Solar Eagle2 Posted March 1, 2023 Share Posted March 1, 2023 I recently installed homecoming coh on my new computer. I used this app to install the vidiotmaps change. When I tried to run Coh I received the following error: c:/Games/Homecoming/assets/modes/hc_vidiotmaps.pigg: Fileheader extends past end of .pigg, probably corrupt .pigg file! #74 The archery mod works fine, so it seems to be the .pigg file. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted March 2, 2023 Author City Council Share Posted March 2, 2023 12 hours ago, Solar Eagle2 said: I recently installed homecoming coh on my new computer. I used this app to install the vidiotmaps change. When I tried to run Coh I received the following error: c:/Games/Homecoming/assets/modes/hc_vidiotmaps.pigg: Fileheader extends past end of .pigg, probably corrupt .pigg file! #74 The archery mod works fine, so it seems to be the .pigg file. The pigg is fine, uninstall and reinstall via the tool, make sure you see both lines: If it still gives you the error go into C:\games\Homecoming\assets\mods and verify the size of the vidiot pigg, it should be: if you check the properties. 1 1 Link to comment Share on other sites More sharing options...
Solar Eagle2 Posted March 2, 2023 Share Posted March 2, 2023 I had tried that yesterday, but today it worked. Thanks for the help. Link to comment Share on other sites More sharing options...
Artemis81 Posted March 10, 2023 Share Posted March 10, 2023 When I try to download the Mod Installer (via the orange button at https://mods.cityofheroes.dev/), I just get a blank page. I have tried various browsers (Edge, Firefox, Chrome), but this does not help. In Firefox, I get an error message about a redirect failure because cookies may be deactivated. I have enabled cookies in FireFox, but this has not helped. Any ideas about what might be happening? Or is the link just down at the moment? Link to comment Share on other sites More sharing options...
City Council Michiyo Posted March 10, 2023 Author City Council Share Posted March 10, 2023 48 minutes ago, Artemis81 said: When I try to download the Mod Installer (via the orange button at https://mods.cityofheroes.dev/), I just get a blank page. I have tried various browsers (Edge, Firefox, Chrome), but this does not help. In Firefox, I get an error message about a redirect failure because cookies may be deactivated. I have enabled cookies in FireFox, but this has not helped. Any ideas about what might be happening? Or is the link just down at the moment? Should be fixed, sorry about that. Link to comment Share on other sites More sharing options...
Randell Posted March 13, 2023 Share Posted March 13, 2023 So it downloaded fine, but when I go to run it nothing happens. I got that warning message you mentioned and made sure to select "run anyway", but after I hit that nothing happens. Any suggestion? I tried restarting my computer and I tried redownloading it as well. Nothing as worked. Link to comment Share on other sites More sharing options...
SquidVicious Posted March 13, 2023 Share Posted March 13, 2023 2 hours ago, Randell said: So it downloaded fine, but when I go to run it nothing happens. I got that warning message you mentioned and made sure to select "run anyway", but after I hit that nothing happens. Any suggestion? I tried restarting my computer and I tried redownloading it as well. Nothing as worked. Same issue. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted March 13, 2023 Author City Council Share Posted March 13, 2023 2 hours ago, Randell said: So it downloaded fine, but when I go to run it nothing happens. I got that warning message you mentioned and made sure to select "run anyway", but after I hit that nothing happens. Any suggestion? I tried restarting my computer and I tried redownloading it as well. Nothing as worked. 6 minutes ago, SquidVicious said: Same issue. Please redownload the tool, it looks like I pointed the download link at the wrong file when I had to restore a backup. This should have been downloading a .zip file instead of the direct .exe 1 Link to comment Share on other sites More sharing options...
SquidVicious Posted March 13, 2023 Share Posted March 13, 2023 2 hours ago, Michiyo said: Please redownload the tool, it looks like I pointed the download link at the wrong file when I had to restore a backup. This should have been downloading a .zip file instead of the direct .exe Thank you. It's all good now. Link to comment Share on other sites More sharing options...
Kataklysm Posted March 29, 2023 Share Posted March 29, 2023 seems all the mods I submitted made it here, huzzah to whoever did that Link to comment Share on other sites More sharing options...
City Council Michiyo Posted March 29, 2023 Author City Council Share Posted March 29, 2023 I converted all of the mods from the old tool. If you want to update any of them, sign up and let me know your username and which mods are yours and I'll assign them to you. 1 Link to comment Share on other sites More sharing options...
Baldur9 Posted April 8, 2023 Share Posted April 8, 2023 I didn't see one for Silent Quills, so made a new mod using your Mod Installer: 1 Link to comment Share on other sites More sharing options...
A.I.D.A. Posted April 14, 2023 Share Posted April 14, 2023 Link in the first post seems dead, and my existing installation of City Mod Installer won't run. Probably tries to connect to your site and can't. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted April 14, 2023 Author City Council Share Posted April 14, 2023 Currently having issues with the webserver, I'm working on it. 4 Link to comment Share on other sites More sharing options...
ldkelsey3 Posted April 18, 2023 Share Posted April 18, 2023 I am looking to start making new architypes, power, costume parts, etc... I've written software before but Im curious as to what tools are/were used by the devs to make all this? I did some skins in Counterstrike back in the day. I plan on sandboxing all this on an older pc I have that I can use as a simple server. Link to comment Share on other sites More sharing options...
Astralock Posted April 18, 2023 Share Posted April 18, 2023 10 hours ago, ldkelsey3 said: I am looking to start making new architypes, power, costume parts, etc... I've written software before but Im curious as to what tools are/were used by the devs to make all this? I did some skins in Counterstrike back in the day. I plan on sandboxing all this on an older pc I have that I can use as a simple server. You're looking in the wrong thread, my friend. Take a look at OuroDev. Particularly this wiki article. 1 Link to comment Share on other sites More sharing options...
ldkelsey3 Posted April 18, 2023 Share Posted April 18, 2023 Thanks, I was really just looking for someone to point me in the right direction..many thanks 1 Link to comment Share on other sites More sharing options...
Herotu Posted May 10, 2023 Share Posted May 10, 2023 I now have a weird hotch-potch of overwrites and mods. 🙂 heh, well it works so that's fine, right? Right? Guys? ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
Herotu Posted May 10, 2023 Share Posted May 10, 2023 On 10/11/2022 at 9:36 AM, Michiyo said: The program has a utility built in to assist in packaging your mod into a .pigg for uploading to the site. Could you kindly point out where that is please? I can't find it. ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
City Council Michiyo Posted May 12, 2023 Author City Council Share Posted May 12, 2023 On 5/10/2023 at 4:59 AM, Herotu said: Could you kindly point out where that is please? I can't find it. Tools -> Create Mod. You give it a name for the resulting .pigg file, you give it the data directory (outside of your City install), and hit "Build" It will then package your data directory up as a .pigg in the same directory as the provided data directory. You can't use the data directory in the install location, to make sure you're only packing the specific files for your mod. Link to comment Share on other sites More sharing options...
Herotu Posted May 12, 2023 Share Posted May 12, 2023 1 hour ago, Michiyo said: Tools -> Create Mod. You give it a name for the resulting .pigg file, you give it the data directory (outside of your City install), and hit "Build" It will then package your data directory up as a .pigg in the same directory as the provided data directory. You can't use the data directory in the install location, to make sure you're only packing the specific files for your mod. Ah. That sounds complicated. Thanks. I uploaded a bunch of Ogg files (all at the same time), so that Dual Pistols by Svarty mod will probably not work. I'll try again another time 😕 ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
Sailboat Posted May 14, 2023 Share Posted May 14, 2023 Please pardon me for not having exhaustively read through the thread, but is this a known issue that a nontechnical person like myself could fix easily? Downloaded and installed City Mod Installer and then installed VidiotMaps (I thought according to instructions). Looks like this now: Link to comment Share on other sites More sharing options...
AboveTheChemist Posted May 15, 2023 Share Posted May 15, 2023 20 hours ago, Sailboat said: is this a known issue that a nontechnical person like myself could fix easily? Based on the screenshot it looks like a bug I introduced during the first few months I made vidiotmaps, and that I resolved a couple of years ago. My guess is that you have an old vidiotmaps install still hanging around in your data folder. You should have seen a popup notification about that from City Mod Installer but I can't recall offhand if it will rename it for you. The easiest fix is to take your <CoH Root Folder>\data folder and move it outside your CoH directory structure. That will remove all your old mods so if you have used mods other than vidiotmaps, you'll need to re-install them via the City Mod Installer. Otherwise, if you just want to remove vidiotmaps, check out the vidiotmaps thread here and follow the instructions in the section titled Removing/Deleting Old Installations. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
Sailboat Posted May 15, 2023 Share Posted May 15, 2023 Thanks so much! I did this: "The easiest fix is to take your <CoH Root Folder>\data folder and move it outside your CoH directory structure" and it seemed to instantly work. I literally did nothing else but drag it to a test folder and log into COH normally. Can I *delete* the data folder I moved outside the structure? Looks like there's a new one in there. Just to be tidy? Fantastic, thanks again. 1 Link to comment Share on other sites More sharing options...
AboveTheChemist Posted May 15, 2023 Share Posted May 15, 2023 Glad it worked! 9 minutes ago, Sailboat said: Can I *delete* the data folder I moved outside the structure? That folder only contains mods that you have installed, so it can be safely deleted. Before deleting it, you may want to take note of any mods you use other than vidiotmaps and re-install them using City Mod Installer to make sure they all work as intended. All the publicly available mods from the old CoH modder tool should be in there, plus a few new ones that have come along since then. If vidiotmaps is the only mod you use, then the data folder can be zapped without worry. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
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