022 3 hours ago, The_Warpact said: Yeah I think it was you on Live forums that talked about it before. Someone just referenced it recently in an unrelated thread and my lil filing system in my noggin brought it forth so now obviously I have to do it. I'll be back up to a couple melee types and there will be a /Kin in the team, so I see nothing but good things ahead. Stutz and Tidbit, both Fire/Rad regulars are here. We had others, but it's now been nearly 10 years and I don't remember names off the top of my head. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
WanderingAries Posted August 13, 2022 Share Posted August 13, 2022 They all fizzled/fissioned out? 2 1 OG Server: Pinnacle <||> Current Primary Server: Torchbearer || Also found on the others if desired <||> Generally Inactive Installing CoX: Windows || MacOS || MacOS for M1 <||> Migrating Data from an Older Installation Clubs: Mid's Hero Designer || PC Builders || HC Wiki || Jerk Hackers Old Forums <||> Titan Network <||> Heroica! (by @Shenanigunner) Link to comment Share on other sites More sharing options...
Xandyr Posted August 13, 2022 Share Posted August 13, 2022 My main was a fire/rad troller on Live. I wrote a few guides on it. I solo'd every GM in the game back then. And when HC resurrected our city, i made her again. It's a powerhouse for sure. 2 What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com) Link to comment Share on other sites More sharing options...
The_Warpact Posted August 13, 2022 Author Share Posted August 13, 2022 1 minute ago, Xandyr said: My main was a fire/rad troller on Live. I wrote a few guides on it. I solo'd every GM in the game back then. And when HC resurrected our city, i made her again. It's a powerhouse for sure. Are the guides on here? Looking for a build, haven't really found anything great. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 14, 2022 Share Posted August 14, 2022 (edited) 8 hours ago, The_Warpact said: Are the guides on here? Looking for a build, haven't really found anything great. It kinda helps to diversify a bit. Yes, high Recharge is nice. But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot. Here's a "Balls To The Wall" Recharge chaser. It's already self-Permahastened. On a group, it a group, it's possible to Recharge Hard Cap. Some other things, the holy grail of attacks is: Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud. Multi-Venge just makes the damage NUTS. Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT. IMNSHO, Agility is probably your most beneficial Incarnate. With Cardiac right behind. Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too. Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec. On a team, you basically never run out. And the basic tactic is, stick together close. Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death. Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! I M Zippy: Level 50 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: Radiation EmissionPower Pool: SpeedPower Pool: LeadershipPower Pool: FlightPower Pool: LeapingAncillary Pool: Primal Forces Mastery Hero Profile:Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(19)Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21), DarWtcDsp-Slow%(21), AchHee-ResDeb%(23)Level 6: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-Slow%(25)Level 8: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), PwrTrns-+Heal(27), SynSck-EndMod/Rech(27), PrfShf-EndMod/Rchg(29)Level 10: Hot Feet -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31)Level 12: Enervating Field -- EndRdx-I(A)Level 14: Flashfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(34)Level 16: Mutation -- PwrTrns-+Heal(A)Level 18: Cinders -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(34), GldNet-EndRdx/Rchg/Hold(34), GldNet-Acc/EndRdx/Rchg/Hold(36), GldNet-Dam%(36), Lck-%Hold(36)Level 20: Lingering Radiation -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-Dam/Slow(37), IceMisTrmt-Acc/Dam/End(37), IceMisTrmt-Acc/Dam/End/Rech(37), IceMisTrmt-+ColdDmg(39)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 24: Assault -- EndRdx-I(A)Level 26: Bonfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40)Level 28: Choking Cloud -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), Lck-%Hold(43)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)Level 35: Fallout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), AchHee-ResDeb%(48)Level 38: EM Pulse -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(48), GldNet-EndRdx/Rchg/Hold(48), GldNet-Acc/EndRdx/Rchg/Hold(50), GldNet-Dam%(50), Lck-%Hold(50)Level 41: Conserve Power -- RechRdx-I(A)Level 44: Hover -- LucoftheG-Def/Rchg+(A)Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: ContainmentLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)Level 1: Hurdle -- Empty(A)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;648;1296;HEX;| |78DA65944B6F12611486BF81C1CAADB4A5A5B4050B68A15A85126FF1965429684D5| |16CB50B376402433B0905328389FD01DE5DE9C27FE07569B49AAEDCFB43BCB4B6D1| |C4443778CA79BF14D309C333DF7BCE3B73CEF906F2B7A73D954A6E4A283D99AA665| |9C54CBDD634EBD5AA6E3AF2DAA2511274386722F9C84DA3D158E9A2D5E84E8ACC4E| |E60C53978B5847FCC2AD4A2539A7950DAD69D46BC5ECB2615974215C853AB9E61BB| |A5EF6B52F6775ADAC9BD692D170B7D7B9AAB1B8D4F4C858C3A82D0E671B46295930| |8D65AD5ACCD5CD926E15F39AD5D4CD95E0765974DE51E86BFB14A2E510CFED42A45| |5617B01BE64AAAFC0D7CC3D6F9857FE337F41F02B73EF37F03BD3B50E6E30EF9251| |815955DE8AB6D8FD8ED9F31E5C65F67D605E25835D9AECAB360499FD1FC135A25F1| |5814FCC7B6470C06477C01480290853708D59A0C42E81E4AE3F6A5B1CFE0DAE3343| |4F39F93E253B6539CE532C864E33F79D01CF82E798D7C8E08649B8A3DCD80312BCF| |24E5E4C23826944308D08A611C534E6C8E09377F2A1C68724F4CA4DE99DE26147CF| |8319E6FE69300BFEE5DAE6C9E89765F85D8EB678C00D7A402F33DECD8CD1BC06605| |20626B8B638D847C14159E320BA7D44C2907CCC10BA8DA3DB04BA4DA0DB04BABD4E| |8611D9D848960B3E98032F82979887664034D64B65846519E1ED6A497C4C18952FC| |6E8261C5BCCC33FC15FCC1B9418938F8F1D45F018F3C871F004789299C22BB840C6| |31BC558E316C4A0A9B92C2A6A4B129696C4A1AB57FA6E538CC621C7375524313529| |C4043FD2426A59884182071528A931043AA90478B3E74887087D49ADD1D2FA8F2C7| |4E92D296365C3B7F00C8DAEC906C22CA9D7816F8A99ECBC4842A7EECF66D75488A7| |8C69D773F61FE032AB3D650| |-------------------------------------------------------------------| Edited August 14, 2022 by Hyperstrike 2 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
oedipus_tex Posted August 14, 2022 Share Posted August 14, 2022 Fire/Nature is a similar beast in a lot of ways and also worth checking out. 1 Link to comment Share on other sites More sharing options...
The_Warpact Posted August 14, 2022 Author Share Posted August 14, 2022 9 hours ago, Hyperstrike said: It kinda helps to diversify a bit. Yes, high Recharge is nice. But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot. Here's a "Balls To The Wall" Recharge chaser. It's already self-Permahastened. On a group, it a group, it's possible to Recharge Hard Cap. Some other things, the holy grail of attacks is: Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud. Multi-Venge just makes the damage NUTS. Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT. IMNSHO, Agility is probably your most beneficial Incarnate. With Cardiac right behind. Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too. Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec. On a team, you basically never run out. And the basic tactic is, stick together close. Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death. Reveal hidden contents This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! I M Zippy: Level 50 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: Radiation EmissionPower Pool: SpeedPower Pool: LeadershipPower Pool: FlightPower Pool: LeapingAncillary Pool: Primal Forces Mastery Hero Profile:Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)Level 1: Radiant Aura -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(19)Level 4: Radiation Infection -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-Rchg/EndRdx(21), DarWtcDsp-Slow%(21), AchHee-ResDeb%(23)Level 6: Smoke -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-Rchg/EndRdx(25), DarWtcDsp-Slow%(25)Level 8: Accelerate Metabolism -- PreOptmz-EndMod/Rech(A), PwrTrns-+Heal(27), SynSck-EndMod/Rech(27), PrfShf-EndMod/Rchg(29)Level 10: Hot Feet -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31)Level 12: Enervating Field -- EndRdx-I(A)Level 14: Flashfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(33), PstBls-Dmg/Rng(33), PstBls-Acc/Dmg/EndRdx(33), PstBls-Dam%(34)Level 16: Mutation -- PwrTrns-+Heal(A)Level 18: Cinders -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(34), GldNet-EndRdx/Rchg/Hold(34), GldNet-Acc/EndRdx/Rchg/Hold(36), GldNet-Dam%(36), Lck-%Hold(36)Level 20: Lingering Radiation -- IceMisTrmt-Dam/Rech(A), IceMisTrmt-Dam/Slow(37), IceMisTrmt-Acc/Dam/End(37), IceMisTrmt-Acc/Dam/End/Rech(37), IceMisTrmt-+ColdDmg(39)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 24: Assault -- EndRdx-I(A)Level 26: Bonfire -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40)Level 28: Choking Cloud -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43), Lck-%Hold(43)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45)Level 35: Fallout -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46), AchHee-ResDeb%(48)Level 38: EM Pulse -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(48), GldNet-EndRdx/Rchg/Hold(48), GldNet-Acc/EndRdx/Rchg/Hold(50), GldNet-Dam%(50), Lck-%Hold(50)Level 41: Conserve Power -- RechRdx-I(A)Level 44: Hover -- LucoftheG-Def/Rchg+(A)Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: ContainmentLevel 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)Level 1: Hurdle -- Empty(A)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1396;648;1296;HEX;| |78DA65944B6F12611486BF81C1CAADB4A5A5B4050B68A15A85126FF1965429684D5| |16CB50B376402433B0905328389FD01DE5DE9C27FE07569B49AAEDCFB43BCB4B6D1| |C4443778CA79BF14D309C333DF7BCE3B73CEF906F2B7A73D954A6E4A283D99AA665| |9C54CBDD634EBD5AA6E3AF2DAA2511274386722F9C84DA3D158E9A2D5E84E8ACC4E| |E60C53978B5847FCC2AD4A2539A7950DAD69D46BC5ECB2615974215C853AB9E61BB| |A5EF6B52F6775ADAC9BD692D170B7D7B9AAB1B8D4F4C858C3A82D0E671B46295930| |8D65AD5ACCD5CD926E15F39AD5D4CD95E0765974DE51E86BFB14A2E510CFED42A45| |5617B01BE64AAAFC0D7CC3D6F9857FE337F41F02B73EF37F03BD3B50E6E30EF9251| |815955DE8AB6D8FD8ED9F31E5C65F67D605E25835D9AECAB360499FD1FC135A25F1| |5814FCC7B6470C06477C01480290853708D59A0C42E81E4AE3F6A5B1CFE0DAE3343| |4F39F93E253B6539CE532C864E33F79D01CF82E798D7C8E08649B8A3DCD80312BCF| |24E5E4C23826944308D08A611C534E6C8E09377F2A1C68724F4CA4DE99DE26147CF| |8319E6FE69300BFEE5DAE6C9E89765F85D8EB678C00D7A402F33DECD8CD1BC06605| |20626B8B638D847C14159E320BA7D44C2907CCC10BA8DA3DB04BA4DA0DB04BABD4E| |8611D9D848960B3E98032F82979887664034D64B65846519E1ED6A497C4C18952FC| |6E8261C5BCCC33FC15FCC1B9418938F8F1D45F018F3C871F004789299C22BB840C6| |31BC558E316C4A0A9B92C2A6A4B129696C4A1AB57FA6E538CC621C7375524313529| |C4043FD2426A59884182071528A931043AA90478B3E74887087D49ADD1D2FA8F2C7| |4E92D296365C3B7F00C8DAEC906C22CA9D7816F8A99ECBC4842A7EECF66D75488A7| |8C69D773F61FE032AB3D650| |-------------------------------------------------------------------| THAT really helped out and got me in the right direction. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. 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The_Warpact Posted August 14, 2022 Author Share Posted August 14, 2022 3 hours ago, oedipus_tex said: Fire/Nature is a similar beast in a lot of ways and also worth checking out. I just got finished leveling a beast/Nature mm I'm burnt out on nature right now lol. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Texman Posted August 14, 2022 Share Posted August 14, 2022 I too had fond memories of my fire/rad troller on live so I decided to roll up a fire/rad corruptor instead for a little different flavor. Now when I played mine on live it was way back before IO sets so /rad felt really useful and helpful to a team. I found this time around that by the time I got 1 or 2 of my toggle debuffs up everything was dead and I didn't even get to throw in a fire attack. It was a fun test but don't think I will be playing that toon due to the current pace of the game. Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 14, 2022 Share Posted August 14, 2022 1 hour ago, The_Warpact said: THAT really helped out and got me in the right direction. Also, had some time to work with macro buttons. Didn't do it on live. But I've come to the conclusion that having the buttons, or a nice popmenu setup can help streamline coordination. So things like Venge/Fallout/Mutation (Rez) storms and Accel Metabolism run more smoothly. 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
The_Warpact Posted August 14, 2022 Author Share Posted August 14, 2022 19 minutes ago, Hyperstrike said: Also, had some time to work with macro buttons. Didn't do it on live. But I've come to the conclusion that having the buttons, or a nice popmenu setup can help streamline coordination. So things like Venge/Fallout/Mutation (Rez) storms and Accel Metabolism run more smoothly. Yeah I can definitely see that being beneficial on the fly. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
BrandX Posted August 14, 2022 Share Posted August 14, 2022 54 minutes ago, Texman said: I too had fond memories of my fire/rad troller on live so I decided to roll up a fire/rad corruptor instead for a little different flavor. Now when I played mine on live it was way back before IO sets so /rad felt really useful and helpful to a team. I found this time around that by the time I got 1 or 2 of my toggle debuffs up everything was dead and I didn't even get to throw in a fire attack. It was a fun test but don't think I will be playing that toon due to the current pace of the game. I've run some /RADs, I feel it's about blasting away and casting AM and the heal when needed and saving those debuffs for hard targets. 1 Link to comment Share on other sites More sharing options...
Xandyr Posted August 14, 2022 Share Posted August 14, 2022 22 hours ago, The_Warpact said: Are the guides on here? Looking for a build, haven't really found anything great. Here's one I threw together. Here's your debuffs: - 46.6% To Hit Debuff - 40.5% -Defense Debuff - 22.5% -Damage Resistance Debuff - 20% Damage Debuff - 500% Regen Debuff ( -1500% Regen debuff when EMP is used...but it also kills your End Recovery as well...have blues ready when you use EMP) - 75% Recharge/Run/Jump/Fly Debuff - 1000% Recovery Debuff (again, when EMP is used. See note above about using EMP) - 90% Perception Debuff With soooo many debuffs, you can alter any battle you engage in, whether on a team or solo. All of this, coupled with the ability to lock down everything, it's a powerful combo. I always opened with Flashfire, Fire Cages, the dropped RI/EF/LR, jumped in hit Cinders and Smoke, and then just repeated until everything is dead. Fissure is there for another Stun (with little damage...also remember that a Stun/Disorient followed up with an Immobilize such as Fire Cages is effectively the same as a hold....they're stunned and they're not moving). Seismic Smash is there for Damage with the potential for another Hold (2 actually since I slotted the Chance For Hold in it). Rock Armor is mainly just muled for the extra LotG. I threw in 2 pieces of Gift Of The Ancients for the end recovery. It's heavy on the End Bar, so plan to keep some blues with you, or go Musculature Radial for your Alpha (increases Damage/Immobilize/Defense Debuff/To Hit Debuff/End Mod and Run Speed). You can fiddle around and build it several different ways, to achieve close to the same results. It's a fun set, can be a frustrating set sometimes, but I've never ran on a team that didn't appreciate what I was able to bring to the table. And when I wanted to solo, I could. This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: Radiation EmissionPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Stone Mastery Hero Profile:Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7)Level 1: Radiant Aura -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(7), Mrc-Heal/EndRdx(9)Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(9), HO:Enzym(11)Level 4: Accelerate Metabolism -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Rchg(13), EffAdp-EndMod(13), EffAdp-EndMod/Acc(15), EffAdp-EndMod/EndRdx(15), EffAdp-Acc/Rchg(17)Level 6: Super Jump -- BlsoftheZ-ResKB(A)Level 8: Fire Cages -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(11), GrvAnc-Immob/Rchg(17), GrvAnc-Hold%(19), GrvAnc-Acc/Immob/Rchg(19), GrvAnc-Acc/Rchg(21)Level 10: Hot Feet -- Arm-Dam%(A), Arm-Dmg/EndRdx(23), FuroftheG-ResDeb%(23), FuroftheG-Acc/Dmg(25), Arm-Acc/Dmg/Rchg(25)Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(27)Level 14: Flashfire -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31)Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(37), ShlWal-Def/EndRdx(37), Rct-ResDam%(37)Level 18: Cinders -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprOvrPrs-Rchg/Energy Font(21), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43)Level 20: Lingering Radiation -- TmpRdn-Acc/EndRdx(A)Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--Build%(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit/Rchg(48)Level 24: Assault -- EndRdx-I(A)Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Dmg/End/Rech(27)Level 28: Choking Cloud -- Lck-%Hold(A), BslGaz-Acc/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)Level 30: Hasten -- RechRdx-I(A)Level 32: Fire Imps -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(33), SlbAll-Dmg(33), BldMnd-Acc/Dmg(33), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc/EndRdx(34)Level 35: Fissure -- Ann-ResDeb%(A), PstBls-Acc/Dmg(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/EndRdx(36)Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/Rchg(39)Level 41: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43)Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(45), GifoftheA-Def(45)Level 47: Smoke -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48)Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 1: Swift -- Empty(A)Level 1: Health -- Pnc-Heal/+End(A)Level 1: Hurdle -- Empty(A)Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3)Level 6: Double Jump ------------ 2 1 What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com) Link to comment Share on other sites More sharing options...
The_Warpact Posted August 14, 2022 Author Share Posted August 14, 2022 This has been a ton of help and has got me started in a great direction. Thanks to everyone! https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Hyperstrike Posted August 15, 2022 Share Posted August 15, 2022 8 hours ago, Xandyr said: It's heavy on the End Bar, so plan to keep some blues with you, or go Musculature Radial for your Alpha (increases Damage/Immobilize/Defense Debuff/To Hit Debuff/End Mod and Run Speed). This is why adopting a surge style of combat. (Gather, Buff, Overwhelm) is part and parcel of a Fire/Rad group. As such, Accel Metabolism en-mass should keep you in End. 7 hours ago, The_Warpact said: This has been a ton of help and has got me started in a great direction. Thanks to everyone! No problem. Wish I had the time to run with a Fire/Rad group again. Unfortunately, Real Life suuuuuucks! 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Doomguide2005 Posted August 15, 2022 Share Posted August 15, 2022 Don't know if it's still out there floating in the internet but right about the beginnings of i9 they held a competition called Time Force II. The winning team was comprised of 6 Fire/Rads, 1 Fire/FF (with the 8th spot being occupied by an observer/judge). The objective, i believe, was to see how fast a team could complete the then spanking brand new STF. Among other things, on what I presume were primarily SO only builds given the time, they destroyed the 4 Patron AVs in 3 minutes, 17sec. Very definition of "superteam" to my mind. PS: yes the video is still out there but my linking skills on my phone are pretty much not there. 1 Link to comment Share on other sites More sharing options...
PLVRIZR Posted August 16, 2022 Share Posted August 16, 2022 15 hours ago, Doomguide2005 said: PS: yes the video is still out there but my linking skills on my phone are pretty much not there. 1 1 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present Link to comment Share on other sites More sharing options...
Bionic_Flea Posted August 16, 2022 Share Posted August 16, 2022 As a thought experiment, I made a Fire/Rad to HOLD EVERYTHING!! I counted a stun+immob as a hold, since that is functionally equivalent. Four holds, three hold procs, two stun+immob combos, extra +1 Mag with Control Core Hybrid, Extra AoE Hold in Cryonic Radial Judgment, Longer durations with Clarion Radial Destiny, and Rularuu Lore pets also have a hold. All that and soft cap to S/L, perma hasten/perma AM/perma Earth's Embrace. Spoiler This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! F.L.E.A. 9000: Level 50 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: Radiation EmissionPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Stone Mastery Hero Profile:Level 1: Char (A) Devastation - Accuracy/Damage (3) Devastation - Damage/Endurance (3) Devastation - Damage/Recharge (5) Devastation - Accuracy/Damage/Recharge (5) Devastation - Accuracy/Damage/Endurance/Recharge (7) Devastation - Chance of Hold Level 1: Radiant Aura (A) Preventive Medicine - Chance for +Absorb (25) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Heal (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime Level 2: Fire Cages (A) Superior Overpowering Presence - Accuracy/Control Duration (7) Superior Overpowering Presence - Control Duration/RechargeTime (9) Superior Overpowering Presence - Endurance/RechargeTime (9) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (11) Superior Overpowering Presence - RechargeTime/Energy Font Level 4: Accelerate Metabolism (A) Performance Shifter - EndMod (17) Performance Shifter - EndMod/Recharge (19) Performance Shifter - EndMod/Accuracy/Recharge (19) Efficacy Adaptor - EndMod/Endurance (21) Efficacy Adaptor - EndMod/Accuracy/Recharge (25) Efficacy Adaptor - EndMod/Recharge Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Reactive Defenses - Scaling Resist Damage (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Boxing (A) Crushing Impact - Accuracy/DamageLevel 10: Radiation Infection (A) HamiO:Enzyme ExposureLevel 12: Flashfire (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (17) Superior Frozen Blast - Recharge/Chance for Immobilize Level 14: Enervating Field (A) Endurance Reduction IOLevel 16: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 18: Cinders (A) Superior Will of the Controller - Accuracy/Control Duration (34) Superior Will of the Controller - Control Duration/Recharge (34) Superior Will of the Controller - Endurance/Recharge (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 20: Lingering Radiation (A) Recharge Reduction IOLevel 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Hot Feet (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Superior Avalanche - Recharge/Chance for Knockdown Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Steadfast Protection - Resistance/+Def 3% Level 28: Choking Cloud (A) Lockdown - Accuracy/Endurance/Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold (31) Lockdown - Chance for +2 Mag Hold (33) Gladiator's Net - Endurance/Recharge/Hold (33) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (33) Gladiator's Net - Chance of Damage(Lethal) Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance Level 32: Fire Imps (A) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge (40) Soulbound Allegiance - Chance for Build Up Level 35: Fissure (A) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage (50) Ragnarok - Damage/Endurance Level 38: EM Pulse (A) Unbreakable Constraint - Hold/Recharge (46) Unbreakable Constraint - Accuracy/Hold/Recharge (46) Unbreakable Constraint - Chance for Smashing Damage (46) Unbreakable Constraint - Endurance/Hold (48) Unbreakable Constraint - Accuracy/Recharge Level 41: Seismic Smash (A) Superior Blistering Cold - Accuracy/Damage (42) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Recharge/Chance for Hold Level 44: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense Level 47: Mutation (A) Recharge Reduction IOLevel 49: Earth's Embrace (A) Aegis - Psionic/Status ResistanceLevel 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Panacea - +Hit Points/Endurance (23) Numina's Convalesence - +Regeneration/+Recovery (50) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (21) Performance Shifter - EndMod Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 4: Ninja Run Level 50: Agility Core ParagonLevel 50: Control Core EmbodimentLevel 50: Clarion Radial EpiphanyLevel 50: Cryonic Radial Final JudgementLevel 50: Reactive Radial Flawless InterfaceLevel 50: Rularuu Core Superior AllyLevel 16: Speed Phase------------ 1 2 Link to comment Share on other sites More sharing options...
The_Warpact Posted August 16, 2022 Author Share Posted August 16, 2022 1 hour ago, Bionic_Flea said: As a thought experiment, I made a Fire/Rad to HOLD EVERYTHING!! I counted a stun+immob as a hold, since that is functionally equivalent. Four holds, three hold procs, two stun+immob combos, extra +1 Mag with Control Core Hybrid, Extra AoE Hold in Cryonic Radial Judgment, Longer durations with Clarion Radial Destiny, and Rularuu Lore pets also have a hold. All that and soft cap to S/L, perma hasten/perma AM/perma Earth's Embrace. Reveal hidden contents This Hero build was built using Mids Reborn 3.2.17https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! F.L.E.A. 9000: Level 50 Magic ControllerPrimary Power Set: Fire ControlSecondary Power Set: Radiation EmissionPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Stone Mastery Hero Profile:Level 1: Char (A) Devastation - Accuracy/Damage (3) Devastation - Damage/Endurance (3) Devastation - Damage/Recharge (5) Devastation - Accuracy/Damage/Recharge (5) Devastation - Accuracy/Damage/Endurance/Recharge (7) Devastation - Chance of Hold Level 1: Radiant Aura (A) Preventive Medicine - Chance for +Absorb (25) Preventive Medicine - Heal/RechargeTime/Endurance (27) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Heal (29) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime Level 2: Fire Cages (A) Superior Overpowering Presence - Accuracy/Control Duration (7) Superior Overpowering Presence - Control Duration/RechargeTime (9) Superior Overpowering Presence - Endurance/RechargeTime (9) Superior Overpowering Presence - Accuracy/Control Duration/Endurance (11) Superior Overpowering Presence - Accuracy/Control Duration/Endurance/RechargeTime (11) Superior Overpowering Presence - RechargeTime/Energy Font Level 4: Accelerate Metabolism (A) Performance Shifter - EndMod (17) Performance Shifter - EndMod/Recharge (19) Performance Shifter - EndMod/Accuracy/Recharge (19) Efficacy Adaptor - EndMod/Endurance (21) Efficacy Adaptor - EndMod/Accuracy/Recharge (25) Efficacy Adaptor - EndMod/Recharge Level 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Reactive Defenses - Scaling Resist Damage (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 8: Boxing (A) Crushing Impact - Accuracy/Damage Level 10: Radiation Infection (A) HamiO:Enzyme Exposure Level 12: Flashfire (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (17) Superior Frozen Blast - Recharge/Chance for Immobilize Level 14: Enervating Field (A) Endurance Reduction IO Level 16: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 18: Cinders (A) Superior Will of the Controller - Accuracy/Control Duration (34) Superior Will of the Controller - Control Duration/Recharge (34) Superior Will of the Controller - Endurance/Recharge (34) Superior Will of the Controller - Accuracy/Control Duration/Endurance (36) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 20: Lingering Radiation (A) Recharge Reduction IO Level 22: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO Level 24: Hot Feet (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Endurance (37) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (39) Superior Avalanche - Recharge/Chance for Knockdown Level 26: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (31) Steadfast Protection - Resistance/+Def 3% Level 28: Choking Cloud (A) Lockdown - Accuracy/Endurance/Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold (31) Lockdown - Chance for +2 Mag Hold (33) Gladiator's Net - Endurance/Recharge/Hold (33) Gladiator's Net - Accuracy/Endurance/Recharge/Hold (33) Gladiator's Net - Chance of Damage(Lethal) Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance Level 32: Fire Imps (A) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage (40) Expedient Reinforcement - Accuracy/Damage/Recharge (40) Expedient Reinforcement - Endurance/Damage/Recharge (40) Soulbound Allegiance - Chance for Build Up Level 35: Fissure (A) Ragnarok - Damage/Recharge (48) Ragnarok - Accuracy/Damage/Recharge (48) Ragnarok - Accuracy/Recharge (50) Ragnarok - Damage (50) Ragnarok - Damage/Endurance Level 38: EM Pulse (A) Unbreakable Constraint - Hold/Recharge (46) Unbreakable Constraint - Accuracy/Hold/Recharge (46) Unbreakable Constraint - Chance for Smashing Damage (46) Unbreakable Constraint - Endurance/Hold (48) Unbreakable Constraint - Accuracy/Recharge Level 41: Seismic Smash (A) Superior Blistering Cold - Accuracy/Damage (42) Superior Blistering Cold - Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Endurance (42) Superior Blistering Cold - Accuracy/Damage/Recharge (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (43) Superior Blistering Cold - Recharge/Chance for Hold Level 44: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Luck of the Gambler - Defense/Endurance (45) Luck of the Gambler - Defense Level 47: Mutation (A) Recharge Reduction IO Level 49: Earth's Embrace (A) Aegis - Psionic/Status Resistance Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Panacea - +Hit Points/Endurance (23) Numina's Convalesence - +Regeneration/+Recovery (50) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (21) Performance Shifter - EndMod Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 4: Ninja Run Level 50: Agility Core ParagonLevel 50: Control Core EmbodimentLevel 50: Clarion Radial EpiphanyLevel 50: Cryonic Radial Final JudgementLevel 50: Reactive Radial Flawless InterfaceLevel 50: Rularuu Core Superior AllyLevel 16: Speed Phase------------ Yeah I made mine about locking stuff down, recharge, debuff, and BBQ them. I'll check the build when I get home, thanks Flea. 1 https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Area Man Posted August 22, 2022 Share Posted August 22, 2022 Back on Live, there were several Fire/Rad Superteams - I took part in a few of them. Basically, the team would consist of 7 Fire/Rads and 1 Fire/Kin. Everyone turned on Hot Feet and Choking Cloud. Throw out a total of 24 Fire Imps, all boosted by 7 x AM and one Kin. Everybody stays together. We would walk through missions, just re-casting AM and a rarely needed heal -- EVERYTHING MELTED, Foes were swarmed by 24 boosted Imps. Even without the Imps, we had 7 stacked Choking Clouds and 8 Fulcrum Shifted and 7xAM Hot Feet (Damage Cap). Even the toughest AVs dropped in seconds. The Superteams never lasted long, as it was too easy and the novelty wore off after a while. (For those who were active on the Live Forums for Controllers, I was Local Man.) 2 Link to comment Share on other sites More sharing options...
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