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Posted

I thought fire/rad trollers were a thing on Live, pretty aggressive from what I remember. I also seem to remember a team of them doing harder content too.

Are they still a thing? I haven't seen any posts about them either.

Think I'm going to roll one up and give it a go. I

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Posted

Did this on Freedom.
Multiple instances of Fire/Rad. combo.
Fire/Rad trollers are pretty nifty by themselves.
But on a full team, they're a natural catastrophe.

Look out for the...
*SIZZLE* *AUUUUUUGH!*  *THUD!*
... AV..

<Rest of the team> AV?  Where?

On a league with a couple teams of the (Ship Raids)?
Watch the entire league spend the entire raid at Recharge hard-cap.
And the damage output...

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Posted

Fire/Kins were the fire trollers I saw the most of, but /Rad can be an AV/GM killer when paired with illusion, gravity, plant, or fire

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Posted
  On 8/13/2022 at 2:51 AM, Ringo said:

Fire/Kins were the fire trollers I saw the most of, but /Rad can be an AV/GM killer when paired with illusion, gravity, plant, or fire

Expand  

Yeah, same. My memory is about as good as Dory's most of the time, but I always remember Fire/Kin being a thing, but maybe that's because the AE and farming in it were getting big.

 

I can't see why Fire/Rad wouldn't be good stuff. My Plant/Rad troller is a blast, and I imagine Fire pairs even more nicely since it wants to be in melee anyway for Hotfeet. It's not big damage, but for a sort of different combo, Ice/Rad is also pretty fun and complementary.

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Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted
  On 8/13/2022 at 2:37 AM, Hyperstrike said:

Did this on Freedom.
Multiple instances of Fire/Rad. combo.
Fire/Rad trollers are pretty nifty by themselves.
But on a full team, they're a natural catastrophe.

Look out for the...
*SIZZLE* *AUUUUUUGH!*  *THUD!*
... AV..

<Rest of the team> AV?  Where?

On a league with a couple teams of the (Ship Raids)?
Watch the entire league spend the entire raid at Recharge hard-cap.
And the damage output...

Expand  

Yeah I think it was you on Live forums that talked about it before. Someone just referenced it recently in an unrelated thread and my lil filing system in my noggin brought it forth so now obviously I have to do it.

I'll be back up to a couple melee types and there will be a /Kin in the team, so I see nothing but good things ahead.

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The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted
  On 8/13/2022 at 12:16 PM, The_Warpact said:

Yeah I think it was you on Live forums that talked about it before. Someone just referenced it recently in an unrelated thread and my lil filing system in my noggin brought it forth so now obviously I have to do it.

I'll be back up to a couple melee types and there will be a /Kin in the team, so I see nothing but good things ahead.

Expand  


Stutz and Tidbit, both Fire/Rad regulars are here.

We had others, but it's now been nearly 10 years and I don't remember names off the top of my head.

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Posted

They all fizzled/fissioned out?

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Posted
  On 8/13/2022 at 10:28 PM, Xandyr said:

My main was a fire/rad troller on Live. I wrote a few guides on it. I solo'd every GM in the game back then. And when HC resurrected our city, i made her again.

 It's a powerhouse for sure.

Expand  

Are the guides on here? Looking for a build, haven't really found anything great.

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The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted (edited)
  On 8/13/2022 at 10:30 PM, The_Warpact said:

Are the guides on here? Looking for a build, haven't really found anything great.

Expand  

It kinda helps to diversify a bit.

Yes, high Recharge is nice.
But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot.

Here's a "Balls To The Wall" Recharge chaser.
It's already self-Permahastened.
On a group, it a group, it's possible to Recharge Hard Cap.

Some other things, the holy grail of attacks is:

Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud.
Multi-Venge just makes the damage NUTS.

Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT.

IMNSHO, Agility is probably your most beneficial Incarnate.  With Cardiac right behind.  Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too.

Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec.
On a team, you basically never run out.

And the basic tactic is, stick together close.  Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death.
 

  Reveal hidden contents

 

Edited by Hyperstrike
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
  On 8/14/2022 at 6:30 AM, Hyperstrike said:

It kinda helps to diversify a bit.

Yes, high Recharge is nice.
But having a couple REALLY durable (in their own right) people to alt-Tank helps a lot.

Here's a "Balls To The Wall" Recharge chaser.
It's already self-Permahastened.
On a group, it a group, it's possible to Recharge Hard Cap.

Some other things, the holy grail of attacks is:

Vengeance, Fallout, Mutation, while standing right next to them running Hot Feet and Choking Cloud.
Multi-Venge just makes the damage NUTS.

Also, your Accolade powers (Freedom Phalanx Reserve, Portal Jockey, Task FOrce Commander and The Atlas Medallion buff your Recovery a LOT.

IMNSHO, Agility is probably your most beneficial Incarnate.  With Cardiac right behind.  Since it reduces resting endurance, plus takes the Endurance consumption sting out of attacks too.

Agility, plus accolades inside a SINGLE Accel Metabolism puts your Recovery above 5 End/Sec.
On a team, you basically never run out.

And the basic tactic is, stick together close.  Cover each other will all buffs and heals, and basically become a giant cluster-roomba of pain and death.
 

  Reveal hidden contents

 

Expand  

THAT really helped out and got me in the right direction. 

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted

I too had fond memories of my fire/rad troller on live so I decided to roll up a fire/rad corruptor instead for a little different flavor.  Now when I played mine on live it was way back before IO sets so /rad felt really useful and helpful to a team.  I found this time around that by the time I got 1 or 2 of my toggle debuffs up everything was dead and I didn't even get to throw in a fire attack.  It was a fun test but don't think I will be playing that toon due to the current pace of the game.  

Posted
  On 8/14/2022 at 3:59 PM, The_Warpact said:

THAT really helped out and got me in the right direction. 

Expand  


Also, had some time to work with macro buttons.
Didn't do it on live.  But I've come to the conclusion that having the buttons, or a nice popmenu setup can help streamline coordination.  So things like Venge/Fallout/Mutation (Rez) storms and Accel Metabolism run more smoothly.

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
  On 8/14/2022 at 5:02 PM, Hyperstrike said:


Also, had some time to work with macro buttons.
Didn't do it on live.  But I've come to the conclusion that having the buttons, or a nice popmenu setup can help streamline coordination.  So things like Venge/Fallout/Mutation (Rez) storms and Accel Metabolism run more smoothly.

Expand  

Yeah I can definitely see that being beneficial on the fly.

https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted
  On 8/14/2022 at 4:59 PM, Texman said:

I too had fond memories of my fire/rad troller on live so I decided to roll up a fire/rad corruptor instead for a little different flavor.  Now when I played mine on live it was way back before IO sets so /rad felt really useful and helpful to a team.  I found this time around that by the time I got 1 or 2 of my toggle debuffs up everything was dead and I didn't even get to throw in a fire attack.  It was a fun test but don't think I will be playing that toon due to the current pace of the game.  

Expand  

 

I've run some /RADs, I feel it's about blasting away and casting AM and the heal when needed and saving those debuffs for hard targets.

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Posted
  On 8/13/2022 at 10:30 PM, The_Warpact said:

Are the guides on here? Looking for a build, haven't really found anything great.

Expand  

Here's one I threw together.

 

Here's your debuffs:

- 46.6% To Hit Debuff

- 40.5% -Defense Debuff

- 22.5% -Damage Resistance Debuff

- 20% Damage Debuff

- 500% Regen Debuff  ( -1500% Regen debuff when EMP is used...but it also kills your End Recovery as well...have blues ready when you use EMP)

- 75% Recharge/Run/Jump/Fly Debuff

- 1000% Recovery Debuff (again, when EMP is used. See note above about using EMP)

- 90% Perception Debuff

 

 With soooo many debuffs, you can alter any battle you engage in, whether on a team or solo. All of this, coupled with the ability to lock down everything, it's a powerful combo.

 

I always opened with Flashfire, Fire Cages, the dropped RI/EF/LR, jumped in hit Cinders and Smoke, and then just repeated until everything is dead. Fissure is there for another Stun (with little damage...also remember that a Stun/Disorient followed up with an Immobilize such as Fire Cages is effectively the same as a hold....they're stunned and they're not moving). Seismic Smash is there for Damage with the potential for another Hold (2 actually since I slotted the Chance For Hold in it). Rock Armor is mainly just muled for the extra LotG. I threw in 2 pieces of Gift Of The Ancients for the end recovery.

 

 It's heavy on the End Bar, so plan to keep some blues with you, or go Musculature Radial for your Alpha (increases Damage/Immobilize/Defense Debuff/To Hit Debuff/End Mod and Run Speed).

 

You can fiddle around and build it several different ways, to achieve close to the same results. It's a fun set, can be a frustrating set sometimes, but I've never ran on a team that didn't appreciate what I was able to bring to the table. And when I wanted to solo, I could.

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Acc/Rchg(5), BslGaz-EndRdx/Rchg/Hold(7)
Level 1: Radiant Aura -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(7), Mrc-Heal/EndRdx(9)
Level 2: Radiation Infection -- HO:Enzym(A), HO:Enzym(9), HO:Enzym(11)
Level 4: Accelerate Metabolism -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-EndMod/Rchg(13), EffAdp-EndMod(13), EffAdp-EndMod/Acc(15), EffAdp-EndMod/EndRdx(15), EffAdp-Acc/Rchg(17)
Level 6: Super Jump -- BlsoftheZ-ResKB(A)
Level 8: Fire Cages -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(11), GrvAnc-Immob/Rchg(17), GrvAnc-Hold%(19), GrvAnc-Acc/Immob/Rchg(19), GrvAnc-Acc/Rchg(21)
Level 10: Hot Feet -- Arm-Dam%(A), Arm-Dmg/EndRdx(23), FuroftheG-ResDeb%(23), FuroftheG-Acc/Dmg(25), Arm-Acc/Dmg/Rchg(25)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(27)
Level 14: Flashfire -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29), SprWiloft-EndRdx/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(31)
Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(34), ShlWal-Def(37), ShlWal-Def/EndRdx(37), Rct-ResDam%(37)
Level 18: Cinders -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprOvrPrs-Rchg/Energy Font(21), SprOvrPrs-EndRdx/Rchg(40), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(40), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43)
Level 20: Lingering Radiation -- TmpRdn-Acc/EndRdx(A)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--Build%(45), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit/Rchg(48)
Level 24: Assault -- EndRdx-I(A)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Dmg/End/Rech(27)
Level 28: Choking Cloud -- Lck-%Hold(A), BslGaz-Acc/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50), BslGaz-EndRdx/Rchg/Hold(50)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Fire Imps -- SlbAll-Build%(A), SlbAll-Dmg/EndRdx(33), SlbAll-Dmg(33), BldMnd-Acc/Dmg(33), BldMnd-Acc/Dmg/EndRdx(34), BldMnd-Acc/EndRdx(34)
Level 35: Fissure -- Ann-ResDeb%(A), PstBls-Acc/Dmg(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/EndRdx(36)
Level 38: EM Pulse -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(39), BslGaz-EndRdx/Rchg/Hold(39), BslGaz-Acc/Rchg(39)
Level 41: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Rchg/HoldProc(42), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(45), GifoftheA-Def(45)
Level 47: Smoke -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-ToHitdeb/Rchg/EndRdx(48)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3)
Level 6: Double Jump 
------------

 

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Posted
  On 8/14/2022 at 8:52 PM, Xandyr said:

 

 It's heavy on the End Bar, so plan to keep some blues with you, or go Musculature Radial for your Alpha (increases Damage/Immobilize/Defense Debuff/To Hit Debuff/End Mod and Run Speed).

 

 

Expand  



This is why adopting a surge style of combat.  (Gather, Buff, Overwhelm) is part and parcel of a Fire/Rad group.
As such, Accel Metabolism en-mass should keep you in End.

 

 

  On 8/14/2022 at 9:58 PM, The_Warpact said:

This has been a ton of help and has got me started in a great direction. Thanks to everyone!

Expand  


No problem.  Wish I had the time to run with a Fire/Rad group again.
Unfortunately, Real Life suuuuuucks!

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

     Don't know if it's still out there floating in the internet but right about the beginnings of i9 they held a competition called Time Force II.  The winning team was comprised of 6 Fire/Rads, 1 Fire/FF (with the 8th spot being occupied by an observer/judge).  The objective, i believe, was to see how fast a team could complete the then spanking brand new STF.  Among other things, on what I presume were primarily SO only builds given the time, they destroyed the 4 Patron AVs in 3 minutes, 17sec.  Very definition of "superteam" to my mind.

 

PS: yes the video is still out there but my linking skills on my phone are pretty much not there.

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Posted
  On 8/15/2022 at 11:35 PM, Doomguide2005 said:

PS: yes the video is still out there but my linking skills on my phone are pretty much not there.

Expand  

 

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted

As a thought experiment, I made a Fire/Rad to HOLD EVERYTHING!!  I counted a stun+immob as a hold, since that is functionally equivalent.  Four holds, three hold procs, two stun+immob combos, extra +1 Mag with Control Core Hybrid, Extra AoE Hold in Cryonic Radial Judgment, Longer durations with Clarion Radial Destiny, and Rularuu Lore pets also have a hold.  All that and soft cap to S/L, perma hasten/perma AM/perma Earth's Embrace.

 

  Reveal hidden contents
  • (A) Empty
  • (A) Celerity - +Stealth
  • (A) Empty
  • (A) Run Speed IO
  • (A) Jumping IO
  • (A) Panacea - +Hit Points/Endurance
  • (23) Numina's Convalesence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty

Level 50: Agility Core Paragon
Level 50: Control Core Embodiment
Level 50: Clarion Radial Epiphany
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rularuu Core Superior Ally
Level 16: Speed Phase
------------

 

 

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Posted
  On 8/16/2022 at 4:51 PM, Bionic_Flea said:

As a thought experiment, I made a Fire/Rad to HOLD EVERYTHING!!  I counted a stun+immob as a hold, since that is functionally equivalent.  Four holds, three hold procs, two stun+immob combos, extra +1 Mag with Control Core Hybrid, Extra AoE Hold in Cryonic Radial Judgment, Longer durations with Clarion Radial Destiny, and Rularuu Lore pets also have a hold.  All that and soft cap to S/L, perma hasten/perma AM/perma Earth's Embrace.

 

  Reveal hidden contents
  • (A) Empty
  • (A) Celerity - +Stealth
  • (A) Empty
  • (A) Run Speed IO
  • (A) Jumping IO
  • (A) Panacea - +Hit Points/Endurance
  • (23) Numina's Convalesence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty

Level 50: Agility Core Paragon
Level 50: Control Core Embodiment
Level 50: Clarion Radial Epiphany
Level 50: Cryonic Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Rularuu Core Superior Ally
Level 16: Speed Phase
------------

 

 

Expand  

Yeah I made mine about locking stuff down, recharge, debuff, and BBQ them.

I'll check the build when I get home, thanks Flea.

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https://www.twitch.tv/boomie373

The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains.

Posted

Back on Live, there were several Fire/Rad Superteams - I took part in a few of them.

Basically, the team would consist of 7 Fire/Rads and 1 Fire/Kin.  Everyone turned on Hot Feet and Choking Cloud.  Throw out a total of 24 Fire Imps, all boosted by 7 x AM and one Kin.  Everybody stays together.

We would walk through missions, just re-casting AM and a rarely needed heal -- EVERYTHING MELTED,  Foes were swarmed by 24 boosted Imps.  Even without the Imps, we had 7 stacked Choking Clouds and 8 Fulcrum Shifted and 7xAM Hot Feet (Damage Cap).  Even the toughest AVs dropped in seconds.

The Superteams never lasted long, as it was too easy and the novelty wore off after a while.

(For those who were active on the Live Forums for Controllers, I was Local Man.)

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