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Accolade Guide: 4 Passive Bonuses


nojiyo

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Weak sauce. If you go to the trouble of writing a guide why not make it a complete one? 'Grab vidiot' is good advice, but hardly where it could have ended.

 

As someone who did the leg work of the accolades yesterday (and hadn't done it in a decade) I was reminded of how the badge part of one accolade will send us to one zone, and then the plaques part of another will have us return to it. So a better way of doing it would have been to copy from Wiki the locations for each zone to ensure there is no back and forth for the people who are here... looking for a guide.

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker, and compilation of Fire Armor builds. - Altitis cure.

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On 7/26/2019 at 5:04 AM, Sovera said:

Weak sauce. If you go to the trouble of writing a guide why not make it a complete one? 'Grab vidiot' is good advice, but hardly where it could have ended.

 

As someone who did the leg work of the accolades yesterday (and hadn't done it in a decade) I was reminded of how the badge part of one accolade will send us to one zone, and then the plaques part of another will have us return to it. So a better way of doing it would have been to copy from Wiki the locations for each zone to ensure there is no back and forth for the people who are here... looking for a guide.

Since the job of community guide writer is currently open, why not apply yourself and give us a hand.

 

There is no pay, no rules (except those found in the CoC), no set hours, or hours of any kind, no official endorsement, and sadly, all to often, no praise.

 

Seriously...If you took all the time yesterday to do the legwork, and the time to write this up, why not just add to the guide yourself here with the information.

If you are thinking...I don't wan't to take all that time to do it...I imagine the guide writer probably felt similarly.

 

Additionally, given that you have the resources to complete the accolades, and successfully did so, it seems like those references are in fact sufficient.

 

Could it be more pain free?  Certainly...Is this guide better than none...most definitely...As with all things, the balance between time and quality weighs on us all...

 

I think the OP did a great job, and number of people made suggestions without the need for criticism

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"The opposite of a fact is falsehood, but the opposite of one profound truth may very well be another profound truth." - Niels Bohr

 

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I saw this *after* having done the legwork, yes, and back on Live I had a file with what I am talking about for this purpose. Yeah, he did part of the job, but laziness I'm just going to call out, such as guides on a class where the writers use acronyms and good luck for new players to untangle it, because taking the 0.5 extra seconds to write the full words would have been too much work.

 


So, anyway, here is what I used, feel free to paste it on the main body. The links show where the badges actually are and it's more useful than just the coordinates:

 

  1. Atlas Park /thumbtack 511, 5, -1151
  2. Atlas Park /thumbtack 134, 314, -340
  3. Perez Park /thumbtack -1174, -29, 2252
  4. Steel Canyon /thumbtack -2428, 48, -3408
  5. Boomtown /thumbtack -448, 42, 2170
  6. Kings Row /thumbtack -400, 4, 1760
  7. Kings Row /thumbtack -940.5, -41.7, 2977.4
  8. Kings Row /thumbtack -170, -42, -1467
  9. Kings Row /thumbtack -2175.9, 97.0, 1142.5
  10. Skyway City /thumbtack -1085, -16, -7612
  11. Talos Island /thumbtack 1777, 22, 7843
  12. Founders' Falls /thumbtack 1725, -8, 2400
  13. Brickstown /thumbtack -229, 8, -370
  14. Brickstown /thumbtack -3463, 4, 2062
  15. Independence Port /thumbtack -1615, 80, -1872
  16. Independence Port /thumbtack -1035, 36, -2441
  17. Independence Port /thumbtack 910, 100, -4175
  18. Terra Volta /thumbtack 351, 196, -3605
  19. Echo: Dark Astoria /thumbtack 3420, 46, 3038
  20. Echo: Galaxy City /thumbtack -752, 5, -1550
  21. Echo: Galaxy City /thumbtack -1184, 63, -936

 

Because of the changes to the teleports it's no longer viable to jump leap from zone to zone with them. The route is now a bit more optimized for using travel powers with two cut off points where teleports to a different zone altogether is needed. One is from Boomtown to KR and the other from Founders to Bricks, leaving the last one as requiring an Ouroboros portal for the Echo zones (they are behind the building).

 

Edit: Use /macro Portals "enterbasefrompasscode ZONE-8888" to move around more easily.

 

Heldenjaegger is the contact in Steel Canyon that has the 'TF' which can be set as as -1x8. We are not examplared if we do it at 50 and thus do not lose powers or IO bonus. Set yourself as no bosses and Fake Nemesis will spawn as lieutenants who can be two-shot. Don't fight the whole map or the mobs will get Vengeance stacked. I just flew around killing all Nemesis and then logged out and back in. Got around 25 of them each time.

Edited by Sovera

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker, and compilation of Fire Armor builds. - Altitis cure.

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You forgot to include instructions on finding in-game coordinates (/loc or /showfps 3) or on how to click a hyperlink. So lazy 😛

 

Jokes aside, an addendum to my earlier posts re. kills for exp - my new wolf spider go-to is dr. shelly percey's 'Midas Touched' arc. 3 mishes, first two are mostly wolf spiders and a ghostable mish to protect a glowie as last mish.

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I would add just this one thing to those who are level 40 and trying to use the Signature Story arc out of Steel Canyon for the fakes: if you set it at -1, there will be no fakes. At level 41, you can go -1. But at level 40, you need to go 0 or higher. I guess, for some reason, Fakes don't show up at level 39. At least, they didn't for my level 40 scrapper. 

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Ok finally a definitive answer for the debt badge needed for High Pain. First, make sure you have patrol exp to cover it or the debt will stop when you hit the threshold of the next badge and you'll have to leave and kill things to clear it (experienced charges from super packs are handy here). If you're under level 45 go to monster island from the Grandville sub, turn off shields, run into monkey mobs, repeat til 200k debt is paid off. If you're level 50 go to the abyss from the same sub and let a giant monster kill you. It only takes 3 deaths to go from 0-200k debt in that scenario, with the tradeoff being no HPT til 50. But if you PL'd your toon it's perfect.

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On 6/14/2019 at 10:12 AM, runt9 said:

Well doing Invader this way is infinitely easier than doing Synapse/Citadel/Numina on Hero side, wow. I literally just got done doing the accolades the other day on my main tanker.

 

That said, one small thing that'll help:

 

 

 

Actually in Striga Isle if you wait around until dark, the Warwolf mobs become Vampyre mobs. You can still do both very easily in Striga and especially if you grab a friend who also needs the accolade, it'll take you about 20 minutes to do both. Just did this the other day.

According to this: https://paragonwiki.com/wiki/Time

 

Real time: :26 to :38 and :56 to :08 

Council Vampyri will spawn in Striga Isle

 

That is to say, you don't have to wait around wondering when "Night" will happen. The Striga Vamps always spawn during the same times every hour.

Edited by Garble
clarifying
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Even easier than than showing up for the night vamp spawns is just starting a moonfire tf - the entire first mission is vamps. If they're all you need just keep restarting tf til you get them - at x8 it takes about a run and a half to a run and 2/3 depending on which map you get, but you can set the spawns to whatever you feel comfortable with. If you need wolves too run the second mission as well. I've been killing all the wolves in it but leaving the glowie and logging out for a second to reset. Once my wolves are done (again, run and a half-ish) i can restart the tf and be able to quit as soon as my vamp badge finishes, rather than having to finish the vamps to get to wolves again. Saves a minute or two. Bonuses to this are you get exp/drops, they don't take off running as much as grey cons, and any knockdown powers you use won't send them flying like a grey con. And no more sun coming up when you're at 197 😄

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  • 2 weeks later

Alternate way of hunting Nemesis, if you're level 40+: do the Shadow Shard story arcs to get Lt. Col. Flynn as a contact. He gives neverending Nemesis and CoTs missions. (Sometimes there won't be a Nemesis mission available, but there usually is.) AFAIK, this is the only source of neverending Nemesis missions in the game. Do them at -1 x 8.

 

If you can actually form a team of 8, and make sure that everyone on the team has Team Transporter, you can do these as fast as you can get them from Flynn, and never have to worry about traversing the obnoxiously large Shadow Shard to get to the next one—there will always be at least one person on the team who has a fully-charged TT to use. (Oh, and for the first couple missions when you have to visit Flynn in person before he gives you his phone number, you can use the LFG port trick to port to Sara Moore; he's in the same room as she is.)

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On 7/26/2019 at 8:04 AM, Sovera said:

As someone who did the leg work of the accolades yesterday (and hadn't done it in a decade) I was reminded of how the badge part of one accolade will send us to one zone, and then the plaques part of another will have us return to it. So a better way of doing it would have been to copy from Wiki the locations for each zone to ensure there is no back and forth for the people who are here... looking for a guide.

Or, you know, you could just be systematic and spend time getting every badge and every plaque in every zone. No running back and forth, plus you'll be all set for getting all the accolade powers, including the ones not mentioned in this guide.

If you liked what I had to say, please check out my City of Heroes guides!

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On 7/15/2019 at 4:12 PM, Hedgefund said:

Yesterday I timed how long it took to go from 0-badge for Wolf Spiders and Marcs in PO, a shade under 1/2 hour, which included some afk breaks.  Got all of HPT 15ish minutes later.  It truly boggles my mind that people still predominately pursue Freedom Phalanx.

The villain-side grind for Freedom Phalanx/HPT really is a lot easier and faster.  The guide in the OP is great for the other three Accolades, though.

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  • 3 weeks later
On 8/13/2019 at 3:30 PM, Obitus said:

The villain-side grind for Freedom Phalanx/HPT really is a lot easier and faster.  The guide in the OP is great for the other three Accolades, though.

I'm surprised so many seem to think Freedom Phallanx is such a grind. I've yet to reach level 50 and not have all the requirements except the explorations and Nemesis. Just now with my new 50 and I was looking at it, and yeah, gear smasher, tank buster, slayer, etc etc. The only slog is the exploration that can be skipped by going red, but we are going to explore anyway for the other three accolades. Nemesis is doing the first mission of the TF four times at about five minutes per run killing only Fake Nemesis.

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker, and compilation of Fire Armor builds. - Altitis cure.

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If you do a lot of TFs leveling then yes, Fake Nems will be your only gap. But soloers or radio mish types it'll be a grind. And I usually have the villain equivalent by 31 if soloing - when I hit 30 i run to st. martial for papers to get hard luck as a contact. If I've been tf'ing the toon I'll jump over to grab his ouro at 35. 

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Fake Nems are hard to find, and also hard to beat quickly since they almost always get their damn shield up before you can take them out.

 

Contrast that to the villianside Family and Wolf Spiders who are found in abundance in PO at low levels. Marconeviille lives up to its name and has a lot of Wolf Spiders walking around too. Hang out behind the hospital in PO until you get the Family badge then go over to Oilspill (SW dock) and find Wolf Spiders everywhere.

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On 7/1/2019 at 7:43 AM, Hedgefund said:

The Brickstown SSA arc only needs to be set for 2 players, 8 is waaay overkill.  I set for 2 and get Hero Slayer (or equivalent) every time.

I can confirm this. I just did it again and set it to +2 instead of 2 players by mistake. The third mission gave me 20 out of the 25 required defeats.

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According to the latest (9/10/2019) patch notes: 

Quote

Zones

  • Ghost of Scrapyard can now be spawned by defeating 100 Scrapyarders in Sharkhead Isle, and should no longer walk into the Black Market kill field.

 

As far as I know there was no reliable way to trigger GoS before.

This might actually make the Born in Battle accolade easier to get than Portal Jockey.

 

BORN IN BATTLE +Max HP +Max End

Ironman: Endure 1,000,000 damage

Exterminator: Complete mission from Timothy Raymond in Nerva Archipelago (Ororo lvl 30-34)

Hammer Down: Defeat Ghost of Scrapyard

Pirate: 100 Ghosts in Port Oakes

Triumphant: (Exploration) Warburg (228, 274, 33)
Primal Instinct: (Exploration) Nerva Archipelago (2304, -110, 798)

Swashbuckler: (History) Visit 4 history plaques:

Port Oakes (-3113, 207, -1550)
Bloody Bay (605, 0, -150)
Siren's Call (-942, -157, 200)
Nerva Archipelago (3795, 18, 7726)

 

https://paragonwiki.com/wiki/Born_in_Battle_Badge

 

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26 minutes ago, Garble said:

According to the latest (9/10/2019) patch notes: 

 

As far as I know there was no reliable way to trigger GoS before.

This might actually make the Born in Battle accolade easier to get than Portal Jockey.

 

BORN IN BATTLE +Max HP +Max End

Ironman: Endure 1,000,000 damage

Exterminator: Complete mission from Timothy Raymond in Nerva Archipelago (Ororo lvl 30-34)

Hammer Down: Defeat Ghost of Scrapyard

Pirate: 100 Ghosts in Port Oakes

Triumphant: (Exploration) Warburg (228, 274, 33)
Primal Instinct: (Exploration) Nerva Archipelago (2304, -110, 798)

Swashbuckler: (History) Visit 4 history plaques:

Port Oakes (-3113, 207, -1550)
Bloody Bay (605, 0, -150)
Siren's Call (-942, -157, 200)
Nerva Archipelago (3795, 18, 7726)

 

https://paragonwiki.com/wiki/Born_in_Battle_Badge

 

 

Perhaps - The Ironman badge seems difficult to get in my opinion. How would you suggest to get it?

@Vea/@Vae/@Vew - You can call me V.

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1 hour ago, jimjimjimmeh said:

 

Perhaps - The Ironman badge seems difficult to get in my opinion. How would you suggest to get it?

Take a knee (that is - go into Rest) against a minion with no mez, like a CoT Guide (the one with the sword). 

Go afk for a long, long time.

 

By now my decision path is: 

If a lowbie (< 45) that I'm grinding levels with, then BiB.  

If a character I PLd to 50, then PJ

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On 9/9/2019 at 7:50 PM, Veelectric Boogaloo said:

that's no longer required for the accolade - just have to kill 100 now.

Stooopid question (because I  am a dope)  you only have to KILL 100 ghosts, not TRAP 100  ghosts? Because I have been trapping the damn things!

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I wrote out what I do leveling up for the passive accolades and demonic/magus. Echoes a lot of the OP and subsequent posts but focuses on order a bit more for those leveling/wanting exp. Spoilering/uploading cuz wall of text. 

Spoiler

Starting from level 1 redside and wanting xp. I'm assuming you have vidiot maps. If you pl'd scroll down.


Mercy - grab plaque 1 by wall, kalinda 1st arc has a mish right there. (lorekeeper 1)

PO - plaque on rock outcropping near the ferries (lore 2)

Cap - Might as well grab all Explores for merits since need a tour for all 4 plaques (lore 3, technofreak 1-4)

When you hit 12 and can slot stealth in sprint with SS do invader with alt account or beg Vee or someone who has it.

Once stealthed - Ferry to shark - grab plaque nearest it (lore 4) and get on the chopper to Nerva North

Nerva - grab locked and loaded from under longbow canopy thing, back on chopper to G'ville north

G'ville grab overlord badge off bunker roof on east side. 

Open contacts and use find contact to teleport to Dr. Shelly Percey - stealth the 2 nictus mishes - nictus keeper kill and release/escort junker.

She should then give the Midas touched arc. If not, abandon til she does. Couple options here depending if you want merits or not. First 2 mishes are all arachnos with the second being a huge kill all. If you don't want merits set it to -1/as many as you can handle/no bosses and farm mish 1, /leaveteam when it's down to glowie, abandon mish, restart til you get the spider smasher badge for 200 wolf spiders. If you want merits do the same thing but finish mish 1 and use your judgement on when/if to reset mish 2. Mish 3 can be stealthed.

Go see the gull and switch to vigilante. Since you should be 14 by now enter base and use the pillar to start rescue the mystic mish in the level 10 mish set (don't forget to turn difficulty back down).

Use Galaxy echo porter, grab the plaque near where you enter (pupil 2).

Team or mish tp to perez. Mission is usually near the plaque you need - under a tree near some circle (pupil 5). run the mish for spelunker badge, /leaveteam and tp to base again.

Use base porter to Atlas - make a circle around from where you enter grabbing all explores for merits cuz why not, grab the plaque near the train/difficulty contact (pupil 1)

Train to FF - grab plaque 1 on retaining wall near train (scholastic 1)

Train to Bricks - plaque on building south of train and another in the bottom right corner of the map (scholastic 2,3)

base tp to KR porter - grab pupil 2 and 3, one at the corner of a building behind and right of blue steel, another north on a brick wall.

You now have a few choices - for xp options you can run Posi 1 with a full team and get a lot of your demon kills in mish 3/4, or farm those mishes yourself. Or you can just kill your demons on rooftops while here in KR.

Do whatever til level 20 - use find contact to Stephanie Peebles and zip through her arc until you get to the Tommy One-eye mission. Turn diff to -1/as much as you can handle/no bosses and run to the back of the barge. Kill tommy one-eye and family minions/lieuts til you have gangbuster. then finish off the drug crates. If she gave you this mission first (it's first in flashback, usually next to last regular) you can quit now or keep going for wedding band temp power which is well worth it.

Do whatever til level 23 - then LFG tp to moonfire. Start her tf at whatever difficulty you can handle, friends would be helpful. Finish mission one with the vamps. Run mission 2 but leave glowie. Have everyone log out and back in. Run it again til you have your 200 wolves. Quit team and lfg back to moonfire to run vamps til you have 200. Repeat that if necessary.

Since you're probably 25 now hit the gull and go rogue.

Base tp to sharkhead and talk to tarixus who's near where you come in. Get offer soul of Akarist mish right off if you're lucky or after some crap if you're not. While in the area grab Forged by hellfire and freak of nature explores. Mish tp to first akarist mish, ghost and kill him. Base/ouro tp back to Tarixus and the second mish should be near him. Ghost to glowie. Demonic done.

Do whatever til 30. 

At 30 go run 5 papers in st. martial and the bank. Pick Hard Luck as your contact. Ghost the Lucky beard mish he'll make you do and then talk/abandon til he gives up the unlucky artifact mission. ghost it for bad luck badge.

Now port or chopper to G'ville and take the submarine to monster island. If you have a charge of experienced in email from packs use it now. Charge packs of monkeys til you either have paid off 200k debt or have it logged for working off. At this level you get about 1k debt per death so it'll take a few minutes depending on how much you've died prior. High pain done.

Nothing to do til level 40. You'll want to be vigilante at 40. Go talk to Tina Macintyre. You'll have to do the clockwork king mish before she'll give you either thing you need. Do her main arc - use auto complete on the Check out Rho Mhu 7-2 mission (just trust me on this one). This arc will give you anti-matter, marauder and neuron.

After you finish that arc keep talking/abandoning til she gives you the hydra dimension arc. Can either run it since you've nothing better to do or just run in and out to get the multidimensional badge.

Nothing til 45. At 45 go talk to maria jenkins, run her first mish then run her full arc. Ghost where you can and it'll give you all the rest of the AVs but siege.

After maria arc talk/abandon with her until you get Disrupt Nightstar's Ritual. Complete it for Shrouded badge (Nightstar will be on a roof). Then talk/abandon til she gives the Take Down the Warworks mission - kill Siege in there and Portal Jockey's done.


If you PL to 50:

Follow the same plan for explores/plaques on red. Only differences are you have to do akarist and unlucky artifact through ouro (still use contact tp for shark explores. make sure you do cap plaques first or tarixus won't be unlocked).

Hit Grandville sub like before but go to the abyss instead. It should only take a death or two to get your 200k debt.

If you're wanting XP for kills do Midas touched flashback til you get your wolf spiders. Otherwise go to where you found the second technofreak plaque in Cap and run around killing them. If you want xp for marcones and the wedding band temp power don't bother with marcones. If you don't care go to marconeville area of Port Oakes and kill 200 of them.

Go blue and follow the same directions for explores, the spelunker badge and moonfire vamps/wolves as above. If you didn't kill your marcones run ring of peebles ouro and get your 200 from the first mish as explained above. If you want the wedding band turn diff back down and rush as much as possible through the rest as the merits aren't worth messing about.

Now the demon choice - Posi 1 either solo farming them on mish 3/4, or a couple full team runs. Or you can just kill them on KR rooftops. Or you can run Smoke and Mirrors in ouro at high spawns til you get them all.

Ouro Tina's Hydra dimension mission in 40-45 and Maria's Disrupt Nightstar's ritual mission for the 2 explores.

Hopefully you have a friend or second account with the anti-matter mission saved or some kind soul in lfg/help does. If not, try to get on a Keyes trial. As a last resort run Tina's flashback but it blows without being able to auto-complete that one mish.

Now a choice - either run Maria's arc and the siege mission from her as described above or do her old arc A Hero's Hero through flashback for good merit/minute return.

If you don't have an alt account with invader contact access and no one's on who does then run the brickstown signature arc til you get 25 hero kills, or just wait til you've run rsf a couple times. 

Head back to red to collect your demons and run invader. All done.
 

 

Accolade_Guide_Forums.txt

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Just now, Huron said:

Stooopid question (because I  am a dope)  you only have to KILL 100 ghosts, not TRAP 100  ghosts? Because I have been trapping the damn things!

Yes, just kill. If you want exp for them run first mish of veluta lunata's arachnos ghost story arc in ouro or at level.

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On 9/4/2019 at 3:42 PM, Garble said:

Fake Nems are hard to find, and also hard to beat quickly since they almost always get their damn shield up before you can take them out.

 

Contrast that to the villianside Family and Wolf Spiders who are found in abundance in PO at low levels. Marconeviille lives up to its name and has a lot of Wolf Spiders walking around too. Hang out behind the hospital in PO until you get the Family badge then go over to Oilspill (SW dock) and find Wolf Spiders everywhere.

Fake nemesis are easy to find actually, and can be made to spawn as -1 lieuts so they can be two shot. I have a link somewhere about it but it's a TF in Steel that has them right at the first mission.

@sovera in Everlasting - I love teaming up so hit me up.

 

Simple guide for newcomers. - Money making included among other things.

 

Fire Armor/Martial Arts: the Brunker, and compilation of Fire Armor builds. - Altitis cure.

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1 hour ago, Sovera said:

Fake nemesis are easy to find actually, and can be made to spawn as -1 lieuts so they can be two shot. I have a link somewhere about it but it's a TF in Steel that has them right at the first mission.

It's the steel sig arc. look for the book

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