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So I just want to start of by saying this guide is not 100% complete and never will be, I intend to keep adding to this guide with every new bit of information I learn from personal experience or what others have told me (You can help add to it by messaging me in game at: @Laucianna)

If you would like to join an in game chat channel to speak to fellow Kheldians and hear about any Kheldian only events (Like the Squid Squad Saturdays ran by @Wispur)
All you need to do is: right click your chat box - Channel Search - search for Kheldian Family - Join! πŸ’›

 

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All Kheldians!

 

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To start with Kheldians (The race of Aliens that make up both PeaceBringers and WarShades) are one of (if not) the hardest AT (Archetype - Think of it like a class in most other MMOs) to learn in the game due to having 3 different forms and learning how to maximise each of them to the best possible outcome, so please do not go into a Kheldian thinking it's going to be a stroll in the park, and even when you finish your character to perfection you will never be the best at one set thing.

 

However! As the saying goes "a jack of all trades is a master of none, but oftentimes better than a master of one." and you get bet your backside the Kheldian is the Jack of all Trades AT!

 

Can you tank as well as a Tanker? No but you can tank better then everyone else whilst out damaging the Tanker.

Can you match the damage of a Blaster? No but you won't die when an enemy looks at you as make them regret that decision.

Can you lead a random Team/League? You excel at it with the ability to fill whatever role is missing, or pump out nukes and DPS.

Can you solo x8/+4 content with ease? Without a doubt!



A quick comparison between PeaceBringer and WarShade playstyle:

Comparison.jpg.25ac1ede17164747c69fe010c33cf1e0.jpg


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πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅

 

PeaceBringers!

 

 πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅πŸ”΅πŸ”΅πŸ”΅ πŸ”΅ 


 

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WarShades!


 πŸŸ£πŸŸ£πŸŸ£ πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£  πŸŸ£πŸŸ£πŸŸ£     

 

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πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’

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 πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’πŸ“’ πŸ“’πŸ“’

 

 

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Closure:

 

Thank you for reading this guide and hopefully it has helped you on your path to playing your own Kheldian, I just want to finish this with saying there is no right way to play a Kheldian so have fun with the AT and as a nice little bonus I added some cool facts about Kheldians below ❀️

 

 

The official language of Kheldians is referred to as "Khelda" (Thanks to @Glacier Peak for letting me know!)

 

Most beings are, for lack of a better description, like apartments to Kheldians. They can move in, if the host is willing (or very weak,) and they can separate at will.

 

The effects you can buy with Aether such as Photosynthesis or Ghost also carry on over into the different forms to varying degrees, but it means you can play a elemental Kheldian! (Thanks to @Ms Deadly for this info)

 

The Kheldian stretches its hosts lifespan when joined. In addition, in the future it can make an energy "copy" of any being it's been joined with in the past - such as the Nova and Dwarf forms.

 

Enflame from the Sorcery power pool remains even whilst in your dwarf/nova form so could be useful as a constant damage when fighting AV's/Giant Monsters (Thanks to @Koopak for the update!)

 

The Nova form is actually an alien the Kheldians encountered living in a gas giant.

The Bright Novas are called Mefnanim,

The Dark Novas are called Hulmanim.

 

The Polar Lights Incarnate Lore pets actually use Kheldian powers, in case you wanted even more Kheld on your character ❀️

 

The Peacebringers are regular Kheldians, beings composed of light and are dedicated to hunting down the Nictus and destroying them for what they did to the Kheldian race.

 

When a Kheldian is forcibly separated from the host, the two halves can "feel" the other's out there. We don't know if this happens with a willing separation or not.

 

Shadowstar, the Warshade leader, has been around since ancient Egypt - 3000 to 5000 years (So Aliens might of built the Pyramids). Also here's a little cherry picked bit on info on how Ancient Egyptians treated death... TLDR Ancient Egyptians were possibly all Kheldian.
"The Egyptians believed that every human being was composed of physical and spiritual parts or aspects. In addition to the body, each person had a Ε‘wt (shadow), a ba (personality or soul), a ka (life-force), and a name. The heart, rather than the brain, was considered the seat of thoughts and emotions. After death, the spiritual aspects were released from the body and could move at will, but they required the physical remains (or a substitute, such as a statue) as a permanent home."

 

Nictus are Kheldians who, when faced with the short native lifespan of the Kheldian people, turned to science and changed themselves into beings of darkness.

 

It's possible a Kheldian could visit, for example, five other planets, have five more species of hosts, and become octoform not just a tri-form.

 

With a continual chain of hosts, Kheldians are functionally immortal (It is also rude to ask how many hosts a Kheldian has had, like asking a women her age).

 

The White Dwarf form is actually an alien race called the Kurukt, and lived on neutron stars.

The Black Dwarf form are called the Ruktur, who are said to have lived on the surface of a pulsar.

 

Warshades are Nictus that have had a change of heart, merging willingly with another instead of trying to force their way in. They fight alongside the Peacebringers against the Nictus.

 

Being energy, Kheldians have no natural "shape." At best they appear as wisps of energy. Occasionally bad tempered, deadly wisps of energy, but wisps nonetheless.

 

We don't know of "native" Kheld gender. The hosts obviously have gender, but native Khelds - unknown. (βŠ™.βŠ™)


Kheldian_Promotion.thumb.png.2ae1350a7cf3550894b4868f14db7b83.png

 

Edited by Laucianna
Added a bit at the start about the Kheldian Family channel and @Wispur's Squid Squad Saturdays.
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Posted (edited)

Love this! Great read so far, I'll be coming back to it again in the future. 

 

Would you consider Light Form and Eclipse to be a 'Fourth Form' ?

 

Edit: Also, didn't Sentinels get added to Cosmic Balance bonus?

 

Edit 2: I think it's worth mentioning Toggle Suppression or whatever name they went with, meaning Kheldians can go to different forms and not have to retoggle.

Edited by Glacier Peak
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Posted
  On 1/3/2023 at 11:44 PM, Glacier Peak said:

Love this! Great read so far, I'll be coming back to it again in the future. 

 

Would you consider Light Form and Eclipse to be a 'Fourth Form' ?

 

Edit: Also, didn't Sentinels get added to Cosmic Balance bonus?

 

Edit 2: I think it's worth mentioning Toggle Suppression or whatever name they went with, meaning Kheldians can go to different forms and not have to retoggle.

Expand  

You are 100% right! Personally I would say Lightform and Eclipse to be human form as a shield only build tends to go into the niche builds (Like nova only). Yes I believe sentinels give slow resist too, I will double check. And omg how did I forget toggle suppression!!!!!

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Posted

Hey GL, pleasure to see you on the forums too. You invited me to the global channel.


Sents are in the same category as brutes. So res for PBs/ dam for WS.

 

This reminds me, I need to send you my build.

@Xiddo on Excel. Alts: Agent Betel - V_archetypeicon_dominator.png.5633ed21aff3ea441cdd024895843d4a.png  Athosin - Archetypeicon_peacebringer.png.9e329a8a509066a020fd4635ccbb4385.png  Nisotha - image.png.c44c4b37be8839626cedeee9a8966397.png  Anapos - V_archetypeicon_corruptor.png.f105930c83b316a39d147c7de8c7e017.png  Atomic Chilli - V_archetypeicon_brute.png.b1e0b25149b74ff24ce1fd3603064e6e.png  Bainbridge - image.png.fc49fb2cec0488ed5cd6d82f5ea9260a.png

Posted
  On 1/11/2023 at 12:14 AM, Xiddo said:

Hey GL, pleasure to see you on the forums too. You invited me to the global channel.


Sents are in the same category as brutes. So res for PBs/ dam for WS.

 

This reminds me, I need to send you my build.

Expand  

 

Glad to see you too hun! I am pretty sure I tested in game when I added Sentinels that it was the same as Scrappers though hun, are you able to test it on your end to double check and let me know?

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Posted

For a tri-form PB, what would be considered must have powers and which ones can be skipped or are limited in their usefulness?  

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Stay Foxy!

Posted
  On 1/12/2023 at 9:04 PM, Foxy said:

For a tri-form PB, what would be considered must have powers and which ones can be skipped or are limited in their usefulness?  

Expand  

Light Form is kind of obvious because it's your main defensive power. I took Reform Essence and Essence Boost to help keep your health up and dealing with LF crashing at less than ideal moments. Also helps bump up max HP.  Inner light is a must because it helps with ToHit and Damage and it's effects are stronger for a couple seconds and then reduce after but you can get your recharge time low enough to have the remaining Inner Light stack with your new one for some extra buffs. At this point it can be somewhat up to play style. I chose a lot of the shields because I was slotting them with +Psi Res IOs (my psi res is up to 77%) and stealth power pool for some extra Luck of the Gambler 7.5% recharge IOs. My build has changed over the years and just updated it recently to remove all human attacks except for Glinting Eye (usable in Nova form), Photon Seekers, and Dawn Strike. I primarily use Nova and Dwarf attack powers.

 

As far a skipping: Pulsar is up near the top for me and the animation time is kinda long. Which is also why I have respec'd out of Incandescent Strike. It's a really fun power to watch but it's a longgg activation. Since you're talking tri-form you can skip all the human attacks so you don't have to slot them and you'll have a better version in Nova form.  You could skip Group Energy Flight because these days it's easy for people to get around and not really necessary.

 

Lastly, I take Glowing Touch because I like to heal (also slotting Panacea for set bonus) and it does come in handy in a pinch but this may not be someone else's play style so you could potentially skip this too.

 

Hope this helps!

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Posted
  On 1/12/2023 at 9:04 PM, Foxy said:

For a tri-form PB, what would be considered must have powers and which ones can be skipped or are limited in their usefulness?  

Expand  

It would highly depend on your playstyle hun (Part of what makes a Kheldian so unique to play). If you plan on staying in your forms to do all your damage/tanking that you want to pick up long lasting buffs like Hasten and Essence Boost etc, utility powers like Stealth or teleport, or slot mules such as infiltration for defence procs or the shields for resist procs. However if you plan to play but going in and out of the forms you can pick up so shorter lasting buffs like Inner light, some of the more hard hitting Human attacks like Radiant Strike or Gleaming Blast, and of course the two nukes we have access to. I am going to try making some cheap tri form builds to post here that people can use as a basis to go from, but most Kheldian players mould their character differently depending on what you want (Such as @Orivon picking up Glowing touch because they want to have that)

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Posted

Thanks to both of you - that does help a lot and gives me things to consider before I respec.  

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Stay Foxy!

Posted (edited)

All else being equal, there are really 2 questions you need to ask yourself:

 

1. Are you going tri-form, dual-form, or human only.

 

and

 

2. If you chose tri- or dual- above, how good are you with keybinds/macros, cuz you're gonna need/want them!

Edited by biostem
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Posted

This might help too.  I use the top number row to attack, the arrow keys to move and the mouse to click things.  So I added this macro to my WS: 

/macro SQ "powexectoggleon dark nova$$goto_tray 7" then I copied the powers down to tray 7.  And of course, for the dwarf:

/macro LB "powexectoggleon black dwarf$$goto_tray 8" then copied those powers to tray 8.

Unfortunately, there is no "human" form to turn on, you turn off the other forms.

So I stole this from above: /macro HM "powexec_toggleoff Black Dwarf$$powexec_toggleoff Dark Nova$$goto_tray 3"

I also added to trays 7 & 8 a "human" macro.  /macro HM "powexectoggleoff dark nova$$goto_tray 3" and of course /macro HM "powexectoggleoff black dwarf$$goto_tray 3"

 

Also, I have "FLY and land" macros.  /macro FLY "powexectoggleon dark nova$$autorun 1$$goto_tray 7" and /macro land "powexectoggleoff dark nova$$autorun 0$$goto_tray 3"

Switching to the nova tray is a good idea if you get attacked while flying.

 

I also stole the tab key bind from above.

 

SQ = squid, LB = lobster, HM = human

 

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Posted

I highly recommend an MMO mouse or at least one with some extra buttons because it made playing my PB, and CoH in general, much easier. My key binds are all done on the mouse.

 

This is my current set up with my Steel Series Aerox 9

 

 

G - bright nova

V - white dwarf

X - light form

Left Shift - down flight

F - energy flight

T - white dwarf step

B - combat flight

 

Then I combine multiple binds to the same key:

 

1 - "powexecname photon seekers$$powexecname bright nova bolt$$powexecname white dwarf strike"

2 - glinting eye/dwarf smite

3 - dawn strike/nova blast/dwarf flare

4 - essence boost/nova scatter/dwarf antagonize

5 - reform essence/dwarf sublimation

6 - glowing touch/nova detonation

7 - quantum flight

Shift+7 - quantum acceleration

8 - conserve energy

9 - teleport target

0 - inner light

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Posted
  On 1/3/2023 at 11:38 PM, Goddess Laucianna said:

Love it or hate it, sadly a lot of people hate it and it is most of our powers, if you do not care what people think and want to knockback enemies go ahead! You can skip this bit πŸ˜„

 

For those of us who do want to address the Knockback issue there is sadly only one reliable enhancement you must put into all the powers you want to convert from Knockback, that being:

Expand  

 

... there might be one enhancement, but it's not a "knock stuff around willy nilly or use this" choice.

 

*Learn to control your knockback* (at least for AOEs) is the name of the game. And that's done through positioning. Obvious things, sure, like "Don't stand next to the tank and knock everything away," but also "On a PB, you have fly. use it. Knocking back into the floor is enhancement-less knockdown." Knock things *into* patches/melee. And on a 'shade (or if you want to make the investment into a pool on a PB) there's always Shadow Slip.

 

(Side note, once you're at least 50+1 and have threads - or cash - to spare to pick up Ultimates, MSRs will love your Warshade for Slipping those tasty, tasty Rikti into the meatgrinder.)

 

Ancient PB guide of mine - I mean, old forums, 2010...

https://web.archive.org/web/20120904221601/http://boards.cityofheroes.com/showthread.php?t=238237

 

Obviously some things have changed, but it's a perspective. I'll still slot a Winter's Gift in because Dwarf has so few attacks... one fewer on a PB, after all, since the heal's not also an attack.

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Posted
  On 3/17/2023 at 11:13 PM, Greycat said:

 

... there might be one enhancement, but it's not a "knock stuff around willy nilly or use this" choice.

 

*Learn to control your knockback* (at least for AOEs) is the name of the game. And that's done through positioning. Obvious things, sure, like "Don't stand next to the tank and knock everything away," but also "On a PB, you have fly. use it. Knocking back into the floor is enhancement-less knockdown." Knock things *into* patches/melee. And on a 'shade (or if you want to make the investment into a pool on a PB) there's always Shadow Slip.

 

(Side note, once you're at least 50+1 and have threads - or cash - to spare to pick up Ultimates, MSRs will love your Warshade for Slipping those tasty, tasty Rikti into the meatgrinder.)

 

Ancient PB guide of mine - I mean, old forums, 2010...

https://web.archive.org/web/20120904221601/http://boards.cityofheroes.com/showthread.php?t=238237

 

Obviously some things have changed, but it's a perspective. I'll still slot a Winter's Gift in because Dwarf has so few attacks... one fewer on a PB, after all, since the heal's not also an attack.

Expand  


Thank you for the point hun! I added it to the guide as it is a viable option to save a precious enhancement slot if you can control the knockback ❀️

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Posted

Hi Laucianna,

Longtime Warshade main here.  If you don't mind, I'd like to correct a bit of your warshade post.  First off, warshades need LIVE bodies even more than dead ones.  Eclipse increases your damage resists for every live body it hits.  I would also recommend that one go for perma-eclipse in the same manner that you describe for light form.  Also, the two mires, human and dwarf, increase damage output for every live body they hit.  And the effects from Eclipse and the mires carry over into Nova or Dwarf.  So you can jump into a pack of baddies, Eclipse and double mire, then turn Nova with capped resists and max damage output.  You should be surrounded by dead bodies in no time.  Use the dead bodies for your Dark Extraction pet, and Stygian Circle, which refills your health and stamina bars for every dead body it hits.  Hope this helps.

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Posted
  On 3/22/2023 at 9:28 PM, mathemagic said:

Hi Laucianna,

Longtime Warshade main here.  If you don't mind, I'd like to correct a bit of your warshade post.  First off, warshades need LIVE bodies even more than dead ones.  Eclipse increases your damage resists for every live body it hits.  I would also recommend that one go for perma-eclipse in the same manner that you describe for light form.  Also, the two mires, human and dwarf, increase damage output for every live body they hit.  And the effects from Eclipse and the mires carry over into Nova or Dwarf.  So you can jump into a pack of baddies, Eclipse and double mire, then turn Nova with capped resists and max damage output.  You should be surrounded by dead bodies in no time.  Use the dead bodies for your Dark Extraction pet, and Stygian Circle, which refills your health and stamina bars for every dead body it hits.  Hope this helps.

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Hiya!

 

Thanks for the info hun! My knowledge on WarShades is a lot more limited so a massive thank you for letting me know, I have updated the intro to WarShades to better reflect the playstyle you mentioned, let me know if I am still missing anything ❀️

 

 - Lauci

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Posted

01/04/2023 - Added a section on why play Kheldians since our main strength comes from understanding our AT better then others do when they have to constantly alt ❀️

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❀️ Kheldian Guide ❀️

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Posted

Glad to see this guide.  I've put it to good use since making a warshade.  This guide gave me the courage to make a human only warshade when everyone told me it couldn't be done well.  It would be nice to mention quantums, cyst, and shadow shards for Kheldians and other ATs that team with Kheldians, just so everyone can know how dangerous they are.

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Posted
  On 4/7/2023 at 1:41 PM, Lusiphur Malache said:

Glad to see this guide.  I've put it to good use since making a warshade.  This guide gave me the courage to make a human only warshade when everyone told me it couldn't be done well.  It would be nice to mention quantums, cyst, and shadow shards for Kheldians and other ATs that team with Kheldians, just so everyone can know how dangerous they are.

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Great idea and so glad to hear you have the courage to try something fun! After all games are meant to be enjoyed not just min maxed πŸ˜„ Added the "Special Enemies" section that lists what happens and also an easy way on how to deal with it, but let me know if you think I am missing anything! β€οΈ 

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Posted

this guide is great - ty for making it!  

 

khelds are super fun, PB most of all imo.  while youve maybe not the power of a focused other xyz archetype, you have massive power diversity versus say a melee character, and can get a lot of unique sets put with some creativity. ranged, melee aoe, ranged aoe, def, res, heals... and, you get a bunch of free powers for things like lotg muling.

 

functionally, you can deal with most things.  power overchoice is a thing, but thats a better problem to have than 2 or more from a set which are definate passes.

 

apart from instant shifting the HEATs havent gotten a refresh in a bit, at least not to my awareness.

 

animations are super nice on the powers, big bangs of light and stuff... 

 

it would be nice to hear your thoughts on the impact of the atos from a play standpoint. what does it mean 'empower forms' for example, spelled out.

 

recommend something like q (squid), z (lobster) and e (humee) for the binds, as you dont have to get off wasd. 

 

i have macros for the human form from ages ago, that toggle on the shields / auras if you repeatedly press the button, it falls through. they still work, I'd post them if i knew how to make it show me 'whats the macro on 'e''

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